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Titan 4 Production Version
The Titan 4 is the latest product of the Minsato Corporation and possibly the best Titan yet.
About this creation
After the Titan 4 debacle and due to the aging design of the Titan 3, the Minsato Corporation was scrambling for a way to salvage all their hard work and retain their military contracts. They decided to make the most out of the frame they'd developed by reducing it's size and focusing on mobility and weapon deployment. The result is a lightly armored mech that's smaller than the original T4, but still of considerable size. The redesign made it faster and easier to control, and standardizing it's profiles into broader categories meant it would be cheaper to produce and appeal to a larger mission base.


This is the version that was debuted to the military community; an upright-tank capable of traversing rough terrain with a variety of weapons. The extended leg concept is retained from the previous two models and is a defining characteristic of the Titan series. This concept give the legs a greater range of motion and a longer stride, meaning the T4 can cross flat ground at a remarkable speed.


One might wonder why an upright-tank needs a flexible torso. The simple answer is with a more flexible frame, the T4 is better able to adapt to changing terrain and battle conditions while making full use of it's powerful legs.


The T4 is obviously more lightly armored than it's competitors. This is only a drawback for the T4 in situations where it's movement is restricted, such as in guarding or escorting missions. On an actively changing battle field, it's superior mobility can quickly deter enemy forces and actively turn the odds in it's favor.


The standard equipment for this profile is two 50 mm 4-barrel autocannons that fire at 1000 rounds per minute. Each gun pod carries 2000 rounds, and thanks to their location, they're easy to swap out for a fresh load during battle. This profile also carries two rocket pods which can be outfitted with either 16 fire&forget missiles, or 32 direct fire rockets apiece, giving the T4 from 32 to 64 missiles total. This armament gives the T4 both ground-to-ground and ground-to-air capabilities.



Here is the 'empty' configuration of the T4. Interested buyers can purchase units in this state and customize their own hard points and sensor packages for the arm and head mounts. It should be noted that the T4 can be operated in this state; the large lense on the chest is a wide-angle imaging device that lets the pilot see the local terrain.


The cockpit/torso is almost identical to the T3, though it's cooling systems and armor coverage has been improved. The T4 also uses a neural interface to improve pilot control.


That's right, the shoulders use mini-fig torsos for rotation. You have to use older torsos for this trick to work.


As far as I know, I'm the first to come up with this design for a joint that uses tires for friction. The unfinished version of the T4 is the first time I used & thought of it, and in fact it's the same design that's inside REX's knees (though the configuration is a little different). It didn't work as well as I'd hoped on the older version, as the body would constantly sag at this joint and I was forced to add some technic axles for additional friction. Since I made the T4 smaller however, they work extremely well and are easily one of my favorite ideas. The knees use worm gears, and the hips use click joints if you wanted to know.


Before long, simply being a weapons platform wasn't enough for some buyers. The Minsato Corporation worked with a few of their more prominent buyers and developed a suitable arm system. This profile also included a head with advanced optics, and the design quickly earned it the moniker of "Four-eyes".


The arms are purposefully simple and robust. Unfortunately this means pilots can't perform complicated tasks with the hands, but they're a relatively cheap option that adds considerably to the T4's mission capabilities.


The arm cannons use the same 50 mm ammunition as the default profile, but fire at only 500 rounds per minute with 1000 rounds per clip. However, thanks to their small size and location, fresh clips are easy to swap in even during battle.


The shoulders house either smoke grenades, flash grenades or signal flares, depending on the mission specs.


To augment this profile's offensive capabilities, the T4 can be equipped with a Dual-Point Laser on it's back. The alternating beams are able to hit targets as far as a mile away with deadly accuracy, though at that range it's unlikely to penetrate thick armor. At close range, the laser can cut through nearly any substance but it's hefty energy demands make it unsuitable for close range combat.


Yes, there are mini-fig seats on the 'toes'. They act as shields for the ankle assemblies, as light ground forces will often attack the lower joints of mechs first to try and disable them.


When not in use, the laser folds out of the way on the back of the T4. The capacitor for the weapon draws from the T4s internal batteries, and needs a minimum of one minute to recharge in-between full discharges.


Uh-oh, looks like this T4 has encountered a rather dangerous enemy. Will the pilot be skilled enough to get out in one piece, or will that mysterious fiend spell doom for our hero? Tune in again soon to find out!


Thanks for looking, and please leave me a comment if you made it this far! I always like reading what others think of my stuff.



