A diorama of the Playstation puzzle game I.Q. - Intelligent Qube.
About this creation
This is a diorama of the game I.Q. - Intelligent Qube, a great Playstation puzzle game.
I have had a very long stint of gaming nostalgia lately, and to curb the ol' ennui, I picked up my copy of I.Q. and started playing... And got hooked.
It's an awesome little puzzle game that gets very hard in a big hurry, even though it doesn't look like it would. I had so much fun playing the game, I decided to make a diorama dedicated to it. I'm not sure how many people will know what this is, though, since it was an underrated game (in my opinion) and didn't sell very well in many areas. Now, copies of the game are selling for a median price of $70 on eBay! I am proud to be the owner of an I.Q. disc of the original sale ^_^
I must admit that I took some liberties with this diorama.
First, scale of the Qubes compared to the player is not entirely accurate, but the scale you see here was all that my collection of smooth-tile bricks could afford (I have many still-constructed MOCs that use tiles). I was missing so many gray tiles that I added more Forbidden (black) Qubes then there would ever be in a single puzzle. I even had to use a piece trick to make the second Advantage (green) Qube.
The cubes aren't textured, like in the game. I wanted to keep the look basic. So, instead of marbled white and green Advantage Qubes, I simply made those Qubes solid green.
The activated and deactivated capture areas (the blue and red tiles) were supposed to be translucent, like they are in the game, but the colors ended up vanishing against the gray background, so I decided to use opaque red and blue.
The minifig representing Eliot, the default character, is not entirely accurate. His skin is kinda yellow (very Japanese-looking), his hair is a weird brown-orange, his shirt is white, but without pockets and with a blue tie, and his pants are more of an olive-drab color than straight green.
If the inclination strikes me, I will make another I.Q. MOC, this time with the Qubes in motion (not flat on the ground).
If you would like to see the gameplay from the last level, which I modeled this MOC after, click here.
I remember playing this game, but not too well... Didn't you have to set up a spot where you would time a cube to hit, hitting the green making a lot of cubes go away? I think I remember hittimg one too many black cubes made you lose rows, making the game difficult and nigh unbeatable at some points, but enough of my ramblings, good job!