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Hellraiser
Zijner Majesteits ship the Hellraiser is a pirateship that under the command of Dalv preys on trans-galactic freighters.
About this creation




This SHIP was another venture into mixed themes. It was also another venture into unforeseen-rapidly-growing-out-control MOCing... It grew to over 150 studs long without counting the bowsprit! Which is strange, because as I was building it, module by module, it always felt small and cramped! I was rather bummed out when I could only fit six sleeping spaces for the crew, and that cargo bay became sooo small it just fit a robot arm and not even another small ship, etcetera. I had lots of fun solving the puzzles in constructing Zr.Ms. Hellraiser, but cursed it a lot too.





01 photo 01bridge1DSCN9635_zpscf4114f9.jpg 02 photo 02Bridge2DSCN9636_zpsc59e7c29.jpg
The bridge of the Zr.MS. Hellraiser is in the bow. A steering wheel only would be poor control for a starship, so there is communication and an operation station in the back.

Astro-anker photo 03Anker1DSCN9593_zpsdd98c2f2.jpg 04 photo 04Anker2DSCN9594_zps33eb46e4.jpg
The astro-ankers are controlled with the generator under the mast. The plan to give it a power function went overboard due to space constraints, but it functions manually.

05 photo 05HB1DSCN9641_zpsd365ae7a.jpg 07 photo 07HB3DSCN9640_zps911f6533.jpg 06 photo 06HB2DSCN9642_zpse34f39d2.jpg
The captain can dock his yacht right under the bridge, and can jump right in and fly out when things get too hot behind the huge canopy!
08 photo 08Pod1DSCN9643_zps9cc452f3.jpg 09 photo 09Pod2DSCN9644_zps70ab9ae9.jpg 10 photo 10Pod3DSCN9646_zps2762570f.jpg

A lift did not fit in the bridge section space-wise, but also design-wise; it would make the vintage module too spacy, so this moved to the central crossing.
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The Hellraiser has two big gatling cannons. The cannons can be lowered belowdecks so they don't collect space barnacles, and the Hellraiser appears as an innocent cargo hauler on the long range sensors of non-suspecting target ships.
14 photo 14Gun1DSCN9655_zps0ef37ea6.jpg 15 photo 15Gun2DSCN9654_zpsb2b3e5a9.jpg 16 photo 16Gun3DSCN9653_zpsb8aa6fdb.jpg 17 photo 17Gun4DSCN9652_zps3a287e69.jpg 18 photo 18Gun5DSCN9651_zps5e9a0775.jpg 19 photo 19Gun6DSCN9649_zpsa329a130.jpg

To reload the cannons they slide back on their rails, into the gun deck where the loader operates a robotic arm. It is a bit crowded on the gun deck, as around the cannons the loader has his station, the gunner sits in a comfortable swivel chair - with heads-up display - and an officer receives commands and targets from the bridge from a third station.
20 photo 20GD2DSCN9648_zps5f54fbea.jpg 21 photo 21GD3DSCN9656_zps33d888bc.jpg 22 photo 22GD1DSCN9647_zps2f2f7c09.jpg

The top of the gun decks houses less destructive weaponry, a harpoon-missile and a harpoon cannon. They are fired at target ships to reel them in for the plunder. Sliding down the harpoon's chains, the target ship can be boarded by brave space pirates that dare to venture down the suicide zipline in their boarding vessels.
23 photo 23harpoonport1DSCN9597_zpsb919c672.jpg 24 photo 24harpoonport2DSCN9603_zps49d3f021.jpg

In the 'spacious' cargo bay the bounty plundered off other ships are stored. A flexible robot arm can be extended through the big double doors to grab the riches.
25 photo 25CB1DSCN9666_zps9c6e7376.jpg 26 photo 26CB2DSCN9667_zps5d0d9b66.jpg

Moving further down the corridor further to the aft, you come to the sleeper bay. Six regeneration pods can be used by the crew to catch some shut eye or to recuperate from battle wounds. With a crew of eighteen, and just six pods, your bed is always warm...
27 photo 27MS1DSCN9665_zpsd0cc2355.jpg 28 photo 28RP1DSCN9682_zpsbcc92919.jpg 29 photo 29RP2DSCN9680_zps48115ba5.jpg 30 photo 30RP3DSCN9671_zpsce6a3a5e.jpg 31 photo 31RP4DSCN9679_zps040b2dcf.jpg 32 photo 32RP5DSCN9673_zps2717bcff.jpg 33 photo 33RP6DSCN9678_zps3a6f4683.jpg 34 photo 34RP7DSCN9677_zpsf051c0f9.jpg 35 photo 35RP8DSCN9676_zpsf0e424d5.jpg

The engine intersection houses a second lift that allows the crew access to the deck. Due to a lack of parts and creativity this lift is, contrary to the forward, not functional...
36 photo 36EX1DSCN9689_zpse5d21fa8.jpg 37 photo 37EX2DSCN9691_zps4a177249.jpg

This is the station of the ship's engineer. He could use an extra pair of hands, as the engine controls are situated on the nacelles, one port, one starboard...
38 photo 38EX3DSCN9697_zpse06cee2c.jpg 39 photo 39EX4DSCN9699_zps42e0a697.jpg

