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Kelso Advice Thread - Now in Great Tasting Cherry Flavor!
 Group admin 
Quoting Brendan M.
I'm new to mocpages and havent uploaded anytinhg yet.I've visited the site a couple hundred times by now but is there anytihng I should know that I might not?


If you've visited that often I'd say it's time to jump into the fray! Some of MOCpages rules and methods you will already understand, having visited. The remainder can be a "learn as you go" type of thing.

My one piece of advice would be to take the time to read the "About MOCpages" section of the site. Many of the common problems we see come from builders simply failing to read the information that's provided.

Once you've done that, I'd invite you to set up an account and start creating pages. If you run into any problems, there is a Help Group. Check past threads for possible tips, and don't be afraid to ask anyone here on the pages for help - Chris and myself included.

Come on in...the water's fine!


Permalink
| November 6, 2011, 7:21 am
Hi Kelso, would you mind giving some advice on my first VV? http://www.mocpages.com/moc.php/294158
Permalink
| November 6, 2011, 7:24 am
 Group admin 
Quoting Jake H
Let me start by saying, Kelso, you are awesome. I love your invisible hand moc.
Anyways, I want to become more well known across mocpages. Any tips?


Very nice of you to say - glad you like the IH. Becoming well known takes a combination of things. All of these play a part in being a recognized member of the community...

1) Build quality - consistently good creations with unique concepts.
2) Frequent posts - you have to continue to post or the community will forget about you (personally, I'm stunned that I've not been forgotten - given how little I've been able to produce this past year!)
3) Fun - If you make your creations, comments, and conversation fun, you'll find a lot more people taking to you and your work.
4) Comment a lot, and be nice - Lot's of comments on others creations, and always do your best to be kind to others!
5) Presentation - the fact is, a mediocre creation with a great presentation looks better than an amazing work that's poorly presented - use a photo-editor if at all possible.

Those are the things that immediately come to mind. There are probably other factors, as well, but when I think of many of the really well known builders here on the pages, they almost all have those things in common.

Hope this helps a bit, and good luck!

Permalink
| November 6, 2011, 7:39 am
 Group admin 
Quoting Matthew Novosad
Kelso, I added my latest couple of figs to the group, Mind giving any advice on them?


Actually, those are quite nice. My biggest piece of advice would actually be regarding the presentation...

You've got them in an environment that is a bit distracting. When posting simply a fig, I think it's really helpful to get the fig as large as possible within the picture frame and keep other elements in the image specifically related to the fig. (for example: http://www.flickr.com/photos/morgan19/6279188242/in/photostream/ ).

Also, try to watch you lighting so as to really emphasize the fig itself, with less emphasis on the background or surrounding elements.

Hope that helps a bit. :)


Permalink
| November 6, 2011, 7:50 am
 Group admin 
Quoting sma stache
Hello good sir. I hope this day finds you well. This is my 10th moc since returning from my dark age. Your last advice served me well and I would like some on this please http://mocpages.com/moc.php/293942 thanks so much. ~cheers


Love the general lines of this ship - really sleek look. I also like the greens with the bley.

I'm wondering if you've tried doing any SNOT work on your ships? While this has a great look to it, I think you could improve the surface form by incorporating shapes achieved by turning bricks and plates on their sides. It's a whole new approach that will open up a multitude of possibilities.

As for the color, while I really like your choices, the two colors might look a bit better if you blocked them out just a little more. Right now, there's a mild "checker board" effect going on visually between the two colors. By keeping them mostly grouped together in "blocks" (thus the term color blocking), you can avoid the pattern work getting too busy. Have a look at other builders like Dasnewten, Goldman, Legohaulic, etc.. I think you'll find they mostly use blocking techniques with they're colors, and to great effect.

Meanwhile, I love the design here. If you can start implementing more complex building techniques (like with the SNOT work, for example), I really think your MOCs are going to start blowing people away. I think you've got the instincts for some terrific building!


Permalink
| November 6, 2011, 8:09 am
Thanks so much, very kind words. I noticed the "checker board" too, which is just one of the reasons I value your advice. I must admit, trying SNOT techniques is something I know I have to do to grow as a builder, and believe me its been nagging me "try snot stuff, might suck at first but it will get better!" One of those comfort zone things I have to break. Well you have inspired me before with your amazing builds, and now with your words of encouragement. Thanks, now off to the bricks! ~cheers
Permalink
| November 6, 2011, 11:17 am
I know this conversation is for Kelso to give advice but I do have two tips that can really help. Make the first pic of your MOC something really attractive. If you make the first picture of your MOC an attractive one you will most likely get more viewers. Also vary in what themes you build in. If you vary in themes you will get a very large variety of builders checking out your MOCs. Just a few small pieces of advice ( hope you aren't mad Kelso).
Permalink
| November 6, 2011, 2:20 pm
Quoting Chris Stone
...( hope you aren't mad Kelso).

Call it a hunch if you like, but I think you're safe.
Permalink
| November 6, 2011, 7:02 pm
Quoting Areetsa C
Call it a hunch if you like, but I think you're safe.

Great now I'm jinxed!
Permalink
| November 6, 2011, 7:32 pm
Hello sir. So after your last words of advice I decided to look at some other builders and found Nnenn. Wow. Then taking what you said and his cool concept of the VV, I built this http://mocpages.com/moc.php/294731 its studless, SNOT, and better color blocking I think. Is this what you had in mind? Am I going in the right direction? And what do you think of my tribute and first Vic Viper? Thanks for your time, I can't tell you how much you've helped me. ~cheers
Permalink
| November 10, 2011, 1:47 am
Quoting Mark Kelso
Come on in...the water's fine!

Uh, no, I peed a little in it. xD

Permalink
| November 10, 2011, 9:23 am
Quoting Mark Kelso

Mr. Kelso, you are a knowledgable entity on the subject of space craft, could you give me some advice on this http://www.mocpages.com/moc.php/293526 ?
I'm planning a bomber next and wonder how I could make it as good as possible, thanks.
Permalink
| November 10, 2011, 10:53 am
Mr. Kelso do you have any advice on how to become really popular? I have some really good builds (according to most of the people that comment on my MOCs) but they don't seem to get that many likes. I know a few things such as what I said above but I still don't seem to be really popular! Any advice?
Permalink
| November 13, 2011, 12:32 am
I have a ship I'm working on; it's coming along fairly nicely, except that I got stuck.

So:
http://www.brickshelf.com/gallery/azazaza/Misc/1.png
Something wrong with that picture?

Maybe the lack of a bow?

I haven't been able to find a way of closing up that gap in a satisfactory fashion.

Here's the closest I've gotten:
http://www.brickshelf.com/gallery/azazaza/Misc/2.png

I'm going for a sort of cross between
http://images.wikia.com/homeworld/images/0/03/Skaal_Tel.jpg
and
http://images.wikia.com/homeworld/images/a/ac/Kudaark.jpg
which is why the dome isn't really acceptable to me.

Any ideas?
Permalink
| November 13, 2011, 4:20 am
Quoting Chris Stone
Mr. Kelso do you have any advice on how to become really popular? I have some really good builds (according to most of the people that comment on my MOCs) but they don't seem to get that many likes. I know a few things such as what I said above but I still don't seem to be really popular! Any advice?

