Clonetard City: Turn OneWhen you absolutely, positively, conclusively, unquestionably will not tolerate more clonespam? Send in the giant stompy war ...
Clonetard City: Turn SevenThe MOCIA would have been up instead, but let's be honest with ourselves here, this is so much more dramatic than the air v...
Clonetard City: Turn ThirteenMore Clonetard City. Will the carnage never end!? Well, it must; entropy and so forth. Giant stompy war machines always ...
Clonetard City: Turn TwentyAnd so it ends. ... Your typical mecha-on-mecha engagement will usually end with some machines scrapped, some crippled, an...
CS-10 Zephyr Scout Class StriderReconaissance is a vital requirement for a successful military operation. ... The Zephyr: the prime scout strider of ...
Day 8: Space Viking FenrisulfrSo, I've decided to expand Kleinpanzer Week into Kleinpanzer Fortnight, because I haven't exploited it for all the comm...
Day Eleven: Space Marine armourIn the grim darkness of the far flung future, only the most freakishly broad shouldered of men can become Space Marine...
Day Four: Type VII battledressThis week: 7 variations on the Kleinpanzer frame. Number four is another MOCIAverse one, this time a Compact anti-mecha...
Day Fourteen: Black Guard armourThe armour of the elite Black Guard of house Hood is both notorious and extremely rare, being Lostech of the highest ...
Day One: AQ-6J Security ExoskeletonThis week: 7 variations on the Kleinpanzer frame. Number one is the otherwise unseen powered security armour seen ...
Day Six: DBG Industries "Flashman"This week: 7 variations on the Kleinpanzer frame. Number six is the leanest, greenest forest clearing inferno machi...
Day Ten: Model IID MurderbotThere's subtle murderbots, and there's "subtle" murderbots. ... The former can kill you in a crowded room without anyone ...