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Comment on 2013 v 2009 Ogre Mecha (Space Skulls) LDD
 
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2013 v 2009 Ogre Mecha (Space Skulls) LDD . More retrospective moc-ing . --------------------------------------------------------------------------------------- TO MARK MY FIRST 4 YEARS ON MOCPAGES I'VE BEEN DOING A RETROSPECTIVE OF SOME OF MY EARLY DESIGNS COMPARED TO THEIR MORE RECENT INCARNATIONS. TO COMPLETE THE PROJECT I'VE UPDATED SOME OF THE DESIGNS WITH MODERN 2013 VERSIONS. --------------------------------------------------------------------------------------- Way back in August 2009 I started developing new designs under the Space Skulls theme. One of my proudest creations was the Ogre Mech. The techniques used for its design however aren't the most stable for a creation this size. The hinges would most definitely have collapsed under its own weight. As I've been revisiting some of my earliest designs this last month, I thought I'd take this opportunity to make some improvements on the original concept. Firstly the design is slightly shorter than the original. While it uses the same basic hand and cockpit hatch design, the entire cockpit area, shoulder and waist designs are completely updated. I've gone for more "Exo Force" ratchet joints this time to increase stability. Plus the foot design is very different, allowing for a horizontal and vertical pivot to increase stability (especially in those wide legged stances). I've shrunk down the weapons accordingly and used Dark Metal Grey in place of black to make the engines and weapons stand out. The colour scheme remains black, red and white to match the Space Skulls pilot. As before the cockpit hatch does open to allow the pilot to be removed. And I've modified the inside of the cockpit to give greater illusion of "controls". As you can see in the comparison shots, the cockpit is also a little more snug than the original. I'm getting much better at maximising space for piloted craft.


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