Comments

 I like it 
  September 13, 2012
now how much for one.....and can u make reg. or LDD instructions?
 I like it 
  May 30, 2010
I liked the story and I also liked your creative mind! Cool dude! I'm going to rate this 5 and I'll watch your other stuff! Awesome!
 I like it 
  October 11, 2009
The gifs are a great touch of creativity, and very well done! The mechs are cool too
 I made it 
  September 25, 2009
Quoting Jason Dominguez Nice design. I also prefer the first head, but the arm guns are pretty sweet. I prefer weapon arms to hands anyday. How useful would the legs be to combat? For kicking and such? Also how long does the system's internal battery last?
I would have to say based on size and weight that the legs would not be very useful for much beyond walking/running. Also, their design is biased more towards stability on uneven terrain, though they could be used to damage ground vehicles and troops without trying too hard. As for battery life, realistically I would say from 4-6 hours depending on how active it is. Operation time could easily be extended through an auxiliary battery back on the back though.
 I like it 
  September 25, 2009
Nice design. I also prefer the first head, but the arm guns are pretty sweet. I prefer weapon arms to hands anyday. How useful would the legs be to combat? For kicking and such? Also how long does the system's internal battery last?
 I like it 
  July 29, 2009
Gosh! This is incredible! I love the first head especially, and the legs are a work of art! Thanks for looking at my REX by the way.
 I like it 
  July 28, 2009
I really like the Legs. They remind my of the protoss from starcraft, and the Elites from helo. This mech will indeed be a swift and nimble one.
 I like it 
  July 28, 2009
This Mech is amazing. I wish I had more legos, so that I could make something on par with this.
 I made it 
  July 6, 2009
Quoting Jay Howard I love the legs, could you post a basic frame for the legs at some point i've allways wanted to make that style of leg.
There's not really any frame to show, the legs are the frame. I can tell you what the joints are in order though, starting at the hips: rotation-click joint -> worm gear -> rubber tire on 2x2 round brick -> ball&sockets.
 I like it 
  July 4, 2009
I love the legs, could you post a basic frame for the legs at some point i've allways wanted to make that style of leg.
 I made it 
  May 8, 2009
Quoting Toby Heinemann I did, however, realize that I have one tiny problem with it-- on the actual in-game model, the lower legs are slightly thinner than the upper, while on your model they are slightly thicker.
It's definitely not perfect, which is why I always encourage people to try their own design. For now though REX is being shelved so I can do other stuff. As always, thank you to everyone for your great comments!
 I like it 
  May 8, 2009
Wow, very cool! I envy your mech-building skills.
 I like it 
  May 7, 2009
Quoting Rags naRock I meant to reply to this before, but I went and looked at your Macharius again; I could tell you based the legs on REX, but wasn't sure if you did the same knee design. You certainly did camouflage it well, ha!
Yeah, I used a slightly different form of tire friction joint, based on your design. However, the studlessness makes the body so dense and heavy that it's very hard to pose the legs, even though they actually have a great range of motion and great stability. I was out of the Bionicle piston parts, though, so I used actual shock absorbers, which worked even better to keep the weight distributed. But yeah, I used a modified form of your design for the knee joints. Your REX, though, is simply AMAZING. I did, however, realize that I have one tiny problem with it-- on the actual in-game model, the lower legs are slightly thinner than the upper, while on your model they are slightly thicker. Again, the rest of the mech, and the incredible detail you've put into it, is purely amazing.
 I made it 
  May 7, 2009
Quoting Toby Heinemann You say that you haven't seen others use tires in the legs of their mecha as joints, but I don't blame you for not noticing that I used this very technique on the Macharius, inspired by your REX knee design. I intentionally tried to hide the knees as much as possible on that design, and I'm glad that I succeeded =). But, as for your mech here-- Purely fantastic, (again) I especially like the unique shoulder shape and the overall look of the legs. The connection torso-hips is also very unique, and it gives the mech's upper body a wide range of motion not often seen in stuff of this scale. Great job!
I meant to reply to this before, but I went and looked at your Macharius again; I could tell you based the legs on REX, but wasn't sure if you did the same knee design. You certainly did camouflage it well, ha!
 I like it 
  May 6, 2009
I can see why, because he's so big. Personally, I think you should give him the Titan III head again. It was cooler. PS: Join this chat. http://www.chatmaker.net/chatap/rooms/Ryans%20Ultimate%20Chatroom/ by my friend/mecha apprentice, Ryan.
 I made it 
  May 6, 2009
Quoting Phong Chang T-joints are very versetile and functional joint parts used in Izzo-Style mecha. Take a look at some of my newest mechas. They use many T-joints.
