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Heroica World Map
Well, This is it!
About this creation

Well, here it is! It took three afternoons to build.


There are four areas, ranging in difficulty from easy to really hard consecutively: the mountain, the forest, the first dungeon, and the second dungeon.


I am really quite proud of it.


The mountain, with things like Goblins, avalanches, gold, the Yeti, and a luck potion. See Barresh Mountains for how those are used.




Heroes start out in the Town, where they roll to see what quests they must complete (more on that later), and shop for potions and weapons.

The heroes skills are:
Rouge: crit. hit and take one gold.
Wizard: crit. hit at three space away, around corners.
Druid: crit. hit OR completely heal if not in fight.
Barbarian: crit. hit +1 to all surrounding enemies.
Knight: move 2 spaces toward enemy and crit. hit.
Ranger: crit hit at five spaces away in a straight line.

Uh.. I suppose you're wondering what crit. hit means? Well, I shall explain fighting now too:

When you land on a space adjacent to an enemy, you must stop and fight it. You then roll the die.

Sword or Axe (surprised you, didn‘t I?): enemy takes a hit, and the fight continues.
Skull or Bone(don‘t worry, that will be explained): You take a hit, move back one space, and the fight ends.
Sword/Skull: you both take a hit, and the fight continues.
Shield: You give a Critical hit (crit. hit) and the fight continues.

Skills also are different in this game than in normal Heroica. Each hero has Skill Points, represented by green 1x1 bricks. A hero's skill can be used at the cost of all four Skill Points. One Skill Point is given each time you kill a Monster, and two for a Boss.


To get to the forest and the second dungeon, players must sail across the sea. To do that, simply move onto the boat and move it across to the other side.


The weapons shop and the potions shop. Weapons cost three gold and potions cost two.


The forest. Within the forest, Magic Gates will block your path. To rid yourself of these hindrances, collect the Magic Key that has the same Magic Color as the gate.


Also within the forest are Monsters! Owls, strength one, and Werewolves, strength two. Werewolves can turn you into a Werewolf! If you get killed by a Werewolf, roll the die. If you get Skull or Bone, you are respawned as a Werewolf. A Werewolf's strength is two, and their skill is instantly kill an enemy. Plus they have +2 speed. With all that great stuff, who wouldn't want to be a Werewolf? Oh wait, Werewolves cannot pick up potions, gold, or weapons, and they can't access the powers of Relic they pick up. Werewolves can be cured if killed by another hero.


The Dark Druid is the Boss, and the Chalice of Life is the Relic. The Chalice gives you one health every time you roll Shield.


In each of the four areas, there are portals to the town. This is so that you don’t have to trek all the way back to the town to buy something. When in the town and you’ve recently used a portal, you may teleport back to the portal that you just used.


Here is the entrance to the Second Dungeon...


And here is the entrance to the First.


The Dungeons are underneath the board! Those 1x4x2 rail pieces are ladders, from higher levels, and those 2x3 plates are trapdoors, to lower levels.


The Monsters in the first dungeon are Ants and Thieves. Thieves, if they kill you, take one gold. You can get your gold back when you kill them, though.


The Thief Lord is the Boss here, guarding the Gem of Invisibility. The Gem allows you to move two extra space each turn.


Here is the second dungeon, underneath the forest.


Spiders and Ghosts haunt these corridors. Ghosts can possess you if they kill you. Roll the die if you are killed by a Ghost; if you get Skull or Bone then you are possessed. Possessed people are strength two, and can move one extra space. But, whenever you move, roll the die a second time. If you get Skull or Skull/Sword or Bone, then you move in the opposite direction you were intending to move, and you automatically attack any heroes you come across. Possessed people can be cured if another hero kills them.


The Wraith is the Boss for this area. Behind him is the Golden Horn of Knowledge. The Horn allows you to gain one Skill Point each time you roll Shield.


These are the potions from the store. All are the same except for the Strength potion, which adds one strength to your hero this time, and a new potion I called the Skill potion (the green one with the gold stopper) which gives you two Skill Points.


These are Quest Tokens, which track your progress in the game. You get one Token for each Quest you complete. As you can see they are color coded; white means mountain, green means forest, red means first dungeon, and blue means second dungeon.

In order to understand which one to take, you must first understand how Quests work. Each hero, when starting out, must roll twice to see what they must do. The first roll dictates the area:
Sword: mountain
Axe: forest
Bone: first dungeon
Skull: second dungeon
Skull/Sword: you pick
Shield: now this is a good roll! You get to pick your area and task!

The second roll chooses your task:
Any even number: defeat the boss
Any odd number: retrieve the relic.

So now that we know how Questing works, you will be able to understand how Tokens work. You get the color token of the area you just conquered, solid if you defeated the boss and transparent if you retrieved the relic.


As you can see, these hero packs have a second row of bricks. These are Skill Points.
Also, you do not keep enemies you kill, because an area is reset after no one is in it anymore.




The new sides: Bone and Axe.





Treasure chests work differently here.
Sword: 1 gold
Shield: 2 gold
Skull: -1 health
Sword/Skull: 1 gold and -1 health
Axe: A potion, for which you must re-roll.

If you get Axe, which means you get a potion, re-roll:
Sword: strength
Skull: speed
Bone: luck
Axe: health
Sword/Skull: skill
Shield: you pick.



So, what do you think?



