Pew pew, and so forth. ThunderTOD: has a go at the scout car. He rips away its rear armour with one burst, but the ablative armour does its job and prevents any blowthroughs, at the expense of every scrap of it larger than a finger.
Smith: does something similar to Bob's Wraith, denuding its left torso and almost completely blowing away that location. Another torso hit is guaranteed to cause extreme damage to the central frame, which is torn apart to the point where even a machinegun array could cause a structural collapse.
Finn: misses with one beam, half-severs the target's right leg with the other.
Manages to avoid going up in a pillar of flame, but if he keeps shooting he probably won't be able to get away with it for long.
(Translation: he's carrying Inferno missiles. Think supernapalm. Side effect: they're more sensitive to heat than normal missiles. Much more sensitive.)
The Invader infantry tried to catch up to Bob to give him what-for, but couldn't quite manage it. Also, I misplaced the dark grey cone pieces I use for jumpjets, so eh.
Available: frak it, this is the endgame. Everything that's up for grabs is either too damaged or too weak to play a part. Now, if those scout cars had been zipping around at top speed taking potshots at people's rear armour, it might be different, but it's too late for that.
Quoting Sgt. Will Smith
Wait, so, are you saying that the 217th VI just won?
I'm saying that discounting freak hits like that one that battered Finn's gyro, there's very little chance that a 50% combat effective Banshee and a 20% effective Wraith can take on a pair of Caracals with a reasonable chance of making it out alive. Caracals are classic "trooper" mechae, with a Hood flair; heavy armour, slow speed, massive short-term firepower, and the Hood bit is because the design threw out endurance for that extra punch. Both sides made some massive tactical blunders, which I'll get to as soon as I post the next installment, which will be shortly after you four have decided what you want to do.