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This is the entire current inventory of the futuristic Conglomerate.
About this creation


This is a Conglomerate Security Officer, the standard rank and file of the Conglomerate dedicated to keeping things in line. They are decently equiped, with equipment such as full NBC gear, a built-in HUD system, and aim-assistance for their weapons.



This is a Security officer armed with a minigun. Basically, this guy loves his dakka.



This is a MK3 Combat Battledroid, the next evolution in infantry. These robots are heavilly armed and armored, and can even give soldiers equiped with power armor a run for their money (while one-on-one power armor equiped soldiers do have an advantage, we can produce relatively large numbers of these deadly automatons). Their unhuman size and strength makes them downright terrorifying to the enemies rank and file soldiers.



This is an elite blackops soldier belonging to the dreaded Stormtrooper Corp. When it comes to non-power armor equiped soldiers, these guys are among the World's best.



This is the Tier 1 power armor, the lightest hardsuit class used by the Conglomerate. The users speed, endurance/strength, protection, and firepower are all significantly improved compared to non-power armor units.



This is the Tier 2 power armor, a medium weight hardsuit that provides more protection and strength compared to the Tier 1 at the cost of being quite a bit slower and heavier.



This is the Tier 3 power armor, the heaviest type of power armor currently used by our military. The armor on these babies is absolute top-notch, requiring firepower normally reserved for armored vehicles to be taken down. When it comes to firepower, they are no slouch either, with their weapons capable of absolutely tearing apart amost anything they point them at.*





This is the Stalker Light Mech, which, as the name says, is a light mech. ;) These mechs are multi-role, and are best used in terrain such as forests, dense cities, and steep mountians (AKA areas where tracked vehciles have issues). They are armed with 2 double-barreled missiles pods, a rapid-fire 15mm coilgun for anti-infantry use, and it's primary weapon: a laser capable of everything from acting as an AA platform, burning holes in armored vehicles, and is even capable of doing a decent job at point-defense.







This is the Ogre Combat Mecha, a medium mech that we consider to be the largest any mech can be without it's size being detrimental. While they lack the dexterity of the lighter Stalkers, they make up for it in improved combat ability, both offensive and defensive. The Ogre is unmanned and powered by a onboard fussion reacter, giving it the large amounts of power needed for it's demanding requirements. The Ogre's onboard AI is, like always, fully integrated into our AI Collective, but for independant thought it was given the new AX-19 processor, making it our most advanced and intelligent hard AI yet, even outperforming humans. Armor is a mix of advanced lightwieght composites and carbon nanotube plates, with limited self-repair capablity. Despite all this, the armor still fails to compare to our more conventional armored vehicles due to difficult to armor joints and not being to use sloping techniques.



The Orge's firepower is no slouch either. It was determined earlly on in the program that mechs simply can not use high-recoil weaponry without bracing themselves, effectively ruining the concept of firing on the move. Missiles, while low-recoil, are often ineffecitve unless used in huge quantities due to the ever more popular use of APS. One feature that all mechs share in common is their taller hight than conventional vehicles, which plays exactly to a directed energy weapons strenghts. Therefore, it was decided that the primary weapon of the Ogre would be a 1.1 Megawatt laser, capable of decimating armor, infantry, and aircraft alike. Due to it's lightspeed and it's robotic accuracy, the laser has a extremely high success rate and made other onboard APS uneeded.



To complement the laser, the Ogre is also armed with a 4 anti-tank misiles, two double-barreled 50mm anti-hardsuit smart-grenade launchers, and a low velocity 75 mm railgun. The railgun is still capable of taking down all but the most armored targets, and due to it's relatively low power and projectile size, minimal bracing is required and 25 shells can be carried.



One final feature of the Ogre is it's previously classified SmartSkin, a revolution active camouflage system capable of fooling both visual and infared detection first developed for the URF-6-"Hawk". Tiny panels cover the entire outer surface of the Ogre, and are both making it almost invislbe to the human eye and rapidly reducing or increasing it's thermal profile. This tech is highly exspensive, and therefore are only used on the most valuable combat vehciles in the Conglomerate Armed Forces, although it is exspected that SmartSkin will become more common as it becomes more economical. Unfortunately, it can not be applied to hover vehicles due to their thrusters ruining the effect for both infared and visual detection.



This is a CT-60 Cargo Transport Truck. It's pretty self-explanatory what they do...



This is a Basilisk self-propelled Anti-Aircraft vehicle, an advanced AA system used by our army to defend from hostile aircraft. Armament consists of a 25mm rapid-fire coilgun and a laser, both of which are quite effective at harming enemy aircraft, but cam also be used agianst ground units in a pinch as well.







