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LOM Episode 3: Forest Confrontation
(Just a note to the reader: the name Bandon is NOT a typo. There is no R on purpose. :P)
About this creation
Episode 1: Attempted Ambush
Episode 2: Premonition
Episode 3: Forest Confrontation

Previously on the lands of Mythron:

In the Myhtronian city of Carthal, while looking out into the forest, Dzargon had a vision of his friend Ganner in trouble at the hands of his enemies. Seeking the help of the Mythron authorities, Dzargon hoped to arrive at the scene in time to save Ganner. That night, Ganner finally tracked down his nemesis in the heart of the forest. Driven on a lust for vengeance alone, he is ill-prepared for what awaits him.

The lands of Mythron, Episode 3: Forest Confrontation



It was nighttime. In the woods just north of the Mythronian town Carthal, the thick canopy of trees blocked all but the faintest rays of moonlight. It was nearly pitch black but for a small campfire blazing in the forest's heart. Sitting around this fire were two men. Both were cloaked, but one was wearing armor and had loose, long, black hair while the other was heavily robed and wore a hood. The first man’s name was Carth; the second, hooded one was Bandon. Both were staring avidly into the shadows, their prying eyes attempting unsuccessfully to pierce the darkness and pinpoint the source of the crack they had just heard.


Ganner cursed under his breath, removing his boot from the twig he had just stepped on as he watched the silhouetted figures of his enemies stiffen and turn. He had been tracking the cloaked Bandon for two years since the vile man had murdered Ganner’s friend, mentor and partner, Zanthas.

Zanthas had been a wise man and very skilled tracker and fighter, and he had taken Ganner under his wing after the latter’s disillusionment with Mythron. Bandon had betrayed them and Ganner had not stopped in his quest for vengeance since that fateful day two years ago.


Knowing his cover was blown, Ganner stepped out from the shadows, revealing himself to his arch-enemy and Carth.


The latter leaped up, looking daggers at Ganner. The long, coagulated gashes on his face played no small part in conveying the fury inside him.

Bandon, however, whose eyes had latched onto Ganner the moment he had stepped into the light, gave no reaction but a faint sneer. “Well, hello, Ganner. It’s been a…long time.”


Wary, Ganner brandished his staff and put himself into a ready stance. Bandon may be a slime-coated eel, incredibly difficult to catch, but when cornered his battle prowess was unmatched. That he was so calm now was a little disturbing. Ganner was sure Bandon had some trick up his sleeve. Or several.


Seeing that Ganner wasn’t much for talking, Bandon continued.
“So what brings you to Carthal, Ganner?”

A lopsided smile twisted Ganner’s features. “You, maybe?”

Bandon was unperturbed. “I think not,” he said smoothly. “You didn’t even know I was here, judging by what Carth here”—he gestured at the long-haired, scarred man—“told me. You were strolling along, quite oblivious to the fact that you were walking into dangerous territory…into an ambush. That would have been most stupid of you if you had known I was around. And naïve though you undoubtedly sometimes are, Ganner, I know you are not stupid. No, I daresay you were on your way to Carthal…but why? The Tourney is over, and who would you have cared to watch anyway? Or…meet?


There was a tense silence as Bandon’s eyes bored into Ganner’s. Each was on the verge of speech; each waiting for the other to speak first.


And suddenly, the senses of the hunter within Ganner sprang into being as he realized what was happening…what Bandon was doing…


…and without warning, he swiftly spun around, swinging his staff. The orc creeping up behind him raised his arms just in time; the large sapphire at the tip of the staff smashed into his forearms, sending him tumbling backwards with a cry.

A second man grabbed Ganner from behind, but was forced to twist awkwardly to avoid being gutted by the spike on the bottom of the loner’s staff. Using his assailant’s distracted moment, Ganner spun around and used the shaft of his weapon to force the man off his feet, smacking him to the ground.


Heavy footsteps were approaching, but Ganner was forced to turn away from their direction in order to meet Carth, who had leapt to his feet and charged him, knives drawn.