Well I'm no Phipson or Kelso, but I do have one little suggestion. Try not to post multiple mocs at the same time, try giving each moc at least a couple hours to a few days before posting another. Mostly because your friends who look at your stuff don't always feel like commenting on both mocs you added, and usually only comment on one. That's just something I've found helpful, whatever might work better for you you should get from Master Kelso!
Permalink
| November 13, 2011, 6:29 am
Aaand that's enough from the YFOL corner for this month.
Permalink
| November 14, 2011, 1:44 am
Quoting Chris Stone
Mr. Kelso do you have any advice on how to become really popular? I have some really good builds (according to most of the people that comment on my MOCs) but they don't seem to get that many likes. I know a few things such as what I said above but I still don't seem to be really popular! Any advice?

While Kelso ponders, I'll bestow what little knowledge I have to you. Hopefully Kelso doesn't boot me off the pages for stealing his questions...
So, there are three ways to become popular. 1- Build good MOCs, although you seem to have this fairly well covered. 2- Comment frequently on other builds, often people will check out your MOCs when they see your comment. 3- Post often. If you constantly have new builds more people will recognize your name, add you to their favourite builders, and comment on your future MOCs.
Hope this helped,
L.C.V.
Permalink
| November 17, 2011, 9:07 am
 Group admin 
Quoting Chris Stone
I know this conversation is for Kelso to give advice but I do have two tips that can really help. Make the first pic of your MOC something really attractive. If you make the first picture of your MOC an attractive one you will most likely get more viewers. Also vary in what themes you build in. If you vary in themes you will get a very large variety of builders checking out your MOCs. Just a few small pieces of advice ( hope you aren't mad Kelso).


Not at all, good advice!

Permalink
| November 23, 2011, 5:17 pm
 Group admin 
Quoting sma stache
Hello sir. So after your last words of advice I decided to look at some other builders and found Nnenn. Wow. Then taking what you said and his cool concept of the VV, I built this http://mocpages.com/moc.php/294731 its studless, SNOT, and better color blocking I think. Is this what you had in mind? Am I going in the right direction? And what do you think of my tribute and first Vic Viper? Thanks for your time, I can't tell you how much you've helped me. ~cheers


Yeah, wow. VERY nice. Great job on the smooth surface texture and the color blocking. Wouldn't mind seeing it just a tad bit longer for a sleeker look, but that's about the only nit I could come up with (and that's just a matter of taste). GREAT job!

Permalink
| November 23, 2011, 5:20 pm
Hi Kelso! I am fairly new to building small drones and mechs, and I was wondering if you could give some tips on one of my first ones- http://www.mocpages.com/moc.php/295807 I would greatly appreciate it!
Permalink
| November 23, 2011, 5:21 pm
 Group admin 
Quoting Stef Mos
Quoting Mark Kelso
Come on in...the water's fine!

Uh, no, I peed a little in it. xD


Ah, that explains the comfortable temperature.

Permalink
| November 23, 2011, 5:22 pm
Quoting Callan Lord of Fire
Well I'm no Phipson or Kelso, but I do have one little suggestion. Try not to post multiple mocs at the same time, try giving each moc at least a couple hours to a few days before posting another. Mostly because your friends who look at your stuff don't always feel like commenting on both mocs you added, and usually only comment on one. That's just something I've found helpful, whatever might work better for you you should get from Master Kelso!

Yea I was starting to realize that people usually only look at one of my MOCs when I post them therefore limiting the amount of likes on my creations. Thanks for the advice man!
Permalink
| November 23, 2011, 5:24 pm
 Group admin 
Quoting LukeClarenceVan The Revanchist
Mr. Kelso, you are a knowledgable entity on the subject of space craft, could you give me some advice on this http://www.mocpages.com/moc.php/293526 ?
I'm planning a bomber next and wonder how I could make it as good as possible, thanks.


Nice design, and I like the surface work. The no-stud look is always a good step.

I think you could consider working on areas where there's a very smooth surface, with other areas being much more textural. The contrast always catches the eye, and gives interest and variety to the aesthetic.

Hoses, pipes, gadgets, etc., are good greeb elements for those textural areas.

Also, you might try working in at least one additional color. This will add another level of interest as well.

Looking forward to seeing what you've come up with. Let me know when it's posted if you wouldn't mind!


Permalink
| November 23, 2011, 5:30 pm
 Group admin 
Quoting Areetsa C
I have a ship I'm working on; it's coming along fairly nicely, except that I got stuck.

So:
http://www.brickshelf.com/gallery/azazaza/Misc/1.png
Something wrong with that picture?

Maybe the lack of a bow?

I haven't been able to find a way of closing up that gap in a satisfactory fashion.

Here's the closest I've gotten:
http://www.brickshelf.com/gallery/azazaza/Misc/2.png

I'm going for a sort of cross between
http://images.wikia.com/homeworld/images/0/03/Skaal_Tel.jpg
and
http://images.wikia.com/homeworld/images/a/ac/Kudaark.jpg
which is why the dome isn't really acceptable to me.

Any ideas?


hmm...based upon the reference pics, I take it you want something more angular?

If that's the case I might try messing with larger slope and wedge elements. You might need to also try various SNOT approaches with those parts for the right combo, but those kinds of pieces would be my inclination. There are so many possible combos that it's difficult to really be specific.

This is a situation, though, where you may need to deviate just a bit from the reference images to compromise with what Lego parts can offer (it's always a bloody compromise to some degree, right?).

Anyway, bottom line would be to use wedges to achieve a more angular look...if that's what you were asking about.

Permalink
| November 23, 2011, 5:40 pm
Hi Mr Kelso, I was wondering what are your thoughts on the ever debated subject of Lego water?
Which technique do you think is the most realistic?
Thanks!
Permalink
| November 23, 2011, 6:00 pm
Quoting Mark Kelso



Thanks! I'll try to see about more colours, and since it will probably be bigger I'll be able to have more greebles. Also, as a bomber it will likely be a bit grittier, more greeble excuses. I'll still try to keep it pretty much studless though. Thanks again for your input!
Permalink
| November 23, 2011, 7:13 pm
We (my brother and I) would greatly appreciate it if you could comment on this (http://www.mocpages.com/moc.php/293738). It's the first MOC on this site that we built together and we made it for our sister as a birthday present. Thank you! :)

~Lego Builders
Permalink
| November 24, 2011, 8:44 am
 Group admin 
Quoting LukeClarenceVan The Revanchist
While Kelso ponders, I'll bestow what little knowledge I have to you. Hopefully Kelso doesn't boot me off the pages for stealing his questions...
So, there are three ways to become popular. 1- Build good MOCs, although you seem to have this fairly well covered. 2- Comment frequently on other builds, often people will check out your MOCs when they see your comment. 3- Post often. If you constantly have new builds more people will recognize your name, add you to their favourite builders, and comment on your future MOCs.
Hope this helped,
L.C.V.


You know, I have to wonder if there isn't an additional element to the whole "popularity" thing...

I've noticed many popular builders on MOCpages - not all, but many - seem to do a fair bit of work that has humor in it. I think that can go a long way toward gaining popularity. Of course, all of the other factors need to be there, as well. But, I think doing work or posts that are fun can go a long way.


Permalink
| November 25, 2011, 7:36 am
 Group admin 
Quoting Owen S.
Hi Kelso! I am fairly new to building small drones and mechs, and I was wondering if you could give some tips on one of my first ones- http://www.mocpages.com/moc.php/295807 I would greatly appreciate it!


