TAH-DA! this is my version of Heroica, with custom tiles, potions and rules.
About this creation

Here you see my custom Heroica packs (i give credit to Ben Romeo) the green 1x1 blocks mean skill points, (again i give credit to Ben) whenever you use your Shield ability take one skill point off the pack and place it aside, when you defeat an enemy you get 1 skill point if it is a regular enemy and 2 for bosses.

Acid potions, not sure how they can play in yet but i thought i should show them, for more info check the potions recap on near the end of this MOC. (sorry for the blur)

All four of my dice, i am most impressed with them.

The Caverns of Nathuz & The Golem Barracks

This is where you enter Nathuz via Draida

A column of flames blocks your path here...

and here

The Golem Barracks

Here we have the defensive switch, so you can stop the flames traps.

Over here is where the Golems keep there relic, The Flame Eternal (idea by Ben Romeo)

Notice the strange potion, it is the same colour as a luck potion, hmmmmmm

But wait, is that another potion? It is the same colour as skill points, hmmmmmm

Hold on, is this a illusion or is this speed potion round?

AHH! A GIANT ANT! i thought is was a potion, i guess need glasses....

Lets go stand on this switch, i wonder....

Look! it opened!

lets put on my Wizards only fire proof coat....

WHOA! it worked! i thought i was advertisement.... oh it was.... i need to roll a shield for it to work, lets try going through without the cloak and rolling a shield....

three, two, ONE! *jumps*

OW OW OW OW! MY..... AHHH! IM BEING BURNT ALIVE! MY LIFE POINT! NO! P.S. please kids, don't try that at home, it is dangerous, and you will get me sued..... oh and if you must know
Sword: makes you lose two hit points
Skull: you die
Sword/Skull: lose three hit points

another potion.... what could it be? (read all of P.S. for hint) P.S. what do you think......? ARE YOU STUPID?! ITS A HEALTH POTION!!!

hmmmmm i smell gold and bat dung

DUN DUN DUN! the scorpion king!

this is a side cavern with nothing of interest other then the chest and potions and enem-what the! whats that! over there!

it looks like the Golem king's scepter gem....

AHH! the Golem King! i better not fail my surprise role...

ok here is goes

the golem king! at last!

yay! i did not! i need to drink a health potion though.....

Dang i should not have mistaken my luck potion for a health potion....

yay! i beet the golem king! ooo the scepter, i better head over to Draida...

*sniffs* ahh, the smell of salty air, the aroma, the smell, the awesomeness..... wait is that.... MUMMIES!

AHHH! MUMMY!

OMG! THE MUMMY KING! Lets go kill his army!* lots of ax grinding moments later* phew, lets head over to Waldurk

Waldurk Forest, home of many beautiful plants and..... wait whats that?!

oooooo a new potion

another!

AHH! SPIDER QUEEN!

ATTACK!

YES! Its the scroll of insight! And the gem of wisdom!

Scoll of Insight

Gem of Wisdom

DUN DUN DUNNNNNN! Its the dark druid! He has the key to the castle! Charge! *lots more ax grinding * yay! Into the castle!

* star wars empire theme* whoa that place is HUGE! Lets go!

I wonder where this door leads....

yo camera man! Over here!

Another passage.....

here is the other side!

The Elixir of Awesomeness

The Teleporting Key!

hey! Its the grand hall!

the goblin general! (better known as “your general goblin”)

the goblin king! (better known as “king bling”) ATTACK! *lots more ax grinding *

all the enemies.

Ant: Strength 1
Bat: Strength 1
Spider: Strength 1
Goblin: Strength 1

Mummy: Strength 1 or 2 (have not decided)
Scorpion: Strength 2
Goblin Guard: Strength 2
Werewolf: Strength 2

Golem Guard: Strength 2
Mummy King: Strength 2 or 3 (have not decided yet ether)
Spider Queen: Strength 3
Scorpion King: Strength 3

Dark Druid: Strength 3
Golem King: Strength 3
Goblin General: Strength 3
Goblin King: Strength 4!!!!!!

The Relics

The Crystal of Deflection. If a enemy trys to kill you the crystal is places on the square behind you and you are not damaged.
The Summoning Scepter. (I like that name better) If you roll a shield you may summon a dead enemy under your control and put him anywhere you have been too.
The Flame Eternal. (idea by Ben Romeo) This torch does not go out if you drop it.
The Scroll of Insight. (not sure if Ben did that though) Re-roll once per turn for moving.

The Life Giving Chalice. (like that name better) Roll a shield and restore all health, you do not move that turn.
The Teleporting Key. When you use this key you can summon it back to your position and it locks the door. People who did not put the key in may pull it out. The person who put the key in may only summon it to him. You may not lock someone in somewhere.
The Elixir of Awesomeness. Restore one hit point per turn until you die. Only restore HP if you have drank it
The Protection Helm (you gotta love my names for these) Gives you one more hit point

The Wisdom Gem. YOU DESIDE! I'm holding a conversation to see who can put the best rules to this gem. It will be in a topic in the group “Heroica”.

The Potions

health potions, left to right
small health potions: restore 1 HP
medium health potions: restore 2 HP
large health potions: restore 3 HP

Acid potions
Small: leave a pool of acid behind causing everything in the square to melt and killing rank 1 enemies. After effect are: Any hero to step in the space is wounded 1 HP unless they are flying. When a hero dies in the space their items melt and relics do
Large: leave a pool of acid behind causing everything in the square to melt and killing rank 2 enemies. After effect are: Any hero to step in the space is wounded unless they are flying. When a hero dies in the space their items melt and relics don't.

