While I'm not extraordinarily well versed in pop culture, there is one popular set of video games that caught my eye: Assassin's Creed. I don't play, but I was enthralled by the beautiful costumes, settings, and parkour presented in the games. Back in November of last year (2012), I decided that I wanted to build an Assassin's Creed MOC. I set to studying the games' cinematic trailers. Since then the creation has undergone several stages of construction and destruction. I've included a couple pics of the initial attempts at the bottom of this post. I was playing with some irregular bases and had some larger builds in mind. But when all is said and done, school became the priority and then I needed the pieces for my Brick World build. Long story short, my friend Paul Vermeesch convinced me to throw together a small vignette displaying what I had built, instead of abandoning the project entirely. Also, special thanks to Max Pointner and Lee Muzzy for generously lending me pieces throughout the entire process.
On a totally unrelated note, I'm now an AFOL by MOCpages definition (in terms of age) too.
Working trapdoor playability! Will the Assassin arrive in time to save the prisoner's neck?!
Here's my purist design for the Assassin. I ventured some artistic license and mixed Ezio's blue hued colors in Assassin's Creed Revalations with his costume in Assassin's Creed Brotherhood.
The builds that were not to be. If you are wondering why these W.I.P-ish pictures are here, go read the introduction!
Assassins Creed is one of my favorite video games ever. I'm so glad you chose to do a moc of this! You really captured the feel of the game very nicely, which is a very significant part of this moc. I like the techniques as well as figs. I hope to see a larger AC creation in the future because I think this was a success. On the topic of brickworld, I take it from your comment that you'll be there? I hope we get a chance to meet there.
Sorry for being late.
Your MOC is clean as a whistle and in my opinion, much better in its small and final version. Thanks for adding the WIP pics, nice insight. ---- Oh and welcome to the world of AFOL. Soon you'll have too much work, debts, back trouble and other cool things to deal with ;o)
Fantastic vig, love all the brick textures and the use of printed fabric. Those other bases looked pretty slick too, you'll have to revisit that concept sometime... Congratulations on AFOLdom too, though now you'll be the subject of all us TFOL's snide remarks. ;)
I am a big fan of the game and play them. You captured the essence extremely well and the purist assassin is amazing! The technique for his hidden blades is exceptionally cool! Are the tiles just laid on top of a flat surface, or are there studs involved? Very cool technique indeed.
Brilliant! The border and cobblestone techniques both fit the historic atmosphere of the game series incredibly well, and there are some nice details hidden in this. As usual, your purist figs are unrivaled! And on a side note, I hope you saved at least some of those curved bases, they look fantastic!
Quoting A Sargent
Is that cobblestone technique your idea?
I don't know if anyone has used the technique in this exact way before, but spacing the tiles is a common practice among castle builders. I definitely cannot take full credit. Thanks for the comment though Sarge!
I like it; I'm sort of in the same boat as you. The design of the games make it look amazing, but I've yet to play through. Anyhow, great job again! I like the simplicity of it, but it really captures the scene.
Wow. That's insane! I love the gallows, and the stone ground is incredible! Is that cobblestone technique your idea? If so, could I borrow it for a build in the future possibly? I'll give you credit, of course. If not, that's perfectly fine! I don't need to, if you don't want me to. It is your idea, anyway, probably. Again, though, insanely awesome build! :) ~Sarge
Quoting David Roberts
I like how you've angled the gallows to break up all of the right angles in the photos...
Quoting Blake Baer
...but I would have suggested a slight angle on the gallows to contrast the right angles of the stones.
Haha, we seem to have a contradiction here! The gallows are purposely at a very slight angle, but on hindsight they undoubtedly would've looked even better at a sharper angle. Thanks for the comments chaps!
A very neat & tidt little build. I ike how you've angled the gallows to break up all of the right angles in the photos and the detail of the trap-door. The curved bases are absolutely intriguing. Are they intended to be part of a big renaissance piazza?