I like, Owen. The simplicity of it is quite nice. It's a clean build with a good presentation.

I think it might be cool to see you shoot for more complexity with these kinds of creations. If you can go more exotic and complex with the designs, while maintaining clean techniques, good color blocking, and maybe even some back-story, I think you'd really have a nice series.

Permalink
| November 25, 2011, 7:40 am
 Group admin 
Quoting Ru Corder
Hi Mr Kelso, I was wondering what are your thoughts on the ever debated subject of Lego water?
Which technique do you think is the most realistic?
Thanks!


It really depends on the kind of water a builder is trying to recreate. Still water, small streams, rivers, small waterfalls, large waterfalls, beaches...they all have different appearances. As a result, there really isn't - in my opinion, of course - a single technique that works best for water across the board.

Having said that, I do really like a combo of underlying solid colors, covered by transparents quite a bit for shore lines and beach scenes. The tiling is a bit "grid-like," but the transparent aspect, and the variety of colors with this technique are pretty sweet.


Permalink
| November 25, 2011, 7:47 am
Quoting Mark Kelso

I like, Owen. The simplicity of it is quite nice. It's a clean build with a good presentation.

I think it might be cool to see you shoot for more complexity with these kinds of creations. If you can go more exotic and complex with the designs, while maintaining clean techniques, good color blocking, and maybe even some back-story, I think you'd really have a nice series.

Thanks! I mainly build at this level of complexity because of lack of bricks, but hey, that's what Bricklink's for! :P
Permalink
| November 25, 2011, 7:47 am
 Group admin 
Quoting Lego Builders
We (my brother and I) would greatly appreciate it if you could comment on this (http://www.mocpages.com/moc.php/293738). It's the first MOC on this site that we built together and we made it for our sister as a birthday present. Thank you! :)


~Lego Builders



Very cool idea for that as a gift.

I particularly like the color choices with the strong red/green contrasts. The composition is also very nice.

I think the bridge could be a bit more complex, and to take the creation to that "next level," I'd have gone no-studs for a lot of the build. I do feel grassy areas still work well with studs, but the box car especially, would look terrific without the studded texture.

Hope that's helpful. Cheers!



Permalink
| November 25, 2011, 7:54 am
Hey Mr. Kelso,
Im from gemany so I hope you can understand me.

This is my first try of a kind of landscaping. I did two rocks and a wave but it could be really better. I tried all but I didnt build something cool. So could you give me some advice to the wave and to the rocks? I would feel very honored if you could take the time and help me.
Here's the link: http://www.mocpages.com/moc.php/295915

Thanks
Permalink
| November 25, 2011, 8:03 am
Hey! I built one of my entries for MIT and got kicked out, but of course the other entry was great. What could I have done to make a better entry?
http://mocpages.com/moc.php/294610
Permalink
| November 25, 2011, 8:11 am
Quoting Mark Kelso
Quoting Lego Builders
We (my brother and I) would greatly appreciate it if you could comment on this (http://www.mocpages.com/moc.php/293738). It's the first MOC on this site that we built together and we made it for our sister as a birthday present. Thank you! :)

Thank you very much for your advice!
~Lego Builders



Very cool idea for that as a gift.

I particularly like the color choices with the strong red/green contrasts. The composition is also very nice.

I think the bridge could be a bit more complex, and to take the creation to that "next level," I'd have gone no-studs for a lot of the build. I do feel grassy areas still work well with studs, but the box car especially, would look terrific without the studded texture.

Hope that's helpful. Cheers!



Thank you very much for your advice!
Permalink
| November 25, 2011, 8:40 am
Quoting Owen S.
Hi Kelso, would you mind giving some advice on my first VV? http://www.mocpages.com/moc.php/294158

I know I'm not Kelso, but it looks cool! In Yuri's advice thread you said you had an idea for making the thief lord's mask, could you try to explain it to me?
Permalink
| November 25, 2011, 8:50 am
Quoting Ben King
I know I'm not Kelso, but it looks cool! In Yuri's advice thread you said you had an idea for making the thief lord's mask, could you try to explain it to me?

Oh, I'll tell you in that thread. :P Sorry, I forgot to explain it.
Permalink
| November 25, 2011, 8:50 am
Quoting Ben King
I know I'm not Kelso, but it looks cool! In Yuri's advice thread you said you had an idea for making the thief lord's mask, could you try to explain it to me?

Actually, since I can't find the conversation, I'll tell you in a comment on one of your MOCs. ;)
Permalink
| November 25, 2011, 8:53 am
I would love to hear your advice on this: http://mocpages.com/moc.php/296712

It's my largest scaled MOC so far.

Thanks!
Permalink
| November 25, 2011, 5:17 pm
Hey Mark, a little while back you gave me some great advice on picture quality. So, I experimented with some of it on my latest moc
http://www.mocpages.com/moc.php/296814
Could you tell me what you think?
Permalink
| November 26, 2011, 9:39 am
 Group admin 
Quoting RC 1710 "Deff"
Hey Mr. Kelso,
Im from gemany so I hope you can understand me.

This is my first try of a kind of landscaping. I did two rocks and a wave but it could be really better. I tried all but I didnt build something cool. So could you give me some advice to the wave and to the rocks? I would feel very honored if you could take the time and help me.
Here's the link: http://www.mocpages.com/moc.php/295915

Thanks



Not bad, Deff. As I mentioned in the comment, I think your color work is nice. The biggest thing I can suggest for that next-level build would be to focus on the details. This means creating elements that are more complex, and also will inevitably require more parts. So, keep in mind as I'm saying this, that you may or may not have the volume of parts in your collection right now - but it's something to shoot for...

The water, in particular, can be tricky, and there are various ways to approach the effect. One that requires less parts would be to turn bricks and plates on their side. This smooths out the surface (which is helpful). You can then use plates or bricks in various blues and whites as indications of waves. See example: http://mocpages.com/image_zoom.php?mocid=57317&id=/user_images/5708/1210816960

While the use of transparents is now the preferred method, it's much more time consuming and parts intensive. For that you would go studs up, with an under-layer of various blues, tans, greys, etc. - as indicators of whatever is under the surface. Then as a top layer, you put down tiles in either trans blues, or clears. See example: http://mocpages.com/image_zoom.php?mocid=122252&id=/user_images/10882/12432766411

In general, I'd say keep an eye out for other builders who's landscape work you REALLY like, and emulate the methods they use. That's really how all of us progress with our building skills - even the top builders. We look at what others do and it guides us into new territory with our own building abilities.

Good Luck!

Permalink
| November 27, 2011, 6:36 am
Quoting Mark Kelso


Not bad, Deff. As I mentioned in the comment, I think your color work is nice. The biggest thing I can suggest for that next-level build would be to focus on the details. This means creating elements that are more complex, and also will inevitably require more parts. So, keep in mind as I'm saying this, that you may or may not have the volume of parts in your collection right now - but it's something to shoot for...

The water, in particular, can be tricky, and there are various ways to approach the effect. One that requires less parts would be to turn bricks and plates on their side. This smooths out the surface (which is helpful). You can then use plates or bricks in various blues and whites as indications of waves. See example: http://mocpages.com/image_zoom.php?mocid=57317&id=/user_images/5708/1210816960

While the use of transparents is now the preferred method, it's much more time consuming and parts intensive. For that you would go studs up, with an under-layer of various blues, tans, greys, etc. - as indicators of whatever is under the surface. Then as a top layer, you put down tiles in either trans blues, or clears. See example: http://mocpages.com/image_zoom.php?mocid=122252&id=/user_images/10882/12432766411

In general, I'd say keep an eye out for other builders who's landscape work you REALLY like, and emulate the methods they use. That's really how all of us progress with our building skills - even the top builders. We look at what others do and it guides us into new territory with our own building abilities.

