Hi all, long time no see. Quite a few of you are on Flickr, too, so I'm still in contact with some of you guys - some are not, alas.
Anyhow I think this might be interesting to a few people here, so I thought it should be on MOCpages, too.
About this creation
From the beginning I was not only interested in building cars but in building cars suitable for minifigs and in finding ways to combine them with a town surrounding. Now what could be nicer than to have even moving vehicles within a town? So many thanks to Altezza whose invention of the slot road (when thinking about ways to get his cable car move) made this possible. Many thanks to Nils O for a lot of useful advices, and last not least to Na Dine who provided quite a few parts.
This is the first module of a Lego town (planned by Altezza and myself) with moving cars - pulled by a chain underneath the road which has a slot, that's why the vehicles are a kind of slot cars (seems I'm not too well acquainted with the uploading features any more, sorry for the small pics).
When working on this I soon found out that one slot circle - or a block, as we call it - should be kept as a separate and compact element. A town is built out of several modules which contain the whole substructure (roads and pavements - all snotted - included) and a chain circle. Buildings can be added and taken away easily. Here you can see the profile of the substructure:
The actual video:
Many thanks all for reading all this stuff, keep it up guys!
[Edit, 10 February] Just to give an impression of the future town. In this video you can see the combination of the LCS module with a 7w PF monorail train built some months ago. The monorail was supposed to have a major role as a means of transportation in the future city. Now there will be moving taxis and buses, too. But that's no reason to give up the monorail concept, au contraire the room underneath the roads allows to use it as a subway, too.
@D: Thanks! There were experiments with all kinds of chains, even strings. But this turned out to be the most stable and reliable solution. @Elk: Nice to hear from you! Glad you like it. @Sinan: No, I admire you! @Nick: Thanks, very glad you like it! @Joonmin: Well, I was gone, but I kept the account and I didn't want to give up the groups. From time to time I take a look here, I even rate a MOC sometimes (without commenting, though). Glad you like it! @TF: Thank you! Yes, turning was the main issue most of the time, rather than getting them moving straight ahead.
@David: Many thanks! @Sven: Nice to hear from you, pal! Hope both of you are well. I must say sorry, I have been quite busy with this for the last few months. Will send you an e-mail soon. @Calvin: Glad you like it! @Oran: Many thanks my friend! @Matt: Glad you like it. To be honest the Ecto is not the most stable slot car but it is working as a special feature. @Sam: Many thanks, it's nice to hear from you guys! @Henrik: Thank you! Guess you were one of the few to believe that this will be working in the end ... ;-)@Karol: Thank you very much! @Frank: Nice to hear from you Frank! I didn't know that Sean Kenney tried something like this, though I do know that some people have tried something similar with magnets. The system may be quite expensive (due to the chain) but I don't think it's complex - I rather wanted to have something strong and reliable. In fact there will be some independent vehicles, too. The outer lane ("the great circle") won't have a chain, that's where motorized vehicles like the school bus will be moving (with and without RC), you can even have train crossings there (you may take a look at the YouTube channel to see what I mean). This is only the first step of a larger concept. @Clayton: Glad you like it! @SF: Nice to hear from you! Well, the magnet thing. (Lego) magnets and SNOT roads can't be combined, there's only the possibility to use roadplates then - which we actually omit completely (same goes for baseplates, at least as a base for buildings). Roadplates have quite a few disadvantages, one of them being the difficulty to keep them detachable which is required if something bad happens to the chain. You'd have to install the pavement on the roadplate then, which would make it impossible to have street lights which will be a feature, too. And so on ... You omit all those issues by using SNOT plates everywhere which leave the substructure accessible where you need it. @Nils: Thanks bud, also for your support! Yeah, it was quite funny indeed - maybe also due to the fact that I didn't reveal all the unfunny things to you guys. ;-) That chain ... But it worked out well in the end.
Heyyyy Marcus, welcome back my friend! Heard a long time nothing from you. But the same with me. Sorry that i didn't sent you a message on Flickr or via Mail. Still have no Flickr account. Now to this incredible creation from you and Altezza. I love it!! Never before seen such a great project with moving cars. Absolute fantastic Marcus & Altezza :) Wow! All your hard work was worth it. :)
The functionality of this slot car system is very impressive all by itself, but to make it even better, you've designed a really nice set of vehicles, including a great-looking Ecto-1. Great job! I'm looking forward to the finished build.
hey Marcus! wow! brilliant! very ambitious, you know, Sean Kenney once tried something like this with magnets, it worked, but, had reliability problems, your system although expensive and complex, seems to be tough enough for the task, if money is no object, maybe you could try train tracks underneath the streets for bigger layouts, and independent car control, as, tank tracks must be difficult to do and operate on big layouts, it must rub on other parts in the process, I have been thinking of moving cars in a layout for some time, and it was one of the concepts that seemed feasible, I hope you keep improving on this concept, it rocks!!!