I know what they are, they're those t-shaped bars like this: http://www.bricklink.com/catalogItemPic.asp?P=4696b, I'm just confused because the T4 doesn't actually use any, except in the neck for the head.
  May 6, 2009
T-joints are very versetile and functional joint parts used in Izzo-Style mecha. Take a look at some of my newest mechas. They use many T-joints.
 I made it 
  May 6, 2009
Quoting William Luke THis mecha is excellent. What I want to know is where you got the little t-joints for the hinged area's of the arms, legs, and whatnot. Also, where can I find the little single bricks with the pegs on four sides? I've searched high and low and just don't know where to look..
Do you mean this piece? http://www.bricklink.com/catalogItemPic.asp?P=4733 I'm not sure what you mean for the 't-joints' though.
Quoting Max Flynn I'm Interested in buying one how much is it you. said it was for sale here
Heh, it's not actually for sale, just fictionally speaking, like there's a fictional company that made it and there are fictional governments/armies that would buy it. Thanks for the offer though!
 I like it 
  May 6, 2009
THis mecha is excellent. What I want to know is where you got the little t-joints for the hinged area's of the arms, legs, and whatnot. Also, where can I find the little single bricks with the pegs on four sides? I've searched high and low and just don't know where to look..
 I like it 
  May 6, 2009
I'm Interested in buying one how much is it you. said it was for sale here [Here is the 'empty' configuration of the T4. Interested buyers can purchase units in this state and customize their own hard points and sensor packages for the arm and head mounts. It should be noted that the T4 can be operated in this state; the large lense on the chest is a wide-angle imaging device that lets the pilot see the local terrain.]
 I like it 
  May 6, 2009
Quoting Rags naRock Actually the T4 came before REX, I just never posted it because I wasn't happy with it. Though, the T4 found time to gloat anyway: http://www.brickshelf.com/gallery/ragnarock01/Odds-n-ends/mechahijinks.jpg
lol. hellooooo new wallpaper! :D
 I like it 
  May 5, 2009
Marvellous, absolutely marvellous.
 I like it 
  May 5, 2009
I was hoping you to finish your T4, but this i a good MOC! Like people say: the double the power, the double they hit!
 I like it 
  May 5, 2009
Tire hinges and a teaser pic at the end! Very cool. I really like the modular design and the fact that you built different options for it. The walking poses are great and really showcase how well this is built. There's a lot to like for sure!
 I like it 
  May 4, 2009
very nice. i like the animated pics and the design is awsome!
 I like it 
  May 4, 2009
You say that you haven't seen others use tires in the legs of their mecha as joints, but I don't blame you for not noticing that I used this very technique on the Macharius, inspired by your REX knee design. I intentionally tried to hide the knees as much as possible on that design, and I'm glad that I succeeded =). But, as for your mech here-- Purely fantastic, (again) I especially like the unique shoulder shape and the overall look of the legs. The connection torso-hips is also very unique, and it gives the mech's upper body a wide range of motion not often seen in stuff of this scale. Great job!
 I made it 
  May 4, 2009
Quoting TCC ! GREAT stuff. I like the flash thing, and not alot of builders use that... (although, now I fear that more people will pick it up, because I have NO idea how to do that...) anyway, this is great, and is it me or are the legs hinting at something.... ;) (lol, jk... I'm just saying is all....)
Ha, I see what you mean but it's not hinting at anything, honest.
Quoting Wes Coleman An excellent addition to the titan line, indeed. I like how you incorporated techniques learned from REX. Sometimes it's hard to fight the urge to make your mechs bigger and badder, instead opting to make them leaner and meaner.
Actually the T4 came before REX, I just never posted it because I wasn't happy with it. Though, the T4 found time to gloat anyway: http://www.brickshelf.com/gallery/ragnarock01/Odds-n-ends/mechahijinks.jpg
 I like it 
  May 4, 2009
great legs! you should join my mechanics guild, its a group for people who build the future of tanks.
 I like it 
  May 4, 2009
An excellent addition to the titan line, indeed. I like how you incorporated techniques learned from REX. Sometimes it's hard to fight the urge to make your mechs bigger and badder, instead opting to make them leaner and meaner.
 I like it 
  May 4, 2009
GREAT stuff. I like the flash thing, and not alot of builders use that... (although, now I fear that more people will pick it up, because I have NO idea how to do that...) anyway, this is great, and is it me or are the legs hinting at something.... ;) (lol, jk... I'm just saying is all....)
 I like it 
  May 4, 2009
This is RAD! Nice job on covering most of the studs.
 I like it 
  May 4, 2009
Great mech! I love the leg design!
 I like it 
  May 4, 2009
Nice work!
 
By Rags naRock
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