"There is a group of desert based warriors called the J'all who are more revered as barbarians and savages by most. Their humanoid forms are much larger than that of standard beings such as Toa with their armour actually being their hide which is thick and impervious to most standard blades and firearms making them highly durable beings. They can even handle fair level Toa weaponry but will fall to higher levels of power such as those wielded by high level titan beings.
Turnahk'Orr is one of the largest of the J'all and an undefeated being whose hunched over form belies his great strength. He prefers up close and personal combat which is why his primary weapons are his bare hands which he uses to pulverize his opponents. Like all J'all, Turnahk'Orr also carries a form of melee weapon that, in keeping with him being a barbarian of sorts, is in the form of a large bladed mace. The visually displeasing aesthetics of the mace emulates the joy Turnahk'Orr feels through causing pain.
The J'all have also developed the ability to tunnel through the sandy deserts of their homeland at incredible speeds to surprise enemies by literally appearing up from out of the ground. Turnahk'Orr is no exception to this technique but prefers to burst out of the sides of large sand-dunes and lunge at his opponents instead of normal, horizontal land. The shock of his entrance often causes targets to fumble about in confusion which he can use to his advantage, lunging at them with his full body weight to take them off balance. Even though this is an effective technique, Turnahk'Orr prefers to face his enemies down above ground, mono-a-mono."
Double jointed knees.
The HF cover really hides the majority of the hand design which is great for increasing the aesthetics of the moc.
A full back shot of the moc showing the dreads/tentacles going right down the back and ending with trans-green bulbs which are the same colour as the eyes.
Character wise, these are sensory organs that help with guiding Turnahk'Orr whiles he's tunneling underground and can also detect environmental changes such as detecting incoming sand-storms.
The double jointed knees really help pose this moc but unfortunately the neck can't look up so it restricts the crouching poses a fair bit as he's always looking at the floor.
Turnahk'Orr only comes with only one accessory which is his large, bladed mace. Nothing much but I like the clean design and that there's no external parts like clips or kibble.