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The battle of Majoris Ravine
Okay I have edited it and I am ready to begin the battle. I hope the pictures come out alright because the new version of the photo upload thingy has a few bugs and is kind of annoying. EDIT: I don`t really get the jump jets thing so I wont use it for this battle I would look in to it more but I want to get on with the battle. Edit: sorry it was not on the grid I started over and placed my units right and did two movement. Edit: The first shot is fired by the Brix-Union, a deadly blow to a Artemis jet....
About this creation
Move 1 and 2:

Move 3:

Move 4:

Move 5:

Victory.


After the first shot Artemis surrenders to the Brix-Union.








Building instructions
Download building instructions (LEGO Digital Designer)

Comments

 I made it 
  September 13, 2011
Quoting Alpha AI -_- too bad Artemis surrendered.
He Surrendered?
 I like it 
  September 13, 2011
-_- too bad Artemis surrendered.
 I made it 
  July 13, 2011
Quoting ED Eroomdivad So are you going to fix it?
Yep, I was busy yesterday and should have it up today. EDIT: I think I will have to restart, put my troops near the same spot but in the grid and I will post 2 moves so we don't have to start all the way over.
 I like it 
  July 13, 2011
So are you going to fix it?
 I made it 
  July 12, 2011
Quoting ED Eroomdivad You changed it! I'll go make my move. I think you need to get as close as possible, then on the next turn you can move three spaces to clear the plateau. We need Chunk, who wrote the rule. EDIT: I think the same unit is in an illegal position, it doesn't line up with the starting grid. Actually, on further inspection, all but two of your units have not started on the grid. This really needs to be fixed. I suggest that all of you units move backwards a stud and also possibly left/right (towards their start point) a stud so they are on legitimate positions.
Thanks for reminding me, I forgot about the grid rule.
  July 12, 2011
You changed it! I'll go make my move. I think you need to get as close as possible, then on the next turn you can move three spaces to clear the plateau. We need Chunk, who wrote the rule. EDIT: I think the same unit is in an illegal position, it doesn't line up with the starting grid. Actually, on further inspection, all but two of your units have not started on the grid. This really needs to be fixed. I suggest that all of you units move backwards a stud and also possibly left/right (towards their start point) a stud so they are on legitimate positions.
 I made it 
  July 11, 2011
Quoting ED Eroomdivad Bryce, you have violated a rule. Your mech has used jump-jets, however it is not as 'close as possible' to the plateau and it has moved more than three spaces. I won't make my move until this has been sorted out. (Apologies if I have mis-interpreted the rules and his move is legal.)
I know that rule, I thought I made sure that my unit was as close as possible. Download it and check that again, it should be right.
 I like it 
  July 11, 2011
Bryce, you have violated a rule. Your mech has used jump-jets, however it is not as 'close as possible' to the plateau and it has moved more than three spaces. I won't make my move until this has been sorted out. (Apologies if I have mis-interpreted the rules and his move is legal.)
 I made it 
  July 8, 2011
Quoting Andrew (bioengineerer9179) Good work with your move, Bryce. Looks like everything's correct.
I was hoping that was right, I had to look at your "guide to the TCS" a few times to get it.
 I like it 
  July 8, 2011
Good work with your move, Bryce. Looks like everything's correct.
 I made it 
  July 1, 2011
Okay I have edited it and am ready for war.
  June 13, 2011
We are going to get you and ED back on track. Read this conversation: http://www.mocpages.com/group_conversation.php?id=17052&topicid=69449
 I like it 
  June 9, 2011
Bryce, read my comment on ED's model here: http://www.mocpages.com/moc.php/272093#reviews You need to stop what you are doing right now as the next move will not be valid.
 I like it 
  June 3, 2011
I'm thinkin' Bryce is about to unleash pwnage...
 I like it 
  June 2, 2011
U got the number of movement spaces correct for each unit it looks like, but try switching to flat tiles instead of studed tiles and also your placer block for each unit should be directly at the end of the movement path.
 I made it 
  June 2, 2011
Quoting ED Eroomdivad Your turn!
I will get my turn done today.
 I like it 
  June 2, 2011
Your turn!
 I like it 
  May 29, 2011
Cmon ED wats the hold up I wana see some fighting!
 I like it 
  May 27, 2011
Oh cmon fellas go easy on bryce. I did say it was available to every unit, so he's right in that respect. I did mention in the Unit values Sheet that certain units require certain abilities, and thus cant use another ability since the ability slot is already filled by the required one. I can see where he got confused, sorry about that bryce.
 I made it 
  May 27, 2011
Quoting Andrew (bioengineerer9179) Alright, it's better. Just remember for the future, if you take the time to read everything carefully, you're much less likely to mess up.
Well when I looked at it I thought when it said "all units" I could use that ability for any unit. I did not figure out until recently that the unit had too be with certain abilities. Sorry for the confusion.
 I like it 
  May 27, 2011
Alright, it's better. Just remember for the future, if you take the time to read everything carefully, you're much less likely to mess up.
 I made it 
  May 27, 2011
Quoting Andrew (bioengineerer9179) Bryce, the abilities are still wrong. You've got Vantage Point instead of Long Range. Take a careful look at the abilities post.
Very sorry I will fix it.
 I like it 
  May 27, 2011
Bryce, the abilities are still wrong. You've got Vantage Point instead of Long Range. Take a careful look at the abilities post.
 I like it 
  May 27, 2011
BTW, I had two projects to do this week (school ones) so I couldn't do my turn. I also can't use LDD on weekends so it'll have wait until Mon or Tues.
 I made it 
  May 26, 2011
Quoting CBMC Chunkblaster you right sorry I posted this while i was half asleep before I went to bed. Bryce I'm afraid your either going to A) have to change your artillery units to heavies or B) change the stealth ability to long range. Check the unit values sheet and abilities post for more on that.
Ok I will change there abilities.
 I like it 
  May 26, 2011
you right sorry I posted this while i was half asleep before I went to bed. Bryce I'm afraid your either going to A) have to change your artillery units to heavies or B) change the stealth ability to long range. Check the unit values sheet and abilities post for more on that.
 I like it 
  May 26, 2011
Umm... Chunk how can he even have HAs with Actiev Stealth? Aren't they forced Long Range?
  May 25, 2011
Lol rearen to get goin aren't ya? I must say you have some very interesting unit/ability combos down there, I can't wait to see how you use those stealth artillery units. Everything looks good, your definitely ready to go! do me proud, general! o7 (<- suposed to look like a stick figure saluting) EDIT: Wow! I'd definitely say decreasing the amount of bricks make a HUGE difference! I can load this map with all your units on it no problem on full graphics!
 
By Bryce (Brickbrycebrick)
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