In the six magical aspects (chaos, order, life, death, substance and illusion), animation magic belongs in the life and substance aspects, even though all of the schools are able to create magical beings, although life and death rarely teach their techniques of animation. When a magical being is created, it has tio be animated by a separate spell – we call this process a »full summoning«, although there is also »haste summoning« in which the mage summons a magical being that already existed. There is no magic that can create a body and a soul at the same time. A discovery of such spell would perfect the summoning magic, which suffers from body-spirit discrepancy – in short that means that there is no spell that would create a soul that would match a magically-created body. What is not so practical about animation is that the rituals are extremely hard to learn and perform – only a truly powerful and wise magician can rely on this kind of magic.
Animation is basically adding life to an object that does not possess and has never possessed this characteristic. It is mostly a part of the “summoning” process, where the spell-caster magically creates a body and a soul to command it, but a large chapter of animation is also golemization, which is animation of already existing matteria. Controlling an animated entity is fairly simple, but requires more magical power and concentration, which is why animated creatures are mostly kept in smaller number or for shorter time periods. That is why many mages who create their forces try to perfect their minions, making them strong and relentless.
The animation, especially “full summoning” is also one of the most elemental forms of magic, which is not a surprise, since a group of wild elemental creatures is an everyday appearance – the aether is unstable when interacting with matter and on many occasions formalizes in elemental creatures, which are different amongst different matteria in which the being self-conjures, but very similar to each other of similar origin. The most common are “air elementals” (they are created in the air and are the most common amongst basic elementals), “water elementals” (the ocean covers a large portion of the world, so they are the second in frequency), “earth elementals” (which formalize generally in insentient or rotting beings. They are not common, but can still be found in satisfying amounts), “fire elementals” (form in stone by heating it extremely and separating from the bedrock. They are actually more common than air elementals in general, but are not as easily found, because most rock is underground. There are rock rages, gravel golems and sand slimes)
There are two different approaches to animation – “full summoning”, which uses two rites combined into a fully functional magical entity, and golemization, animated existing inanimate matteria. Today, both of these teachings will be important, but since we are mostly talking about golems on this particular page, there will be some more said about that.
“Full summoning” consists of two magical spells – conjuration and animation. Conjuration generally belongs into the substance or illusion field, which, of course, depends on whether the entity that is created is actually substantial or just a vessel to channel magic. It is a complicated procedure, which requires crystallized aether, a rare material that is obtainable only from fallen meteorites (in the late decades a large project has been issued to collect and crystallize aether, but it has not brought many physical results yet. On the other hand, he research greatly advanced our understanding of materialization), a vast amount of magical energy and utmost precision in performance, because the aether is hard to control in the air as it is. After the medium is created, the spell-caster may imbue it with a conjured soul, in which it differs little from golemization. Animals with a stronger resistance to magic may be unaffected by anything a fully summoned creature may attempt to do to them . A great weakness of a summoner are magical shields – a weapon enchanted with an anti-magic spell may appear as a waste of magical power, but it can obliterate anything fully summoned.
Golemization is animation of inanimate objects and is more reliable than “full summoning”, although more dependant on the spell-caster’s strength. This is one of the most peaceful chapters of magic I will be introducing you to, yet still highly potent for war. Far simpler than “full summoning”, golemization does not need to materialize aether, only formulate a spirit and magical bonds to enliven the object. A complicated part of this is shaping matteria, if we are not in proximity of a potential body. Shaped entities are mostly more powerful, but less resilient to magical threats (for instance – a golem created of a stack of hay may not even burn, but will emblaze by magical fire much faster than an animated hay figurine). The golem adopts the characteristics of the matteria it originates from, but also adds its own properties, generally it is movement, but depending on the virtual spirit animating it, it may gain other powers as well. Golems are immune to mind influencing spells, but have a strong affinity for any blessings or curses.
There is much more to animation than what you have learned today, but this is not a professional mage guild and I only teach some basic aspects of magical studies.
First of all, it is a wyvern and does not breathe fire. Secondly, it is a golem, so in fact not even a real wyvern. But that is just details.
I like it
September 15, 2012
This is a really cool build. The castles are extremely detailed and the flags are cool. That dragon is amazing. Although if it breathed fire, it'd kill itself. This is really cool. By the way, I'm new to mocpages and I have two creations could you check them out and tell me what you think?
August 20, 2012
I was playing off the fact that it was a tree. But if the laws of magic don't include fun, I suppose your right ;)
That tree dragon is absolutely amazing! I have never seen those leaf pieces used in such a creative way. The wings came out very well. The head looks great as usual. This would be a great moc even without the castle, so when you through that in it makes for one of the best mocs I have ever seen. Its not preposterously huge, and it is not annoyingly small. You have made a perfectly sized wonderfully detailed moc. Congratulations! I am extremely impressed and inspired!
Quoting Medieval Guy
Huh, you reposted this? Anyway, I love the rocks and golem. You also did a spectacular job on the castle. And the text was worth the wait.
I had to repost this. Only 190 people saw the last one and without a main picture it is difficult to gain publicity. I would not like my work unnoticed, even if nobody comments, as long as I know people may have been influenced by the build.