My first project for a fully-realized Star Trek starship was pretty taxing, so I decided to tackle a ship with less internal volume. The Oberth class is actually about the same length as the Daedalus, but with only four habitable decks in one hull rather than 15 in two hulls. It makes its first appearance in Star Trek III when the U.S.S. Grissom explores the Genesis planet. Itís clearly intended to be a small unarmed science vessel, much smaller than the refit Enterprise with a crew of no more than two dozen. However, the number of windows on the hull would seem to indicate a much larger ship. I agree with Bernd Schneider that the exterior features are misleading and simply werenít designed well.
About this creation
Another problem is the lack of a habitable connection between the two hulls. There's not enough room for a turbolift to pass through those thin pylons, so how do the crew pass to the lower decks Ė†or do they? The MSD of the U.S.S. Vico on Next Generation clearly indicates that the lower pod is fully habitable, although by this time Starfleet has reliable intra-ship transporters. But the MSD also shows decks IN the pylons, which makes no sense since they are only about 1m thick and sharply angled. This too has to be a mistake.
When we first see the Grissom however, Starfleet does not habitually transport intra-ship. My assumption has always been that the lower hull is an interchangeable equipment pod that can be swapped for a variety of missions. In the Grissom's case it would be packed with planetary sensors. Other missions might be outfitted for long-range mapping, cargo, or even personnel transport. So that is what I have tried to realize here.
One thing Iím curious about is peopleís reaction to the hull colour. With the Daedalus I went all white, which I think is a bit too bright, although maybe not for the TOS era. For this Iím going with light grey, which is a bit dark, but I think it better represents what we see on screen. Let me know what you think.
I made the bridge circular rather than the oval shape we see in STIII. It still has two entrances and the roof lifts off easily. Itís much smaller than the movie-era Enterprise bridge, with no railing or separate levels, and far fewer stations.
Surrounding the Bridge are hatches for the lifeboats. Unlike the escape pods we see in Next Gen, these are single-occupant survival units that are not designed for re-entry.
Here you can see how the bridge sits about half a deck higher than Deck 2. The short ladder in front leads to the Deck 2 corridor, and just hidden from view is the ladder down to Deck 3. This is the only vertical access point in the saucer, aside from the turbolift. In the back you can see the turboshaft with another car to the right. I made areas where the cars can get past each other, so that there can be one at each entry Ė†something I completely failed to do with the Daedalus.
This is the same POV with the bridge removed. From the ladder room you can also enter a Jeffries tube that circles underneath the bridge. This is mostly for life support equipment. Behind the orange firewall is the computer core, which runs all the way down to the lower dome.
Hereís a wider shot of Deck 2, which houses most of the cabins and a mess hall aft.
Crew accommodations are much nicer than on the Daedalus, no bunk beds here!
For a crew this size I thought a small mess like the one on the Defiant would be sufficient. With a three-shift rotation there should never be more than six people at a time who have to eat.
Deck 3 has lots of great stuff. This is what I built first, since it has the largest circumference. I figured out how to make concentric and radial corridors, and this raises my hopes for a Minifig-scale Enterprise at some point!
The cargo doors arenít big enough to accommodate anything larger than a workbee.
The computer room has two entries. It opens above into the narrow space right below the bridge, and also overlooks Deck 4.
Officerís quarters are styled a bit after Kirkís on the refit Enterprise. In front of the bed are a small table and chairs.
Again, a ship this small didnít call for a full sickbay, so I made an infirmary instead. There is a small office, an exam/operating room, and a lab in the back. (The Defiant, which has a crew of 40, has 4 beds.)
The transporter room has a closet with EVA suits and an equipment rack.
The conference room is rather large, but you could gather the entire crew here if need be. Itís a place for receptions and group projects as well.
Deck 4 is well under way, this is where engineering and the science labs will be. In the meantime, here are the actual engines. They are much smaller than the Daedalus engines, and have an interesting shape.
The V-cut at the back of the warp field grille was a late alteration, as there isnít much good reference for this area. Underneath is the main plasma conduit from the warp core and a maintenance ladder from deck 4.
With most of the hull plating removed you can see the internal frame and equipment. The whole thing is built like a big barn, I think it would make quite an interesting space to walk around in.
A close up of the entry ports.
Here are the warp coils with the plasma injection assembly. Matter/antimatter plasma is brought into contact with the core elements, which generate a subspace field. The injectors are timed to create patterns that will take the ship to warp, increase or decrease speed, or collapse the field in a controlled fashion. The field can also be altered with components like the off-axis field stabilizers to change the shipís direction. Anyways, it sounds nice.
previous commenter, Anthony Wilson, said it best! jdhfkhdfkhsd!!! AN AMAZING ACCOMPLISHMENT! what else can i say! your imagination is unbound by such constraints as "piece count" or "physics" >:D!!! *falls over imagining an Enterprise D engineering hull* ... **further imagines gym-sized LEGO creations** x_x
Quoting Marty Fields
Amazing. I have never seen anyone try to build the internal structure of a Star Trek ship before. Excellent work. Did you use blue prints?
I found some deck plans but as I work I figure out what fits and what doesn't. Generally blueprints are either very off-scale or missing important elements, so that they are really only good for some inspiration. The most important starting point is accurate external measurements.