The engines can swivel, something I forgot to make a nice photo of. What I did not forget, is a shot of an opened nacelle to show the otherwise completely covered innards...
40 photo 40Engine1DSCN9701_zpsd2376ddc.jpg 41 photo 41Engine2DSCN9702_zpsb1b65d2f.jpg

At the end of the long corridor comes a section with three decks. In the bottom deck the restroom is located, right behind some unused storage space; as you all know, pirates travel lightly. The vermin in the bathroom got so bad, that Dalv ended up recruiting the bugs that lived there.
42 photo 42gangDSCN9626_zpseed7816a.jpg 43 photo 43WC1DSCN9726_zps6a19dc9d.jpg 44 photo 44WC2DSCN9730_zpscc78a0e4.jpg

The middle deck is the mess. A hot meal can be taken from the auto-stewer. This machine mashes any ingredient found in space, on board or under ones shoes, to the same brown, tasteless pulp. Luckily, and key in mutiny-prevention, there is also a rum-o-mat, that serves all sorts of rum from all over the galaxy. An arcade machine provides some less violent entertainment than what the crew usually gets into on long voyages.
45 photo 45Mess1DSCN9744_zpse8fc8dfd.jpg 46 photo 46Mess2DSCN9736_zpsa0631a4d.jpg
47 photo 47Mess3DSCN9741_zps09ce7b4d.jpg 48 photo 48Mess4DSCN9737_zps2756d490.jpg 49 photo 49Mess5DSCN9733_zpsf8886e46.jpg

Captain Dalv has of course his own cabin. A ship's captain does not share his regeneration pod! Another captain's prerogative is a video-phone, it is after all a very long way to the bridge. Neither does Dalv share his pinnball machine, he prides himself on having the high-score, and wants to keep it that way!
50 photo 50CC1DSCN9753_zps30d22efb.jpg 51 photo 51CC2DSCN9747_zpsadb2fef6.jpg 52 photo 52CC3DSCN9751_zpse4dbdfdc.jpg 53 photo 53CC4DSCN9748_zps1328ee83.jpg





The name for Zr.Ms. Hellraiser came late in the process; I left hooking up the chains to when I was done with all the modules, not sure how to tie it all up, and still set on the idea of hanging sails on the masts. I abolished the latter idea, but did want to chain it up. But I underestimated my chain stock, and ended up two short... Two short, with already close to forty chains in the MOC! I never saw so many chains!!! Except in the Hellraiser movies where they shoot out of the puzzle box: thus the name. If you're old enough, go see those movies, classic horror, with the charismatic Pinnhead in lead of the baddies! (NB the two missing chains were kindly borrowed from Eric.)





Have fun



Comments

 I like it 
  December 11, 2013
WOW! I'm going to have to come back and "study" this. What a great ship!
 I like it 
  November 23, 2013
This should be a video game end boss to beat/ fantastic design.
 I like it 
  November 9, 2013
Awsome!Just awsome
 I like it 
  October 14, 2013
Awesome!
 I like it 
  September 21, 2013
I am speechless. I had always loved crossovers future + past and this is one of the best creations I have seen so far. I love cross-like rear part and segmentation of trunk. Also interior details are make very high-estetic. Great work, you should enter some contest with this one :D
 I like it 
  September 15, 2013
Space pirates, cool! Fantastic build, amazing details throughout!
 I like it 
  September 15, 2013
This is so detailed and wacky; I love it! You did a nice job of mixing a spacy interior and a piratical exterior. It is rather clunky and disjointed, which breaks up the flying-pirate-ship impression, but the details on the modules make up for that. Excellent!
Vladimir van Hoek
 I like it 
Dr. Monster
  September 14, 2013
Way cool! A great idea, and a wicked MOC. I'm a little unsure about the three bow layout, but the more I look at it the more comfortable I feel about it. Wicked cannons and detailing.
 I like it 
  September 14, 2013
Woah! Amazing creation! Very well done!
 I like it 
  September 14, 2013
Absolutely awesome! The mix in between different themes and the uncharectoristic shaping of the ship is awesome! A truly amazing build chock full of details! --John
 I like it 
  September 14, 2013
Awesome! I love all the detail you got into this monster. Keep up the good work!
 I like it 
  September 14, 2013
This is insane! I love the flow of the build, how all of the sections fit together. The amount of detail in this is also astounding to me, so great job!
 I like it 
  September 14, 2013
Incredible! I love the guns! Amazing job!
 I like it 
  September 14, 2013
Just perfect! The level of detail is astounding. Love the rum dispenser and the pinball machine. The mix of themes is wonderfully clever and highly worthy of continuing. It'd be great if there were some sort of mast with a solar "sail" to give it an added boat-like appearance. I'm highly interested in where you venture forth with this crew. Excellent!
 I like it 
  September 14, 2013
Incredible!
 I like it 
  September 14, 2013
Very good!
 I like it 
  September 14, 2013
Wonderfully brilliant! I really love the four barreled cannon in the forward facing bow. I like the bridge of the ship and those little ships are awesome. The stern of the ship looks beautiful . I like the ladders going through the decks . Awesome build!
 I like it 
  September 14, 2013
Wonderfully weird and a marvelous mash-up! I love the folding out guns and the little personal spaceships. The whole concept of a space-pirate, pirate-ship is great. The three bows looks a bit strange to me but catches the eye and draws you in to discover more.
 
By Vladimir van Hoek
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Added September 14, 2013
 


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