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W.D.J.M.S. 1 a.k.a. Pyromancer
Despite spawning virtually everything from intergalactic warships down to tiny service droids, one area that eluded Dr. W.’s mechanical grasp was the humanoid based “Mobile Suit” mech. Even his acclaimed Cyanide battlemech falls under the category of a “walking gun pod” more than anything else. To fill this void in his repertoire, Dr. W. decided to contact his long time colleague and M.S. design master Mithryl Dlarix. Based on M.D.’s research, Dr. W. realized that his Generation Mark 3 frame was what he needed for his own Mobile Suit because it provided the most stable platform for a variety of armor and weapon configurations. With Dlarix’s blessing, Dr. W. constructed his own version of the Mark 3 frame. After many sleepless nights and countless revisions, the Whackemoff-Dlarix Joint Mobile Suit One was finally complete. BUILDER’S NOTES: First of all I need to thank Mithryl Dlarix (in case anyone hasn’t figured it out yet) for letting me abscond with his frame design to create my first attempt at a Mobile Suit-ish mech. Second, I also need to thank Parrington Levens for a certain idea of his but I don’t want to ruin the surprise. I let all of you find that little nugget for yourselves! Third I want to thank everyone else who has supported my work so far. I’d list off all your names but as I’m getting older I suffer regular bouts of C.R.S. (can’t remember $&!#) so if you’re in any way offended that I forgot your name then, BITE ME! All right now that we got all that mushy crap out of the way, let’s get on with the show!
About this creation

The W.D.J.M.S. 1 possesses all of the latest advances in mech design including a micro fusion reactor, shielded gyro scope, a honeycombed laced internal skeleton and a fused synthetic diamond armor plating which all decrease the overall weight while maintaining the resilience seen in much heavier mechs of a similar size. Dr. W. also integrated the revolutionary Phoenix Fire thermal transference system into the mynomer bundle arrays. In essence this system allows the excessive heat generated from its systems to be recycled back into muscular mynomer bundles.

What this does in turn is it doubles the physical capabilities of lifting capacity (15 to 30 tons), walking and/or running speeds (90/120 KPH to 180/240 KPH) as well as damage from melee attacks (punches, kicks, etc.) for the following combat round. Afterwards, any excessive heat is the expelled through the heat sinks and its performance parameters are reset to their original levels. More importantly, the Phoenix Fire can also intake external heat provided the temperatures are high enough to maintain its enhanced operating state for an extended period.

However if this goes beyond sixty seconds without shutting down, the mynomer bundles literally begin to melt causing loss of movement and maneuverability. Within ninety seconds all movement ratings are halved from the damage and if it continues uninterrupted to the one hundred-twenty second mark then the bundles are completely destroyed, paralyzing the suit. It is this utilization of excessive heat for enhanced performance that earned the suit its moniker, “Pyromancer” or Fire Wizard.

Unlike Dr. W.’s previous models, the Pyromancer does not have any built-in weapons. Instead they are all are carried as separate components that can be interchanged according to the mission parameters or discarded on the battlefield if out of ammo or are damaged. This allows it to serve as a true multi-role machine that can engage in heavy combat, police enforcement or even search and rescue missions.

The W.D.J.M.S. 1’s standard armament is the Thor BFG! This 20 ton monstrosity is by far the largest electromagnetic rail cannon even designed for use by a lone mech. With a short range of 8 kilometers, a medium range of 17 kilometers and a maximum range of 25 kilometers combined with and a 60 round clip, the Thor is perhaps the single best “one shot-one kill” sniper rifle ever invented for any mech or mobile suit.

If this weren’t enough, the Dead Eye targeting scope is itself an A.I. that determines all relevant factors into its calculations and then feeds the results to the pilot as to the odds of pulling off a successful strike. This way ammo is not wasted on impossible targets. As with the other rail guns utilized by Dr. W., each round is fitted with a micronized force-field generator ensuring it will penetrate enemy force shields, reinforced armor and hardened fortifications to annihilate the target upon impact.

The only disadvantage with this weapon is that not intended for up close opponents because the force-field generators in the projectiles cannot activate until they reach terminal velocity which is obtained at 1000 meters beyond the barrel of the gun.

