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Experimental Eva Unit Part 2
Where does one entity end, and another begin? What defines us as who we are? What true purpose did the Eva Units actually serve?
About this creation
INTRODUCTION:

So, continuing my experiments with the Eva Unit I developed. I wanted to test some more poses as well as work out a few more kinks in the armor/flesh of the frame.

As you noticed from the title page, I did make a Mass Produced Eva Unit. After so many people saw a similarity to the MP Evas when compared to my Unit, I figured why not, I'll make one. Of course I took it a step further and even made the wings.

You will also note that I have completed the "Blade" armor, the shoulder pieces that all the units wear, even 00 once they equip it. I had basically made it too complicated in my initial attempt, and so I simplified, with success this time.

Once more, credit to Forte Noir for the knee joint which I have borrowed from him. It works great for this.


FLEXIBILITY TEST ONE:





This one is somewhat simple. It's a mid jump pose, similar to the one that Unit 02 does shortly after being activated onboard the fleet escorting it, where Asuka has to leap from ship to ship in order to get the external power supply. Unfortunately, my design is not flexible enough to pull off the pose perfectly, but I will continue to tweak it in order to improve it.


FLEXIBILITY TEST TWO:





This pose is more of a 'run and reach', in order to show off more flexibility in the spine and neck.


FLEXIBILITY TEST THREE:





The purpose of this test was to determine how well the unit could kneel and flex. Seen here, the Eva is kneeling, twisted to the right, and wielding the rifle. I would say it was a moderate success, but I would like to rework the legs to give getter flexibility, maybe be able to turn the shin inward on the supporting knee.


COLOR TEST:





To demonstrate, the original inspiration, I have colored my Eva nearly the same as Unit 00. This was also the unit that I was able to work out the Shoulder "Blades". The Blades must rotate with the arm, but they can stay parallel with shoulder as the arm lifts and lowers.


HEAD DESIGN TEST:







So this one was a test of head design. While I may eventually design my own, I have decided to emulate the Units as a study. I hope the head does not appear too big. So reference pics show it bigger, and some smaller, and so it has left me confused. What do you guys think?


FLEXIBILTY TEST ONE REDONE:








In addition to the change in the head, I have been working with a way to keep the current flexibility and to design the armor in a better fashion. As of now, I have come to a compromise. The chestplate does look good though, compared to the relatively open armoring of the initial experiment.


HEAD DETAIL:







This is simply just to show the head in greater detail. I welcome any suggestions.



The original color scheme was green and yellow, and this pic was taken before changing the chest armor.


MASS PRODUCTION EVA UNIT:

As with what I've posted so far, these are all provisional examples, and are subject to change.

The following images are of my version of the MP Eva Unit. While you may notice, other than slight changes in the armor, the head, and the ability to use wings, the Mass Produced Evas are little different from Units 00-05. In addition, they operate on a dummy system, without an actual pilot onboard, and act far more feral than the piloted Evas.
























CREATOR'S NOTES:

As I've said, any suggestions will be considered.

Hope you guys enjoyed this upload of tests. Next test run will include gifs.



Comments

 I like it 
  February 7, 2012
Great looking designs
  February 2, 2012
Yeah, that was the beauty of NGE, the mystery aspects, they left a lot of room for interpretations. Also, my friend told me he never heard back from you, I'm just glad he managed to send you a message finally, after making such a big deal about wanting to learn. And did you get a chance to check out that link?
 I made it 
  February 1, 2012
Quoting Andrew AKA Hump-Free Hmmm, nice work on these. Also, I don't think there is anyone who fully understands NGE... there are story aspects that were still in the dark about, though it is possible to understand the general storyline. But that's a different topic. Also, I left a link on your Teaser Project and did my friend finally message you?
Of course there are things left in the dark, but to be honest, I am pretty sure the creator intended for it to be confusing. It kind of mirrors life. We think we understand, but in the end, what do we really know? That sort of thing. I'll check the link, but your friend sent me one message, I sent a reply and haven't heard from him since.
 I like it 
  February 1, 2012
Hmmm, nice work on these. Also, I don't think there is anyone who fully understands NGE... there are story aspects that were still in the dark about, though it is possible to understand the general storyline. But that's a different topic. Also, I left a link on your Teaser Project and did my friend finally message you?
 I made it 
  February 1, 2012
Quoting Mike Johnson Very well done I must say and I agree with Parrington that you should build at least one for real to see how it turns out. As far as the show goes the ending left me scratching my head but at least seeing girls in their flight suits made it worth while for this old horn-dog!
I would love to build a real Eva. But I lack the parts, and even if I dismantled my AEGAKS collection, I wouldn't have the right parts in the right colors to amount to much. As for the show, it's very complicated. I even had trouble following it at first. So I watched it a couple of times and I made sense of it.
 I made it 
  February 1, 2012
Quoting Parrington Levens Man, get some lego! Lol, you'd be killing it with these designs, great legs on this, I know how that sounds, but this is neat.
I would, but the primary problem is that I lack funds for parts acquisition. I have for a long time now. Everytime I start to get even again, something new comes up.
 I made it 
  February 1, 2012
Quoting El Barto ! Some very lifelike poses with this design, and interesting additions to the frame. Well built!
Thanks. My goal for these is to make them capable of lifelike flexibility. The Evas have to be far more flexible than any mecha.
 I like it 
  February 1, 2012
Very well done I must say and I agree with Parrington that you should build at least one for real to see how it turns out. As far as the show goes the ending left me scratching my head but at least seeing girls in their flight suits made it worth while for this old horn-dog!
 I like it 
  February 1, 2012
Some very lifelike poses with this design, and interesting additions to the frame. Well built!
 I like it 
  February 1, 2012
Man, get some lego! Lol, you'd be killing it with these designs, great legs on this, I know how that sounds, but this is neat.
 I made it 
  January 31, 2012
Well, looks like I'll be working on Unit 01 next. Then Unit 04. And I am working on the weapons as we speak.
 I like it 
  January 31, 2012
Love it! Awesome work on the shoulders and the wings! Now make Eva01 with the huge minigun :D
 I like it 
  January 30, 2012
These are some very interesting mecha. Nice work!
 I like it 
  January 29, 2012
Man.. you've nailed it. The shoulder pads are very good as they are and the 02 is instantly recognizable. The MP Eva is great, although I'm not a fan of the model. Now I expect some weapons and maybe the fearsome 01 Unit?
 I made it 
  January 29, 2012
Quoting Sean Patterson The biggest issue I can see with it would be elbow stiffness, and it's hard to tell how tight some joints would be against weight in LDD. There's a multitude of ways to get around this if you built it in real life, although they wouldn't be using lego pieces. It might not be an issue since is doesn't look like there's too much weight on the arms, but still you might need to fix that up.
Personally, I can vouch for the elbow joints. I've used them before with single bars, and a few with double bars. They're extremely sturdy. Though you may be right about the flexibility. the elbows can rotate and such, but I think I'll need to think of something new.
 I like it 
  January 29, 2012
The biggest issue I can see with it would be elbow stiffness, and it's hard to tell how tight some joints would be against weight in LDD. There's a multitude of ways to get around this if you built it in real life, although they wouldn't be using lego pieces. It might not be an issue since is doesn't look like there's too much weight on the arms, but still you might need to fix that up.
 
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