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WIPs/Advice 5
 Group admin 
Here, please. :P
Permalink
| May 4, 2014, 9:09 pm
 Group admin 
Quoting Kai Bernstein
Here, please. :P

Eh... Just critique it in the general convo
Permalink
| May 4, 2014, 9:57 pm
 Group admin 
Quoting Halhi 141
Eh... Just critique it in the general convo

I like to keep things orderly. :P
Permalink
| May 5, 2014, 2:06 am
 Group admin 

(Haha, bet you didn't think I'd be able to change my schedule so drastically, considering our conversation yesterday. :P)

The canoe's overall shape is nice, but because of its design, depending the the angle you view it, that shape gives way to a blocky, weird look. I'd suggest SNoTed 2x6 curved slopes instead of 1x4 tiles underneath the blue hinges to better define the shape. The slopes would be at the ends, of course, with the curved side pointing down. Normal 2x2 or 2x4 slopes (or something along those lines) would go in between them, also with the sloped side down. I'm not entirely sure that will work, but test it and see. :P

The Rainosian ship looks pretty good for a start, though be sure to include more dark brown if you can. I'd also suggest modifying the front a bit: instead of cheese slopes, a 1x3 slope and 1x2 slope, which I've always thought looked a bit like landscaping, I'd use a less blocky method.
Replace the 1x3 with a 1x4 slope (I know they come in dark brown) and replace the 1x2 with a 4x2 wedge: http://www.bricklink.com/catalogItem.asp?P=43710
Because they're 4 studs long, you won't need the cheese slopes you have there. You'll have to widen the front to accommodate the longer pieces, and possibly lengthen it to keep the shaping at the front you wanted, but you'll get a much smoother look overall.


Hope that helped; great work so far!
Permalink
| May 5, 2014, 9:35 am
 Group admin 
Quoting Kai Bernstein
(Haha, bet you didn't think I'd be able to change my schedule so drastically, considering our conversation yesterday. :P)

The canoe's overall shape is nice, but because of its design, depending the the angle you view it, that shape gives way to a blocky, weird look. I'd suggest SNoTed 2x6 curved slopes instead of 1x4 tiles underneath the blue hinges to better define the shape. The slopes would be at the ends, of course, with the curved side pointing down. Normal 2x2 or 2x4 slopes (or something along those lines) would go in between them, also with the sloped side down. I'm not entirely sure that will work, but test it and see. :P

The Rainosian ship looks pretty good for a start, though be sure to include more dark brown if you can. I'd also suggest modifying the front a bit: instead of cheese slopes, a 1x3 slope and 1x2 slope, I'd use a less blocky method. Replace the 1x3 with a 1x4 slope (I know they come in dark brown) and replace the 1x2 with a 4x2 wedge: http://www.bricklink.com/catalogItem.asp?P=43710
Because they're 4 studs long, you won't need the cheese slopes you have there. You'll have to widen the front to accommodate these longer pieces, and possibly lengthen it to keep the design you wanted, but you'll get a much smoother look overall.


Hope that helped; great work so far!

Thanks! But...I have no 4x2 wedges in brown/dark brown, nor do I have any 6x2 curved slopes in either color...
Permalink
| May 5, 2014, 9:37 am
 Group admin 
Quoting Kai Bernstein
(Haha, bet you didn't think I'd be able to change my schedule so drastically, considering our conversation yesterday. :P)

Yeah :P
Permalink
| May 5, 2014, 9:40 am
 Group admin 
Quoting Halhi 141
Thanks! But...I have no 4x2 wedges in brown/dark brown, nor do I have any 6x2 curved slopes in either color...

Oh...well, maybe now's the time to (swallow pride and) use bricklink. You have two weeks(?) to receive an order or purchase a set with those pieces. :P
Permalink
| May 5, 2014, 9:41 am
 Group admin 
http://www.bricklink.com/catalogItemIn.asp?P=43710&colorID=88&in=A
Goodness, those things are rare.
I got the sail barge and wookiee attack from a friend, so I never realized... :/
Permalink
| May 5, 2014, 9:44 am
 Group admin 
Quoting Kai Bernstein
Oh...well, maybe now's the time to (swallow pride and) use bricklink. You have two weeks(?) to receive an order or purchase a set with those pieces. :P

Only until the 21st (or 22nd, if I can convince him to give me an extension since I have a band audition after school on the 21st). Anyway, I think I won't be able to do the first one since it's too drastic a change IMO.
Permalink
| May 5, 2014, 9:44 am
 Group admin 
Contrary to what I thought, I do have two weeks left. I'm not sure I want to make an order just for two pieces (although I'd include others in the order of course) but that should give me more time to finish this. And to finish my English project that's due the same day...
Permalink
| May 5, 2014, 9:46 am
 Group admin 
Quoting Kai Bernstein
http://www.bricklink.com/catalogItemIn.asp?P=43710&colorID=88&in=A
Goodness, those things are rare.
I got the sail barge and wookiee attack from a friend, so I never realized... :/
Yeah...I'll see if I can find a good store that has them and has other useful pieces though, but I'm not guaranteeing that I'll make an order...

