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Live-fire Training
Training is vital for all militaries; the Empire merely goes about the process with live ammunition. Truly 'Survival of the fittest'.
About this creation
A dio for the 'Best Way To Take Down A COP Mech' contest.
given the average quality of UNE-COP mocs it's also liable to be the best there, too.

This is a live fire training exercise; the strider is remote-controlled, and is representing a COP unit of similar size and power.
The soldiers, however, are flesh-and-blood, and will pop in exactly the same way as any other human should they be caught between two fingers of that Phobos.

The name means 'Fear', you know, and the Phobos deserves it. I will not go into detail, but suffice to say it's very, very hard to track and carries an invisible gas with a nasty tendency to catch alight.
It also has a flamer in the palm of its hand.



I really like this suit. Can't you tell?



In every batch of recruits, there's sure to be at least one who should have been thrown into the looney bin(or worse) long ago.

The Empire does not believe in waste, and obsessive compulsives, for instance, are put to work in armament factories, kleptomaniacs are set to fundraising, and the cream of the crop, the homicidal maniacs, the psycos, the generic, vicious madmen are given rocket packs and weapons and pointed at the enemy.



Yes, I know the Phobos needs some new legs (and maybe some new shoulders...) but right now I lack either the skill or the parts to work up some new ones; besides, you know how I am: I'll sit down to make a towed rocket artillery unit and I'll end up wanting to make a missile support strider as well (both items will be seen later in the tour).



This machine, shaped like a COP soldier, was not careful enough. There is an old military axiom that becomes even more true when the Empire's about: The Easy Way Is Always Mined.


An axiom is a self-evident truth: in this case, it's self evident because a mine, placed in the easy way, blew up, thus proving the axiom by itself. Although, without the faekcop it wouldn't have worked I suppose...



YAHOO!! Freefall!



No, I don't skydive. No, I don't want to; I like my guts on the inside, thank you very much.



This is a reinforced squad of regulars equipped with anti-armour missile launchers; as you can see, not only have they got new heads now, they also have proper helmets.


Do you people mind telling your troops that the Empire's on their side and its soldiers wear white?



Each squad of Imperialist regular infantry consists of five men; a platoon is two squads and a two-man mortar team.



BANZAI!!



You know, this guy dropped from a 'plane. He's been firing his rear-mounted boosters for a while, and is now out of fuel. However, he's adjusted his angle so he can land on the target, he was not at that angle when firing his rockets and thus he will not land directly on half a squad of Imperial troops.


A rudimentary knowledge of physics is very useful; I play Orbiter quite often and while I can't tell you in maths language exactly how something like this happens, I can tell you roughly where he's likely to hit unless he sprouts wings and flies.



Although, mistakes can happen...



Here's the other half of the dio; I did tell you it was a two-part dio, didn't I?

Hmm... Well, you know now.



Group photo, complete with heroic pose.
Did I mention I really, really like that Heavy Power Armour?
Yes, I did.



Same photo, zoomed out. Sorry, but it was either too dark or far too blurry; I have a nice soft bed next to this folding table, which is directly attached to a bookshelf, by the way, and whilst it is great for sleeping (assuming my gut isn't [playing up again) it really stinks for taking clear photographs. My hands are rather shaky, and that's only exaggerated by trying to get a good photo of the end of that gun barrel while trying to sit in a still manner on a bed best described as 'Bouncy' with a capital B.



Zoomed in.
I like that missile launcher design, by the way.



Here's a sample of what you might have had to put up with.



Comments

  June 22, 2009
i have seen better from you this is all right but not great the mechs are good but like the other guy siad its a little sloppy the orange guy with jet pack and stuff was sort of well not that good but the building was pretty cool 3/5
 I made it 
  March 30, 2009
Quoting Nolan C. Presentation [8/10]: I like the concept here, with the fallen building, but it's a tad sloppy. I'm not saying it's bad, just a little messy is all. The other dio is, well...a bit plain. Method of Destruction [5/5]: All the mechs are well built. That power armor is great, I like the idea of a tiny yet powerful suit of death. The design is good, too. Platoon looks intimidating, along with the extra addition of the mines, "just in case." Enemy Mech Design [4/5]: I assume the one pictured in the main photo is the COP mech, is it not? Missles above the cockpit were wellplaced. It looks menacing, towering over the troops. The legs and shoulders (as you mentioned) could use some work. Overall [17/20]
Yes, the big mecha thing is a remote controlled drone representing a COP unit in a training exercise. I don't actually know what the above-cockpit weapons are, though; lasers, machineguns, doesn't really matter. Something small, anyway. The mines aren't 'just-in-case', though. The Empire is a faction extremely favorable towards fortress building, and mines are a good way to make a position safe. Well, safe for you, anyway. There isn't actually a full platoon there, though; a platoon includes a mortar team and a medic, and I haven't finished it yet. It's really just names, though; my definition of a platoon is smaller than other peoples, and the starwarser defitition of a squad seems to be a full company by my standards. As for the hardsuit, by minifig standards it's huge! It's at least twice a fig's height. Thanks, anyhow: 17 out of 20 is better than I was expecting.
  March 30, 2009
Ok, it's judging time! Presentation [8/10]: I like the concept here, with the fallen building, but it's a tad sloppy. I'm not saying it's bad, just a little messy is all. The other dio is, well...a bit plain. Method of Destruction [5/5]: All the mechs are well built. That power armor is great, I like the idea of a tiny yet powerful suit of death. The design is good, too. Platoon looks intimidating, along with the extra addition of the mines, "just in case." Enemy Mech Design [4/5]: I assume the one pictured in the main photo is the COP mech, is it not? Missles above the cockpit were wellplaced. It looks menacing, towering over the troops. The legs and shoulders (as you mentioned) could use some work. Overall [17/20]
 I like it 
  March 19, 2009
Fast post.I will judge on the 31st. Final deadline has been moved to the 18th. [ of April.]
 I made it 
  March 17, 2009
Quoting Cody G wow, muy bien! I like all the action shots, like the mine and the freefalling hardsuit (I've never known why the call it that, it sounds like when you put too much starch in with your tux.)
Yeh, I dunno either. I call it a Heavy Power Armour unit, but Hardsuit is the more common term. Dunno why; it's probably got roots in japan, though. Most mech/mecha/strider related things do.
 I like it 
  March 17, 2009
Nice job. Excellent work on the mechs, and special effects, if I may call them so. The anti-mech weapons are simple, but have a nice style. Overall, great work!
 I like it 
  March 17, 2009
wow uv gotten good areetsa... if only the judges would HURRY up in our moc-off... good luck areetsa
 I like it 
  March 17, 2009
Oh God, my chances of winning went all to the floor :( The body-explosion effect is awesome. Check my entry http://www.mocpages.com/moc.php/104782
 
By Areetsa C
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Added March 17, 2009
 


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