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Giant MOC Help
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I am currenrly building a giant MOC. It currently stands at around 60cm. I need some help on the arms though. How big should they be? How do I support them? The ones I corently have are quite big. I'm kinda talking to Harvey, Yuri, Berial and Kai. If you're wondering who the MOC is, you better check my mocs...
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| April 22, 2010, 3:12 am
 Group admin 
Quoting Adam Toh
I am currenrly building a giant MOC. It currently stands at around 60cm. I need some help on the arms though. How big should they be? How do I support them? The ones I corently have are quite big. I'm kinda talking to Harvey, Yuri, Berial and Kai. If you're wondering who the MOC is, you better check my mocs...

There is no written rule on how long or how big the arms of your moc should be if its total height is 60 cm.(a fairly giant moc). It depends on what you want to achieve. You may follow: 1. Human proportion(from shoulder to above the knee)2. Gorilla proportion(from shoulder to below the knee 3. Tyrano proportion(shoulder to above the waste). If you would see some commercial bionicle sets they fall in between human and gorilla proportion which a lot of people seem to criticize why lego can't seem to get human proportion on their bionicle's right. But then again, why SHOULD bionicle look with human proportions when they are from another universe?
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| April 22, 2010, 8:16 am
sorry i cant be of much help to you but i am currently doing the same and havent even completed th 15" + torso yet :(
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| April 22, 2010, 8:50 am
 Group admin 
Quoting Adam Toh
I am currenrly building a giant MOC. It currently stands at around 60cm. I need some help on the arms though. How big should they be? How do I support them? The ones I corently have are quite big. I'm kinda talking to Harvey, Yuri, Berial and Kai. If you're wondering who the MOC is, you better check my mocs...

Try using several pistons as "muscles" to keep your arms stable. You'll find that only certain angles allow you perfect poseability, though. Check also Trasponder's MOCs, he's a master in mechanics.
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| April 22, 2010, 8:52 am
I'm bilding a giant moc too, and I have the head done, and the torso underway, and I've looked at Yuri's little section on how to make a ribcage, and I've kinda moddled some stuff after that, but how would you kinda fill them in, since they're hollow, and don't have much to hold up the rest of the body, and also, how would you connect arms and legs in an efficient way?
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| April 22, 2010, 11:26 am
Well im trying out my first titan and found older sets can be useful fo unique erm i dont no wat theyr called but they can connect lots of o connectors dependin on the length and also pipes like the mahri 1s but u can put connectors At the end
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| April 22, 2010, 11:49 am
 Group admin 
Quoting Matthew Mahael
I'm bilding a giant moc too, and I have the head done, and the torso underway, and I've looked at Yuri's little section on how to make a ribcage, and I've kinda moddled some stuff after that, but how would you kinda fill them in, since they're hollow, and don't have much to hold up the rest of the body, and also, how would you connect arm's legs, in an efficient way?

Don't fill up the hollow ribcage: it's made that way to lighten your build so you need less strength in its leg joints.
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| April 22, 2010, 10:13 pm
Usualy build up technic untill you have A design. Then add armour, and A head. Thats how I do it, anyway.
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| April 23, 2010, 1:03 am
 Group admin 
Well,try to use pistons to support them,and try to make the arms bulky.Also,they should not be much longer then the torso to look well.It all depends in how you whant your moc to look like.If you don't seek poseability and you whant it to be more good looking then poseable,you shouldn't worry much about the pistons nor the joints.It's all about trying things.That's the best way to improve and learn.
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| April 24, 2010, 10:05 pm
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