The ARC-3H Archangel or Aerial Reconnaissance and Command-3 Heavy class series is the third biomech summoned forth by Dr. Mikhail Whackemoff. Just as the name implies, this mech is fully flight capable and can operate equally well in the air or on the ground. It has even been augmented for deep space combat. One design problem that developed during construction was that the original legs were too bulky and heavy for the mechs high speed maneuvers. A mucher thinner leg was chosen but the weight of the chassis burned out the joint assemblies very quickly. A compromise that proved most effective was to add vectoring thrusters to the feet allowing the mech to hover about 10 cm off of the ground. In other words, the Archangel doesn't walk or run but instead maneuvers like a person who is rollerblading just without the wheels.
If there’s no support units though the Archangel itself can lay down a barrage of suppressing fire itself form its multitude of weapons. As with the Golem WU mech, The Archangel carries a pair of detachable Retribution series Aerial Attack Drones. While connected to the swing-wing pylons they act as stabilizing thrusters for high speed land and aerial movement. Once detached, they can operate independently or via direct command form the Archangel itself. They can engage in full combat with their twin small pulse laser cannons for up to 10 hours before returning to their ports.
In short, the Archangel is a weapons platform that equally adept at stand alone combat or directing large scale engagements.
About this creation
Complimentary action pose.
Classic frontal shot.
Classic rear shot.
Its primary gun is the Gideon class electromagnetic rail cannon. This gun fires a projectile about the same size as a .5 liter bottle of water that travels over 25 times the speed of sound! In order to keep the forces exerted on the shell from literally crushing it outright, each shell can generate a micro force-field that not only protects the shell but also allows it neutralize enemy barriers and then cause maximum damage to the target. Put simply this gun follows the sniper’s rule of; “one shot-one kill” quite literally. An interesting note is that the 40 rounds are held within an internal ammo bin and the clip like structure protruding from the bottom is actually a series of dampeners designed to prevent the gun from building up too much energy and then exploding due to an electro-magnetic overload.
The Archangel’s other primary weapon is the Hellfire large caliber laser cannon. This weapon is discreetly hidden between the three prongs of the rotating claw that is a menacing melee weapon in its own right. In fact a particularly nasty attack is for the Archangel to latch onto an opponent and then fire the laser at point blank range, obliterating the hapless victim in the process.
Each leg mounts Six-Pak short range missile launcher. These are fire and forget missiles with a maximum range of 1000 meters that only launch once the leg mounted sensors lock onto the target. Tied to each launcher is a bin holding 5 reloads for all six tubes.
Last but not least, each shoulder sports a Vindicator quad-barrel rapid fire auto cannon. Ideal for chewing up multiple targets at once, these guns fire a highly refined version of the depleted uranium rounds nearly identical to the ones used by the A-10 Warthogs back in the twentieth century. The difference here is that these new rounds are one third the size while packing almost twice the punch of the older munitions. This allows each drum to hold 2500 rounds before reloading.
Outfitted with the most advanced NVS (Navigation Satellite Communications) array tied to a multi-directional sensor suite in the mechs head, the Archangel can direct fire from other mechs, gun emplacements, and capital ships onto enemy positions. In other words, with the Archangel on the scene, allied units need not fear any accidents from “friendly fire.”
Magnetic locking clamps closed.
Magnetic locking clamps open.
Cockpit open revealing pilot.
Wings folded in storage position.
Wings extended with Aerial Attack Drones attached.
Wings extexded with Aerial Attack Drones detached.
Aerial Attack Drones top shot.
A.A.D. side shot.
A.A.D. front shot.
A.A.D. back shot.
Pilot amd mech looking good and color coordinated!
Comments
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I made it |
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February 7, 2011 |
Quoting Andrew Humphrey
Nice Mech Man. Great Colors.
Thanks for the nod on one of my oldies. If you like this one check out Dio the Corruptor to see what he transformed into! |
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I like it |
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Andrew Humphrey February 6, 2011 |
Nice Mech Man. Great Colors. |
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I made it |
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May 25, 2010 |
Quoting Mithryl Dlarix
I like all the features that this incorporates. A lot of MOCs may look slick, but that is all they have: looks. They are a one trick pony. I have a lot more respect for people who are able to make cool looking MOCs (like this) that also have a lot of other cool things they can do.
