The Goblin Menace . Reclaiming the Ruins of Karadan . “Reclaiming the ruins of Karadan”
Three centuries ago the Tasher Empire stretched from sea to sea across all Kingdoms of men. The Emperors built outpost and highways to connect even the most remote corners of the Empire, as far north as the Black Mountain Highlands. Endless slopes of pine forests and wilderness cover this area where wild beasts roam the land, and remote mountain villages are the only trace of human activity.
The fortress of Karadan was erected to mark this remote Imperial border, but after the Empire's fall to barbaric invasions two centuries ago, it was overran and has subsequently fallen to ruin.
Legends tell of a highly prized Tasher relic known as the "Conduit” which was hidden at Karadan before the Empire's collapse. An object desired by treasure hunters and royal courts alike the Conduit has been the goal of many expeditions into Karadan; all of which have ended in failure. “The Order of the Crown of Thorns” (The Kingdom’s major religious sect) has hired Asparuh of Leon and Vanek Irongut (heir of Omurtag) to reclaim the relic for the temple. On their way up the mountain they have joined up with Morgan; the witch of the Highlands, who has agreed to help recover the relic in order to save two village boys who have foolishly wondered into the ruin the previous night. Upon their arrival they have found a gory and frightening scene; a goblin camp.
Goblins are a smaller; more conniving breed of orc that lives high in the mountains. Tunneling underground and launching raids from remote campsites, few creatures in the mountains are as deadly as a band of goblins; especially when they are led by a chieftain head-taker.
As fate would have it; the goblin horde has made a permanent camp in Karadan’s ruins, and corrupted creatures have infested its every crevice, making short work of hapless explorers who wonder by. As Asparuh and the goblin Chieftain lock eyes across a field riddled with the remains and impaled heads of those who have come before, time begins to dwindle down for the boys lost in the ruin. Will the party of heroes be able to remove the goblin Menace, save the villagers and recover the mythical conduit?
The poor peasant boys who went exploring in search of treasure in a goblin camp; bad ideas always come in two's...
"There's not end to them!"
The party of Heroes, Vanek the Dwarf, Asparuh the warrior and Morgan the witch are a tough trio, but are they tough enough to defeat a full gang of goblins?
Locking eyes with the Goblin Chieftain Head-Taker is an intimidating experience
The fortress was build on a mix of hard rock and limestone, and a century of neglect and tunneling are slowly eating away at its foundations
The Legendary "Conduit", the prize for which many explorers have paid with their lives
The Highlands are a beautiful, and dangerous place
A Norsemen explorer who succumbed to the hail of poison arrows