To create a Rahkshi, two Kraata of the same power type are required, though level does not matter. One of these is put into Energized Protodermis, where it undergoes a change from organic living matter to a non-living, inorganic shell: the Rahkshi's body.
The other Kraata then crawls inside the Rahkshi armor and controls it, as Rahkshi suits are incapable of operating on their own.
The Rahkshi armor amplifies the Kraata's powers, although its effectiveness still depends on the Kraata's level.
Most Rahkshi channel their powers directly through the staffs that they carry, although some, like heat vision and heat resistance Rahkshi, do not.
If a Rahkshi is not carrying its staff, its power is considerably weakened. All Rahkshi also possess the ability to fly. Rahkshi are naturally destructive, often going out of their way to cause as much damage as possible. When they are acting under orders, this instinct is channeled towards one objective, making them extremely dangerous. When they are not under orders, they are much less focused, making them easier to defeat. Wild Rahkshi are also very territorial, attacking anything that invades their area, even other Rahkshi.