Thank you for the input. I always try to make my stuff as player-friendly as possible. I guess it's just my way of keeping the kid inside me alive no matter how old I get or what other's may think. |
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I like it |
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May 23, 2010 |
I like all the features that this incorporates. A lot of MOCs may look slick, but that is all they have: looks. They are a one trick pony. I have a lot more respect for people who are able to make cool looking MOCs (like this) that also have a lot of other cool things they can do. |
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I made it |
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April 30, 2010 |
Quoting Aidan Bryant
Pretty good build, the legs should be longer and beefier though, to look better.
Well I guess its offical, I need to build some bigger legs. One problem though, I've already used up my pest parts and I'm not sure when I'll get new supplies. If you have any specific ideas or leg designs that might work shoot them my way and I'll see what I can whip up. |
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I like it |
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April 30, 2010 |
Pretty good build, the legs should be longer and beefier though, to look better. |
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I made it |
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April 30, 2010 |
Quoting Jason Dominguez
The torso and arms looks wicked, but the legs are the weak point as Yuri pointed out. If you're having trouble with the bionicle parts, then perhaps you could use the Exo Force joints to make sturdier and more proportionate legs. I loved the aerial drones concept, by the way.
Good point. My only problem is that I don't have any Exo-Force sets. The few joints I do have from other models are still on my Cyanide and Avalanche Mechs. On top of that most of my System ball and socket joints have also cracked due suress which still has me perplexed as to what I'm doing wrong with these parts! Is anyone else having this problem or am I just an idiot?
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April 30, 2010 |
Quoting Parrington Levens
Beast! I love the MArs Mission dude you used for it, nice too see those cool mini-figs get some of the stage... Neat MOc mate...
Thank you. I actually have a quite a lot of these guys thanks to the sets I've picked up lately. These System/Bionicle/Technic hybrids are my latest experiments to see if I have any talent in this genre. Only time will tell. |
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April 30, 2010 |
The torso and arms looks wicked, but the legs are the weak point as Yuri pointed out. If you're having trouble with the bionicle parts, then perhaps you could use the Exo Force joints to make sturdier and more proportionate legs. I loved the aerial drones concept, by the way. |
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I like it |
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April 30, 2010 |
Beast! I love the MArs Mission dude you used for it, nice too see those cool mini-figs get some of the stage... Neat MOc mate... |
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I made it |
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April 29, 2010 |
Quoting colin Taber
O_O EPICLY EPIC
I'm glad you liked it! More are still on the way. |
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I made it |
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April 29, 2010 |
Quoting Tyler Halliwell .
Cool. I always like white mechs. it looks very dangerous.
Thanks but funny thing was that I originally intended it to be black. I think it turned out better this way though. |
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I made it |
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April 28, 2010 |
Quoting Yuri Fassio
Nice BioMech. You still have a problem with proportion, and I mean in every sense: legs are quite too little, all the text is concentrated in a big heavy chunk leaving the pics wothout any flavor, and the pics are small... Try to make your pages easier to go through for your readers :)
I see your point. I've toyed with script and I think it reads better now. I can explain the legs. Originally the legs were more original but the weight was just too much and it wasn't as stable as I would of liked. In fact this is the whole problem I have with Bionicle pieces in the first place. I find them difficult to modify to my designs and they're very fragile. I actually have a container with about 30-40 broken pieces where as soon as I connect the ball into the socket portion of the joint, the end portion of the joints crack and even break off! It drives me nuts! I'm starting to wonder if LEGO is using a lower grade of plastic just to save money.
I'll stop my ranting and raving for now.
Let me know what you think of the changes and feel free to shoot any other ideas my way.
Thanks again for the input. |
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April 27, 2010 |
Nice BioMech. You still have a problem with proportion, and I mean in every sense: legs are quite too little, all the text is concentrated in a big heavy chunk leaving the pics wothout any flavor, and the pics are small... Try to make your pages easier to go through for your readers :) |
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I like it |
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April 27, 2010 |
O_O EPICLY EPIC |
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I like it |
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April 27, 2010 |
Cool. I always like white mechs. it looks very dangerous. |
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