All these Photos are not from an actual lego war a lego war Urban Map is Ten times larger than this.
Objective: The Object of the game is to kill all your enemies soldiers.
Moving: You Role the dice to move your guy you can only move twice per turn. One character can only move once on a turn Multiply times to to get your move points.
Special Moves from roling dice:
Snake Eyes(double singles): Next turn all is X2 (Range, Moves , attack,)
Doubles: That character moves again Unless two or twelve is the Result of the role.
Box Cars: Kills one unarmored unit on the field.
Move points: Tells you how many you move or how you move.
Attacking: You can only attack twice per turn after you move can't attack on the first turn. MAke sure your in range. Flip a coin. if heads you hit if tails you miss.
Seconds Die: Some weapons do "Damage Per Socond" If so then role the Seconds Die which is the Eight sided die.
Building Session: build vehicles and army: must meet game requirements
Battle Session: Test your army against everyone else! Last man standing wins!
This Version of Lego War is Urban Combat and All Out War:
Infantry: Armed with Any assult rifle: HP: 5 :Move Points Dice: Unarmored
Pilot: Unarmed: HP 5: Move Points 1Dice Role unless in Vehicle: Unarmored
Captain: M4 Carbine: HP 10 : Move Points Doubledice Role :Armored
Spartan: Any weapon: HP 10 : Move Points Doubledice role: Armored
Gunner: Cannons and turrets: HP 5 : Move Points Dice: Unarmored/Armored
Sniper: M21 Sniper Rifle : HP 5 : Move Points 5 stud per turn: Unarmored
Radio troops: Walkie Talkie : HP 5 : Move Points: Dice :Unarmored
Spec Ops Soldier: Combat Shotgun: HP 10: Dice role: Unarmored
Grenadier: Can be armed with MLG, RPG, Frag Greneades, Or Stun Grenades: HP 10: Dice : Armored
Armored Assult Troop Carriers:
The Harvester: Modifacation of the Moon Destroyer to carry troops Gauss Cannon on Back
Troop Crawler: A troop carrying walker
10 studs per turn
Moon Destroyer: A Blue and White Heavily Armored Space Tank
Crusher: Heavy Tank With Large Steel Wheels in Back
5 studs per turn Range: 35 studs
Mauler: Three Person Truck With Turret on back Gauss or Machine Gun with spikes on the front.
Barge: A Single Person mixure of an ATV, Tank, Truck, Armored Car... If you've ever seen the World City Police Station it looks like that armored truck with a cannon on top.
Mechs and Battle Ready Armor(B.R.A.):
Cyclops: medium armored Battle Mech. Movement is the same as its driver. Attacks: MEga Laser Cannon: Kills anything it hits including Buildings that are 500HP or less. infantry Laser cannon once per Mech, Anti-Infantry Laser Cannon: Kills any type of infantry. Use once per two turns
Xell Battle Suit: Heavily armored Battle suit (NOT A MECH). Movement is the same as driver, Flame blast Cannon kills any light armored or no armoered unit/vehicle once per two turns. Gauss Cannon. Mecha Machine gun: 10 Damage per second anything roled is X2.
Fisherman: Bio Mech. Toxic Cannon: Kills all unarmored infantry in game INCLUDING your teams. doesn't affect unarmored in building/vehicles Limit one per game. Drill Laser: Kills whatever it hits flip two coins to use one for charging power, other for if it hits. Limited unit only one per team.
Air support: You have to flip a coin for this to work. Depending on what type of ship your using your attacks will differ: Dropship: Gives you reinforcments, Fighter jet, kills a 10 stud area. Bomber: Destroys a twenty Five Stud area.
Hawks: Light Aircraft fighters.
Bullfrogs: Heavy Armored dropship.
Crasher: Heavy Bomber helicopters
Gauss: Anti Vehicle turrets do 50 damage each per turn range is same as gauss cannon.
Machine Gun: Anti Infantry: Does 10 damage per second attacks in spinning motion so you'll have to flip extra coins. range is 25 studs
Gauss: Anti Air Turrets Kill Air support within a 75 stud range.
Assult Rifle: Range 25 studs: Damage 1 per second
Pistol: Range: 15 studs: Damage 1
Sniper Rifle: Range: 75 studs: Damage kill infantry has no effect on vehicles
RPG :Range: 50 Studs: Damage 50
Carbine: Range: 30 studs: Damage 10
Gauss Cannon: Range: 50 studs: Damage 50
Light Machine Gun: Range: 25 studs: Damage 5 per second
SMG: Range :15 studs: Damage 1 per second
Shotgun Range: 5 Studs: Damage +10 closer you are
Urban 1: Build your Base, Then Build your City, Then Destroy it along with your enemies! 50 units each! two teams
Urban 2: All Teams Construct one city then they battle in it! No Base 25-50 units each up to three teams!
Urban 3: Build city with Bases inside them the battle till everything is destroyed or dead. 10 units each up to five vehicles. 2 to 4 teams
Ways to Lose:
Base Destroyed: Bases have 1000 HP So its going to take awhile!
All units dead: depending on which game type it takes different amount of time and stretegy.
Base Captured: At least five enemy units entered your base.
Two types of retreating:
Quiting: you just leave the table and lose all your people.
Leaving an engagement such as a spartan Fighting another spartan in a CQB One spartan flips a coin at low HP such as one HP Left: If heads: Your character returns to base if tails: The other players guy automatically hits you and you die.
Treaties: Gaining TEammates:
Just ask them, if yes well whoevers left is dead. unless of couse you are gaining his help to survive!
Survival treaty: You have lost all your soldiers yet still have a lust to kill lego men ask ONE opponent to join his team if yes you can only us YOUR airsupport and are still in play. However this is only able if your base hasn't been destroyed.
You don't have to use My Vehicles,they are just examples. make your own or use Star Wars sets! Have Fun!
If you have any questions or have tips for me just put it up on this page or Email me at firstname.lastname@example.org
Awesome! Sounds like a game I made called Minifig Cards, but a bit more complicated. It's hard to make un-complicated games! You just want to keep adding features, until you have this gigantic ball of rules. Looks cool, though!