Krym RED-SHIRT . Stunningly fast and agile for it's size, this alien mech is more than capable of cutting through the opposition. . The Krym are a mysterious race that claims to be hyper-evolved, though their usual creed of "shoot and pillage first, demand answers later" is considered rather barbaric. Oftentimes when they see a planet or installation they are interested in, they will sneak in close enough to let their ships insert squads of these murderous machines. Once in place, they will seek out any assumed military installations and work to cripple the target as quickly as possible.
The Krym call them Oe’ret Nilinar, meaning something like "Combat Instigator". However, because of their unique coloring and the way they are deployed, humans have unanimously come to call them RED-SHIRTS.
Fist I'm going to talk about the actual MOC a little. It's a bit of a departure for me because I tried to make it alien in that 'is it human-I can't tell-OH GOD WE'RE DEAD' way. Also, though it's alien, I wanted it to have an identifiable character. And I think it's lanky shape, cockeyed torso, and club-like forearms do that quite well; it looks like a pompous jerk.
Secondly, I know red&black isn't the most original choice for a bad guy, but I think it really suits this guy well.
The profile isn't too bad, through the knees look ridiculously pinched. Another thing I tried with this, was to think about how an alien might evolve, even if it has a human shape. The split feet is one thing I came up with, and they work pretty well for being so simple.
I don't like the back as much, since it's pretty simple, but due to the linear design of the limbs and my desire to keep it slender, it is what it is.
The great thing about the midsection is it makes it really easy to change the pose and give RED-SHIRT a lot more attitude.
Another part of my goal, was to make this mech some kind of mix of praying mantis and crab. It all started with the head, which I've actually had laying around for a few years now. I just liked how that wheel-fender piece with it's headlight dimples looked like 4 eyes.
A pose like this might make you think this mech is shy, or even cowardly as it creeps along.
But of course, it's really just meant to make you think approaching it is safe.
Once those 20-ft blades are extended, the best advice you can get is to run. Some survivors swear the blades can vibrate, and others think the edges are no thicker than a molecule. The only thing that's known for sure, is that they're almost impossible to block.
I'm pretty sure that's a rude gesture in their culture.
The cockpit is embarrassingly spartan, but it's also rather tiny. A minifig only just fits inside with a helmet.
A common variant of RED-SHIRTs is this turret that's mounted on the back. It appears to be a rail-gun of some sort that fires simple, fist-sized spheres of metal. It's range is unknown, but there have been reports of it hitting targets as far as three miles away. The impacts are enough to disable most ground tanks with one hit.
That's right, he sees you. Stop picking your nose if you won't share!
The arms both have dual-barreled plasma cannons. They have a rapid fire ability that rivals the fastest machine gun, and a charge-burst mode that fires a concentrated ball of superheated gas which explodes on contact. The glowing orbs on either side seem to be capacitors or power cells, it's unclear which.
The click joints work fairly well for this, though the arms aren't light enough to not overcome the shoulders with some poses. The elbows especially needed those friction-extensions to keep them from flopping around.
Now then, the reason for the skinny knees is made clear! When needed, or just to unnerve it's enemy, the knees can suddenly reverse direction and allow RED-SHIRTs to crawl.
When trying to determine if those large click-joints would be useable in the knees, I kinda found this pose by accident. Turns out it works pretty well. I imagine this thing scrambling down neighborhood streets where you can see the clicking-jaws on it's head up close would be pretty terrifying.
This mode allows for a certain amount of stealthiness, in that it can duck behind cover and maintain it's mobility with ease. It's also more than capable of attacking from this position.
I tried to show how it would look as it moves along on all fours, but it just looks awkward I think. Oh well, proof of concept and all that.
The 'ribbing' on the bionicle pieces inspired a lot of the details on this mech, and I tried to emulate that skeletal look in the chest and thighs.
When more firepower is needed, RED-SHIRTs can be equipped with this massive cannon/sheilding pod combo.
This pack is used when the Krym need to lay siege on a target. It lets them attack from afar, while the powerful shield generators can spread a field powerful enough to block almost any long-range attacks. The longest known distance they've been used is an impressive 30 miles.
The cannon makes full use of this pose; because of it's weight and considerable recoil, it would be impossible to let a RED-SHIRT wield it while standing.
Here's the view a infantryman might see when finding a RED-SHIRT as it lobs balls of superheated plasma onto it's target.
The long spire under the canon is actually a flash guard; it prevents the plasma from melting the mech's back and head.
Since the cannon is fixed, RED-SHIRTs just use their structures to aim the cannon, whether the target is far away or coming straight at them.
RED-SHIRTs are able to stand with the pack, but only the shield generators can be used; they aren't as effective higher off the ground, but enemies would still have to get in close to do any damage.
Uh-oh, looks like you shouldn't try to poke the enemy just because they're moving a little slower.
What will happen to Four-Eyes? Is RED-SHIRT just kidding, or is this the end of our plucky pilot? Only time will tell!
Thanks for looking! As always, comments, questions and suggestions are welcome.