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AF-001-CQC-'M'-PBDU "Wight Knight"
(Pronounced 'white knight', has normal sized description) A high mobility CQC frame, built for skilled pilots. Designed for use in high-speed close-quarters battle.
About this creation
The AF-001-CQC-'M'-PBDU 'Wight Knight' (Assault Frame, Model 001, Close Quarters Combat: 'Marionette' Type; Pile Bunker Deployment Unit) is an extremely agile, new variant mech developed by CFS' MSR-D to benefit highly active and agile pilots.

The codename for it's series of mecha, 'Marionette' refers to it's extremely fragile aspect-- unlike other CFS mechs, it has almost no armor whatsoever, and the pilot is protected only by a custom-fit two layer bodysuit (inner layer is a series of sensors, gel padding, and life support, outer is armor and attachment to the mech's systems). This title also references the ease of piloting: the pilot is suspended from the mech and literally moves it in tandem to his own movements. The rate of reaction with the machine is determined by the pilot's Nuero-Transmissive Aptitude (NT-A), which means that a pilot with exceptionally potent NT-A could actually have movement beyond the mech's specifications, even to the point of seeming to be prescient (this concept will be expanded upon soon).

(This is my fourth mech, but my first posted 'anime' style mech; not Izzo-style per se, but inspired by his work and that of Phong, and others in the same genre.)

Armament:
1x .76-caliber pannier-fed (2x 80,000 round 'wing' horizontal-feed magazine) autocannon (MAKAI class, see entry for 'Makai' hardsuit)

1x AP-PB-ETCF-63.AE "Bunker-Buster"--Armor Piercing Pile Bunker [Explosive Tipped Coil-Fired Type], Model no. 63, Anti-Emplacement(For those not in the know: a 'Pile Bunker' is a term used to describe a long, segmented collapsible tube with a tapering, hardened point of extreme weight (the 'Pile') which is propelled extremely quickly outwards with sufficient force to punch through armor (the 'Bunker' portion of the name) and deliver massive damage.)

2x ECB-RAP-T3--Energized Combat Blade, Reciprocating Armor Penetration Variant, Type 3 "Wolverine Claw"

1x RP-TFTJD-RMW "Buster Fist"--Rocket-Propelled Tri-Fingered (Three Joint Design) Ranged Multirole Weapon (The fist detaches (It's a Gla-Gla hand, BTW) and can fly independently while tethered by the cable on the arm)

1x IM-EMPC-Ex.PV.ER--Internally Mounted Electro-Magnetic-Pulse Cannon: Experimental Prototype Variant, Enhanced Range (The way I see it in my head: the radial fins on the back discharge excess energy in a huge explosion!)

Statistics:
Max Groundspeed: approx. 250k/ph
Max Airspeed: approx. 470k/ph
Terminal Boosting (my version of OB from Armored Core) Velocity: approx. 700k/ph
Armor Density: 216j/cm (216 Joules per Cubic Meter absorbed from impacts)
Fuel: 1200 hours continuous operation







"I want YOU-- For the CFS Militia!"



Comments

 I made it 
  May 2, 2009
Quoting TCC ! what keeps the person controlling it from getting hurt during "direct combat" though, anlso, direct combat doesn't mean no snipers.
Direct combat, in this case, refers to CQC. So, any sniper would have to be INSANELY good to reliably hit something moving 600k/ph to begin with, but to hit the same target while it's fighting one of your own units would take ridiculous levels of skill, not to mention that the first bullet would have no effect. As for the pilot not being hurt in direct combat-- the shape of the mech, hunched over with an elongated forwards head, keeps the head and limbs sheltering the pilot. Plus, due to it's CQC nature, the pilot is easily capable of blocking hits against the mecha's body by using it's limbs as he would his own. This concept is expanded upon in my upcoming 'Rasengann' mecha, heavily inspired by ninjas and TTGL.
 I like it 
  May 2, 2009
what keeps the person controlling it from getting hurt during "direct combat" though, anlso, direct combat doesn't mean no snipers.