The scarred man fought with a fury that pushed Ganner to the limits of his abilities.

His break came when Carth winced slightly as the sudden movements aggravated the wounds on his face.

The heavy footsteps behind Ganner slowed, growing louder. He saw Carth move ever so discreetly to the side, his eyes betraying the new threat behind Ganner.


The loner ducked instinctively, feeling the wind of a heavy object whip through the air his head had been occupying not half a second ago.

Carth grimaced as some of his cuts began bleeding again. Ganner took full advantage of his adversary’s distraction and lunged, hitting him squarely in the chest with his sapphire-tipped staff. The scarred warrior crumpled.


There was a sudden deafening roar of fury from right behind Ganner. He whipped around, staff at the ready, and laid eyes on the heavy-footed enemy. A Cyclops was bearing down on him! The brute’s large orange eye was narrowed with savage pleasure as he brought his massive mace around.

Ganner leapt out of the way just in time: the giant, ornate mace cut his cheek as it flew past. The Cyclops spun around with startling speed and with his free arm swung a meaty fist at Ganner’s face. It connected.


Ganner flew backward, landing in a frigid stream.


Snarling as he spat out sand and soil, Ganner began to get to his feet.


He regained his composure and coolly sized up his enemy, tracking the Cyclops’s lumbering gait as it surged towards him. As it came to bear down on him again, Ganner sidestepped, ducked, snatched up his staff and promptly jabbed it right into the creature’s eye. Howling, the Cyclops dropped to his knees, hands cupped over its face. Ganner twirled his staff and swung it once more. The Cyclops dropped, arms out and facedown.


Satisfied, Ganner turned back to Bandon—except—there was no Bandon. He was gone!


Ganner couldn’t believe it. For two years he had searched, and now, when he had been so close, he had lost his target. “WHERE?!” He shouted in fury.


And from right behind him, a cold voice sneered, “Here.”

Ganner whipped around to meet his foe. A fist crashed into his jaw, launched by the revived Carth. Ganner staggered.
Another fist almost broke his cheekbone.

Hands gripped him, pulling him…and then a knee was driven hard into his stomach, driving all air from his lungs and preventing him from taking in any more.


Ganner hit the ground hard, facedown and comatose. Carth and Bandon loomed above him.


The latter laughed, a deep yet chilling laugh that reverberated through the forest. The other tore his intense, impassive gaze from Ganner’s body and looked instead at his triumphant master. An almost imperceptible shiver ran through his body.

___________________________________________



And here it is, two days too late! I apologize, I really do; my schedule is so busy these days (and expect it to get a lot busier). But enough, enough, let's get onto the build! I really love how this came out. It's my first major landscaping moc, and I think it the layering came out beautifully. true, for a forest there isn't much foliage, but I needed the 'figs a relatively flat, studded surface. But yeah, I'm really fond of the layout, with the rock formation, the trees, the layering, the smaller rocks by the river...let's get into the details so you'll see what I mean.


Here's an overall shot, very nice but for the fire that interrupts the flow.


And before you ask, yes, this tree is reused from Episode 2: Premonition - I wanted to keep as much continuity as I could (and just couldn't part with the design :P).


The other tree. Smaller, but still nice. Please don't slam me for the lack of leaves, I was all out of leaf pieces. :P And yes, Halhi, I agree some tiles would be nice. I actually did put one on, but it’s on the other side...


The fire. Nice, but very jarring when you’re trying to admire the scenery. For your convenience I’ve removed it from some of the next pictures (as well as the trees for an unobstructed viewing experience).


Here's the scene without the fire (also the main image). It looks so much prettier, I think.


Another shot.


The landscape; I've removed the trees for this too. I really like the application of greens and browns, tiles and places, and the occasional rock.


I put foliage on the ends, as that's where no minifigs were needed. :P (That weird square is where the big tree went.)


The stream and the rocks around it. Now BEFORE you flatten me with bellows of hypocrisy, note that these 1x1 squares are not alone and random! Used in conjunction with other pieces, they work. Placed on their own in weird places and positions, they don't. :P

I actually really like these rocks; I put some thought into their shape and placement, wanting a unique look even in the smaller designs.