This is a Warmaster Command Vehicle, a multi-purpose vehicle used for both coordinating out army and acting as a radar vehicle. Protection is roughly equivilent to a tank, and with their .50 cal coilgun, 16 grenade launchers, and APS, they are more than capable of defending themselves.





This is the Warmaster IFV, the standard vehicle we use for transporting and supporting infantry into combat. They feature tank-level armor as well as APS for defense, and are armed with a .50 cal coilgun, 16 grenade launchers, and a 50 mm coilgun capable of destroying even tanks**. Troop capacity is 8 fully-equiped soldiers.







This is the Hermes LAV (light attack vehicle), a small yet effective combat vehicle designed to bring decent firepower in a light package. Armament includes a rapidfire .50 cal coilgun as well as a 70 mm coilgun, which allows them to both provide fire-support for infantry and act in a limited anti-tank role. They have relatively light armor, but their APS at least somewhat makes up for this.





This is the RAM112-A rocket-artillery system, a deadly MLRS capable of rapidly devasting entire enemy collums with up to 12 missiles cpable of carrying a wide-variety of armaments. It can also launch missiles similar to that of the Ares.







This is the Ares WMD missile system, capable of launching tactical warheads with ratings of 2 Kilotons at both land, naval, and air-borne targets. The missile's themselves are two stage, initially starting as rocket propelled, and once they hit sufficient speeds (roughly mach 2.5), the rocket splits off and the missile switches to using scramjets. This allows the missile to reach speeds of roughly mach 20, making CWIS defense agianst them dificult at best. While not as powerful as the nukes of the Old War, they are still a weapon to be greatly feared.





This is the Warmaster light tank, yet another varient in it's family. They use the same chasis ss the other two varients, but instead have a tank turret and carry no infantry. Armament consists of a 120mm coilgun capable of taking down anything it hits, a 7.92 machine gun, and a UWS equiped with a .50 cal. coilgun and multiple grenade launchers. Thier armor has been slightly increased, and like usual, they also feature APS.







This is the Daemon MBT, the most commonly produced tank used by the Conglomerate. They have more protection and heavier firepower than the Warmaster tank, but this comes at the cost of quite a bit additional weight. Armament consists of a 150mm (yeah yeah, overkill blah blah blah... XD ) a 7.92 machine gun, and a UWS equiped with a .50 cal. coilgun/grenade launchers, and additional grenade launchers.







This is the Challenger Hover Tank, an advanced combat vehicle designed to have a combination of heavy firepower, protection, AND speed. Unfortunately, they are exspensive to produce, because otherwise we would have a lot more of them. Armament consists of a 150mm railgun, 16 anti-tank missiles, and a 20mm rapid-fire coilgun. The Challenger also happens to have 4 APS and claws on it's front pods for extra style.







This is an example of old-fashioned towed artillery, somthing we don't plan on producing but added to this pack just because we could.



This is the Rapier SP Artillery system, an advanced truck equiped with a powerful 155mm aertillery coilgun with an effective range of 60miles. For protection, an UWS armed with a .50 cal machine gun is mounted on top of the control cabin.





This is the LongSword Heavy Artillery Platform, an extremely powerful artillery piece designed for maximum destruction. Armament consists of a 200mm coilgun with an effective range of 100 miles (it's basically comparable to naval artillery) as well as 12 anti-aircraft missiles and a defensive 7.9 machine gun.







This is the Harpy, a light UAV designed for reconnaissance and the ocasional ground attack mission. They can carry up to 6 light missiles of various types.





This is the Corvous, a medium-sized VTOL UAV designed for close air support. Armament consists of 6 missiles/rocket pods, a 20mm rotary cannon, and a laser for point-defense/burning holes in enemey soldiers.







This is the Specter UAV, a stealthy, medium sized, multi-role UAV designed to be able to act primarily as a strike fighter, although it can also be used as a fighter, albiet not quite at the same level as dedicated fighters. Missiles are carried internally, and it has two (one on top, one on the bottom) retractable point-defense lasers to protect from missiles and close range enemy aircraft.









This is the Phoenix UAV, a unmanned fighter used for acheiving and maintaining air-superiority. Historically, this has been a very inportant aircraft, as it was the first 6.5 gen fighter of it's kind. The Phoenix is powered by a high-tech reacter, capable of supplying power for months. It is a VTOL aircraft, and uses a combo of downward-tilted engines and 3 hoverpods to acchieve VTOL manuevers. The two thrust-vectoring engines are capable of letting the Phoenix achieve speeds of Mach 3. However, this is not nearly the fighter's top speed. The internal reacter supplies power to operate a high-tech ramjet, allowing it to reach speeds of over Mach 6. This allows it to easilly overtake slower aircraft and outrun missiles.