 I made it 
  May 2, 2009
Quoting Yuri Fassio Extremely cool, yet I think it would perform better as an unmanned droid (a gazillion dollars worth of machinery tha can be disable by a sniper shot? Come on!) I love all the technical detailing you put in your descriptions, it gives your mocs a greater plausibility :)
I understand your point, but it's never engaged in a combat situation where it would be vulnerable to sniping. It's always either directly in combat, dashing around at ridiculous speeds, or being transported by (never-to-be-built) airborne dropships. plus, the pilot himself is wearing heavy armor and crash padding, so a sniper round would be easily absorbed--CFS' MSR-D does have production standards. Anyways, thanks!
 I like it 
  May 2, 2009
Extremely cool, yet I think it would perform better as an unmanned droid (a gazillion dollars worth of machinery tha can be disable by a sniper shot? Come on!) I love all the technical detailing you put in your descriptions, it gives your mocs a greater plausibility :)
 I made it 
  April 12, 2009
Quoting Andarik Commander 5545 Beta 12 squadron why does it have a large gun that looks like a robotic wang chung(if ya catch my wave)
I do, but if you were only going to have one gun, and it were located in that kind of area, would size REALLY be your concern? =) Seriously though, I could find no better place for it (practically speaking, it's a very stable location with this leg design), and I'm highly inspired by Ryu Kwi...'nuff said...
 I like it 
  April 12, 2009
why does it have a large gun that looks like a robotic wang chung(if ya catch my wave)
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 11, 2009
 I made it 
  April 11, 2009
Quoting CC-7576 "Rex" Its up. http://www.mocpages.com/moc.php/110630
Yup, saw it already. I agree it's better than the Raptor. Good work!
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 10, 2009
Just finished my one, looks similar to this one here (same style, three legs, pilot outside, same pilot concept), but in detail its really different, I think. Hpwever Ill post it tomorrow and youll see that yourself. BTW, Paladin is not the right one name it, so dont be suprised if you see another one.
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 10, 2009
Your theme is quite the only one makeing it possible to work with the highest details level, you know that one which has combi out of minifig, technic and usual LEGO pieces. Its just so interesting to see what Im able to do with my pieces anbd thats the reason why I really like to create around in your theme.
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 10, 2009
Your one of my favorites here, so Im getting a message and that should make it easy not to miss your new MOCs. I also think that detail is a very important part of LEGO creations, together with colorsheme the most important one, I think. Im quite sure that the "future" of great mechs is the little too big sheme you were talking about and for sure I want to see how good I am at it. Fed caklled this way of detail strange and I think hes right about that, but the first time I saw DF mechs I thought WOW thats so cool, but strange how he made everything so studless. Have you got what I wanted to say?
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 10, 2009
Youve got that quite right, Dawn Forge is absolutrly High Quality and I dont now su many people able to create really good stuff for it, there SNOT is the highlight. Exept of it Izzo style mechs (should be the best way to say what I mean) have a focus on SNOT and studless style. This both themes are the top of HQ SNOT mechs. But you showed me that SNOT isnt the only way of createing amazing details. And so I think that your way of createing details is a new idea to make mechs looking great. And new stuff which is great is sometimes seen as strange, well, maybe only I think so, but it is like it is.
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 10, 2009
Im just saying the truth. Very good creators can create good stuff to difficult styles, but the best creators can create such styles. Only the creators building at exactly the same quality like the creators of a theme/style are as good as the creators. WOW that was a bit confuseing;).
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 10, 2009
I got what you wanted to say with that comparison of my creations to the ones of Kescenovitz, thank you:). And yes you also got that right with the compliment. At this point I think I should explain why I think like Im thinking about that. For example the first pperson building SNOT (whoever that was) got the idea, nbut noone got it before he got it, so he was in need of being a very skilled creator. The people useing SNOT today have skills, too, but they only had too understand SNOPT and not to create it. Only if they are createing new ways of SNOT they have maneged the same challange like the creator of SNOT and only so they have the same skills. Got what I said?
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 10, 2009
You can, in my opinion it turned out even a bit nicer than my Raptor. However I just want to say one last thing befiore Ill leave for today: It was very nice to have someone to talk to about this complex thematics. At this page arent a lot of people able to understand and interact well in such conversations, its good that you are one of the few and that you know about what you are talking.
