first edit to the IMP: added a holster for his gun.
here holster is seen in close up
second edit to the IMP: increased overall height and extended shoulders. pictured is an early version minus some changes to the armour and detail
third change to the IMP: extended and redesigned the "engine" block.
Pictured here with original IMP for size comparison and to compare other changes
Changes to IMP continued: shown is the new armour detail, mostly focused on shoulders and groin and the addition of a heel spur for extra balance.
final shot shows him wielding his 'lectro rod and pistol
CyberAgent International Mass Production unit (IMP) 2.0
the 2.0 is basically a taller, stronger more stable version of the original design. the changes have been made in reply to consumer complaints the original had difficulties due to the close proximity of it's joints and low power to weight ratio. It retains the same AI unit, sensor capabilities, and the standard model retains the same limbs and weapons though customised version may vary.
the basic colour scheme remains gun metal grey, reflecting the CyberAgency's background as a military organisation funded by the United Nations. However civilian and privately militia units may vary in paint scheme.
As with all of my designs the first images I post are usually a work in progress from which variants are due to follow, simply because I just never seem to be 100% happy with any design. This one is more or less what I envisaged therefore all that remain are a few tweaks to create some mission specific custom models.
The weapons (as ever) have been kept fairly simple, I'm not very good at designing guns that look like guns so I tend to avoid having to where I can.
I may look at ways to individualise the head design to give individual features and make it clearer when one is designed for a task where a different array of sensors may be required. Though to be honest this is not high on my list of complaints for this particular design.
the armour I may change again. the much larger pieces of some of the other variants of the mark 1.0 seem to fit the chunky squat design better than these smaller parts, plus they give me something to hand additional weapons and shields off, something the current design makes difficult without removing parts of the armour.
highly pose-able, though still has issues with the limb positioning. however, it is possible for him to actually REACH his weapons while holstered, possibly a first for one of my models on this scale.