I showed you the frame, now it's time for the Mechs!
About this creation
presented here are five Taurus/Taurus II Mechs. the first two, shown above, are the Sentinel and Ranger by Chunkblaster. I thought their earlier color scheme didn't look very good, so I changed it.
these three are newer ones that I've developed, the Starfire, the Boomer, and the Blizzard. note the aura of epicness emanating from them that the previous two lack. (just kidding)
the Starfire is just an all-around unit that does well in almost any battlefield, but is unique in its space capabilities. full life support systems, magnetic clamps in its feet, and special zero-gravity maneuvering algorithms help this Mech to perform well in deep-space. this makes it an excellent choice for attacks on space-based facilities and boarding enemy starships. despite this, it still serves well as a general-purpose unit, with decent armor and speed, and good weaponry. for weapons, it carries a pair of dual laser cannons with an ion cannon under each one and short-range self-propelled missile racks on the back.
the Boomer was made for desert environments. one of the biggest complaints made by Mech pilots being transferred to the Boomer is its lack of any direct-feed optical sensors, which shows the pilot what's outside in the same way as a transparent viewport would. that is, until they found themselves in a sandstorm, in which a direct-feed sensor would be utterly useless. yes, the Boomer is one of the few existing Mechs that can survive easily in the harsh conditions of the open desert. well-sealed armor plating keeps potentially-harmful sand out of its inner workings. it's equipped with a 60mm cannon and a rotary flechette cannon.
the Blizzard is, you guessed it, designed for cold climates. not only that, but we took advantage of the Taurus II's natural ruggedness and maneuverability, and it does extremely well on high, snow-capped mountains. the Blizzard is loaded with heating systems, keeping the internal workings of the Blizzard from freezing. the Blizzard is decked with an unusual armament. on one side it has a plasma jet, which fires a stream of superheated plasma, a nasty surprise for enemies. the sonic cannon located on the other side emits a powerful and very dangerous sonic shockwave. unfortunately the sonic cannon has its drawbacks. it does quite well at creating avalanches, making it dangerous both to the enemy and the Blizzard itself. it also carries a liquid-cable launcher underneath the plasma jet, helpful for climbing, and has a light weapons emplacement on its shoulder for gunners to use.
the Sentinel is, very likely, the first sniper Mech ever created. its two 75mm railguns and Stabber Long-Range Missiles give it an advantage in distance over most Mechs. its armor is relatively light, allowing it a great deal of maneuverability and speed. and in case it loses its advantage of distance, its .30 caliber machine guns are ready to back it up.
the Ranger is the tank of the Taurus Mechs. it packs plenty of armor, more than enough to withstand pretty much anything enemies can throw at it. and it carries enough weaponry to top whatever weapons those enemies have. two powerful gatling guns, light tesla cannons, and Hellburst rocket pods on the legs give it plenty of weaponry for whatever it needs. unfortunately the heavy weapons and armor come at the cost of speed.
two other Taurus/Taurus II units exist, those being the Dark Angel by JakTheMad, and the Engineer, a unit my younger brother designed.
Quoting LTE CEO of LTE
Arik, did you move to MOCpages? Is that why you haven't been posting on LU? WHYYYYY?! :..(
I guess if your here, I'll have to move over too... :(
Well, at least everything will post faster.
no, I'm still on LU. I've still been checking in regularly over there. and the only reason I haven't posted anything there is because I've been getting myself set up here. and no, it takes forever to get something posted on MOCpages.