The Phoenix can stay in the air for months before having to return to base for a new reacter, as the Ramjets require no fuel. The unmanned nature of the aircraft also allowed it to achieve such incredable endurence, as well as allowing manuevering manned-aircraft could never hope to match. When it is not using it's ramjets, the Phoenix can use two retractable nose-fins for better manuevering, and features limited variable geometry wings for changing flight characteristics.



The Phoenix is armed with 6 internal missiles kept in two side bays. More missiles would have been prefered, but space was rather limited due to how much space the other internals took up. To make up for the slightly limited ordnance capacity, an additional 4 missiles can be mounted externally if stealth is not desired. However, a new weapon was also built into the Phoenix. The Phoenix is armed with two lasers: one on the top, and one on the bottom. They both have 360 degree firing archs, and draw power directly from the reacter, esentially giving the fighter allmost unlimited ammunition. The lasers can be used to shoot down missiles and aircraft, and are allmost impossible to dodge due the the robotic accuracy and speed-of-light nature of the attack.

Besides being stealthy, the Phoenix has numerous other special features. The Hawk is, like allmost all Conglomerate eqquipment, EMP proof. The fighter's nose is filled with an array of electronic warfare equipment, giving it excellent jamming capabilities. It can use both Passive and Longer Wavelength Radar to detect any 5th gen stealth fighter. Finaly, the Phoenix has a fairly contraversial feature that enables it to stwich on or off whether or not it's reactor is shielded. If the shielding is deactivated, it will heavilly contaminate the area it flies over with lethal radiation. It is currently not planned to have to use this attack, but it may be used if deemed neccassary.



This is the Sparrow Unmanned Helicopter, a small naval UAV designed for econnaissance and a limited amount of combat. Armament consists of 2 missile/rocket pod mounts.



This is the Hydra Gunship, a high tech twin-rotar gunship abolutely armed to the teeth with firepower. They can carry a wide variety of missiles and rocket pods on their wings, have a 20mm rapid-fire coilgun, and 3 point-defense lasers.







This is the TRTH42-B Transport helicopter, a fairly advanced helicopter designed to insert and support the Conglomerate's soldeirs onto the battlefield. Not only do they have good cargo capacity, with their 20mm coilgun, 2 quad-missile launchers, and 4 point-defense lasers, they are more than capable of clearing a landing zone.***





This is the Wraith Fighter Bomber, a manned aircraft designed primarily for attacking surface targets while still retaining air-to-air combat capability. While they most often carry loadouts intended for bombing enemy forces, the Wraith is also able to be used as a decent fighter as long as they are not going up agianst the most modern fighters. Armament commonly consists of one belly-mounted laser, 30 small-diameter bombs, and two air-to-air missiles.





This is the Ghost stealth bomber, an updated version of the venerable Terran made B2 bomber. These aircraft have been extensively moddified to the point where they are considered to be a completely new aircraft, with everything from the engines to the stealth material having been completely replaced with more up to date designs. They can carry a wide variety of armament, being able to carry everything from 80 x 500 lb bombs to 16 x 2 kiloton warheads.







This is the MISTRAL-07 reconnaissance satellite. We aren't willing to tell you anything about it's abilites due to such things being classified, but we will say that the missiles are for defensive purposes only (AKA shooting down incoming threats to the satellite).





This is the Marauder Dropship, an advanced and well-armed VTOL aircraft designed for tactical insertation of soldiers to key postions on the battlefield, as well as it's secondary role as a cargo aircraft. These aircraft are similiar in concept to TRTH42-B Transport helicopters, except they are faster and slightly better armed. Armament consists of 10 missiles, one rapid-fire coilgun, and 4 laser projecters.









This is the GA-15 Basilisk, an unmanned aircraft designed for CAS and general ground-attack missions. The primary weapon of the Basilisk is it's massive 35mm coilgun capable of destroying any currently known tank, mech, or other land-based vehicle in existance (and it can chew up airships too, although they aren't the type of target the Baslisk is optomised to go after. Secondary weapons systems consist of 4 laser projecters as well as the capability of mounting 18 anti-tank missiles.







This is the Globemaster IV, an updated version of the Terran C-17 transport aircraft. The conglomerate managed to obtain a complete blueprint several hundred years ago, and now we have built an improved version with better range, speed, and cargo capaity.





