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Nemesis class missile destroyer
Been a long while since I last posted a warship. Here's a nice, big, aesthetically pleasing one to make up for it.
About this creation
Well, as aesthetically pleasing as a warship can be.

My last warship, or spacecraft period, was the Callisto, a rather lackluster frigate.
The Nemesis class, while belonging to the same Zenexabas Empire, shares absolutely no design influences. Why? Well, partly because Zencom doesn't have a unified design yet, and partly because a faction having all its equipment look more or less the same is completely unrealistic. Look at the Russians: would you think the T-34 and the T-72 came from the same faction? What about Germany? Does the Tiger look anything like the Leopard 2? Nope. Everything's built to fit the task, shaping be bleeped.



The Nemesis class was rolled out eight years ago, in 3384, to replace the aging Eisenfausts in the long-range support role.

At the current date, the Nemesi, while not the 'backbone' of the Imperial front line, are certainly a significant supporting member.


Capable of tearing apart opposing capital ships with relative ease, the Nemesis, while not possessing quite the same morale hit as the fire-spitting Eisenfaust, has proven itself in the fires of battle as a simple, unassuming bread-and-butter warship, steadily whittling down enemy numbers at distance while the more glorious (and significantly shorter lived) assault cruisers engage at point-blank range.


From the tip of the bow, the protruding elements you see are: sensor array. Every bit as powerful as you'd expect for a missile cruiser. Observation/astrogation/entertainment deck window.

Secondary armament: rapid fire 150mm gauss cannon. Not exactly awe inspiring armament, but enough.

Pulse-transmission communication dish, built to punch a hole right through the fabric of space in order to provide probably the only practical FTL communication not involving relay ships. Of course, that's a somewhat low powered dish, only capable of intersystem communication. Not outstanding, but useful.

Missile bays. Containing a number of volleys, with a few more reloads in the hull. Most definitely not something to get on the wrong side of; when the enemy's launching shuttle sized missiles at you, you don't want to draw attention to yourself.

Point defense guns, intended to fend off boarders or fighter attack.



Jump drive spines; not actually vital, and a little oversized, but the jump range boost has saved a number of planets.

Six docking bays for shuttles and dropships. Too many? Not really, you definitely want to be able to land extra troops on a missile destroyer. The last thing you want is to try and force out enemy boarders, and find out they've hogged the only docking port. The swine. Think of it; friendly missiles aren't targetted by missile defense systems. All the enemy needs to do to turn the tide of battle is board one of your own destroyers, grab some computer files and send them home. Either you stop using your missiles, or you take the risk of them ripping through you with theirs. Add to that the possibility of them redirecting your own missiles against you...

Counter-thrusters. Nowhere near as powerful as the main drive, but just in case there's no time for a turnaround, you need every bit of counterthrust you can get. Did you know standard procedure in emergency situations is to get the crew to the airlocks and have them start throwing out anything that isn't nailed down? Now you do. I shouldn't need to mention that any guns that can possibly face fowards are fired as well.

Here's a rule of thumb for you: if a 5 tonne object moving at 3 km/sec impacts the proverbial immovable object, the damage done would be the same as that of a 5 tonne mass of TNT. In other words, an object moving at 3 km a second is worth its own weight in liquid explodium. An object moving at 90% of lightspeed does damage equivelant to its own weight in antimatter. 3 km/s is well below normal orbital velocities. So you really don't want a traffic accident in space, because it's a pretty safe bet neither party will live to tell the tale, never mind collect his insurance.

So when Captain Mcawesome, captain of the star destroyer Indomitable, goes to lightspeed and rams the flagship of the filthy rebel traitors? If Star Wars was in any way realistic, which it isn't, both ships would be ripped into tiny pieces and scattered across the galaxy, shields or no.

We all ignore these inconvenient truths, because otherwise nobody would believe the ship captains would be brave enough to come out from behind their planets.


But I digress: behind those is the secondary missile batteries. Missiles that break into more missiles that break into even more missiles which then seek out the nearest fighters and explode. A carrier's nightmare.



And the drives. Everyone loves a good powerful engine, especially the people who depend on it to keep their thinly armoured hull away from angry enemy warships.
Also, an array of some more point defense guns, because sometimes fighter pilots get heroic (or deluded) and try to put a rocket up a warship's tailpipe.

Worryingly? It actually works. Don't tell anyone, but it does.


I'll admit there's a blind spot (big one, too) there, and an even bigger one up front, but you'd be surprised how some of these cap-ships can manuever. The only practical defense against the really big guns is not getting hit, so if you move enough, randomly enough, to make a hit a miracle, you've got a better chance to smash the enemy before he gets you.


That's why attacking space stations is considered a war crime. No sensible spaceman would stay aboard a combat space base of his own free will. They might have guns, but they can't dodge. Armour is only good up to a point, after that shots just go straight through. And they don't stop, either; if you fire a breaching shell at a cruiser at one end of the solar system, and miss, a couple of months later it's possible, unlikely, but possible, that someone on the other end might get a very unpleasant shock. Given the structual integrity of most civil space stations, chances are a few billion (million million, not that sissy 1000 million) years later your great great great x20000 decendants might get holed.

But nobody cares about that because we'll all be dead by then. So eh.



Anyway, in case you're wondering, there's no artificial gravity, shields, plasma beams or any of those other precious technobabble inventions.

The universe in which the Zenexabas Empire exists is... not exactly 'hard science', there's inertial dampeners after all, but nowhere near as soft as Star Wars. You won't find miraculous force shields here.


Gravity is provided by low, constant thrust. During turnaround points and orbits, of course, everyone floats freely. Lay the ship out as it seems to be to its crew, and you'll have a tower; engines at the bottom, observation deck at the front.

What, you thought those huge windows were the bridge? Fah, I'm not that stupid and neither are Imperialist ship designers. No, during combat conditions the big, inviting obvious weak spot is completely empty of crew and valuable breakables.


-----

I'd like to point out, for you naysayers, that the design for this is sound. While the model, as shown here, would not hold up under gravity, that's mostly because LDD does not have the proper parts pallette. Some bits that should be available, in, say, white, are not. Even though I've seen and handled them IRL. So I had to make some adjustments here and there.

I'd love to have this in reality, but let's be honest with ourselves, I don't have a job and if I did, I've got other priorities than shipping things from Denmark.


I built this thanks to a doodle I drew after a bit of (parentally enforced) cursive writing practice. (what do you mean my handwriting's messy? It's cursive! It's SUPPOSED to look messy!) Couldn't be arsed to volunteer myself for more effort, so I drew something instead. Pic below related. Yeah, I did take some liberties with the design of the model. I drew it, I get to decide how faithful my model is to the original.

Ehh... not very. But close enough for me.




Blah blah blah, rate if you wish, comment if the fancy strikes you, have a nice night. Or morning. Or afternoon. Or whatever the frak time it is where you live.


Building instructions
Download building instructions (LEGO Digital Designer)

Comments

 I like it 
  August 23, 2012
Very well shaped.
 I like it 
  August 23, 2012
Nice design 5 outta 5
 I like it 
  January 19, 2011
This is nice, good LDDing!
 I like it 
  August 31, 2010
Missile destroyer huh,almost as good a combination as a cup cake tank.
 I like it 
  July 14, 2010
Reminds me of the "cyclone" on eve online
 I like it 
  July 9, 2010
Great presentation....
 I like it 
  July 4, 2010
Nice. Reminds me of the Bell communications ship: http://vegastrike.sourceforge.net/wiki/Vessel:Bell
 
By Areetsa C
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LEGO models my own creation MOCpages toys shop Nemesis class missile destroyerSpacecraft


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