Permalink
| May 5, 2014, 9:50 am
 Group admin 
Quoting Halhi 141
Anyway, I think I won't be able to do the first one since it's too drastic a change IMO.

I'm not certain it will work either, but test it with some other-colored slopes to be sure. :P
Permalink
| May 5, 2014, 9:52 am
 Group admin 
Quoting Kai Bernstein
I'm not certain it will work either, but test it with some other-colored slopes to be sure. :P

What I mean is that the structure's very fiddly and that would change the whole structure...
Permalink
| May 5, 2014, 9:54 am
 Group admin 
For my own reference; maybe I'll get those slopes and a bunch of trans-clear plates... http://www.bricklink.com/store.asp?p=ricka&itemID=46072826
Permalink
| May 5, 2014, 9:55 am
 Group admin 
http://www.bricklink.com/store.asp?p=ToyBrickBrigade&itemID=53801399

That guy's got both slope types
Permalink
| May 5, 2014, 9:56 am
 Group admin 
Ah; yeah, new is preferable. :P
Permalink
| May 5, 2014, 9:57 am
 Group admin 
Quoting Halhi 141
What I mean is that the structure's very fiddly and that would change the whole structure...

Ah...hm. Do you have the pieces to build a second one? Identical design just with the slopes added? :P
Permalink
| May 5, 2014, 9:58 am

Great work so far, the rainosian boat especially is looking fantastic! I have to say that I agree with Kai in the fact that the smaller boat looks quite blocky in parts; also I think that the soldier seems too elevated and the blue seems a little out of place/unrealistic. The hull of the larger boat looks amazing, my only worry would be how you would create the ships deck so that there are no gaps around the edges. Those small details aside your build is looking really nice, keep up the good work!
Permalink
| May 5, 2014, 3:28 pm
 Group admin 
Quoting Fraser Robinson

Great work so far, the rainosian boat especially is looking fantastic! I have to say that I agree with Kai in the fact that the smaller boat looks quite blocky in parts; also I think that the soldier seems too elevated and the blue seems a little out of place/unrealistic. The hull of the larger boat looks amazing, my only worry would be how you would create the ships deck so that there are no gaps around the edges. Those small details aside your build is looking really nice, keep up the good work!

Thanks! Yeah, I'll fix the height of the minifigures, although that was just a placeholder to show scale. The deck...well, I'm not positive, but the shaping is done with a bunch of half stud offsets so I should be able to fill the gaps with jumper plates attaching the tiles... Although I might need that bricklink order for the tiles...
Permalink
| May 5, 2014, 5:59 pm
 Group admin 
Since I'm considering a bricklink order, this is something I was thinking about - do you think dark red would look better than red? If so, I'll look into which pieces I'll need...
Permalink
| May 5, 2014, 6:00 pm
Quoting Halhi 141
Since I'm considering a bricklink order, this is something I was thinking about - do you think dark red would look better than red? If so, I'll look into which pieces I'll need...

Ooh, BrickLink! Yeah, I personally like the dark red better than the red, when it comes to Rainosian stuffz.
Permalink
| May 5, 2014, 6:04 pm
 Group admin 
Possible order:

20 - reddish brown 1x4 tile - $1.20
15 - reddish brown 1x2 slope - $.75
20 - dark brown 1x4 tile - $1.20
10 - dark brown 1x2 slope - $.80
10 - dark brown 1x2 tile - $1.60
400 - trans clear 1x2 plate - $12
20 - dark bluish grey 1x1 brick with stud on side - $2.20
Total: 495 pieces, $19.75
Permalink
| May 5, 2014, 6:06 pm
Quoting Halhi 141
So I have a bunch of homework right now but afterward I'll look into the order...


If there's anyone that is free right now, could you look for a store in the US that has the following parts, preferably lowest prices? Thanks.