 I made it 
  April 10, 2009
Quoting CC-7576 "Rex" You can, in my opinion it turned out even a bit nicer than my Raptor. However I just want to say one last thing befiore Ill leave for today: It was very nice to have someone to talk to about this complex thematics. At this page arent a lot of people able to understand and interact well in such conversations, its good that you are one of the few and that you know about what you are talking.
Definitely. One of the best aspects of MOCpages for me is that there are groups of people here so similar to myself. It's a very open and rewarding community, and there's almost always someone else who understands what I'm talking about. And thank you, not only for the compliments but also for the conversation itself!
 I made it 
  April 10, 2009
Quoting CC-7576 "Rex" I got what you wanted to say with that comparison of my creations to the ones of Kescenovitz, thank you:). And yes you also got that right with the compliment. At this point I think I should explain why I think like Im thinking about that. For example the first pperson building SNOT (whoever that was) got the idea, nbut noone got it before he got it, so he was in need of being a very skilled creator. The people useing SNOT today have skills, too, but they only had too understand SNOPT and not to create it. Only if they are createing new ways of SNOT they have maneged the same challange like the creator of SNOT and only so they have the same skills. Got what I said?
Yep, I understand you perfectly. Glad we're on the same page here! On another note, I'm taking Drivers Ed online, so it takes a while to finish each section and get back to you. I'm looking forward to your new mech!
 I made it 
  April 10, 2009
Quoting CC-7576 "Rex" Im just saying the truth. Very good creators can create good stuff to difficult styles, but the best creators can create such styles. Only the creators building at exactly the same quality like the creators of a theme/style are as good as the creators. WOW that was a bit confuseing;).
If I understand correctly what you're trying to say, it's even more of a compliment to me. I think you mean that, while it takes skill to work well in a theme/style, it takes more skill to create a theme/style worth working in... Which is a huge compliment, so thank you very much! By the way, I'm not sure if I've commented on your DF stuff, but your works are very true to the original ideals put forth by Brian Kescenovitz.
 I made it 
  April 10, 2009
Quoting CC-7576 "Rex" Youve got that quite right, Dawn Forge is absolutrly High Quality and I dont now su many people able to create really good stuff for it, there SNOT is the highlight. Exept of it Izzo style mechs (should be the best way to say what I mean) have a focus on SNOT and studless style. This both themes are the top of HQ SNOT mechs. But you showed me that SNOT isnt the only way of createing amazing details. And so I think that your way of createing details is a new idea to make mechs looking great. And new stuff which is great is sometimes seen as strange, well, maybe only I think so, but it is like it is.
'Strange' by definition is new and unusual, so it's no surprise my style comes off as strange to some. I also know what you mean about Izzo-styled mechs; the techniques and detailing they incorporate is something I truly struggle with, and so I appreciate that aspect of them more. Also, your appraisal of my style is very, very flattering, so thank you again for your kind words.
 I made it 
  April 10, 2009
Quoting CC-7576 "Rex" Your one of my favorites here, so Im getting a message and that should make it easy not to miss your new MOCs. I also think that detail is a very important part of LEGO creations, together with colorsheme the most important one, I think. Im quite sure that the "future" of great mechs is the little too big sheme you were talking about and for sure I want to see how good I am at it. Fed caklled this way of detail strange and I think hes right about that, but the first time I saw DF mechs I thought WOW thats so cool, but strange how he made everything so studless. Have you got what I wanted to say?
I think so-- do you mean that you like this kind of detail because it is unique and unusual while being difficult to accomplish? The studlessness is really quite difficult to get right, but I use a large amount of SNOT techniques to remedy that. Interesting also that you mention DF-- many of Brian's early DF mechs were the inspiration for my work, so it's an easy comparison to draw. Thanks for the praise!
 I made it 
  April 10, 2009
Quoting CC-7576 "Rex" Your theme is quite the only one makeing it possible to work with the highest details level, you know that one which has combi out of minifig, technic and usual LEGO pieces. Its just so interesting to see what Im able to do with my pieces anbd thats the reason why I really like to create around in your theme.
