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Combinators 2012: Space "construction" team LDD
Part of the Space Ninja Fleet of combining units
About this creation
The Glorm have trapped the Space Ninja's on the construction yards of Gethis. Separated from the fleet, they are unable to defend Gethis from the Glorm assault.

But the Glorm have a shock in store. The Gethian engineers were the secret developers of the Space Ninja Super Robot and have been hiding a Super Robot defender of their own...





Notes:

Ok similarities to the Constructicons are deliberate, so don't bother pointing it out please.

I wanted to add some new members to my Space Ninja Fleet, and thought - why not a team of construction vehicles? Power Rangers did it, Transformers did it, now I've done it.

The lead craft, a futuristic crane, didn't work out as well as I'd hoped, and as a result the robot form is lacking some posing options the first fleet had. So I may completely rethink that one, but the others pretty much work.

Includes from left to right in the thumbnail...

Crane, back hoe, dump truck, excavator and bulldozer

As ever comments welcome.



EDIT:

Problem 1: The lead craft isn't "backwards compatible"

I figured out what it was about the combining method that had resulted in such a different body shape/type, despite using much the make joint system.

Originally the Red Bomber had the joints for the knees and the shoulders, but the attaching limbs formed the entire arm and lower leg/foot. But with this design, I have the main body forming the entire torso, arms to the elbow and legs to the knee.

To make it so the lead craft only forms the head, shoulders, groin and shin (so that it can combine with the previous limbs as well as its own) I need to basically reorient the arm design to form part of a wider chest instead.

Problem 2: the limbs aren't backwards compatible.

Well the main reason for this is that originally the arms were a different design to the legs. This time I've made all four the same (partly because I intended them to be interchangeable). In order to make the set completely backwards compatible it will be necessary to change them as follows:

2 need to be dedicated arms, with an extendible limb (including a hand) hidden inside (or part of the vehicle form). It might be possible to incorporate "claws" and "scoops" into hands to short cut this and also to give it a more unique look.

2 need to be dedicated feet, with a large surface area for balance. The design as is, would not really accommodate this and therefore will need to be adjusted. Also, to be backwards compatible, the vehicles need to be just one stud length longer, as when I replaced the original teams feet with these it was slightly shorter and looked a little out of proportion as a result.

Finding building time at the moment may be difficult as I have to work this weekend and I'm in the middle of a major filing blitz, but if I find an hour or so I'll try to have version 2 up next week. Preview to version 2...


I've been looking at the "revised" version, and while I do prefer the new core unit, I'm still experimenting with the limbs. May be some time before I feel it is ready to share.



Building instructions
Download building instructions (LEGO Digital Designer)

Comments

 I like it 
  December 17, 2013
if you need any advice on the joints for full size[ill do anything to see full size]ill be posting a tutorial soon so check this weekend for it just try the joints that snap to a position they do nearly the same thing the joints you use do. liam out.
  August 30, 2012
Sweet. If you could make 2.0s with each combiner turning into a smaller robot that would be cool!
 I made it 
  February 17, 2012
Quoting ED Eroomdivad Yay! More combiners.
and possibly more still once I figure out how to redesign the lead craft.
 I made it 
  February 17, 2012
Quoting Henchman4Hire ! Those look like they'd be very interesting machines if made in full-size
As I explained to a few people who asked if I'd be making larger scale versions of the Space Ninja Fleet, the craft are a problem, the linking mechanisms would be. I'm not clued up enough on technic/bioncle construction to adapt it to this type of build, and the ball joints from exo force, might not give the right look.
 I made it 
  February 17, 2012
Quoting Sean Patterson I think the comparisons might be somewhat downplayed if a different color scheme was picked. I like the uniform colors, but as it is the bright green is most likely to be associated with the Constructicons. I also like the main machine's vehicle mode, it certainly does look futuristic with that wide base.
Reason I mentioned I'm not happy with the main vehicle is the way it wound up with the robot mode arms only able to go in and out, the hinge is in the wrong direction to give a "elbow".
 I made it 
  February 17, 2012
Quoting J Cooper Sweet. If u could make 2.0s with each cominer turning into a smaller root that would be cool!!!
Those really would be combaticons. ;)
 I like it 
  February 17, 2012
Yay! More combiners.
 I like it 
  February 16, 2012
Those look like they'd be very interesting machines if made in full-size
 I like it 
  February 16, 2012
I think the comparisons might be somewhat downplayed if a different color scheme was picked. I like the uniform colors, but as it is the bright green is most likely to be associated with the Constructicons. I also like the main machine's vehicle mode, it certainly does look futuristic with that wide base.
 
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