This is the Ubermann Hardsuit, Yellow Jacket. It's equipment is a long range sensor package (right arm) used to track targets for missiles, double barreled shotgun (left) for close quarters, and Stinger High-Velocity tracking missiles x8 (back). Strengths: range, damage, and kill factor. Weaknesses: Very slow. Missiles can do substantial damage to targets as long as the target can be tracked with sensors. Built for long range combat. Based off Tekka Croe's Ubermann Hardsuit design.
In the distant future, sports like Caveracing, Cyborg Racing, and Mech Racing were not the only extreme sports to rise from futuristic boredom. Here and there across the Earth, people compete in tournaments and single combat in hardsuits deemed: "Ubermann" after the German company that first produced consumer hardsuits. According to the general rule of thumb, they can only have four equipment mounts: one on each arm, and two on the backpack. They also require a large black wrench mounted on them in order to function (as an homage to the caveracers). All Ubermann Hardsuits must be built off of a uniform frame Hardsuit . Apart from that, they can have any armor, weapons, arms or legs, anything. If you build an Ubermann Hardsuit, please copy these regulations into the description. Thanks!