Again, this is high praise from anyone, let alone one of the other good mecha builders here. Thanks! I don't really know why, but I love making minifig-scale stuff out of tiny detail pieces that most people use on microscale creations. Detail is something that I think is very important, and with several of my designs the idea was to make a 'bigger picture' out of many smaller parts. Again though, it's an honor that you work in my style. P.S: If you're wondering why I haven't posted anything recently, I've been out of town on vacation for a week and a half. Quite a few new MOCs from me will pop up next week, so watch for that.
 I made it 
  April 10, 2009
Quoting CC-7576 "Rex" Just finished my one, looks similar to this one here (same style, three legs, pilot outside, same pilot concept), but in detail its really different, I think. Hpwever Ill post it tomorrow and youll see that yourself. BTW, Paladin is not the right one name it, so dont be suprised if you see another one.
Alright, I don't mind in the slightest. Thanks again for working in my theme, it's very flattering for people to use my ideas this way. As an aside, I just finished another MOC, but this one is a starfighter. It'll be posted sometime next week, like my other Spring Break MOCs.
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 8, 2009
Would you mind if I would create another one of this white beasts? Im starting to love this theme...
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 8, 2009
I thought about something with three legs and usual armor. All in all Im interested in makeing something as sleek as this creation here. My last one was sleek, but in my opinion not enough. By the way what do you think about "Paladin" as name for a mech?
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 8, 2009
I thought about something with three legs and usual armor. All in all Im interested in makeing something as sleek as this creation here. My last one was sleek, but in my opinion not enough. By the way what do you think about "Paladin" as name for a mech?
 I made it 
  April 8, 2009
Quoting TCC ! I love how out of the box people think when they do these crazy mechs! and the clean white and black gives it a celestial, inhuman kind of feel (even though theres a little minifig right in the middle of it.)
Yeah, but you can't see his face... Anyways-- Thanks! A celestial image was not one I had in mind, but the inhuman aspect was very important. The design philosophy was to try to build something that looks alive and yet that also looks completely alien and impossible, while still looking mechanical.
 I made it 
  April 8, 2009
Quoting CC-7576 "Rex" I thought about something with three legs and usual armor. All in all Im interested in makeing something as sleek as this creation here. My last one was sleek, but in my opinion not enough. By the way what do you think about "Paladin" as name for a mech?
The last one was great, but several of the pics didn't really show the sleekness of the design. As for the name, "Paladin" is fine, so long as there is a tie-in to the mech itself. Thanks!
 I like it 
  April 8, 2009
I love how out of the box people think when they do these crazy mechs! and the clean white and black gives it a celestial, inhuman kind of feel (even though theres a little minifig right in the middle of it.)
 I made it 
  April 8, 2009
Quoting CC-7576 "Rex" Would you mind if I would create another one of this white beasts? Im starting to love this theme...
Go ahead! Also, there are two parts to the theme, so you could do a blockier one if you wanted. My four WIP MOCs are: NInja mech--jet black, izzo style. 'Achilleus' heavy defensive mech-- blocky part of CFS. 'Sarpedon' Main Battle Tank --Also blocky, very similar in detailing to the Macharius. White race mech-- armless, built in the same color scheme as Wight Knight, but with crimson as an accent color. For the CMC.
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 1, 2009
I already thought you would have someone german in your family, because Heinemann sounds a lot like german name.
Toby Heinemann
 I like it 
CC-7576 "Rex"
  April 1, 2009
Ok, its posted, not as sleek as I wanted it to be, but still nice in my opinion. Like you know suggestions are welcome since this is for your theme.
 I made it 
  April 1, 2009
Quoting CC-7576 "Rex" Ok, its posted, not as sleek as I wanted it to be, but still nice in my opinion. Like you know suggestions are welcome since this is for your theme.
I like it! I posted some more specific critique in it's page already, but I'd like you to know that you can "victimize" my stuff anytime! (=
Toby Heinemann
CC-7576 "Rex"
  March 31, 2009
I guess the Uncle Sam idea is just too good:). If I have time and enough white Im going to create a mech for your theme, I think.
Toby Heinemann
 I like it 
CC-7576 "Rex"
  March 31, 2009
Well, I think I want some kind of challange and sleekness would be one, but do I need to make a mech with pilot?
Toby Heinemann
 I like it 
CC-7576 "Rex"
  March 31, 2009
Yes, I know that problem with curvy pieces, I dont have so much of them, too, but I think Im able to get together enough of them. The bigger problem will be to write the texts as good as you do.
