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Clonetard City: Turn Nineteen
Late, yes. Same reasons as the MOCIA.
About this creation


Pew pew, and so forth. ThunderTOD: has a go at the scout car. He rips away its rear armour with one burst, but the ablative armour does its job and prevents any blowthroughs, at the expense of every scrap of it larger than a finger.

Smith: does something similar to Bob's Wraith, denuding its left torso and almost completely blowing away that location. Another torso hit is guaranteed to cause extreme damage to the central frame, which is torn apart to the point where even a machinegun array could cause a structural collapse.

Finn: misses with one beam, half-severs the target's right leg with the other.
Manages to avoid going up in a pillar of flame, but if he keeps shooting he probably won't be able to get away with it for long.
(Translation: he's carrying Inferno missiles. Think supernapalm. Side effect: they're more sensitive to heat than normal missiles. Much more sensitive.)







The Invader infantry tried to catch up to Bob to give him what-for, but couldn't quite manage it. Also, I misplaced the dark grey cone pieces I use for jumpjets, so eh.

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Map of starting positions:


Map of ending positions:


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Here's the main group:



Private subgroups:

Moffatt's Marauders



The 217th Varion Invaders


Available: frak it, this is the endgame. Everything that's up for grabs is either too damaged or too weak to play a part. Now, if those scout cars had been zipping around at top speed taking potshots at people's rear armour, it might be different, but it's too late for that.



Comments

 I made it 
  July 9, 2011
Quoting Bob the almighty Darn it. Oh well. We've already lost. Can't wait to see some of our blunders. Although I know a few. And can I be in the sequel? Please, if you make one that is...
I have a list of people who I'd invite first, yes, and you're on it.
 I like it 
  July 9, 2011
Hoping I can be in the next one, you think you gonna change the mech?
 I like it 
  July 9, 2011
Darn it. Oh well. We've already lost. Can't wait to see some of our blunders. Although I know a few. And can I be in the sequel? Please, if you make one that is...
 I like it 
  July 9, 2011
I just decided to say what I want to do right here, turn around an blast that wraith with my single lazor of doom.
 I made it 
  July 8, 2011
Quoting Sgt. Will Smith Wait, so, are you saying that the 217th VI just won?
I'm saying that discounting freak hits like that one that battered Finn's gyro, there's very little chance that a 50% combat effective Banshee and a 20% effective Wraith can take on a pair of Caracals with a reasonable chance of making it out alive. Caracals are classic "trooper" mechae, with a Hood flair; heavy armour, slow speed, massive short-term firepower, and the Hood bit is because the design threw out endurance for that extra punch. Both sides made some massive tactical blunders, which I'll get to as soon as I post the next installment, which will be shortly after you four have decided what you want to do.
 I like it 
  July 8, 2011
Wait, so, are you saying that the 217th VI just won?
 I made it 
  July 8, 2011
Oh, and: I'm currently scraping things together for a "sequel" of sorts. Considering the Marauders have already hit their combat loss grouping, continuing this one is only a formality.
 
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LEGO models my own creation MOCpages toys shop Clonetard City: Turn NineteenMecha


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