Good Luck!

Thanks a lot for all those tips! That really helps. Thanks.
--Deff--
Permalink
| November 27, 2011, 6:44 am
 Group admin 
Quoting Seth (Jag .)
Hey! I built one of my entries for MIT and got kicked out, but of course the other entry was great. What could I have done to make a better entry?
http://mocpages.com/moc.php/294610


The concept was actually pretty cool, and the basic composition nice. I think the biggest help would have been to go larger and more complex with the build.

The larger size of a MOC you work with, the more detail you can bring out. That's not to say that a larger MOC is always better, but it often allows for greater detail, which in this case would've been an asset, I think.

If you had gone larger, the micro ships might have been a bit more detailed, the castle element could've had some more complex forms (additional towers, various walls, etc.), and the monster, itself might have come a across even more realistic. *sidenote* Nice job on the monster, by the way, even at the scale you worked in!

Of course, working larger means more parts and more time. So there's always a compromise somewhere. But in general, your technique was quite good, liked the concept, and your color and composition was nice...so, detail is where I'd look to find that next-level opportunity.

Cheers!

Permalink
| November 27, 2011, 6:51 am
 Group admin 
Quoting Lego Builders
I would love to hear your advice on this: http://mocpages.com/moc.php/296712

It's my largest scaled MOC so far.

Thanks!



Wow, NICE!

Beautiful job on the proportions and form. The color work and interior detailing is also really impressive.

I think you pulled off a studded look very well. If you wanted to go no studs, that would have allowed for some custom sticker work, which would've been a really nice touch. But nevertheless, this is a great MOC.

Just as a quick note, I think the vertical panels on the spoiler might be a bit blocky (I'm referring to the 6 x 8 plates you used). I wonder if a wedge plate might have helped to create the angle I'm seeing in pictures on the front part of the vertical panel? Just a thought.

Anyway, outstanding work!

Permalink
| November 27, 2011, 7:09 am
 Group admin 
Quoting Ben King
Hey Mark, a little while back you gave me some great advice on picture quality. So, I experimented with some of it on my latest moc
http://www.mocpages.com/moc.php/296814
Could you tell me what you think?


Looking really nice, Ben. Clean background, even lighting, everything is in focus. Looks good.

Are you using a photo-editing software? The one thing I might suggest is to boost your overall light in the image. Different applications use different terminology, but essentially the image still feels just a little dull - almost like a lighting situation where the dimmer switch isn't fully turned up. In photoshop, I'd use backlighting, fill flash, or levels to adjust this. But regardless, if you could just turn up the "dimmer switch" on these images so your whites are brighter, I think they'd really have some nice punch.

In general, though, they're looking very good. ;)


Permalink
| November 27, 2011, 7:17 am
dear Mr. Kelso!
I'm asking you for advice again. Here is my new space fighter: http://www.mocpages.com/moc.php/294299 it's for a MOCoff, but that's not important anyways. I already posted it...

And also: Why didn't you build any Vic Vipers for Nnovvember? I think that would be a great addition to the map. Probably not enough time, with all of your work.
Permalink
| November 27, 2011, 8:34 am
Quoting Mark Kelso

The concept was actually pretty cool, and the basic composition nice. I think the biggest help would have been to go larger and more complex with the build.

The larger size of a MOC you work with, the more detail you can bring out. That's not to say that a larger MOC is always better, but it often allows for greater detail, which in this case would've been an asset, I think.

If you had gone larger, the micro ships might have been a bit more detailed, the castle element could've had some more complex forms (additional towers, various walls, etc.), and the monster, itself might have come a across even more realistic. *sidenote* Nice job on the monster, by the way, even at the scale you worked in!

Of course, working larger means more parts and more time. So there's always a compromise somewhere. But in general, your technique was quite good, liked the concept, and your color and composition was nice...so, detail is where I'd look to find that next-level opportunity.

Cheers!

Thank you!
Permalink
| November 27, 2011, 8:50 am
Quoting Mark Kelso

Looking really nice, Ben. Clean background, even lighting, everything is in focus. Looks good.

Are you using a photo-editing software? The one thing I might suggest is to boost your overall light in the image. Different applications use different terminology, but essentially the image still feels just a little dull - almost like a lighting situation where the dimmer switch isn't fully turned up. In photoshop, I'd use backlighting, fill flash, or levels to adjust this. But regardless, if you could just turn up the "dimmer switch" on these images so your whites are brighter, I think they'd really have some nice punch.

In general, though, they're looking very good. ;)


Thanks! I am not currently using any photo-editing software but I sometimes brighten up the pictures in iphoto, though.
Permalink
| November 27, 2011, 10:42 am
What was your reaction to the "Adult Hobbyist Of Legos" title? Personally I think its hilarious and will certainly call myself that.
Permalink
| November 28, 2011, 7:06 pm
 Group admin 
Quoting Magma !
dear Mr. Kelso!
I'm asking you for advice again. Here is my new space fighter: http://www.mocpages.com/moc.php/294299 it's for a MOCoff, but that's not important anyways. I already posted it...

And also: Why didn't you build any Vic Vipers for Nnovvember? I think that would be a great addition to the map. Probably not enough time, with all of your work.


Great job. It's a fairly simple MOC, but every piece does it's job. That's the sign of a good builder, if you ask me - really utilizing parts well.

I like the color blocking. It's as high contrast as you can get, and pretty busy from a visual standpoint, but you've managed to make it work very well.

A touch of sticker work might accent this nicely - just a thought.

As for my contribution to Novvember...*sigh*...I would've loved to have done something. But I recent moved both my home and business. The Lego has been in storage for a couple of months and probably won't see the light of day until some time in January. Hope I can still remember how to build after all this time!


Permalink
| November 29, 2011, 8:41 am
 Group admin 
Quoting Lt. John Harland
What was your reaction to the "Adult Hobbyist Of Legos" title? Personally I think its hilarious and will certainly call myself that.


LOL! Hadn't seen that, but that's hilarious!!! I'm on board. Say goodbye to the era of AFOLs, and hello to a more fitting acronym!

Meanwhile we could go with "Teens Obsessed Over Lego" for the younger set...ha!


Permalink
| November 29, 2011, 8:46 am
 Group admin 
LOL!

Permalink
| November 29, 2011, 8:57 am
Quoting Mark Kelso
Meanwhile we could go with "Teens Obsessed Over Lego" for the younger set...ha!


TOOL?
Permalink
| November 29, 2011, 12:06 pm
or Older Lego Devotees :p
Permalink
| November 29, 2011, 1:18 pm
Can you look at this and give me advise: http://mocpages.com/moc.php/297591
Permalink
| December 1, 2011, 12:08 am
 Group admin 
Quoting 12Lego Greendude
Can you look at this and give me advise: http://mocpages.com/moc.php/297591


Aaaaaalllllrighty then...

Starting with the design work - I like it. Fairly simple with some consistent color elements in there.