For enemies who are able to make it within 1000 meters are met with the Pyromancer’s secondary line of defense.

The first is the Widow Maker assault pistol. The Widow Maker is a small caliber auto cannon that fires 10 shot bursts of the same depleted uranium rounds identical to the ones used by the shoulder quad cannons also found on the Archangel. The side mounted clip holds 250 bursts before running empty. With a range of 300/600/900 meters respectively, opponents are quickly reduced to piles of scrap metal resembling Swiss cheese.

The other short range ballistic weapon is the Thunder Struck Concussion Cannon. This devastating device only holds one round at a time and has a maximum range of 2500 meters. However anything within 500 meters of the impact zone is literally blown away by a shockwave that’s equivalent in strength to a Level 5 tornado! Naturally this device is perfect for dispersing large numbers of enemy forces as well as crowds of idiotic protesters spouting all that hippie tree-hugging love and peace crap! Any which happen to survive can be rounded up by the local police and summarily beaten with rubber hoses for the sheer joy of it. Oh I’m sorry, I forgot. We’re the good guys and we don’t do that anymore.

Quoting the galaxies greatest law officer Eric Cartman, “Respect my authority!”

No self respecting mobile suit would be caught dead without its energy saber and the W.D.J.M.S. 1 is no exception.

The W.D.J.M.S. 1 packs a pair of Valiant Multi-Wave Beam Sabers. Each saber has two distinct settings.

The primary setting creates a sapphire blue beam with a highly stable electromagnetic shield. Although the damage ratio is equivalent to a medium caliber laser, the shield generated successfully increases parrying enemy blows by 25%.





When maximum carnage is the name of the game, the Valiant can be switched over to its crimson beam pattern.

This beam does more than 50% mode damage per strike or is equal to a heavy laser cannon but the shielding is less stable.

Whenever a crimson beam parries another saber, there is a 10% chance that a power surge will overload the emitters of both sabers burning them out.

The energy cell holds a charge for 250 hits/parries.



"Everybody loves Kung-Fu fighting, those fists were fast as lightning!" Yeah I like that song what can I say?

Due to stress fractures in the ankle joints, multi-directional support struts were added to the legs. Not only did this resolve the problem it also allows the Pyromancer to make powerful jumps up to 300 meters along with the ability to deliver devastating kicks.

The Pyromancer is so nimble it can even break-dance but kids please don't try this at home. Stunts like these should only pe performed by professionals!

The solitary eye is connected to a full sensor array granting full infrared and night vision capabilities. The sensors can even recognize the energy signatures of other mobile suits and mechs. This way, the Pyromancer instantly identifies friendly from hostile units and eliminates potential “friendly fire” incidents.

The hands are tipped in armor piercing claws capable to shredding the densest armor plating like soaked paper ensuring the Pyromancer is never really unarmed.



A set of folding-wing thrusters were added for controlled flight during the jumps.



This is a close-up shot of the back where the rear hatch is located.

As the hatch begins to open, it becomes clear that the head and rear central torso are all part of the multiple folding hatch.

Dr.W. first used this rear hatch design on his Golem bio-mech and what is shown here is an upgraded version of that system.







As we now see the chain isn't just for looks. It also functions as an emergency ladder to enter/exit the suit while in the field.









As if mobile suits with BFG’s weren’t sexy enough, nothing screams “bow chick-a wow-wow” more than having our hot pilot Natalie pose with her M.S. while modeling some of her “unmentionables.”

Here she straddles the shoulder plate oh so seductively just for us. “Mmmeeeeooowww!”

It also serves as a great spot to stretch out and soak up some rays after a firefight.

Can’t forget the backside either. We want full coverage after all!



Sometimes you can’t just get this gal back in her uniform, thank goodness!

Well that's all for now folks but stay tuned, the second half of this show will be airing real soon!