Toby Heinemann
 I like it 
CC-7576 "Rex"
  March 31, 2009
Man, thats a usefull site, I had no idea that LASER means Light Amplification by Stimulated Emission of Radiation. I hope I can create this mech tomorrow moring, so that I can post it tomorrow. Ill try to get the texts as good as possible and if you see something you dont like so much Ill change it. P.S.: Thanks for the part with the honor for you, its more a honor for me that you are saying that, I mean, you are by far the most creative mech creator I know.
Toby Heinemann
 I like it 
CC-7576 "Rex"
  March 31, 2009
No problem, Im just saying what I think. However Ill have to leave now, because in Germany its quite late and like you know, I need to get up early to create the mech for the CFS, man that theme will be interesting.
 I made it 
  March 31, 2009
Quoting CC-7576 "Rex" No problem, Im just saying what I think. However Ill have to leave now, because in Germany its quite late and like you know, I need to get up early to create the mech for the CFS, man that theme will be interesting.
Wait, you live in Germany!? I visited Europe last summer, and traveled through several cities in Germany, including Frankfurt, Munich, Seigen (spelling?) and Bonn. My father is actually from Germany, it's one of several reasons we went overseas (If you haven't guessed by now, I'm from the US). Very interesting!
 I made it 
  March 31, 2009
Quoting CC-7576 "Rex" Man, thats a usefull site, I had no idea that LASER means Light Amplification by Stimulated Emission of Radiation. I hope I can create this mech tomorrow moring, so that I can post it tomorrow. Ill try to get the texts as good as possible and if you see something you dont like so much Ill change it. P.S.: Thanks for the part with the honor for you, its more a honor for me that you are saying that, I mean, you are by far the most creative mech creator I know.
That's actually more praise than I'm comfortable with receiving... Wow... Thank you! Besides that-- sounds good. I'm not sure how I know so many acronyms, actually. Some come from my head, which is a scary place to be... And thanks again!
 I made it 
  March 31, 2009
Quoting CC-7576 "Rex" Yes, I know that problem with curvy pieces, I dont have so much of them, too, but I think Im able to get together enough of them. The bigger problem will be to write the texts as good as you do.
Don't worry about it! It's honor enough that your duplicating my style, but to be trying to mimic my write-ups too... I don't actually use this as a resource, but I found a site which lists around 2500 different acronyms =>http://www.dtmedia.co.uk/a.htm If you don't feel like putting that much effort into it, send me an E-mail with pics and I could write it for you, if you like. Otherwise, I really don't mind-- write it up as you normally would, and give credit for inspiration here. Or whatever. I'm sure that there are those who dislike the fake military stuff anyways. Thanks yet again!
 I made it 
  March 31, 2009
Quoting CC-7576 "Rex" Well, I think I want some kind of challange and sleekness would be one, but do I need to make a mech with pilot?
Yeah, the 'sleek' aspect is quite difficult for me, partly because I often do heavier stuff but especially because I have so very few curvy pieces. As for the second bit: No, you can tackle that issue however you want. You could try the same kind of thing I did here, make an enclosed cockpit, or have no pilot at all-- an AI controlled drone mech would be fine, too. And thanks again!
 I made it 
  March 31, 2009
Quoting CC-7576 "Rex" I guess the uncle Sam idea is just to good:). If I have time and enough white Im going to create a mech for your theme, I think.
It just seems odd... I'm not accusing anyone, but it's an awfully weird coincidence... As for the second part: By all means, go ahead! Frankly, I'm honored-- people seem to really like my stuff! Remember, though: The white and futuristic stuff is more sleek and agile compared to other CFS mecha, and they are newer, in terms of how it goes in my head. Also, though all my presently posted stuff is tripedal, CFS often uses other leg designs as well, so don't feel restricted to that. Thanks!
 I made it 
  March 30, 2009
Quoting Xiazeran . Oh... wow, man. This is one amazing hardsuit! Kinda insectile, scary, and white to boot! Like an Ipod...
Hahaha... Thanks! There was a definite 'insect' influence to the construction. BTW, I've noticed your work before-- your 'hybrid' mechs are very unique, and have great color coordination.