I wonder if they might work better with either standard Lego weapons, or Brick Arms pieces. Of course, that means you have to OWN such parts...so, that may or may not be an option. But I say this because the proportions of the weaponry, and their detail doesn't quite seem to match up with the detail and scale of the figs. It's a common problem, but fortunately weapon options have become much greater in the past few years through Lego, as well as small businesses like Brick Arms. I think that would enhance the work on the whole.

As far as presentation goes, I think you're on the right track. The white background certainly is a nice touch. I think it would look even better if you were able to take some shots at eye level, and then zoom in a bit more. That really brings the fig close to the viewer, showing off the details, and providing a strong visual connection with the subject. Don't be afraid to experiment with differnt backgrounds as well. I wonder how a med. to dark grey might look? Or even some color? Just a thought.

In the long run, the best fig presentation I see comes from those who use photo-editing software to enhance the light on the figs, while creating custom backgrounds, and sometimes even adding custom text. That might be a long-term goal for you to shoot for.

In the mean time, though, it's a solid presentation. Zoom in a bit, and try for some eye-level pics, and I think you'll like the changes you see.

Good Luck!

Permalink
| December 1, 2011, 7:45 am
I don't normally do this, but I'd appreciate feedback on this. http://www.mocpages.com/moc.php/296506

I realise I've not done much with regards to presentation and I'm limited in many ways by it being digital/LDD, but comments on design, anything really would be helpful.
Permalink
| December 1, 2011, 8:06 am
So kelso Will you and chris be updating us on cool contests across the pages? I would like to join one do you have anything?
Permalink
| December 1, 2011, 12:40 pm
 Group admin 
Quoting Austin Durick
So kelso Will you and chris be updating us on cool contests across the pages? I would like to join one do you have anything?


The next BIG one is the MocAthalon. The group will open in Feb. sometime and the games start in March.

There's plenty of smaller contests going on between now and then. I think Flare's doing something after the MocOlympics are done. And I think the spinning top contest is still going with Yuri (always a fun one).
Permalink
| December 1, 2011, 12:43 pm
Thanks! Popcorn was telling me about the MOCathon lastnigh sounds confusing but we might try it out!
Permalink
| December 1, 2011, 12:46 pm
Oh and does anyone have a good Picax design? I need one and i dont have the lego version. And i think it would be a good idea to start a threat were people can ask for simple design ideas like this
Permalink
| December 1, 2011, 1:29 pm
Dear Mr. Kelso,

(That sounds like Dear Abby... Oh well...)

First off, I greatly admire your work.

If you could spare a few minutes, please let me know what you think of my SHIP Work-In-Progress... This is the first time I'm trying to build a ship that does not look like a big, featureless box, and I have to say it's a whole new paradigm for me since Lego makes it all too easy to just build in square, straight lines...

I've already thought of a couple of improvements I want to make, but I'd love to hear other comments as well.

Thanks a ton!

Lonesome in LA

er...

I mean Rob.
Permalink
| December 3, 2011, 1:02 pm
 Group admin 
Quoting andros tempest
I don't normally do this, but I'd appreciate feedback on this. http://www.mocpages.com/moc.php/296506

I realise I've not done much with regards to presentation and I'm limited in many ways by it being digital/LDD, but comments on design, anything really would be helpful.


Nice!

I like the color blocking. For some creations, it doesn't work real well to isolate the colors quite so much, but for your design, it works wonderfully.

I think as far as the design goes, it's a very competent build. The whole unit has a consistency in it's appearance (nothing really out-weighs anything else visually), which is nice. I might have gone just a bit larger, or heavier in appearance with the torso. Just my personal tastes. But, essentially the proportions of the combined unit look really good.

Once the segments separate, they feel recognizable as individual ships. I especially like the look of the bomber (which if I'm not mistaken was the torso...so there goes my notion of altering THAT!)

Overall, my biggest suggestion would just be to push your level of complexity. Since you're not limited by your collection, or suffer from the effects of gravity the way physical MOCs are, you could go nuts with the detailing.

My .02 for what it's worth. Nice job!

Permalink
| December 4, 2011, 6:32 am
 Group admin 
Quoting Austin Durick
Thanks! Popcorn was telling me about the MOCathon lastnigh sounds confusing but we might try it out!


If you join in, you'll get the hang of it pretty quickly. Unlike the MOC-O's you don't run the risk of a quick elimination, and teamwork is a big factor...a lot of fun!

Permalink
| December 4, 2011, 6:34 am
 Group admin 
Quoting Austin Durick
...And i think it would be a good idea to start a threat...


I know you meant "thread" but ya gotta admit, that's a pretty funny typo. ;)


Permalink
| December 4, 2011, 6:36 am
 Group admin 
Quoting Michael Wilson
Is MocAthalon anything like the MOColympics because I wanted to join the MOColympics but I was too late so I want to know if there is another contest like that?


I just mentioned to Austin a couple of differences between the two. But both a BIG, and long-running contests. Keep your eyes peeled for more about it in early 2012.

Meanwhile, Chris mentioned a couple of contests going on right now - don't be shy!

Permalink
| December 4, 2011, 6:39 am
 Group admin 
Quoting Rob W
Dear Mr. Kelso,

(That sounds like Dear Abby... Oh well...)

First off, I greatly admire your work.

If you could spare a few minutes, please let me know what you think of my SHIP Work-In-Progress... This is the first time I'm trying to build a ship that does not look like a big, featureless box, and I have to say it's a whole new paradigm for me since Lego makes it all too easy to just build in square, straight lines...

I've already thought of a couple of improvements I want to make, but I'd love to hear other comments as well.

Thanks a ton!

Lonesome in LA

er...

I mean Rob.



Well, Lones...er, Rob...

Looking great so far. I think the wing elements and the engines are really helping the SHIP to loose some of the boxyness that Lego causes.

You might consider other possible elements extending from the body at some point; more wings, weaponry, satellite dishes, antennae, etc. This would create additional extensions to the form, and break up the linear quality of the main body.

You could also start looking for an area to create some curvature. Any rounded elements that you can throw in will soften the form, and again, break up the simple geometric feel of the SHIP.

If you've got time, do a search or two on MOCpages, Flickr, and Eurobricks to see other's creations. And, look for techniques that might help you do something really unusual with your own design. Googling "concept ships" or something to that extent, might give you some ideas as well.

Hope this helps. Looking terrific!

Permalink
| December 4, 2011, 6:53 am
Quoting Mark Kelso

Nice!

I like the color blocking. For some creations, it doesn't work real well to isolate the colors quite so much, but for your design, it works wonderfully.

I think as far as the design goes, it's a very competent build. The whole unit has a consistency in it's appearance (nothing really out-weighs anything else visually), which is nice. I might have gone just a bit larger, or heavier in appearance with the torso. Just my personal tastes. But, essentially the proportions of the combined unit look really good.

Once the segments separate, they feel recognizable as individual ships. I especially like the look of the bomber (which if I'm not mistaken was the torso...so there goes my notion of altering THAT!)

Overall, my biggest suggestion would just be to push your level of complexity. Since you're not limited by your collection, or suffer from the effects of gravity the way physical MOCs are, you could go nuts with the detailing.

My .02 for what it's worth. Nice job!

thanks, much appreciated.

With regards to bulking the torso, I actually wanted something light as the intention is to have additional units increase the bulk of the body when it goes from "super" to "ultra" form.

