The Corsaire Custom is a high-performance air- and space-type combat AF. It is derived from the field enhancements that were typically added to front line Corsaires.
About this creation
The Corsaire Custom has had an extremely limited production run of only thirty-five units. Its price-to-performance ratio is very high, but the modifications to the frame are expensive regardless.
Most of the new modifications are provided to enhance mobility in the air and in space. Four maneuver binders have been attached to AF to augment its attitude control.
While the Corsaire Custom sports a very high-end beam rifle, its optional armaments are designed to give it a wide range of situational preparedness. Physical grenade launchers, beam gatlings and hard-mounted missile racks can all be carried into the fight at the same time.
Other fixed armaments include rear-mounted beam vulcans and standard beam sabers. Even without a had-carried weapon, the Corsaire Custom is more than capable of defending itself.
Quoting andros tempest
Another excellent mod of your amazing frame.
One question - how do you get such amazing images out of LDD? Mine all look very, well, pixilated by comparison.
First and foremost, I force 8xQ anti-aliasing into LDD via my Nvidia control panel; My GTX460 can handle it with no problem. When you hit Ctrl+K to generate the screenshot (sans background, otherwise using the screenshot tool forces a background and that's stupid), the screenshot is saved with a completely blank (not even white, there's literally no data) background.
I then open the images I generate in Paint.NET, crop them, find an appropriate background and save the finished edits as .PNGs. If you look closely, there is always some degree of aliasing on the edges of the geometry on my edits, but that's because the screenshot algorithm doesn't have any built-in anit-aliasing for image generation, and is merely photographing my anti-aliased in-game model. This process seems to create new aliasing as an artifact.
Quoting Daniel Brilliant
I'm with Andros, your presentation is top notch. Those screen shots are amazing as is your mech. I would love to know how you got those pictures look so good.
A subtle combination of posing and background contrast? When I pick a wallpaper for my image edits, I look for one that should provide a decent contrast for the MOC. Sometimes I buck that convention to prevent myself from repeating a background or because I want complimentary colors. A good high-contrast example would be the shots of the Avalon; a low-contrast example is the Corsaire Custom.
Now, posing and camera angle are important too. The MOC expresses itself through posture, which is why my MOCs are designed to incorporate a ton of moving parts and unique gimmicks. To provide some examples:
These Revoltech EVAs benefit from high articulation, so I can invest a little 'tamashii' ('spirit') into them for photography purpose. I cannot explain to you how to pose your MOCs. That is not something that can be broken down into a science, no matter what you read on art theory blogs. I can only suggest that you try to capture some sort of expression in your MOCs. Posing has NEVER been a problem for me, but some people never really get awesome poses out of their LEGO creations. I always advocate that you shoot for the moon in such cases.