 I made it 
  March 26, 2009
Quoting Eliot R well, I know it would have been difficult, but you could have covered up the fig a bit, cos its so much more easy to take out like that. plus the poor guy doesnt have anything to stand on! still five smiley faces though, cos his legs are so smooth and sleek. :) :) :) :) :)
Actually, the whole point was not to cover the fig-- the idea is that he moves so fast in the mech he doesn't need armor. (If you haven't played Armored Core 4 or 4A, the concept of 'fast mecha' may not make sense). And, the lack of a real 'cockpit' makes the mech more unique. Thanks!
 I like it 
  March 26, 2009
well, I know it would have been difficult, but you could have covered up the fig a bit, cos its so much more easy to take out like that. plus the poor guy doesnt have anything to stand on! still five smiley faces though, cos his legs are so smooth and sleek. :) :) :) :) :)
Toby Heinemann
 I like it 
CC-7576 "Rex"
  March 25, 2009
Amazing work again, very impressive how much minifig parts you have used, I like the Clone pilot bodies at the legs. Very well done!
 I made it 
  March 25, 2009
To LEGO 19 and everyone else who didn't get a specific comment: Thank you very much!
 I made it 
  March 25, 2009
Quoting Jamaal Blanchette sweet job on this mech, the colour goes perfect with its shape, and obviously the name, great job. CHECK out my mechs plz!!
I have seen your mechs before, and I think they definitely have potential. However, I think an important step would be moving towards more SNOT and less studs, simply for aesthetic purposes. If you want more specific pointers, I left a couple tips on my other mech presently posted (the 'Macharius'), so feel free to look at those. The best advice I can give (assuming you're interested) is to look at other people's creations for new ways to use parts you already have, and experiment with them beyond what you've done before. Also, I know that there are some among the mech community who love BIONICLE mechs, and some who have a strong dislike for them--something that you should expect if you plan to make more. (Ex: Mechahub, when it was still running, almost never featured BIONICLE mechs.)
 I like it 
  March 25, 2009
You're wicked! :P
 I like it 
  March 25, 2009
Great Job! "We want more of your great works!"
 I like it 
  March 25, 2009
sweet job on this mech, the colour goes perfect with its shape, and obviously the name, great job. CHECK out my mechs plz!!
 I like it 
  March 25, 2009
Sexy.
 I made it 
  March 25, 2009
Quoting Knoll grey this looks like some crazy robotic parasite that grows out of its victims back, leaving them helpless.
Definitely not something that occurred to me while I was building, but I can see your point now. Thanks!
 I like it 
  March 25, 2009
this looks like some crazy robotic parasite that grows out of its victims back, leaving them helpless.
 I made it 
  March 25, 2009
Quoting CC-7576 "Rex" Amazing work again, very impressive how much minifig parts you have used, I like the Clone pilot bodies at the legs. Very well done!
The use of minifig parts as joints in the hips came from Rags naRock's REX v2- I was stumped on how to do the hips, then re-read his description and stole the idea from him (See? I give credit... sorta...). the arms are quarter-schemed, and I used them to hold panels since otherwise it would have holes through the hips. The explorer hats work great as thrusters, the heads fit nicely into old wheel-hubs for thrust units, and minifig hands can hold stuff (gee, I'm smart huh?) and look nice for accent purposes. Thanks for the kind words!
 I made it 
  March 25, 2009
Quoting Rob Deavers I think this version of a "hard suit" is simply astonishing! Very different in design and execution, very original. Granted, you did gather inspiration from other builders, but to take it to this level though...wow!
Thanks! Though not a 'hardsuit' in the typical sense, it falls between 'mech' and 'hardsuit', so I wouldn't know how to truly classify it, either. Also, though I didn't specifically list inspiration from outside MOCpages, there was some there as well, but the main goal was to make a unique mech in a unique style as an experiment. I'd like to continue along these same lines occasionally, and I've already come up with an idea for a successor to this mech once I'm done with my current projects.
 I made it 
  March 25, 2009
Quoting Patrick "Packie" Chambers The fact that I can't tell if I like it or not makes me love it! It looks almost organic. Nice work! Peace - Packie
I don't quite follow your logic, but I'm pretty sure this is a compliment, so thanks!