You aren't the first person to suggest going larger. I like working in this scale, but it is quite limiting in terms of detail. Maybe for my next Power Rangers homage I'll try something which can take a mini fig.
Permalink
| December 4, 2011, 7:50 am
Quoting Mark Kelso
Quoting Austin Durick
...And i think it would be a good idea to start a threat...


I know you meant "thread" but ya gotta admit, that's a pretty funny typo. ;)


Haha yeah starting a threat would probably not be the best thing to do. =P
Permalink
| December 4, 2011, 11:01 am
http://www.mocpages.com/moc.php/298248

just out of curiosity, should this have a PG warning? I'm just slightly worried the concept may be slightly "mature".
Permalink
| December 7, 2011, 9:36 am
 Group admin 
Quoting andros tempest
http://www.mocpages.com/moc.php/298248

just out of curiosity, should this have a PG warning? I'm just slightly worried the concept may be slightly "mature".


Nah, that one's good. Sure the subject may be a bit on the mature side but there's nothing "offensive" in the post.
Permalink
| December 7, 2011, 10:25 am
 Group admin 
Quoting Chris Phipson

Nah, that one's good. Sure the subject may be a bit on the mature side but there's nothing "offensive" in the post.


Hey! WTH! Back off, Phipson! This is MY thread. I can speak for myself, thank you very much. Sheesh, the nerve of some people! As if!

Anyway, to answer your question, um...yeah...

...what Chris said.

(yes, that was a joke, just to be clear)
Permalink
| December 8, 2011, 1:41 pm
Hey Could you please give me some advice on My Herin II Moc please Mr.Kelso, I would really appriciate it! I am getting a 14 megapixel Camera soon hopefully so I can post better and The rest of my mocs, http://mocpages.com/moc.php/285829

Thanks Mark!
Permalink
| December 9, 2011, 3:21 pm
 Group admin 
Quoting Jack .D
Hey Could you please give me some advice on My Herin II Moc please Mr.Kelso, I would really appriciate it! I am getting a 14 megapixel Camera soon hopefully so I can post better and The rest of my mocs, http://mocpages.com/moc.php/285829

Thanks Mark!


Wow, that sounds like a nice camera! I won't say too much on the images, given your situation. I suspect once you move away from the web cam, that'll help immensely. I will suggest using a white or black background for your MOCs. Getting rid of visual "background noise" in the images really helps. Okay, anyway, on to the MOC...

I like the general design. The color work is consistent, which is nice, and you didn't shy away from more complex SNOT techniques.

As your collection of parts grows, it would be nice to see more complex and detailed creations. Meanwhile, This one might have benefited from a bit more color here and there, which could be achieved through parts, stickers, or a combination.

So, anyway, I'd say you're certainly off to a good start. Welcome to the pages, and keep up the good work!

Permalink
| December 11, 2011, 6:08 am
Thanks for the advice Kelso! I'll take that into account!
Permalink
| December 11, 2011, 2:33 pm
Does anyone have a good mecha torsi design? i have the legs built they are about 3 inches tall but i cant get a good torso what and light gray color's
Permalink
| December 13, 2011, 5:41 pm
Can you give advise on this? The last one helped. http://mocpages.com/moc.php/299589
Permalink
| December 13, 2011, 8:17 pm
 Group admin 
Quoting Austin Durick
Does anyone have a good mecha torsi design? i have the legs built they are about 3 inches tall but i cant get a good torso what and light gray color's


Brian Kescenovitz... nuff said.
Permalink
| December 14, 2011, 8:27 am
Quoting Chris Phipson

Brian Kescenovitz... nuff said.

Hmm He is AMAZING! But... nothing THAT big I am redesigning it to see if I can get somthing to work.
Permalink
| December 14, 2011, 8:45 am
Quoting Chris Phipson
There's plenty of smaller contests going on between now and then. I think Flare's doing something after the MocOlympics are done. And I think the spinning top contest is still going with Yuri (always a fun one).


Aaaaaand if anyone is interested in seeing my contest, here is a link: http://www.mocpages.com/group.php/19237

It starts December 26th (and the rules will be up soon, so be patient!)
Permalink
| December 16, 2011, 2:08 pm
 Group admin 
Quoting 12Lego Greendude
Can you give advise on this? The last one helped. http://mocpages.com/moc.php/299589


Actually, there isn't a whole lot that I'd suggest for improvements on these. The ideas are great, and the execution is quite nice.

They're relatively simple in their design and appearance, but I think that's a part of what gives them their charm. Perfect for Christmas ornaments.

If you were going for something more realistic, I might suggest eliminating the studs, and perhaps offer a few ideas for some SNOT techniques. But the studs say "Lego" to me, and for Christmas Lego just seems so right! ;)

Permalink
| December 17, 2011, 6:32 am
 Group admin 
Quoting Austin Durick
Hmm He is AMAZING! But... nothing THAT big I am redesigning it to see if I can get somthing to work.


It's difficult to suggest anything specific because I've not seen what you're working on. There are countless potential combinations, and depending on the look of what you already have, several options may be available to you.
I'd just say try to keep some things in mind...

Watch your proportions. Again, it depends so much on the look you're going for, but a human torso is about half the length of a leg, if you want to consider that as a guide.

Bulk can be an issue. Try not to let the torso get too heavy, as arms and head will add to the weight that the legs must support. Hollow out anything that you can without loosing structural support.

If it's something primarily brick-built (vs. mostly Bionicle), try to keep the studs and recepticles as unobtrusive as possible. Some SNOT techniques may be needed. But a cleaner look is always best for mechs.

Consider some unusual parts - rubber, hoses, links, stickers - anything to add some interest and help the creation look less like Lego and more like a model.

Just some random thoughts. Don't know if these really help or not, but anyway...best of luck.



Permalink
| December 17, 2011, 6:45 am
 Group admin 
Quoting ~~ Patrick~~ .
Hi, could you give me some advice on this please:
http://www.mocpages.com/moc.php/299999

~Thanks Again~


Hey, not bad! I particularly like the building set at an angle. I also love the fact that you have various heights to the creation - really adds interest.

I think my biggest piece of advice would be to push the complexity of your building, if possible. For example, the stream is nice, but would look even cooler if it had a bend or two in it. The buildings might look nice with a bit more arcitechural flare. Or you could try getting more complex with the rock work. These are just examples...

In general the color work and composition are quite good. Push your details throughout the build and you'll be taking it to that "next level."

Good luck!

Permalink
| December 17, 2011, 6:52 am
Hi Mark, I was wondering if you could give me some advice to improve my building in general - thanks!
Permalink
| December 17, 2011, 6:58 am
Since we are all asking wuestions about improvement, I have one to ask. I am building a motorized tank. BUT, while I have the track system down pat, I have no clue on how to motorize the turntable. I am aware that George Staples has commented on my WIP 2 and given me some advice, but I was wondering if anyone can give some more ideas. Thanks, and your name will recieve credit when my MOC will be posted.
Link to WIP 2-http://www.mocpages.com/moc.php/300275
Permalink
| December 19, 2011, 7:22 pm
http://mocpages.com/moc.php/300518

Can you critique on this? Your feedback helps a lot and means a lot too...

Permalink
| December 19, 2011, 7:31 pm
Hi, I know I've asked this before but I've revised the question to make more sense. When trying to build dropships, what are some tips to make it look detailed and not like a box with wings?
Permalink
| December 20, 2011, 2:00 am
 Group admin 
Quoting Flare .
Hi Mark, I was wondering if you could give me some advice to improve my building in general - thanks!


