"Do you feel that? The ground trembles. Our doom will soon be upon us, in the form of iron, smoke, and the blades of the damned." --Furvens of the Toa Lotem
About this creation
Model: Citadel
Class: Land
Origin: Dirvum and Matoran technologies
Function: Siege engine
Armaments: Two "Doom" turrets, two twin anti-vehicle turrets, one enhanced Kanohi Tryna, Mask of Reanimation
Crew: 20 Dirvum (pilots, engineers, and gunners), 3000 reanimated corpses (more if left dormant during transportation), and one Mask Wielder.
Theme Song: War Pigs by Cake
Citadels were the main weapon of Zethlin's army. Heavily armed, armored, and protected by undead, who blindly obey without fear or pain, Citadels were capable of destroying thousands of Toa in a single battle.
There were twenty Citadels built during the Campaign for Spherus Magna. Seven walked, seven floated, and six flew. The walking Citadels were commanded by Zethlin and the Apocalypse, his team of ruthless, evil Toa who vied for the destruction of the Order of Mata Nui. The seaworthy Citadels were commanded by the Barraki and Caetissa, Toa of Water and a member of the Apocalypse. The six airships were commanded by powerful Dirvum: non-elemental beings that could use Kanohi masks, but had a mind for ruling the skies with the help of their technologically advanced culture.
This is one of the seven walking Citadels. Walking Citadels were present at most inland battles during the Campaign for Spherus Magna, because they had a greater carrying capacity than airborne Citadels.
The armament of each classification of Citadel was similar. A few smaller turrets to protect the Citadel were put into place, and then a pair of massive turrets that were capable of destroying entire villages with a single shot.
The main bridge was located towards the front of each Citadel, to better view the battlefield.
Open decks covered the Citadel, and resurrected corpses often patrolled them. On the occasion, the corpses were outfitted with ranged weapons to help defend the Citadel from targets that were too fast to take down otherwise.
Citadels consumed massive amounts of fuel. Therefore, there were multiple engine rooms to keep the gigantic fortress moving.
the command tower is where the Kanohi Tryna is located. A Matoran mask-maker was forced to collaborate with a team of Dirvum scholars, and together they were able to create a machine that would allow for the power of a Tryna to be greatly enhanced. More corpses could be controlled, and over a larger distance than without the machine. This made it possible for the commander of a Citadel to control the entire undead army at their disposal. And for every Toa that fell in battle, a new corpse was added to the Citadel's ranks.
The color doesn't match, but this piece was perfect. I wish I could have maneuvered the camera to the other side, it looks even cooler when the grille is showing.
If you see this, don't celebrate your safety just yet. That "doom" turret is still watching you...
Leg design. It's simple, but I wanted to keep a few Bionicle pieces in the design, as it is a vehicle in the Bionicle storyline. Still, I'm quite happy with how the system pieces look.
The underbelly of the Citadel.
This is the main hatch for deploying the armies within the Citadel. It would seem easy to access and board the Citadel this way, but not when thousands of enemies are pouring out of it.
A secondary ramp allows for faster deployment, or as a backup if the main hatch is damaged.
Well, there you have it! This is something that I think would appeal to fans of both my Bionicle builds and my sci-fi builds. It's a mech, it's a micro-vehicle, it's a Bionicle-related MOC, and it's totally a beast! That said, I haven't built in this style very often, and if I am to make the air and sea Citadels, I'm going to need a few tips, so don't forget to rate, comment and let me know what you think!
Quoting Aidan Bryant
Looks like I've missed a few of your moc's while I was inactive, this one here is really neat! It reminds me of something I can't quite put my finger on, but I know I like it! If you still plan on doing an air/sea version, I recommend looking at the styles of Castle in the Sky/turn of the century warships respectively for inspiration. I think either of those would fit nicely.
Thanks, Aidan! I have two more characters to build, and four stories to write up before I can start on the other Citadels, but I do still plan on building them.
Looks like I've missed a few of your moc's while I was inactive, this one here is really neat! It reminds me of something I can't quite put my finger on, but I know I like it! If you still plan on doing an air/sea version, I recommend looking at the styles of Castle in the Sky/turn of the century warships respectively for inspiration. I think either of those would fit nicely.
Hey Cody! You may or may not have known this, but the Elite Mechaniers group now has a forum for everyone to communicate on. We would love to have you over there. Here's our link, hope to see you! http://elitemechaniers.forumotion.com/
Quoting Ben Cossy
Lovely work, better then I first thought it would look :D Some amazing piece uses and great work on the backstory aswell :) On a side note, with what Chrono's said, I thought you would be making the Drivum? Anyway either way they'll be made ;) Again great work ;)
Yeah, I guess you have more to build than me. Haha I'll get to them eventually.
This has a really sinister touch. The variety of different shades of gray is always a nice feature in heavy machinery. It gives those things an industrial look.
Lovely work, better then I first thought it would look :D Some amazing piece uses and great work on the backstory aswell :) On a side note, with what Chrono's said, I thought you would be making the Drivum? Anyway either way they'll be made ;) Again great work ;)
Wow, this is very cool! One of my old D&D characters used to have a walking castle (about 15 years before Howl lol) so I can really imagine what this can do :)
It's easy to imagine the destruction this can create.
For an air Citadel I would suggest drawing inspiration from the shield helicarrier.
Also since it seems reasonable for the land types to be a heavy hitter, why not go for a support role? Like a nest for a hive of wasps essentially.
Awesome job, a perfectly mash-up of system and bionicle. A very well-done a micro-scale build for your ever-growing story line, of which I must say is completely epic.
I was wondering if you were going to make one of these. :D It's just how I imagined they would look! Excellent work! They look perfect for the storyline. ;D
superb concept cody! I ve played a game on ps that used vehicles of that type, it was a great game, the first pic is awesome, it s cool to see it in an environment, preferably in action lol! well done cody!