Closer. The stream is okay. Not fantastic, but decent.


As it was to be a small stream, I didn't want to make it blue. That would have looked better, but is pretty unrealistic for a stream that size when you think about it. So instead, I used dark tan.


Overhead shot. Really shows the shaped landscaping and strategic positions of everything. Ignore the fire, this was before I'd taken it out...

And now to the rocks!


I really like these rocks. I hope I've established my style in regards to rockwork - flowing curved slopes and angles are my thing. But yeah, I really like the shaping of these, and it also uses a pretty awesome technique I invented/used in my previous moc, Holding the Bridge.


The front, which is the first part I made.


The back, which gets a little more intricate.


And and overall shot again, showing the middle. Notice anything? Like how that middle section is set at a perfect 45 degree angle? That's the technique I was talking about, and we'll delve into it now.


So here's a WIP shot showing the internal workings of the rocks. (This section is all covered up now.) If you look down and to the left, you can see a brick set at 45 degrees. This is attached to the middle section, which is pushed up against the line of inverted 2x2 slopes, as you can see. That gets the angle. The 2x3 slopes you see are simply to help cover the gap made on the other side, as you'll see next.


Here you can just barely see the ends of those slopes, filling in the remainder of the gap. A SNoTed 1x6 tile does most of the job, but I wanted perfection here.


The 2x2 inverted slopes that form the 45 degree angle can be seen here.


And the top of the rockwork. Not very impressive, but oh well. The landscaping underneath looks good, I should have gotten a picture of that...the leaves were just a last minute addition so it didn't look incomplete. I now see I should have added 1x1 grey plates next to the browns to ease the transition...but whatever. :P


Rockwork departing shot!


MOC departing shot!


There you go! I hope you liked that moc of mine, as well as the story - the only story I've made these past few mocs that I actually like.
But yes, do rate and comment, and gimme that critique! :D



