The Flanker is the perfect mech for scouting or supporting infantry! Its band new jumpfeet grants the SAMX the ability to jump high, very very high! Equipped with the also new HAC2 Autocannon, very powerfull against light armor assets and infantry. Equipped with infrared, long range radar scanners, termo and night vision its the ultimate scouting mech!
Well, I myself feel that a scout should be armed well enough to get itself out of trouble; a humanoid frame is also easier for a human pilot to control, because humans are humanoid. With a scout, I feel that it's not speed that counts, but rather agility. Human type legs are ideal for that sort of thing. Ah well, we all have our own tactical perceptions and personal tastes, so whatever floats your boat, because all this is merely theory, no real basis in fact..
I agree when you say that it is too tall, but i completely disagree with the rest! Scouts arent supposed to have lots of guns, just one or two for self defense or light support roles, secondly, chiken legged mechs are the fastest around, the Flea for example . If you take a look at the Mechwarriors Fafnir (strongest mech around) or any other of the heavier mechs, youll see they all have humanoid legs, since they support more weight then chicken ones. I dont want to be rude with you but sincerely, i think you should check out more mech designs!
Not too good, but not too bad, either. Looks rather starwarsy. For your information, scouts should be small and low, where possible. Humanoid configs are ideal, with arms to carry the weapons to allow more agility. Chicken-walkers are not as efficient; they are better for carrying assault mecha about. I know most of this because I built a mecha scout at one point and posted it; called it the Zephyr. It is not ideal, either. Too tall.