This is the Profectus class cargo, a capesize type cargo ship best known for their distinctive cargo canopies, which can close to better protect the cargo and are opened while visting ports. They are commmonly used used to haul various supplies for the Conglomerate's Navy. However, in times of war, they can be quickly and easily converted to VTOL carriers, able to transport and supply gunships/hover tanks in amphibious assaults.



This is the Capitalis class destroyer, a stealthy multi-mission ship with an emphasis on land attack. However, they are fully capable of performing anti-ship or anti-air roles as well. The Capitalis class of ship has great power generation capabilites for a ship of their size due to the fact that they are armed with heavy railgun artillery as well as a larger than usual concentration of lasers and coilguns for point-defense.



This is the Subjugare class amphibious transport dock. They are somewhat similiar to amphibious assualt ships except that they have a higher focus on cargo, troops, and landing craft rather than aircraft, although they still carry a smaller amount of helicopters.



This is the Silentium class littoral combat ship, a small stealthy type of ship designed to opperate close to shore. They are capable of conducting everything from anti-submarine warfare, mine countermeasures, anti-surface warfare, surveillance and reconnaissance, maritime intercept, and more. while they lack strong defensive or offensive capabilities compared to larger warships, this type of ship is cheap and relies on stealth to stay out of trouble, although they excel at attacking smaller ships, and as such are considered "swarm killers". The unique trimaran hull gives significant advantages over more traditional hull designs.



This is the Dominari class Assault Carrier, an unusual nuclear powered hybrid between an aircraft carrier and an amphibious assualt ship. They can carry more LCACs and aircraft than a traditional assualt ship, and their greater size allows for conventional fighters rather than just inferior VTOL aircraft. However, they are no match for a supercarrier in a 1 on 1 fight, and are more exspenive than regular assault ships.



This is the Redeo class Guided missile Cruiser, a multirole warship designed to be able to land-based targets with cruise missiles, shoot down enemy aircraft, carry helicopters for anti-submarrine warfare, and escort larger ships like carriers.



This is the ORCA class nuclear fast attack submarine. They are designed for the purpose of both attacking other submarines and surface ships as well as defending friendly assets. By including a limited number of cruise missiles, they can aslo be used to attack land based targets.



This is the Auctoritas class Supercarrier, currently the largest class of warship in the Conglomerate Navy. They are very modern, have reduced crew numbers compared to previous designs due to heavy use of automation, and can carry a large number of aircraft, with a major focus on naval fighters.



This is the LCAC, a large hovercraft designed for amphibious assualts. They transport weapons systems, equipment, cargo, and personnel from assualt ships to the enemy held beaches, and have enough firepower to help suppory landing operations.



This is the Expeditionary Fighting Vehicle, an amphibious assualt vehicle launched from assualt ships designed to assualt enemy beaces. With the ability to transport 17 marines and their armament of a 30 mm coilgun, 7.92mm machine gun, and twin quad-grenade launchers, they are vital to a succesful amphibious assualt.





Credit to Quogg, Matthew Sylvan, and Lego4life

* may not be as effective on tanks and other similiar vehicles
** assuming it hits side or rear armor
*** However, they will still almsot always still be supported by other aircraft such as the Hydra



