This is my entry to Classic space pocket money contest. I built this really quickly as I am leaving for vacation really soon. I wanted to build for this contest before I leave so I wasn't able to perfect my design. It has just under a 100 pieces 96 to be exact so it qualifies under the rules. This is actually my first classic space build and Im using my only classic space man. I really enjoyed this build and I hope to more detailed ones in the future thanks for viewing everyone. Enjoy
About this creation
Here are the alternate builds using the same pieces. Pretty pitiful I know but I was pressed for time and managed to do them in 20 minutes. I made a small hovercraft and a robot bay.
Here is a link to the Classic Space Pocket Money Contest.
I really enjoyed this build It was lots of fun. I would love feedback from you guys and constructive criticism is always appreciated. I know it has a few problems because I couldnt spend to much time on it. Thanks for viewing guys.
A fine looking machine for clambering over craters. I like how the arched body protects the pilot. Does the curve also allow the machine to roll upright again when it capsizes? Perhaps itís a bit top heavy! 8 I love how each of the alternatives is totally different to the main build. The hovercraft looks very fast, solid and swooshable. The robot idea is great, especially with the charging station. 9 Whilst you could wander around the moon in the tripod, it would be great if it had some sensors or a claw to grab samples or some other feature. The legs look easy to for kids to pose but would be a bit prone to coming off. 5 There werenít many curves to be seen in Calssic Space, so I like the way that your design has that big arched body but would still fit in to the original CS range. I like how youíve kept it mainly grey, as itís a vehicle but added bits of blue to break up the look of the MOC. The trans-yellow lights top things off nicely. 9 Total score:31
Design: This is a truly unique build. I get that it is an exploration pod, but not entirely sure what it does, still seems very much in the spirit of CS.
Piece Selection: The two alternatives here are great, the boat and the bot both bring completely new ways of using the pieces to the table in well-realised models.
Playability: I canít see a great deal of special function. The pod does lend itself to the game of landing on strange foreign planets and seeing what is out there. The adjustable legs are also worthy of note. Solid.
CS Factor: Reminds me of the more eccentric CS builds, a lot of fun and quite unique yet absolutely CS