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Mech Legs
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 Group admin 
i need help, dudes, when im building mechs, i always have a problem when i reach the ankles and the legs...the most common problem is the weight of the main chassis and arms, their are to heavy for most leg concept i made...any ideas or suggestions so i can surpass this problem?
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| December 1, 2009, 5:56 pm
Hmm...
I don't really build Mechs, but have you tried using Bionicle joints and parts?
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| December 1, 2009, 6:01 pm
 Group moderator 
If you use technic, slizer or Bionicle parts you can make the legs bigger, so use several hinges next to each other. But honestlys, i have the same problem, that's why i don't like building mechs.
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| December 1, 2009, 6:05 pm
 Group admin 
Quoting Matt The Backward One
Hmm...
I don't really build Mechs, but have you tried using Bionicle joints and parts?

those are good for small to medium mechs (mostly light) i unfortunately/fortunately (dunno which one :D) usually build big heavy mechs, so they arent strong enough
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| December 1, 2009, 6:07 pm
Quoting Bernardo BLITZ Silva
those are good for small to medium mechs (mostly light) i unfortunately/fortunately (dunno which one :D) usually build big heavy mechs, so they arent strong enough

That's why I like using T joints to build small robots, eventually I'm going to build a mecha style robot, but you have to learn to crawl before you learn to walk! ;p
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| December 1, 2009, 6:27 pm
Quoting Bernardo BLITZ Silva
i need help, dudes, when im building mechs, i always have a problem when i reach the ankles and the legs...the most common problem is the weight of the main chassis and arms, their are to heavy for most leg concept i made...any ideas or suggestions so i can surpass this problem?

I usually use a combination technic bricks and those "clicky" joints from the 2002 AT-TE set (not the new one). Other than that I just use gravity.
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| December 2, 2009, 10:58 am
 Group admin 
If your mech is too heavy for multiple click joints, then cheat: make them fixed and use camera effects to give the illusion they move. (but my Rig Veda stands on a simple couple of double joints)
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| December 2, 2009, 6:12 pm
Quoting Yuri Fassio
If your mech is too heavy for multiple click joints, then cheat: make them fixed and use camera effects to give the illusion they move. (but my Rig Veda stands on a simple couple of double joints)

But what's the point of making a MOC that you can't even play with?
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| December 2, 2009, 8:50 pm
 Group moderator 
Quoting Jake H.
But what's the point of making a MOC that you can't even play with?


And that is where the split happens.

Some people prefer to make a massive and complex monster of a MOC, but it can't move. A lot of Cameron G's larger Bionicles fit into this category.

While others prefer to build lighter, more playable MOCs, that can turn, swivel, move, whatever. a lot of people tend to fit in here.
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| December 2, 2009, 9:10 pm
 Group admin 
Quoting John the Imaginative

And that is where the split happens.

Some people prefer to make a massive and complex monster of a MOC, but it can't move. A lot of Cameron G's larger Bionicles fit into this category.

While others prefer to build lighter, more playable MOCs, that can turn, swivel, move, whatever. a lot of people tend to fit in here.

True, but don't think it's a limitation: most of Steve Puckett's jobs are nothing more than big colorful sculptures, but they're amazing nontheless.
The form/funcion balance is not a light issue :)
Permalink
| December 3, 2009, 9:47 am
I know some good joints, the joints from the exoforce striking venom, those are strong, but big, you need to try to build around them.


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| December 3, 2009, 10:03 am
One word here: "tripedal". As opposed to bipedal.
http://www.mocpages.com/moc.php/171775
Humanoids are easy to control with neural connections, but more is better in most weaponry, so a mecha with more than 2 legs would really be the way that a military industrial complex would lean towards. I used the clicky joints on this one as well, and the arms can move into any position, and the 3 legs have stable mobility, allowing it to lean in any direction, stand up straight, etc. You can limit the range of motion in the joints by having some other pieces prevent the joint from over-extending.
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| December 13, 2009, 8:43 am
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