MocOlympics2010



Comments

 I like it 
  August 10, 2012
Extremely detailed. Great Work! As for Ms. Natalie, um... No comment.
 I made it 
  January 27, 2012
Quoting Jon B That's an awesome gun! I love that you attached a little mech to it also ;p
Ha, Ha, funny. Pyromancer ain't lttle, he's simply well proportioned. Yeah that's the ticket! By the way I just saw your comments today on this and some of my other builds. I don't know why it's taking me so long to discover this. Guess I'm to dang slow.
 I like it 
  January 23, 2012
That's an awesome gun! I love that you attached a little mech to it also ;p
 I like it 
  May 7, 2011
Woah! I missed this while I was inactive. Love it, and I like all its weapons but mostly the BFG :)
 I made it 
  October 22, 2010
Quoting Hans DendauwNPD Unfortunately, yes, you would have to re-upload the pics. Probably not really necessary at this point, just something to keep in mind for the next posting.~H
I thought so. Well I have a whole second set of pics of this one with some extras. I'll try it on those and see what happens.
 I like it 
  October 22, 2010
Unfortunately, yes, you would have to re-upload the pics. Probably not really necessary at this point, just something to keep in mind for the next posting.~H
 I made it 
  October 21, 2010
Quoting CEO Luiz Camargo Man, you win. The rifle is amazing, can't stop staring it like an idiot... The mech design is great too, specially the flexibility. I wish my mechs could pode as well as your mech... Oh, and that bikini chick is gourgeous! Can I get her number?
Thanks to Mithryl's frame this is definitely one of my best. This version of the rifle definitely has that sniper feel I wanted. As for Natalie, she won't give it to me either. guess were both out of luck!
 I made it 
  October 21, 2010
Quoting Marc "Edge" R.unde Big f---ing gun, that´s what first shot into my mind as I saw the thumbnail. Hehe, and the chicks love it too! Totally love how athletic this thing is looking. Beautiful work, man! ~M
Thanks, I'm so happy it could do more than just stand there like a statue too.
 I made it 
  October 21, 2010
Quoting Berial . Great mech,I really like his rifle but I think that's a bit too big for him,aint it?I mean,shooting something as massive as that would probably throw him a mile backwards!LOL
Well if it did it would be a great way to escape enemy forces that were closing in! Besides it got your attention didn't it?
 I made it 
  October 21, 2010
Quoting Hans DendauwNPD Great work, Mike! As for the larger pics, it's not about uploading larger pics, but choosing the 'large' option for display, this will not increase your upload time at all, it will just display them as larger pics on your page. It's really handy, especially when you have sooo many picture=P Again, great mech!~H
Thanks Hans, I'll give it a shot. The only thing can I still do it to these pics or do I download all new ones in order for it to work?
 I like it 
  October 21, 2010
Big f---ing gun, that´s what first shot into my mind as I saw the thumbnail. Hehe, and the chicks love it too! Totally love how athletic this thing is looking. Beautiful work, man! ~M
 I like it 
  October 19, 2010
Great mech,I really like his rifle but I think that's a bit too big for him,aint it?I mean,shooting something as massive as that would probably throw him a mile backwards!LOL
 I like it 
  October 16, 2010
Great work, Mike! As for the larger pics, it's not about uploading larger pics, but choosing the 'large' option for display, this will not increase your upload time at all, it will just display them as larger pics on your page. It's really handy, especially when you have sooo many picture=P Again, great mech!~H
 I like it 
  October 15, 2010
Man, you win. The rifle is amazing, can't stop staring it like an idiot... The mech design is great too, specially the flexibility. I wish my mechs could pode as well as your mech... Oh, and that bikini chick is gourgeous! Can I get her number?
 I made it 
  October 15, 2010
Quoting Mithryl Dlarix
The hips on a mecha are not as hugely load bearing as one might imagine. Much of the weight gets distributed at the knees. This is also where the equilibrium of the mech's balance tends to get thrown off. You'll notice on many of my mecha and frames that I make liberal use of ball joints and exo-force joints for every joint on my mecha EXCEPT in most cases, the knees. So, in other words, the hips can be either exo-force joints or ball and sockets without too much trouble, provided that your torso and arms are not too much over weight. If that happens, then no type of joint is going to save you. In the case of my S-Type mk IV's frame, the torso and shoulders are mostly hollow inside, so the weight is light. The arms themselves do not weigh much, so they can support their weight on ball joints as well (barely though)