 I like it 
  March 25, 2009
The fact that I can't tell if I like it or not makes me love it! It looks almost organic. Nice work! Peace - Packie
 I made it 
  March 24, 2009
Quoting Areetsa C Frankly, this is just odd. I hope you have no intent of continuing in this vein; I prefer the bulkier things you used to make.
If you're referring to the placement of the autocannon, yes, it is odd. Rest assured, I'll do plenty more blocky stuff, including my newest big project (the 'Sarpedon' MBT), but I definitely enjoyed this experiment in another style, so expect more like this from time to time.
 I made it 
  March 24, 2009
Quoting Thomas Andrews SWEET! I will not be able to make a mini of this one but the you other mech will take a while.
No worries. The simple fact that one of my mechs is being miniaturized is so much more than good enough (and than I ever expected)! Thanks!
 I made it 
  March 24, 2009
Quoting Justin Sanders It's pretty good! It looks almost alien!
I'm not sure if you mean 'Alien' (as in the horror series), but that was actually a source of inspiration for this: I took the basic shape for the head, back spines and arms from H.R. Giger's works and made them into a more mechanical and less biomechanical shape.
Quoting Justin Sanders I also like how you're able to come up with the technical names for the weapons and stuff.
Well, I wanted to try and make it seem realistic- most military weapons and vehicles have intentionally thought out designations. Though the 'official' designations for things may get confusing, I also include the 'series name', (or for weapons, what infantry and crews call them) to make it simpler to understand. BTW, if you're wondering about the autocannon's name-- the 'Makai' hardsuit is the next thing I'll post... along with something else, just because people have already seen it.Oh yeah... Thanks!
 I made it 
  March 24, 2009
Quoting Nowhere man Incredible! You are really a terrifically talented builder. The external driver is unique as is the shape. This is really a neat looking mech and the piece usage is fantastic. As a last note, the good photography skills you exhibit are really a good thing to have. I look forward to seeing more creations from you. Keep on building ~ Nowhereman
Hehe... Actually, my mom does all the photography- sorry to disappoint. As for the rest of the comment-- Thank you very much! I haven't gotten around to commenting on your newer mini-mech yet, but I do like it, so hopefully I'll actually get to do that soon. My internet was down earlier this week, and as soon as I could use it I posted this.
 I like it 
  March 24, 2009
I also like how you're able to come up with the technical names for the weapons and stuff.
 I like it 
  March 24, 2009
It's pretty good! It looks almost alien!
 I like it 
  March 24, 2009
Frankly, this is just odd. I hope you have no intent of continuing in this vein; I prefer the bulkier things you used to make.
 I like it 
  March 24, 2009
Love.
 I like it 
  March 24, 2009
SWEET! I will not be able to make a mini of this one but the you other mech will take a while.
 I like it 
  March 24, 2009
Incredible! You are really a terrifically talented builder. The external driver is unique as is the shape. This is really a neat looking mech and the piece usage is fantastic. As a last note, the good photography skills you exhibit are really a good thing to have. I look forward to seeing more creations from you. Keep on building ~ Nowhereman
 I like it 
  March 24, 2009
A thing of beauty! Very well done!
 I made it 
  March 24, 2009
Quoting Dali Zheng Interesting mech, I just noticed it has three legs! The only criticism I have is the connection from the lower body to upper body is too small (1 x 1). Other than that, great job overall and very creative use of white hats :)
Thanks! Three legs will be a theme of CFS (even just tri-symmetry in general), though not all my work will have it. As for the torso linkage: that's the only thing I don't like about it, too (Well, and the join to the third leg, which is also 1x1.) It didn't look as bad before I added the legs-- the joint was covered up by the chest armor. I couldn't find another piece as flexible and sturdy as what I used for the 'spine', though, so I went with it even if it is too thin. Plus, the idea is 'skeletal'. As for the hats-- I have way too many of them, so I needed to do SOMETHING with 'em.
 I like it 
  March 24, 2009
Interesting mech, I just noticed it has three legs! The only criticism I have is the connection from the lower body to upper body is too small (1 x 1). Other than that, great job overall and very creative use of white hats :)
 
By Toby Heinemann
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