20 - reddish brown 1x4 tile
20 - reddish brown 1x2 slope
10 - dark brown 1x4 tile
400 - trans clear 1x2 plate




10 - dark red 1x3 plate
20- dark red 1x1 plate
4 - dark red 1x1 brick

I think I know a store.
Permalink
| May 5, 2014, 6:10 pm
 Group admin 
I think I'll probably go with Uncle Steve's Bricks if I make the order... (http://www.bricklink.com/store.asp?p=stvnbrnds1958&itemID=25958799) only problem is there's no dark red 1x3 plates, so I'll stick with normal red
Permalink
| May 5, 2014, 6:37 pm
 Group admin 
Quoting Kai Bernstein
http://www.bricklink.com/store.asp?p=ToyBrickBrigade&itemID=53801399

That guy's got both slope types

I don't think I'll get the slopes; the way it's built, it would require a pretty major change to change any of the slope work in the front (due to the hinges).
Permalink
| May 5, 2014, 11:21 pm
Quoting Halhi 141
I think I'll probably go with Uncle Steve's Bricks if I make the order... (http://www.bricklink.com/store.asp?p=stvnbrnds1958&itemID=25958799) only problem is there's no dark red 1x3 plates, so I'll stick with normal red

That's actually the store I was going to suggest.
Permalink
| May 5, 2014, 11:22 pm
 Group admin 
Sorry for my lack of pictures lately. I've been working on a world-class ship design, attending professional shipbuilding and medieval studies classes for additional research, and utilizing extreme innovation to ensure that I have no chance whatsoever of losing. My ship is truly a work of art - there is nothing that can possibly top it.
Permalink
| May 12, 2014, 9:48 am
 Group admin 
...hopefully you didn't take that seriously. I have a good hull design, albeit maybe a bit too simply shaped in some places. I wasn't joking entirely about the extreme innovation, though - I have a pretty ingenious curved stern technique using wagon wheels, clips, technic pins, slopes, a Lightsaber bar, and more. Anyway, I'll show you pictures sometime later today, and I'm interested to get any feedback that doesn't require major (structural or other) changes. (I'm probably going to need another extension as it is since I still have the cabin, masts, sail(s), deck, and additional details to build, plus the interior and water...
Permalink
| May 12, 2014, 9:51 am
Quoting Halhi 141
I don't know what Kai will say, but I personally think the shaping (so far) is just about perfect. :D :D :D
Permalink
| May 12, 2014, 7:18 pm
 Group admin 
Quoting Stephen Boe
Quoting Halhi 141
I don't know what Kai will say, but I personally think the shaping (so far) is just about perfect. :D :D :D

Gracias
Permalink
| May 12, 2014, 7:24 pm
Quoting Halhi 141
Gracias

Either that or I can't find what there is to critique.
Permalink
| May 12, 2014, 7:25 pm
Quoting Halhi 141

Wow. I have to say Halhi this is shaping up to be a simply beautiful build. The ingenuity you have managed to fit into this is mind boggling; using a western style wheel with clips to create a perfectly round stern, I mean some on that is just nuts. However as you did ask for critics I will give you the only two that I managed to find. Firstly the boat overall looks a little tall for it's length, if at all possible I would suggest making it a shorter. Second there is a bit of a gap in the sideways slopes which I found quite noticeable, if changing it wouldn't mess up the stern I would suggest trying to keep it consistent. All that is left now is the deck, cabin, sails and whatever else you can come up with, keep up the amazing work!
Permalink
| May 12, 2014, 8:52 pm
Looks good Halhi
Permalink
| May 12, 2014, 10:29 pm
 Group moderator 
Nice work!
Permalink
| May 13, 2014, 7:58 am
 Group admin 
My apologies for the delay, I know you're probably past the point where you can change much now.

First off, that technique with the wheel is ingenious! Beautifully done. Though I notice some makeshift 1x3 slopes; I assume you ran out of them?
The shaping of the ship is nice, though the execution...just barely works. The blocky effects of the offsets mixed with the angle they're at, plus the studs-out/smooth contrast at the bottom/middle all amounts to a look that is almost too crazy to look good. And coupled with the black pieces at the top... well, it has potential to look really bad or really good once you add the other main sections. Maybe add a row of studs-out SNoT that matches the slopes on the bottom when making the cabin so as to form a sort of pattern; lower the randomity a bit.
But great overall shaping, and as I said the curve at the back is great. Maybe use that again to display it better.
Permalink
| May 15, 2014, 12:03 am
 Group admin 
Quoting Kai Bernstein
My apologies for the delay, I know you're probably past the point where you can change much now.

First off, that technique with the wheel is ingenious! Beautifully done. Though I notice some makeshift 1x3 slopes; I assume you ran out of them?
Yep, and also only having 1x3 slopes looked too repetitive.
Quoting Kai Bernstein The shaping of the ship is nice, though the execution...just barely works. The blocky effects of the offsets mixed with the angle they're at, plus the studs-out/smooth contrast at the bottom/middle all amounts to a look that is almost too crazy to look good. And coupled with the black pieces at the top... well, it has potential to look really bad or really good once you add the other main sections.
Blockiness... Yeah, that's an issue. I have at least one full day that I didn't expect to have (see the general convo here) so maybe I'll try to do something about that.
Quoting Kai Bernstein Maybe add a row of studs-out SNoT that matches the slopes on the bottom when making the cabin so as to form a sort of pattern; lower the randomity a bit.