More wise words from the master. I shall heed them well.
 I made it 
  October 15, 2010
Quoting Toni Legomaniac wow what a gun!!!! :-) nice work
Everybody loves a Big F^@%!&g Gun, and I'm no exception!
 I made it 
  October 15, 2010
Quoting Master Shifu Leo J Egads! More like terminator than law enforcer! Kick arse arsenal!
Aw, come on. Doesn't every cop want to play "Robocop" or at least "Dirty Harry" once in a while? Now they can with style and panache!
 I made it 
  October 15, 2010
Quoting Mithryl Dlarix I've seen people that use shock absorbers, and those hydraulic looking assemblies and, strangely enough, tires in order to reinforce joints. In most cases, it works out well. Balance is always difficult in a bipedal mecha. I always build from the legs upward with my MOCs in order to maintain that balance. With regards to a sig fig, I don't have one right now. But I'm an average looking white guy with brown hair if that helps. Ciao!
I'll keep that in mind and try out it out on my next mech. I think I have something that will work for the fig as well. I'll let you know when it's up.
  October 15, 2010
Quoting Mike Johnson It looks real slick what you have going here. I am wondering though, do you think the basic ball and socket joints at the shoulders and hips will be strong enough to support the weight of the limbs or are extra struts going to be necessary? I'm wondering because I have a lot of problems with these and have suffered a high percentage of socket pieces literally breaking after very little use.
The hips on a mecha are not as hugely load bearing as one might imagine. Much of the weight gets distributed at the knees. This is also where the equilibrium of the mech's balance tends to get thrown off. You'll notice on many of my mecha and frames that I make liberal use of ball joints and exo-force joints for every joint on my mecha EXCEPT in most cases, the knees. So, in other words, the hips can be either exo-force joints or ball and sockets without too much trouble, provided that your torso and arms are not too much over weight. If that happens, then no type of joint is going to save you. In the case of my S-Type mk IV's frame, the torso and shoulders are mostly hollow inside, so the weight is light. The arms themselves do not weigh much, so they can support their weight on ball joints as well (barely though)
 I like it 
  October 15, 2010
wow what a gun!!!! :-) nice work
 I like it 
  October 15, 2010
Egads! More like terminator than law enforcer! Kick arse arsenal!
 I like it 
  October 15, 2010
I've seen people that use shock absorbers, and those hydraulic looking assemblies and, strangely enough, tires in order to reinforce joints. In most cases, it works out well. Balance is always difficult in a bipedal mecha. I always build from the legs upward with my MOCs in order to maintain that balance. With regards to a sig fig, I don't have one right now. But I'm an average looking white guy with brown hair if that helps. Ciao!
 I made it 
  October 15, 2010
Quoting Mithryl Dlarix You've done me proud, man. In fact, I'd go as far as to say that this is an improvement on my frame in every way. I'm really liking the flexibility of the model, particularly all the poses it can manage. The cockpit hatch is also amazing. I was trying to figure out how it opened up for the first few pics--which is exactly what you want. Great job! My favorite part of it though? It has to be that thing about the beam sabers and the possibility of overload. That is uber-creative. Desperation attacks are always the coolest. But most of all, its great to see how far you've come with your mecha. You just get better and better with each one you build. Keep it up!
I am humbly honored by your kind words. I knew when I started this one it was going to be a challenge to give it that anime feel while making it believable at the same time. One of the biggest challenges was reinforcing the ankles. Using the single ball and socket couldn't handle the load while maintaining its center of gravity. Luckily those extra spring loaded pistons came out of a set I recently acquired. The cockpit hatch came off my older Golem mech with some notable improvements. I really like out it came out here. If you like it feel free to try it on one your designs. As for the beam sabers I was experimenting with each color separately but as I switching between them that's when the idea hit me to use both. I just had to come with a logical explanation why it had both to begin with. The overloading part is something I like. In my opinion superpowers needs some kind of weaknesses to maintain that cosmic balance. Otherwise, once you claim you have the ultimate anything, there's no point of trying to evolve into something greater. Where's the fun in that?
