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Eternal POW
An eternal prisoner of warfare. Dedicated only to vengeance against the Celestial Oecumene who destroyed his soul and stole his humanity.
About this creation
The Eternal POW is a massive beserker biomech of the Megalith Accord, a battlefield wildcard released when mayhem is the order of the day.

Envisioned and designed by the Void Sailor clans of the Megalith Accord, these overpowered killing beasts are paired with rescued, but irrevocably maddened, Sanguine Acolytes.

The Megalith Accord thought that the red soldiers of the Celestial Oecumene - Sanguine Acolytes - were just androids. Then they captured one.

They learned the truth.

The Acolytes were "converted" warriors, captured fromn the ranks of the Free Peoples of the Megalith Accord. Bent to the will of the Oecumene through mental and bodily implants and intense re-conditioning, the personalities and memories of the POWs are locked down. Only their skill and knowledge of warfare remain, bolstered by a structure of Oecumenical Indoctrination. The resulting creature, barely recognizable as a human, is a perfect under-soldier to a Templar Knight, more inventive and cunning than any cybernetic warrior.
The Free People tried to undo the Oecumenical corruption, to restore the will and memories of their fallen comrades. They were successful, in a way.

The freed soldiers recalled themselves, and were cut loose of their blind programmed devotion to the Oecumene. But the Accord's best attempts left gaps in their minds. Though they now recalled their former selves, they were permanently de-socialized. The first few released as men back into society were promising. They tried to re-integrate... but it never took long for them to snap, for some trigger to shove everything from their world but pain, rage, despair savagery.

The fortunate cases were only suicides. Most of the attempted Acolyte liberation procedures, performed with the best of intentions, ended in massacres.

Re-captured by the Megalith Accord, chained, hidden away, and drugged until they were able to produce some sort of rational communication, the liberated acolytes were given a choice.

For the Free People of the Megalith Accord, choice always matters.

"Choose. We can end your pain, your sorrow, and your rage forever. You can die a free man. Or you can re-enter the battlefield, and carry this madness back to the Oecumene, to the dreaded Templar Knights. You will sleep through the ages, until you are called. When the fight is desperate. When we need to unleash a force without reservation, without anchor or fear, we will call on you. Choose."

This became the choice offered to all liberated Acolytes.

Rent Angel
Eternal POWs will rend, smash, devour, and ravage any Oecumenical enemy, but their favored foes are their opposite number, the enhanced Vorasciel Templar Knights. The E-POWs relish picking on something their size, and having something to sink their teeth into.

The sight of a Vorasciel will drive any Eternal POW into an uncontrollable bloodlust. Their former masters, the ones who had sent them against their brothers again and again. At the hands of an Eternal POW, a Voasciel's death is always slow.

"Ha! Got your Guts!"

She won't be playing DDR anytime soon.

Profiles


Dorsal Details
An Eternal POW's back is lined with radiator fins and heavily amored.

E-POWs are never given ranged weapons. They are too unpredictable, and their bloodlust always drives them to close-quarter fighting anyway. Their like to feel their enemies die. So instead, low-powered skip-dries built along each E-POW's spine turn them into ranged weapons. Able to transport themselves line-of-sight anywhere across the battlefield, they launch themselves deep behind enemy lines, appearing in all their bristling fury inside gun-emplacements, behind tanks, atop gunships, or anywhere else they feel they could do the most harm.

Choice and power over their own lives is never taken from a liberated Acolyte. They can shut down their life-support any time they like. Or, buried within their bodies, is a bunker-buster grade conventional explosive which the E-POW can set off any time there aren't friendlies or innocents nearby.

They usually see to it that they are surrounded, or in the belly of an Oecumenical carrier, before setting themselves off.

Feet and Hands


Flexible, powerful, deadly. Here's the business end.

(4th wall: This brute's bigger and heavier than my Kriegstrom Seelenbrucher, and an improvement in that it can actually stand on its own two feet in several poses, though not very well except on carpet. I wanted to stand the model on a posterboard for a pure white backdrop, but it was kind of like asking someone with two peglegs to dance on ice.)

Neck




Head
Biomechs do require nutrients when active. They could be fed intravenously, sure... but the Void Sailor designer of the biomech bodies figured, accurately, that the Eternal POWs would gladly feed themselves on the battlefield, if they were given a mouth.

Rawr.

The Liberated Acolyte
Permanently crucified on the chest of their new biomech bodies, liberated Acolytes run screaming into the fray with the hot wind of war blowing in their twisted faces.

Since they aren't expected to return to society, no attempt is made to reconstruct their ruined faces. They prefer that Templars are shown the horrors wrought by their Oecumene before they die at the hands of their former slaves.

Upon waking, memory and madness flood back into the Eternal POW's mind. They begin to scream, mouths wide and bloody, and they do not stop until they are returned to sleep, or finally find release on the battlefield. Their screaming provides a will-wilting undertone to the biomech's deafening battle-roar.

Dinna Time
"Om nom nomm...!"
It's a pain getting past the armor, but there's good eatin on a Vorasciel's leg.

"Did I leave the gas on?
Oh... 'course not. I'm a effing monster!"

"OMM NOMM NOMM!!!"

Bloody Bricks





4th wall again: Doing a quick re-build of Vorasciel was fun. Brutalizing her was even more fun. I've seen blood-effects across Mocpages, and wanted to give it a try. Right leg ripped apart at the knee. Terrible, terrible thins happening at her mid-section, dripping bloody bits all over the place.

One of my favorite details of Vorasciel was the guts visible in her ribcage. So, when wounding her, how could I not have her getting them ripped out by the fistful?




Note: When discussing this idea with a geek friend he informed me, as he likes to do, that Warhammer already did it. Stupid Warhammer, taking my ideas before I even get them.

Then we were bopping around name ideas. He suggested "Fury." Sounded good. Vengeful Fury... or Furious Acolyte... something like... oh, wait, there's a whole theme, on MocPages called Furies? And they're black with silver? Great...

The name "Eternal Prisoner of War" didn't come to me until I was putting the page together, but I'm pretty pleased with it. Sums up the whole idea nicely, I think.

And Warhammer can bite me... oh, no they can't. Stupid Penitent Engines. Ain't even got mouths. What's up with that? Lame, that's what. So, yeah. Rawr. :-P



Comments

 I made it 
  February 28, 2012
Quoting Clever Crowe Two EXCELLENT MOCs and a fine portrayal of your scene. Cheers on your sense of Humor, too. NICE WORK!
Thanks! this one was a real doozy, but turned out way better than I expected. Bigger too; this started as a quickbuild concept, maybe 8 inches high. yeah, that didn't last. And thanks for the comment. I was kinda bummed at getting zero reaction with this thing, but I'm not the kind to go around whining "hey, raet and commit mai moc plz!" Ugh, I hate those guys.
 I like it 
  February 28, 2012
Two EXCELLENT MOCs and a fine portrayal of your scene. Cheers on your sense of Humor, too. NICE WORK!
 
By Eric Landreneau
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