Yeah, yeah, I know I usually have my "4 Random pics" as my 1st MOC of each month, but I had already started this one yesterday and was too tired last night to post it (your mom wore me out).
The Humvee in the scene is based on the design by Paul Beach, one of my earliest friends on MOCpages. He has given me explicit permission to use his designs, and I am proud to include it in this MOC.
Credit for the main Humvee design goes to him. I simply re-colored it, and added the Machine Gun and TOW Missile, as they are depicted in the game.
In the game, the Humvee is a lightly-armored scout/troop transport vehicle. Infantry transported in it could fire out of the vehicle, thus giving it an edge in hit-and-run attacks (even more if the TOW missile upgrade is purchased). The Humvee, like other U.S. manned units and infantry could be given Advanced Training.
Reference pic from game (albeit without TOW missile upgrade):
The infantry in the main pic, from left to right are:
The Missile Defender can lock-on to targets with a laser-sight, thus increasing his rate of fire. In Zero Hour, they, along with other U.S. infantry, could be equipped with Chemical Suits, to halt damage from toxins and radiation.
He is capable of climbing sheer cliffs, placing both timed and remote-detonated demolition charges, and stealthily assassinating infantry with his combat knife. Oh yeah, and he carries an OICW-type rifle.
Reference pic from game:
(He doesn’t actually use that minigun in the game.)
The CIA agent, normally only available in certain campaign missions. He carries a Handgun as well as demolition charges.
Quoting A Member Since December 7, 2007, Jake Parkinson
Guns are great, the Hummer is awesome, and the Hummer turret is awesome too! You are quite talented with LDD. Thanks for adding me to your favorite builders. Great work!
Thank you, but I don't use LDD (this was all done in LDraw). And if you like the Humvee, you should go comment on the original design by Paul Beach (see link above).