Comments

 I like it 
  November 7, 2014
Very cool! How did you get the fire to light up that way?
  July 20, 2014
'Tis been much too long since you have posted....and I am in need of your services! I have a rock, that might need work.
  June 15, 2014
Nice job!
 I made it 
  May 31, 2014
Quoting Armon Russ A very nicely done build! The landscaping is the best part, IMO. A good mix of brown and green patches. The rocks are great, too. Can't get over that tree, of course. Love the trunk and layering of the leaves. But the stream is out of place for me. I know you want it small, and it IS on the edge of the build, but it's still choppy. :P Now the rocks . . . those are some excellent angles. Love the 45 degree technique. Especially how you managed to blend it in with the rest. Your rockwork never seems to disappoint. :P But the story is always the highlight for me. Very suspenseful. Those 'action shots' display the scenes perfectly. The battle descriptions were good, but a little long, though. Don't want to stick to those for too long. The cliffhanger at the end was a killer. ;) Great work, and can't wait for more!
There's only one person I get good writing critiques from. :D Thanks man! I'm glad everything worked out so well! ..er, almost everything. I think the choppiness of the river comes from the irregular base; since it's on the edge, one can't really think with the shape the wedges give it. On the story, I thought the battle was just long enough; I can never stand random, continuos fighting. Originally the battle was about twice as long, but I cropped it multiple times so that only the key points were there, only the things that were necessary to furthering the story. Glad you like it, though; thanks again!
 I like it 
  May 31, 2014
A very nicely done build! The landscaping is the best part, IMO. A good mix of brown and green patches. The rocks are great, too. Can't get over that tree, of course. Love the trunk and layering of the leaves. But the stream is out of place for me. I know you want it small, and it IS on the edge of the build, but it's still choppy. :P Now the rocks . . . those are some excellent angles. Love the 45 degree technique. Especially how you managed to blend it in with the rest. Your rockwork never seems to disappoint. :P But the story is always the highlight for me. Very suspenseful. Those 'action shots' display the scenes perfectly. The battle descriptions were good, but a little long, though. Don't want to stick to those for too long. The cliffhanger at the end was a killer. ;) Great work, and can't wait for more!
 I made it 
  May 31, 2014
Quoting M2com McKinney Fantastic trees!
Thanks! The inner workings of my larger one can be found at the end of my Behind the Scenes moc. :)
 I made it 
  May 31, 2014
Quoting Cole Blood very nice like the story:] could u check my very few:[ sets out
Thanks, and sure. But only this once; I don't usually like mocs at request and most people aren't fond of being asked to. :P
 I like it 
  May 28, 2014
Fantastic trees!
 I like it 
  May 24, 2014
very nice like the story:] could u check my very few:[ sets out
 I made it 
  May 14, 2014
Quoting ~ Brick Sorry I'm a bit late:P But good MOC, the river/stream would have looked better with some blue. And if you look at the rocks closely the upper part of the angle is a little awkward. Nice story as well!
That's fine; I ought to comment on your latest too. :P I considered blue, and that definitely would have looked prettier, but it's not very realistic for such a small stream. I agree about the rocks, though. Thanks!
 I like it 
  May 14, 2014
Wow, very well done, I like these trees! Now go criticize my MOC! http://www.mocpages.com/moc.php/388198
 I like it 
  May 14, 2014
Sorry I'm a bit late:P But good MOC, the river/stream would have looked better with some blue. And if you look at the rocks closely the upper part of the angle is a little awkward. Nice story as well!
 I made it 
  May 7, 2014
Quoting David FNJ The landscaping on the ground is probably my favorite part of this MOC! Well done!
Thanks, FNJ! Probably my favorite as well. :P
 I made it 
  May 7, 2014
Quoting JP Creations The rock work is excellent. The water looks very nice. The lighting is great. Great job on the trees. The angles of the branches look very good. The glow of the fire looks very real. I like the way you did the ground. I like how some areas are higher and lower than other places. It gives it a natural and realistic feel. Well done on filling up the gaps between the rocks. I like that you have three things to focus on in the build. It gives it an artistic feel that makes MOCs nice to look at.
Thanks! Though the rocks evidently aren't my best, I'm glad everything else worked out. The three-aspect idea was one I was hoping would salvage the otherwise not-overly-unique build. I'm glad it was noticed. :P
 I made it 
  May 7, 2014
Quoting A M Those rocks are very good. From far away they look stellar, but up close the empty studs of the SNOT plate look kind of out of place. That being said, the angle is brilliantly done. The trees, ground layering, other rocks, and creek are all awesome! Nice stuff.
Thanks; I agree that SNoT panel could use some work. :P
 I like it 