Speed Potions
Small: move 2 more spaces
Medium: move 3 more spaces
Large: move 4 more spaces

Luck Potions
Small: Re-roll a move
Large: Re-roll anything unless you are dead

Skill potions
Small: add 1 skill point
Large: add 2 skill points

Strength potion: defeat any enemy your in combat with other then bosses

The Elixir of Awesomeness (see The Relics for more)

How to build a Large health potion

oh ya, this door works just like any other.

Name: Nomad
Ability: Stab in a strait line up to three spaces away.
Weapon: Spear

Name: Wizard
Ability: Fireball: Shoot a fireball up to 4 spaces away, rounding corners. OR Lighting bolt: target any enemy in your sight within 7 squares and zap him
Weapon: Wand/Staff

Name: Rouge
Ability: Defeat a enemy and take one gold from the store
Weapon: Dagger

Name: Druid
Ability: Heal: restore any ally or yourself to full health OR Blessings of The Wild: any non-microfig becomes your pet and stays that way until you roll a skull or skull/sword.
Weapon: Wand/Staff

Name: Knight
Ability: move 2 spaces and then attack OR attack and then move 2 spaces OR block Microfigs attack with a role of a sword or shield
Weapon: Sword

Name: Barbarian
Ability: move 1 space and then twirl around and kill all enemies around you or twirl and kill all enemies around you and then move 1 space
Weapon: Ax

Name: Ranger
Ability: block non-microfig attacks if rolls a sword or a shield, OR moves 1 space and shoots an arrow at an enemy 5 or less spaces away in a straight line OR shoot an arrow at an enemy 5 or less spaces away in a straight line then move 1 space.
Weapon: Bow and Arrow
Comments
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January 6, 2012 |
Quoting Jordan Munn
does the Nomad come in a set? if it does then which one?
Just make a spare Heroica hero pack and just replace the long 1x4 plate to orange and then just take the orange guy from Ramses pyramid |
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Quoting Jonathon Snelgrove :-yeah to quote me do this without the "*" <<*<< Quoting Jonathon Snelgrove :-*--: >>*>> or if you can click "Reply"
Hmmm, like this... Nice! |
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November 19, 2011 |
Quoting Yayo .
Yes, yes I did! (No idea how to quote you...) Discovered this page when I looked for things other people had done with extra parts, and just had to make a comment on the torch... and your work! yeah to quote me do this without the "*" <<*<< Quoting Jonathon Snelgrove :-*--:
>>*>> or if you can click "Reply"
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November 19, 2011 |
Yes, yes I did! (No idea how to quote you...) Discovered this page when I looked for things other people had done with extra parts, and just had to make a comment on the torch... and your work! |
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I made it |
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November 18, 2011 |
Quoting Yayo .
And there I thought I was a genious using the gold "torch holders" from Ramses Returns as magic torces with the spare flames I had...
Seems at least two people had the same idea so far! Oh well, maybe the piece just askes for it!
Still, nice work!
whoa, you joined to quote my heroic (pun meant) moc? I'm touched
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November 18, 2011 |
Quoting Yayo .
And there I thought I was a genious using the gold "torch holders" from Ramses Returns as magic torces with the spare flames I had...
Seems at least two people had the same idea so far! Oh well, maybe the piece just askes for it!
Still, nice work!
thanks! Yeah it turns out that I had been building when it struck me to make more relics. So I got on the computer and searched "heroica ideas" it took me strait to moc on the first search page and, get this, Bens "heroica world map". I thought it was awesome (still do!) and so I found out how to join and now I'm here.
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November 16, 2011 |
And there I thought I was a genious using the gold "torch holders" from Ramses Returns as magic torces with the spare flames I had...
Seems at least two people had the same idea so far! Oh well, maybe the piece just askes for it!
Still, nice work! |
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I made it |
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November 14, 2011 |
Quoting Michael Crichton
The basic mummies should be strength 2, and the skeletons from the Ninjago game should be strength 1.
i don't have the Ninjago game! why else would i do it like that? plus its DRAIDA, the NEWBIE level, your suppose to keep them alive not KILL THEM! ugh the nerve ppl have.... im sorry if i upset you but look at the title please, its "My Heroica" my rules, my figures, my board. please don't get mad but it does bug me when people say "it should be" or "its supposed to be" when its not there creation, they should make there own if they don't like it. |
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November 13, 2011 |
The basic mummies should be strength 2, and the skeletons from the Ninjago game should be strength 1. |
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I made it |
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November 11, 2011 |
Quoting Ben Romeo
Nice ideas! I like the different sized potions, and all of your relics. (Yes, I did have a scroll of re-rolling type of relic, too.) Also, the new type of hero was a surprise!
I believe someone posted the idea of the guy in the group, oh and the different sized potions are because I play D&D. Thanks for the input! |
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November 10, 2011 |
Nice ideas! I like the different sized potions, and all of your relics. (Yes, I did have a scroll of re-rolling type of relic, too.) Also, the new type of hero was a surprise! |
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November 8, 2011 |
Quoting Vern Peterson
Very nice! A very large map with lots of choices and options and dangers.
thanks! i got sixty 2x2 one stud tiles from ebay, i must say he had a large selection |
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I like it |
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November 7, 2011 |
Very nice! A very large map with lots of choices and options and dangers. |
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I made it |
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November 7, 2011 |
ITS DONE! please rate and comment! |
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I made it |
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November 6, 2011 |
until i have finished it check back everyday for more! |
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