Comments

 I made it 
  February 15, 2013
Quoting Zach Sykes; Master of all Things Mars I love the aircraft. I see a bunch of things I recognize that you used as inspiration on many of them. Cool builds.
Thanks, and you're right about the inspiration. ;)
 I like it 
  February 15, 2013
I love the aircraft. I see a bunch of things I recognize that you used as inspiration on many of them. Cool builds.
 I made it 
  February 15, 2013
Quoting Christian Bish I Mean like basic Set up for limbs and torso for a hardsuit like a skeletin and I am not good at making hardsuits or mechs a bit larger than a human. Oh, I did up load new moc on my page.
Like I said, I only provide assistance to allies. Feel free to try and learn from the pictures I've added, but I won't give you any direct help.
  February 15, 2013
I Mean like basic Set up for limbs and torso for a hardsuit like a skeletin and I am not good at making hardsuits or mechs a bit larger than a human. Oh, I did up load new moc on my page.
 I made it 
  February 15, 2013
Quoting Christian Bish Hay Matt, I am trying to make a hard suit but it is hard to creat the legs and torso. Can you help me.
Sorry, but I only help allies.
 I like it 
  February 15, 2013
Hay Matt, I am trying to make a hard suit but it is hard to creat the legs and torso. Can you help me.
  February 1, 2013
Here's my email rennesis1977@gmail.com If you contact me, I'm sure we'll work something out.
 I made it 
  February 1, 2013
Quoting Rennesis @war Mr. McCall, I must say I'm totally flabbergasted seeing these new additions for the Conglomerate. Is it possible you can send me the instructions for your infantry and land-based units?
I forget, do I have your email already? Anyway, you would only get 1-2 creations at most, I'm not the type of person who like to give his entire inventory of creations away.
 I like it 
  January 31, 2013
Mr. McCall, I must say I'm totally flabbergasted seeing these new additions for the Conglomerate. Is it possible you can send me the instructions for your infantry and land-based units?
 I made it 
  January 16, 2013
Quoting Lego 4 Life Very nice work! Can you send me the file for the APC in the last pic?
Sure, it's supposed to be something along the lines of this: http://en.wikipedia.org/wiki/Expeditionary_Fighting_Vehicle Oh, it should be pointed out the Matthew S should get some credit too, as this is a mod.
 I like it 
  January 15, 2013
Very nice work! Can you send me the file for the APC in the last pic?
 I made it 
  January 15, 2013
Quoting jack kenyon I envy your LDD skills, but one question, are the infantry robots your main infantry, if so then you may have started a power struggle in which everyone comes up with even more ridiculously op machines to stay ahead. Maybe use them for infantry support?
Eh... I'm more viewing them as heavy infantry used for the frontlines with the standard soldiers coming in behind them, and power armor being used as shock troopers. But there are way more humans in my military, as in by over an order of magnitude. ( *Disclaimer* the text for this entry is currently incomplete and may or may not reflect the final product *disclaimer*)
 I like it 
  January 15, 2013
I envy your LDD skills, but one question, are the infantry robots your main infantry, if so then you may have started a power struggle in which everyone comes up with even more ridiculously op machines to stay ahead. Maybe use them for infantry support?
 I like it 
  January 15, 2013
Since there are too many epic creations, I can't say a thing about each one, so I'll say one word for all: EPIC. BTW, my Ground Forces Pack is up, I want to know what you think of my mod of the APC.
 I made it 
  January 14, 2013
Quoting Nightmaresquid Some of these are your old creations. Did you really need to repost them? Anyway I love that sleek black aircraft, my fav.
Because the idea is to have everything I am using in this group in one area. Besides, I'm a firm believer in recycling whenever possible ;) (seriously, I don't want to build an entirely new military from scratch every time I switch groups when I allready have a perfectly fine military as it is)
  January 14, 2013
Some of these are your old creations. Did you really need to repost them? Anyway I love that sleek black aircraft, my fav.
 I like it 
  January 14, 2013
Oh lord, please give me mercy. This is to cool Matt, I hop for mor of your builds.
 I like it 
  January 8, 2013
Amazing work. Those mini figs look great.
 I like it 
  January 8, 2013
EPIC as Fk :D I especially lol'ed on pic #9 Impressive builds my friend :)
 I like it 
  January 8, 2013
Wicked!
 I like it 
  January 7, 2013
Wicked! That is seriously all that comes to mind, but it sums it up pretty good.
 I made it 
  January 7, 2013
Quoting Nightmaresquid All of these look good, some more than others. I love the first hardsuit "no names?" the legs are cool, and it looks great over all. The last mech also looks great, the railgun is my personal fav for that. The last Tracked vehicle is my favorite though. The weapon system is fantastic.
Thanks for the compliments, but you may want to look at this creation in perhaps 24 hours or so, when there should be text and 5 times as many creations. I'm kind of busy with school. :/
 I like it 
  January 7, 2013
All of these look good, some more than others. I love the first hardsuit "no names?" the legs are cool, and it looks great over all. The last mech also looks great, the railgun is my personal fav for that. The last Tracked vehicle is my favorite though. The weapon system is fantastic.
 I made it 
  January 7, 2013
Quoting Zach Sykes; Master of all Things Mars Pictures 9 and 10 from the bottom, why is there a gun between his legs? There is an unspoken rule that you never do that for 'obvious reasons'. On another note, was that a darth vader helmet I saw in the early photos.
Because that was the only good place remaining for an anti-personel cannon? The entire top of the mech was full already, and I tried putting it on the wrists but it made the hands unusauble. I admit it's a less than desirable position (obviously) but considering the mechs lack of usuable surface area, it seemed the best option available. Anyway, that's actually an Old Republic Sith Trooper helmet.
 I like it 
  January 7, 2013
Pictures 9 and 10 from the bottom, why is there a gun between his legs? There is an unspoken rule that you never do that for 'obvious reasons'. On another note, was that a darth vader helmet I saw in the early photos.
 I like it 
  January 7, 2013
Dang dude, why do you have to be sooo much better at building than me. <:(
 
By Matthew McCall
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Added January 7, 2013
 


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