In a nutshell, texture and detail, my friend!

While Lego has studs, the trend for some time has been to eliminate the studs in most areas of a build. The reason why is because texture plays such a significant role in the appearance of a model. Clean up the texture, and you're taking a major step forward in believability and aesthetic appeal. There are, of course, times to break that rule of thumb - with larger creations (just look at Sean Kenney's work, for example), places in the moc where you need heavy texture, or with creation where you want the "Lego look." But in general, a cleaner build is more appealing.

Now the other thing...the devil's in the details. The more time and effort you put into detailing every aspect of the MOC, the better it's going to come accross. That doesn't mean making the whole thing very busy, but rather paying very close attention to all areas, and making them as believable as possible. Does a wall have just bricks, or did you add molding and trim to it? Do you add a light socket? Is there art on the wall? Things like that. If it's a space ship, did you finish out the underside? Did you trick out the interior? Did you use SNOT to eliminate all or most of the studs? These are the kinds of details I'm thinking about all of the time. And if you do that, I think you'll find the MOCs looking better and better as time goes by. They'll take longer...but it'll be worth it.

Hope this helps! Merry Christmas!

Permalink
| December 21, 2011, 8:26 am
 Group admin 
Quoting Achintya Prasad
Since we are all asking wuestions about improvement, I have one to ask. I am building a motorized tank. BUT, while I have the track system down pat, I have no clue on how to motorize the turntable. I am aware that George Staples has commented on my WIP 2 and given me some advice, but I was wondering if anyone can give some more ideas. Thanks, and your name will recieve credit when my MOC will be posted.
Link to WIP 2-http://www.mocpages.com/moc.php/300275


Hate to say it, but this is a topic I really don't feel qualified to tackle - as I don't use motorized elements in my creations. The two people I'd consider asking - and you'll probably need to go to Flickr for this - would be Nannan or Legohaulic (Tyler Clites). They frequently incorporate motorized elements into their creations, and they're both some of the finest builders I know.

Sorry I can't help, but definitely look them up on Flickr if you can!

Permalink
| December 21, 2011, 8:32 am
 Group admin 
Quoting 12Lego Greendude
http://mocpages.com/moc.php/300518

Can you critique on this? Your feedback helps a lot and means a lot too...


Cody gave you some good advice on each one, so I'll actually bring up the presentation issue.

I think you had some really nice parts usage for the scale you went with. But when showing off something like that, you really need to pay close attention to the presentation.

I think the pics could be cropped down a little, with the subject zoomed in on a bit. The focus is just a bit blurry as well - perhaps setting the camera on a tripod (if you have one) or even resting it on something for stability might help.

I sound like a broked record, but I'll say it again. If you have access to a photo editing application, then try to use it. With this creation you could use that application to crop, tighten focus, bring up the light, provide better color in the pics, and adjust/clean up the background.

While it's important to focus on the building aspect of each post, we so often forget to give serious consideration to how well the MOC is presented...and it makes a HUGE difference in how people percieve the creation.

My .02 for the day. Hope this helps a bit, and...

Merry Chistmas!

Permalink
| December 21, 2011, 8:40 am
 Group admin 
Quoting Oliver King
ill like some advice on my botch serise on my homepage


I think I like the first one better than the second, mostly because you had a bit more info, with multiple pics on the first episode.

The second episode had a sentence that I couldn't understand at all. I think, in general, if you could work on your puncuation, spelling, and sentence structure, it would help immensely. Use Capitals, periods, commas, and so on.

Also, both pages had pictures that were out of focus. If you find the images to be blurry, don't post them, but go back and take a better shot. I think people will respond better if your pics are clearer.

Keep at it, Oliver. You'll get better as time goes by!


Permalink
| December 21, 2011, 8:48 am
 Group admin 
Quoting Hayden Brewer
Hi, I know I've asked this before but I've revised the question to make more sense. When trying to build dropships, what are some tips to make it look detailed and not like a box with wings?


Hmmm...Curves and angles, to cut right to the chase. Have a look at other builders ships. I think you'll often find that they use a lot of complex angles, and sometimes curved elements to break up the boxiness of their creations.

Also, you can add greebling to a plain surface (like the side of a dropship) to give it more interest, and to add detail to the form.

Basically Lego is easiest when building a box, and you can certainly start there with the substructure of a dropship. But after that, try using SNOT technique to extend parts out from the box substructure. Or try attaching hinges to the box element, and then adding parts that extend out from those hinges at angles. Look to incorporate cylinders, or even curved Bionicle parts here and there. All of these things (and many more) can help to turn that boxy substructure into something more complex and visually interesting.

Hope that helps.

Permalink
| December 21, 2011, 8:54 am
Quoting Mark Kelso

Hate to say it, but this is a topic I really don't feel qualified to tackle - as I don't use motorized elements in my creations. The two people I'd consider asking - and you'll probably need to go to Flickr for this - would be Nannan or Legohaulic (Tyler Clites). They frequently incorporate motorized elements into their creations, and they're both some of the finest builders I know.

Sorry I can't help, but definitely look them up on Flickr if you can!

I will look them up on flickr. Thanks for (trying) to help me. Power Functions are funto deal with, but with so many wires, it gets annoying and hard to build around.
Permalink
| December 21, 2011, 11:45 am
Hi,

Can you please give me some advice/comment on my latest animation? http://www.mocpages.com/moc.php/301391

Thank you,

Lego Builder Jr.
Permalink
| December 24, 2011, 7:22 pm
Hey, I need a little advice with some stuff... Can you check out this MOC?

http://mocpages.com/moc.php/300992
Thanks! Just want to get better :P ( Sorry about the background... I got lazy and didnt move to my photo shoot area... oopsies :P)
Permalink
| December 24, 2011, 7:38 pm
 Group admin 
Quoting Lego Builders
Hi,

Can you please give me some advice/comment on my latest animation? http://www.mocpages.com/moc.php/301391

Thank you,

Lego Builder Jr.


Okay, THAT was fun!

Well, there's a TON of stuff we could talk about. For the time being, though, I'll touch on just a few major points. When you get into animation, the work becomes much more complex - so there's more to think about.

Anyway, one of the first things I noticed was the lighting. When you're doing stop-motion, you need to keep very tight control on the lighting of your subjects. If it changes at all, you'll get a flash effect - which was what I was seeing. I thought the light was fairly even, which was nice. But you might shoot for a bit more consistency next time, if possible. Also, you might start thinking about how light creates a mood. You could start playing with different degrees of light in an image, different angles of the light source, different colors, etc. There's SO much you can do with it.

Also, I might suggest thinking about varying your camera angles a little more. (For example, a lot of the figs walked from one side to the other - what if they walked toward you, or away from you, at an angle, etc.?) Some additional close-ups, wider angled shots, etc. might also be nice.

The movement of your characters seemed fairly consistent, for the most part. There were a few times when someone might seem a little quick-paced. But, I think with practice, that will only get better, and your ability to make numerous things moving at differing paces will grow.

By the way, I really liked the surfer there towards the end. Thought that was pretty sweet.

We could talk more about pacing of the shots, cuts, composition, etc., but I think for now, I'd recommend working on some basics with light, and getting familiar with the stop-motion method. Later, you can start to craft your imagery in a more detailed fashion.