  May 7, 2014
The landscaping on the ground is probably my favorite part of this MOC! Well done!
 I like it 
  May 4, 2014
The rock work is excellent. The water looks very nice. The lighting is great. Great job on the trees. The angles of the branches look very good. The glow of the fire looks very real. I like the way you did the ground. I like how some areas are higher and lower than other places. It gives it a natural and realistic feel. Well done on filling up the gaps between the rocks. I like that you have three things to focus on in the build. It gives it an artistic feel that makes MOCs nice to look at.
 I like it 
  May 4, 2014
Those rocks are very good. From far away they look stellar, but up close the empty studs of the SNOT plate look kind of out of place. That being said, the angle is brilliantly done. The trees, ground layering, other rocks, and creek are all awesome! Nice stuff.
  May 4, 2014
@Stephen Maybe I'd spam that MOC to prove Kai wrong :P
 I made it 
  May 4, 2014
Quoting Stephen Boe It's not about likes....it's about YOU.
Well, I'd move right past indignation and laugh at it. :P
  May 4, 2014
It's not about likes....it's about YOU.
 I made it 
  May 4, 2014
Quoting Stephen Boe I'm very tempted to buy a small bag of 1 x 1 square tiles and fill a landscape with them. :P
Go ahead; see how many likes you get. :P
  May 4, 2014
I'm very tempted to buy a small bag of 1 x 1 square tiles and fill a landscape with them. :P
 I made it 
  May 4, 2014
Quoting Halhi 141 Oh, and white under the stream (or at least under some parts) would look better, I think.
Mm, I don't think so. Especially not for /this/ stream - the story takes place at night, and white would stand out.
 I made it 
  May 4, 2014
Quoting Halhi 141 I have to agree with TJ, the rock seems subpar, mainly because of the lack of any interesting shape. A sloping rock, one with pinnacles, etc would be way more interesting. Also the line of tiles under it looks out of place and could use some plates next to some of them to ease the transition into the lower level. The ground layering is pretty good, though. One last note is the green shades - I know I've harped on you about it before, but I'll do it again - dark green and green do not mix well, at least not while on the same tree or ground section. Overall it's a decent MOC with good photos but not up to the standards you've set in the past.
I think the shape is quite distinct, even if I could have made it more so by continuing it and not cutting it off with foliage. And, plates! I just KNEW there was something wrong with those tiles, but I couldn't put my finger on what. Thanks for pointing that out, I'll definitely keep that in mind. :P As for the greens, I have no doubt that the trees would look better if they were one consistent color, at least in this case. But what you're looking at is my entire collection of dark-ish greens; all my other leaf pieces are too bright for the occasion. Thanks for the comment/advice, and I'll try to build to my standard or higher in the future! :P
 I made it 
  May 4, 2014
Quoting T. J. Pownell While I really like the complex lateral angles of this rockwork, the overall composition is not very aesthetic. The plates on the top do not match the rock angles very well. Their are also a substantial amount of studs showing. I prefer the left side of the rock the best, because it has less studs and more sloping. I also think that their may have been a few too many tiles used, and using those large 2x6 slants in mass amounts is never a good idea. Overall, the rockwork is not quite up to your standards. But still it looks nice.
I agree, the top of the rocks could be much better as more rocks, not the foliage stuff I stuck on there. I like the tiles and curved 2x6 slopes, though. I quite like the rockwork, but I see your points and realize it could definitely be improved. Thanks!
 I made it 
  May 4, 2014
Quoting Mr. Cab I wouldn't say this is your best, but it looks really good. I never put even half as much thought into my landscaping as you did here, so good job on that. I like the rocks you have there, but I somehow liked the larger tree more in the other Moc... Anyways, nice job!
For a build that was all landscaping, I really wanted to make it as good/detailed as possible. The only thing that I think could be improved is the rockwork... but thanks. :P
  May 3, 2014
Oh, and white under the stream (or at least under some parts) would look better, I think.
 I like it 
  May 3, 2014
I have to agree with TJ, the rock seems subpar, mainly because of the lack of any interesting shape. A sloping rock, one with pinnacles, etc would be way more interesting. Also the line of tiles under it looks out of place and could use some plates next to some of them to ease the transition into the lower level. The ground layering is pretty good, though. One last note is the green shades - I know I've harped on you about it before, but I'll do it again - dark green and green do not mix well, at least not while on the same tree or ground section. Overall it's a decent MOC with good photos but not up to the standards you've set in the past.
 I like it 
  May 3, 2014