 I made it 
  October 15, 2010
Quoting s somerville nice!
Thanks as well.
 I made it 
  October 15, 2010
Quoting Histo Sci LOVE LOVE LOOOOOVE the magazine!
Thanks. I've seen this one used on so many different MOC's I had to try it myself. It looks great but if it gets knocked off it can be a real pain to put back on and get the spacing just perfect all over again!
 I made it 
  October 15, 2010
Quoting Keith Johansen An amazing mecha! Love the concept of the dual-pattern beam sabers and that BFG is awesome! If you're fond of the ol' BFG, check out my DIVINE Buster dio-MOC. Anywho, great job. Wish I had one of these (then again, have I ever NOT wanted practically every mecha on the site? XD)!
Whoever doesn't love a BFG needs to be the recipient of a full cavity search done with one in my book! I'll check out the DIVINE a.s.a.p. and think of how great if everybody could have one of every mech we love. Storage could be tricky but imagine what they could be combined into?
 I like it 
  October 15, 2010
You've done me proud, man. In fact, I'd go as far as to say that this is an improvement on my frame in every way. I'm really liking the flexibility of the model, particularly all the poses it can manage. The cockpit hatch is also amazing. I was trying to figure out how it opened up for the first few pics--which is exactly what you want. Great job! My favorite part of it though? It has to be that thing about the beam sabers and the possibility of overload. That is uber-creative. Desperation attacks are always the coolest. But most of all, its great to see how far you've come with your mecha. You just get better and better with each one you build. Keep it up!
 I like it 
  October 15, 2010
nice!
 I like it 
  October 15, 2010
LOVE LOVE LOOOOOVE the magazine!
 I like it 
  October 14, 2010
An amazing mecha! Love the concept of the dual-pattern beam sabers and that BFG is awesome! If you're fond of the ol' BFG, check out my DIVINE Buster dio-MOC. Anywho, great job. Wish I had one of these (then again, have I ever NOT wanted practically every mecha on the site? XD)!
 I made it 
  October 14, 2010
Quoting Chris Phipson Nice work there! Oh, and just so you know, the chick in the bikini is good to go for regular posting (you don't need a filter unless they're naked or something along those lines). I reset the filter for ya so everyone can enjoy it! Thanks for thinking twice though, shows you care. Thanks! ~ Chris.
Thanks for the nod of approval as well as filter update. I didn't want to get deleted or banned just for a little cheeky humor for us older wisenheimers! It's good to know to know at least we can be a little politically incorrect around here.
 I like it 
  October 14, 2010
Nice work there! Oh, and just so you know, the chick in the bikini is good to go for regular posting (you don't need a filter unless they're naked or something along those lines). I reset the filter for ya so everyone can enjoy it! Thanks for thinking twice though, shows you care. Thanks! ~ Chris.
 I made it 
  October 14, 2010
Quoting Jason Dominguez Very sleek mobile suit. Mithryl does make some very nice mobile suit frames, and this looks very good. I like the sabres, and that sniper rifle is pure overkill. Great job here.
I'm glad you enjoyed it. I wanted the sabers to have a more substantial feel to them plus the extra length of the handles act as a counterbalance to the beams. The gun just had to be big for the fun of it but balancing the suit with it is a real pain in the tail.
 I like it 
  October 14, 2010
Very sleek mobile suit. Mithryl does make some very nice mobile suit frames, and this looks very good. I like the sabres, and that sniper rifle is pure overkill. Great job here.
 I made it 
  October 14, 2010
Quoting Tyler Halliwell Sweetness! This mech will give Yuri a fight, that is for sure. I only wish that you used bigger pics.
Thanks, I tried using larger pictures but it takes forever and a day for them to download. On the bright side, they enlarge quite nicely if you're willing to to do it. If nothing else maybe they should go on a date. The pilots can come too!
 I like it 
  October 14, 2010
Sweetness! This mech will give Yuri a fight, that is for sure. I only wish that you used bigger pics.
 
By Mike Johnson
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LEGO models my own creation MOCpages toys shop W.D.J.M.S. 1 a.k.a. PyromancerMecha


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