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Vulture Escort Gunship
Going in with the troops
About this creation
Vulture Escort Gunship

Armament: 2x 35mm “Bushmaster” Cannons (See Future Weapons on the Military Channel)
2x 20mm Cannons
2x 4-Volley Hellfire Anti-Armor Missiles

Weight: 16.8 Tons

Max Speed: Orbital: 56,121 kph
Atmospheric: 1,495 kph

UPDATE: Cannon size reduced from 60mm to 35mm
2nd Cannons reduced from 30mm to 20mm


After building the smaller, less heavily armed and armored CAS-1 SkyShark, which was designed for atmospheric operations, Iron Brick Industries received a contract for a ground attack aircraft capable of going in (from orbit) before or with the Dropships and was purpose built for mashing enemy ground defenses to smoking ruins. The Vulture Escort Gunship fulfilled that requirement.



The Vulture draws on one particular design of past wars the Russian Mi-24 Hind. The Hind was the closest thing to a tank any rotor driven aircraft ever came (thus far). The Vulture (philosophically) is a massive update of the Hind. Mounting Kevlar/titanium/ceramic composite armor up to six inches thick the Escort Gunship can take a pounding that would make many conventional ground-attack craft shatter like a stained glass window.
To dish out the damage the Vulture relies primarily on three weapons systems. The first and primary weapons are the 60mm Bushmaster Cannons. These weapons are similar to conventional cannons, albeit with far lower recoil making them ideal for mounting on an aircraft; they frequently fire a combination of armor piercing and HE rounds, resulting in a synergy capable of destroying all but the most heavily armored and hardened targets. The second weapon system is the venerable and reliable Hellfire anti-armor missile (you can guess what they are used for). The last system is two 30mm cannons used against infantry and thin-skinned targets like fuel and cargo trucks.



The EG is one of the few IBI designs to incorporate more than one crew member. Like the Hind and many other helicopters, this machine requires two, a gunner/pilot and a RIO (similar to the F-14 Tomcat). The control scheme is almost identical to the SkyShark’s using a handlebar scheme, however replacing the foot pedals with twist grips for yaw control.






The RIO is seated behind the pilot in the main fuselage of the craft facing the rear, using this Forward Looking infrared turret to aid the pilot in navigation and target acquisition.



The profile is very close to those of the Dropships already in production at IBI.












To help protect against the possibility of fighter attack the Vulture mounts a combo flare/chaff dispenser.



Just like the SkyShark and Dropships…blah, blah, blah, you can tell it can take off and land vertically right?






Vulture steers like the Pelican Dropships from Halo, however the engines can rotate 360 degrees giving it greater maneuverability exo-atmosphere.






Another unique feature is the placement of the intakes for the engines on the top of the craft, (this reduces the chance of ingesting foreign objects kicked up when the engines are active) which are driven by the central generator (the bulging area on top)






The rear engines also mount air brakes (seen extended) which are used to control descent from orbit, slow down the speed for strafing runs, as well manage yaw (like the podracers in Star Wars Episode I)



This is the inside of the craft. On either side you can see the ammo boxes for the Bushmasters, as well as the RIO’s position.



You might be thinking “How can the RIO reach the two control panels whilst strapped in, they’re too far!”



Guess what? When strapped in they move to surround him!






Landing gear is the same as my Dropships.






Patrick Chambers take notice, not a SINGLE blue brick anywhere on this thing =)
(It’s also COMPLETELY studless).



Comments

 I like it 
  August 12, 2010
Very cool. Mind checking out some of my things?
 I like it 
  August 12, 2010
This is cool nice consistency of color. 5/5!
 I like it 
  February 10, 2009
Thanks for the comment! Those engines may be a bit more detailed but I owe the design to you. I wouldn't have thought of those drag flaps if I hadn't seen the Vulture. Actually, the Peregrine probably wouldn't have been built at all. Thanks again! Peace - Patrick
 I like it 
  February 10, 2009
I like the SNOT building style you used with the roof bricks. This is probably your best MOC yet. Keep up the good work :)
 I like it 
  February 8, 2009
Very nice model! When I saw it, it reminded me of the Thunderhead in the game Escape Velocity Nova (which is really good because that's the best fighter in the game).
 I like it 
  February 3, 2009
I understand what you mean about uniformity and completly agree with you. I do like this color scheme a lot more. It has a more military look about it. Oh, my comment got bumped up on the list because I forgot to give a rating. When I went back and added one it moved the comment up. Anyway, nice work. Peace - Patrick
 I like it 
  February 3, 2009
I didn't mean to offend with what I said about the blue :-S. This looks great! I like the weapons on this, very intimidating. The top placment of the intakes is a great idea and I like the inclusion of the atmospheric air breaks. Great design overall. Good work! Peace - Patrick
 I like it 
  February 2, 2009
Looks awesome and all especially love the cockpit and the lack of studs. However, how could you not have blue on it? Blue is like the greatest color ever!
 I made it 
  February 2, 2009
Quoting Patrick Chambers I didn't mean to offend with what I said about the blue :-S. This looks great! I like the weapons on this, very intimidating. The top placment of the intakes is a great idea and I like the inclusion of the atmospheric air breaks. Great design overall. Good work! Peace - Patrick
No offense taken =) To be honest I didn't really like the blue color scheme either, but having engines with blue undersides then a yellow or red or green craft would have looked strange, used blue it for uniformity's sake.
 
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