Hope this was helpful. Good luck!


Permalink
| December 25, 2011, 8:37 am
 Group admin 
Quoting Arnas Scheel
Hey, I need a little advice with some stuff... Can you check out this MOC?

http://mocpages.com/moc.php/300992
Thanks! Just want to get better :P ( Sorry about the background... I got lazy and didnt move to my photo shoot area... oopsies :P)


Not bad. The SNOT work with the base was very effective, I think. And I like the fact that it got rid of the studs, particularly important when doing small vigs like that one.

It would've been interesting to see the figs in a more active pose, perhaps. Or some additional color might have given the piece some "pop."

I'd just suggest for your next MOC's to go a bit more complex with the scenario, as well as the build itself, and see how they look - keeping in mind that action, color, texturing, and storyline can all enhance a creation.

By the way, we all get lazy from time to time with our photography and presentation - no biggie. But, it really would look nicer on a solid background. ;)

Keep up the good work!

Permalink
| December 25, 2011, 8:44 am
It is good to be back on MOCpages....

Off topic however.. I cam e for some advice on this:

http://mocpages.com/moc.php/301581

I know I need to finish the black border, that will be fixed with BL... Hopefully....

Thanks for your time in advance incase I forget about this.
Permalink
| December 26, 2011, 3:55 pm
Quoting Mark Kelso

Not bad. The SNOT work with the base was very effective, I think. And I like the fact that it got rid of the studs, particularly important when doing small vigs like that one.

It would've been interesting to see the figs in a more active pose, perhaps. Or some additional color might have given the piece some "pop."

I'd just suggest for your next MOC's to go a bit more complex with the scenario, as well as the build itself, and see how they look - keeping in mind that action, color, texturing, and storyline can all enhance a creation.

By the way, we all get lazy from time to time with our photography and presentation - no biggie. But, it really would look nicer on a solid background. ;)

Keep up the good work!
I need a little more help :P

http://mocpages.com/moc.php/301767

Just wondering if I did Ok with the texturing and posing and what not on this one... Thanks! :D
Permalink
| December 27, 2011, 11:43 pm
 Group admin 
Quoting CJ Cutrone
It is good to be back on MOCpages....

Off topic however.. I cam e for some advice on this:

http://mocpages.com/moc.php/301581

I know I need to finish the black border, that will be fixed with BL... Hopefully....

Thanks for your time in advance incase I forget about this.


These are my thoughts...

Nice composition and color work, to begin with. I'm wondering if you might be able to set the building at an angle of some kind? I think that might enhance the overall effect of the scene.

I like the handling of the natural elements within the MOC for the most part - some nice textures and forms going on. The water bothers me just a little, however. I think it's a textural issue. Is there any chance you could either tile out the water area, or rework it so the surface is smooth (SNOT technique, basically)? You've got such nice textures working elsewhere, but the studs in the water section are causing it to loose the "glassy" quality that water so often has.

Those were the two things that immediately stood out to me. For the most part, however, this is a terrific MOC. I'd love to see it when you're finished!

Permalink
| December 30, 2011, 7:16 am
 Group admin 
Quoting Arnas Scheel
Quoting Mark Kelso

Not bad. The SNOT work with the base was very effective, I think. And I like the fact that it got rid of the studs, particularly important when doing small vigs like that one.

It would've been interesting to see the figs in a more active pose, perhaps. Or some additional color might have given the piece some "pop."

I'd just suggest for your next MOC's to go a bit more complex with the scenario, as well as the build itself, and see how they look - keeping in mind that action, color, texturing, and storyline can all enhance a creation.

By the way, we all get lazy from time to time with our photography and presentation - no biggie. But, it really would look nicer on a solid background. ;)

Keep up the good work!
I need a little more help :P

http://mocpages.com/moc.php/301767

Just wondering if I did Ok with the texturing and posing and what not on this one... Thanks! :D



Oh, yeah! Definitely. I think this one really works a lot better than the last one I saw. I like the figs movement, and some of the variation in color. You've even got a couple of shots in the mix that are nice angles for what's going on.

Nicely done.

Permalink
| December 30, 2011, 7:20 am
Quoting Mark Kelso

In a nutshell, texture and detail, my friend!
...
Hope this helps! Merry Christmas!


Thanks for your great advice, Mark. In light of this advice, how do you like my newest creation?
Permalink
| December 30, 2011, 8:30 am
Quoting Mark Kelso

These are my thoughts...

Nice composition and color work, to begin with. I'm wondering if you might be able to set the building at an angle of some kind? I think that might enhance the overall effect of the scene.

I like the handling of the natural elements within the MOC for the most part - some nice textures and forms going on. The water bothers me just a little, however. I think it's a textural issue. Is there any chance you could either tile out the water area, or rework it so the surface is smooth (SNOT technique, basically)? You've got such nice textures working elsewhere, but the studs in the water section are causing it to loose the "glassy" quality that water so often has.

Those were the two things that immediately stood out to me. For the most part, however, this is a terrific MOC. I'd love to see it when you're finished!



Thank you, I do understand where you are coming from on the water. However, it was plates or tiles, and seeing as it isn't a flat river, I think that the studs give it that mini-rapids look.

I will certainly look into makeing the building with an angle....

BTW, you do mean the watchtower, right?
Permalink
| December 30, 2011, 10:18 am
Quoting Mark Kelso


Oh, yeah! Definitely. I think this one really works a lot better than the last one I saw. I like the figs movement, and some of the variation in color. You've even got a couple of shots in the mix that are nice angles for what's going on.

Nicely done.
Wow... Thanks! I will try to do something like this in the future

Permalink
| December 30, 2011, 10:29 am
 Group admin 
Quoting Flare .

Thanks for your great advice, Mark. In light of this advice, how do you like my newest creation?


Yeah, looking good. I really like the use of the grill bricks in the facade. Adds some nice textural variety to break up the smoothness of the wall (without overdoing it). The parts usage on the facade is nice, as well. I wonder if just a hint of another color in the architecture - like dark bleys, old greys, or maybe blacks - might be a nice touch? Not sure - just wondering if there might be something else to break up the monotony of the single color.

The interior's handled well, too. If you know me, I'm a stickler for getting rid of the studs. So, the studded portion of the floor might be something I would have eliminated. I think you might have been able to even incorporate a few more detail elements into the inside. But, in general, it's well built and nicely designed.

Good work all around, Flare.

Permalink
| December 31, 2011, 9:01 am
 Group admin 
Quoting CJ Cutrone

...BTW, you do mean the watchtower, right?


Yep, yep, yep. (50 points to Gryffindor for anyone who can tell me what movie the "yep, yep, yep" line comes from!)

Permalink
| December 31, 2011, 9:04 am
Quoting Mark Kelso

Yep, yep, yep. (50 points to Gryffindor for anyone who can tell me what movie the "yep, yep, yep" line comes from!)

Is it possibly...the Lion King?
Permalink
| December 31, 2011, 9:22 am
 Group admin 
Quoting Chris Stone
Is it possibly...the Lion King?


Give that man a cigar! Not that he's got the right answer, but give him one anyway...Land Before Time.

Anyway, this concludes this thread. Thanks for playing. Come visit me on the new one. Try the veal. Tip the Waiter. Yadda, yadda, yadda.

Permalink
| January 1, 2012, 2:59 pm
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