While I really like the complex lateral angles of this rockwork, the overall composition is not very aesthetic. The plates on the top do not match the rock angles very well. Their are also a substantial amount of studs showing. I prefer the left side of the rock the best, because it has less studs and more sloping. I also think that their may have been a few too many tiles used, and using those large 2x6 slants in mass amounts is never a good idea. Overall, the rockwork is not quite up to your standards. But still it looks nice.
 I like it 
  May 3, 2014
I wouldn't say this is your best, but it looks really good. I never put even half as much thought into my landscaping as you did here, so good job on that. I like the rocks you have there, but I somehow liked the larger tree more in the other Moc... Anyways, nice job!
 I like it 
  May 3, 2014
I will definitely check that out! Thank you
 I made it 
  May 3, 2014
Quoting Lindel Baskin Fantastic work, Kai! The lighting is epic as always. The landscaping is beautiful, great landscaping and blending of colors. The rockwork is top-notch, looks very natural. Trees are great as well. Keep up the great work!
Thank you! I'm glad I'm becoming known for my lighting, even if I'm still learning. :P
 I made it 
  May 3, 2014
Quoting Thomas of Tortuga Cool rocks, cool tree. I agree that the leaves on the rocks should be used on the second tree. The night lighting is excellent, but there are a few photos where it's coming from the wrong angle. Also, I think that the brown and green, while fine in nighttime, look too clashing in regular light. Overall, however, it's still a really nice build.
Ah, somebody notices...and it would have to be you. :P Yeah, it was difficult to get the angle right for all the shots, as I was holding the flashlights by hand. I'm not entirely satisfied with some of the pictures. On the brown and green in normal light, I think it's the lighting; it looks great IRL. I've not yet mastered the proper technique for bringing out the richness of the green as well as everything else. :P
 I made it 
  May 3, 2014
Quoting clayton Marchetti Excellent episode! I love that this episode takes place at night works incredibly well. You provide just enough light to see what's happening. I really like the way you make your trees too. Awesome work!
Thanks Clayton! The tree technique can be found at the end of my Behind the Scenes moc if you want it. :D
 I made it 
  May 3, 2014
Quoting Graham Gidman Fantastic work! Love the lighting, as well - very natural! And those rocks... just wow. My one little nit-pick would be that I think you should of used the leaves on top of the rock structure for the left tree, because it's a little sparse looking. :)
Thanks man! And I agree about the leaves, looking at it again...
 I made it 
  May 3, 2014
Quoting Benhamin Eukatah Is that the Gene from Aladdin? Why the heck did you him there...
Um, no? Blue sleeves with brown cuffs doesn't make him a Genie. :P
 I made it 
  May 3, 2014
Quoting Professor B. Great rocks (as usual)! Nice trees too.
Quoting Timothy Post Very good rock work!
Quoting Stephan N I love your rock work. Cool episode
Quoting David . Go Cyclops!! :D Oh wait we're rooting for your guy.. http://media-cache-ak0.pinimg.com/originals/07/51/8d/07518db5cdafed1a4e9a3e0a717fead8.jpg Nice build, some good landscaping/rockwork. :)
Quoting Stephen Boe As always, superb work! The rockwork is excellent, but the fire lighting is the icing on the cake!
Thanks all!
 I like it 
  May 3, 2014
awesome!
 I like it 
  May 3, 2014
As always, superb work! The rockwork is excellent, but the fire lighting is the icing on the cake!
  May 3, 2014
Is that the Gene from Aladdin? Why the heck did you him there...
 I like it 
  May 3, 2014
Cool rocks, cool tree. I agree that the leaves on the rocks should be used on the second tree. The night lighting is excellent, but there are a few photos where it's coming from the wrong angle. Also, I think that the brown and green, while fine in nighttime, look too clashing in regular light. Overall, however, it's still a really nice build.
 I like it 
  May 3, 2014
Go Cyclops!! :D Oh wait we're rooting for your guy.. http://media-cache-ak0.pinimg.com/originals/07/51/8d/07518db5cdafed1a4e9a3e0a717fead8.jpg Nice build, some good landscaping/rockwork. :)
 I like it 
  May 3, 2014
I love your rock work. Cool episode
 I like it 
  May 3, 2014
Very good rock work!
 I like it 
  May 3, 2014
Great rocks (as usual)! Nice trees too.
 I like it 
  May 3, 2014
Fantastic work, Kai! The lighting is epic as always. The landscaping is beautiful, great landscaping and blending of colors. The rockwork is top-notch, looks very natural. Trees are great as well. Keep up the great work!
 I like it 
  May 3, 2014
Excellent episode! I love that this episode takes place at night works incredibly well. You provide just enough light to see what's happening. I really like the way you make your trees too. Awesome work!
 I like it 
  May 3, 2014
Fantastic work! Love the lighting, as well - very natural! And those rocks... just wow. My one little nit-pick would be that I think you should of used the leaves on top of the rock structure for the left tree, because it's a little sparse looking. :)
 
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