Comments

 I like it 
  May 27, 2013
Wow this is the most amazing creation I have ever seen!
 I like it 
  May 13, 2012
hi! I REALLY like this creation. i give it a 5 out of 5! the detail is cool, the microfigs are cool, everything is cool on this game. by the way, im new on this site. could you give me some advice on how to build heroica stuff?
 I like it 
  April 5, 2012
This is really cool. You've done a good job expanding the games the Lego company already made.
 I like it 
  December 19, 2011
Wow I love it ! This is a MASTERPIECE !
 I like it 
  December 19, 2011
Wow I love it ! This is a MASTERPIECE !
 I like it 
  December 8, 2011
Really awsome! I like the skill pionts idea and the dungeon. EPIC!
 I like it 
  November 15, 2011
Wow this is amazing map! I would definetely play this.
 I like it 
  October 19, 2011
Pretty epic! :D
 I like it 
  October 18, 2011
Brilliant MOC! I love how it goes underground. I'll certainly keep a look out for more.
 I made it 
  October 9, 2011
Thanks, everyone, for commenting! Your comments and rates have placed this as my absolute most popular MOC, with twice as many "I like it"s as the next one! I feel like I owe you all a comment or two on some of your MOCs.
 I like it 
  October 9, 2011
Wow! This is great!
 I like it 
  October 8, 2011
Oh my gosh! that is awesome! in fact you gave me a idea! I'm going to (if you don't mind) make a Draida bay extension using your method of building! Ill call it The Draida Isles. P.S. i need a picture, will post one of my Lego minifigure
 I like it 
  October 8, 2011
WOW! This is amzing! Great job!
 I like it 
  October 4, 2011
Fantastic map! Great job on making the above-world so colorful, and a very distinctive town. I especially like the dungeon entrances. I like the dark colors in the lower area, and the multi-level design. Very creative!
 I made it 
  October 2, 2011
Quoting Jacob. L Hi there Ben, I just posted this comment in the group but then I thought you probably wouldn't look there- My idea was to have a town, mountain, forest and a cave underneath my map. I know that this idea is quite similar to yours Ben, so could you give me the OK to go ahead and build it? Great MOC anyway, the best i've seen so far, the technique for the dungeon is brilliant!
Yeah, sure. Go ahead!
 I like it 
  October 2, 2011
Hi there Ben, I just posted this comment in the group but then I thought you probably wouldn't look there- My idea was to have a town, mountain, forest and a cave underneath my map. I know that this idea is quite similar to yours Ben, so could you give me the OK to go ahead and build it? Great MOC anyway, the best i've seen so far, the technique for the dungeon is brilliant!
 I like it 
  October 1, 2011
That's a nice map-combo! A friend introduced me to the game.Before I'd played, I wasn't sure what to think about. Then I realized how many opportunities for new maps and rules it offers.
Ben Romeo
Jayce Thomson
  September 30, 2011
WWAAAAAYYYYY COOOL! I am starting a project much like yours, but I'm not copying your design, so don't worry! Check out my ideas for your Halo Heroica! It's on the comments.
 I made it 
  September 30, 2011
Quoting J Hinkel Very well thought out and executed. The bars for ladders is a clever touch. I think you need the real 2x2 w/ stud to polish it off, but I understand that those are hard to come by.
Yeah, I only have the 51 that come with Waldurk. These normal 2x2s work just as well (except they don't have hollow studs to put stuff in).
  September 30, 2011
Very well thought out and executed. The bars for ladders is a clever touch. I think you need the real 2x2 w/ stud to polish it off, but I understand that those are hard to come by.
Ben Romeo
 I like it 
Jayce Thomson
  September 29, 2011
ZZZZOOOOOMMMMGGGGG!!!!! HOLY SON OF A FILTHY CHEEEZEYBURGER!!! THAT IS STINKINGLY WICKEDLY AWESOME!!!!! I LOVE IT!!!!! I GIVE IT 25 STARS OUT OF 5!!!!!
Ben Romeo
Jayce Thomson
  September 29, 2011
YOU MUST MAKE MOREZ!!!!! MOREZ!!!!! DROOLING AND WAITING FOR MOREZ!!!!! I LOOOOVVVEEEE IT!!!
 I made it 
  September 29, 2011
Quoting Jayce Thomson YOU MUST MAKE MOREZ!!!!! MOREZ!!!!! DROOLING AND WAITING FOR MOREZ!!!!! I LOOOOVVVEEEE IT!!!
More is coming! I had the idea to combine the detail of this with the modularity of the normal Heroica boards. Sound cool?
 I made it 
  September 29, 2011
Quoting Mike E-L That is insanely cool! I love the multiple levels and new monsters. How did you make the custom microfigs?
Well, if you're okay with sanding and trimming and gluing LEGO pieces, then here's my formula: REQUIRED-- Four 1x1 plates of the color you want the body to be, and one 1x1 round brick, of the color of the head. STEP 1-- stack two 1x1 plates. these will be the legs. Sand/file about one mm in, down to halfway down the bottom plate. STEP 2: stack two more plates, and sand them into a pyramid. Leave the stud untouched. STEP 3: Here's the tricky part. Take the 1x1 round brick and cut away the bottom of it until it is the height of two plates. Then file the edges until the head is more round. STEP 4: Glue everything together (I left the head unglued so that they could turn their heads) and draw/paint/sticker decals onto them.
 I like it 
  September 29, 2011
Very impressive and creative! I had not considered such a significantly 3D board. I like that the dungeons are actually below the the main level. Well done!
 I like it 
  September 29, 2011
That is insanely cool! I love the multiple levels and new monsters. How did you make the custom microfigs?
 
By Ben Romeo
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