My entry for Bionicle Display's "Original Theme" category.
About this creation
The island of Veloco-Nui has long been a barren series of canyons and sandy plateaus. Over millenia, the natural canyons and trenches have been converted into massive, island-spanning racetracks by the inhabitants, the Bio-Racers. The life goal of any Bio-Racer is to win the epic races that take place in the inhospitable canyons that make up their home. Here, we see one of the Matoran-sized Bio-Racers.
These small, diminutive creatures balance on a single wheel and are commonly used as pit crew by the larger Bio-Racers. This particular Matoracer is one of the racing variety, distinguishable by the "turning claw" attached to his right hand. This claw is used to grip the ground while making sharp turns.
All Bio-Racers require a fuel tank to hit top speed, as their natural energy does not allow them to move much faster than 35 kaalons per hour (one kaalon = 2 kilometers).
The fuel in the Bio-engines is extremely efficient, and a single Matoracer tank can last for up to 4 laps if used wisely.
This single wheeled Matoracer has a kickstand of sorts to allow it to stand up for posing. So far, I've discovered that my single-wheeled creations have a reluctance to pose well. This model was the turning point for me.
Here we see the Titan-sized Bio-Racer, Aesphor . There are only a handful of titans left on Veloco-Nui, and they have a huge advantage in races due to their greater engine size and massive fuel capacity.
Optimus Prime, anyone? Still no? aww....
Giant wheels for feet makes for a challenging build, but I think it turned out nicely. You can see why Bio-Racer titans have a clear advantage in races...
Here's another nice shot of Aesphor. I might put this on his page as the main photo... I'm glad for retakes.
The last Bio-Racer I built for this photoshoot is a Toa-sized racer, or what would count as a Toa, anyways. As you can see, he too uses a "turning claw", although his is more elaborate. He also uses a double-tire system, like a bicycle rather than a unicycle.
The chassis of the Toa-Racer was originally designed for a refuel Bio-racer I was designing, but I scrapped it when I realized I didn't have enough brown/orange parts to build a fuel tank holder. Keep an eye out for a refuel truck sometime soon!
One last good shot of the Toa-Racer, then it's on to specialization.
As earlier mentioned, the Matoracers can often be found as pit crew for larger Bio-Racers. This particular Matoracer is a refuel and refit expert, equipped with a refuelling arm which attaches to the tank on his back.
Aesphor gets refuelled, as his Matoracer pit crewman attaches the hose to his rocket boosters for extra charge.
...Jokes about giving something "extra charge" aside, here's a close-up of the refueling tube and the rocket booster interacting...
Well, that about wraps up my presentation of Bio-Racers. If you noticed, the pics are much better this time round (most of them, anyways). If you'd like to try building something for Veloco-Nui, a summary of the Bio-Racer theme is below.
-Wheels, not feet. This can be any number of wheels (e.g. a fuel tanker, whose lower half is a 16 wheeler), but Bio-Racers can't fly (with an exception noted below)
-Race officials are built in black and white, and are the only Bio-Racers able to fly, allowing them to follow the race easily.
-Including something vehicle-like in the body tends to look good- e.g. whippy radio antenna, exhaust pipes, rocket boosters, brake lights, etc.
-Treads are fine, but the Bio-Racer is likely to be a support worker, like a refueler or a Bio-Racer which collects fallen racers along the track.
Well, that about sums up this theme. If people are interested, I'll start up a group for this idea, seeing as I have many more ideas for Bio-Racers and support workers, and I'd really like to see what people could do with Bionicles on wheels. As always, don't forget those comments.
Quoting Robert Hynes
do combat racers need turning claws ?
They aren't needed, because combat races would take place on wider tracks (with less turns) than normal races, to give racers more room for combat. However, they could be used if a racer wanted to quickly turn to get into a better position for fighting. It's really up to the builder.
Oooh, I see. That`s fine then, I`m sure AP physics are way more important! :)And thanks for your comment on Kalx! I`m happily suprised that you noticed the suspension! (works great rolling over my loads of pieces on the floor.)
Quoting Supreme commander Gideon Fucci
I must question in this universe of yours is there combat racing and are there female racers.
There is indeed combat racing, however it falls into a different category entirely: Combat racers are equipped with weaponry (no limitations on what kind) and the races themselves are MUCH shorter. And yes, there are female racers. Female racers tend to be much sleeker and faster, more streamlined with a high-tech look to them.