Ugh, the studs showing vs not showing; all for piece count reasons, and the only way I'd be able to show more studs is through headlight bricks, which I'm trying to conserve... (due to the hinges, snot isn't an option...)
Quoting Kai Bernstein But great overall shaping, and as I said the curve at the back is great. Maybe use that again to display it better.

You mean in this MOC or in another MOC? If the latter, definitely, if the former, I don't have enough pieces/room (no more curves in the MOC, since the cabin will be a trapezoid/pentagon, and the technique sorta needs a hollow stud, which I only have one of.
Permalink
| May 15, 2014, 12:29 am
 Group admin 
Quoting Halhi 141
Yep, and also only having 1x3 slopes looked too repetitive.

Ah. Well, in that case I'd suggest (if it isn't too fragile to do so) moving those makeshift slopes to more asymmetrical positions in the curve, to match the look of the rest of the ship. That may not work, but it's something to try.

Quoting Halhi 141
Blockiness... Yeah, that's an issue. I have at least one full day that I didn't expect to have (see the general convo here) so maybe I'll try to do something about that.

Swell, swell. :P

Quoting Halhi 141
Ugh, the studs showing vs not showing; all for piece count reasons, and the only way I'd be able to show more studs is through headlight bricks, which I'm trying to conserve... (due to the hinges, snot isn't an option...)

Could you put a SNoTed 1x6 brick (or whatever the length of the cabin will be) on top of a tile, connected to the studs-up wall from the inside?

Quoting Halhi 141
You mean in this MOC or in another MOC? If the latter, definitely, if the former, I don't have enough pieces/room (no more curves in the MOC, since the cabin will be a trapezoid/pentagon, and the technique sorta needs a hollow stud, which I only have one of.

I meant this one, but those issues are understandable. :P
Permalink
| May 15, 2014, 12:39 am
 Group admin 
Quoting Kai Bernstein
I meant this one, but those issues are understandable. :P

1. The makeshift slopes were intended to be more of an added layer to the curve, rather than texturing. If that makes sense

3. That would be 3.5 plates tall... I'll try to figure out something to add more studs or something, but no guarantees.

At this point I'm just hoping that Gilbert made a bad decision by not building to his strengths - his past two boats weren't all that great, and to be honest, the first was the better of the two. Perhaps the trend will continue...? In any case, this is definitely more boat-like than either of his, although his piece count is far above mine.
Permalink
| May 15, 2014, 12:47 am
 Group admin 
Quoting Halhi 141
1. The makeshift slopes were intended to be more of an added layer to the curve, rather than texturing. If that makes sense

3. That would be 3.5 plates tall... I'll try to figure out something to add more studs or something, but no guarantees.

At this point I'm just hoping that Gilbert made a bad decision by not building to his strengths - his past two boats weren't all that great, and to be honest, the first was the better of the two. Perhaps the trend will continue...? In any case, this is definitely more boat-like than either of his, although his piece count is far above mine.

1. Sort of, but they work better as texturing. :P

2. It would indeed. But as long as you don't attach the bricks on top of it to anything else, it should work.

...still, maybe it wasn't the best of ideas.

3. Hope for an inferior build, but don't count on one. :P
Permalink
| May 15, 2014, 12:52 am
 Group admin 
Quoting Kai Bernstein
1. Sort of, but they work better as texturing. :P

2. It would indeed. But as long as you don't attach the bricks on top of it to anything else, it should work.

...still, maybe it wasn't the best of ideas.

3. Hope for an inferior build, but don't count on one. :P

1. Eh, no estoy de acuerdo

2. But how would you fill in the .5 plate gap at the top?

3. He's been mentioning that he's super busy with high school graduation (which is ironic, since senior year is basically a joke at my school) so maybe. All I know is that he wasn't able to build at all on the first weekend. I've been checking his activity and he was talking in the Rainos group several days ago, but not at all more recently...
Permalink
| May 15, 2014, 12:58 am
 Group admin 
Quoting Halhi 141
1. Eh, no estoy de acuerdo

2. But how would you fill in the .5 plate gap at the top?

3. He's been mentioning that he's super busy with high school graduation (which is ironic, since senior year is basically a joke at my school) so maybe. All I know is that he wasn't able to build at all on the first weekend. I've been checking his activity and he was talking in the Rainos group several days ago, but not at all more recently...

1. Hm.

2. I don't know; attach rainbow headlight bricks (studs-up) to the inside of the SNoTed bricks, and build from there. Assuming the cabin won't have an interior...

3. Gilbert is very deceptive, though...but I hope you're right. :P
Permalink
| May 15, 2014, 1:02 am
Quoting Halhi 141
1. Eh, no estoy de acuerdo

2. But how would you fill in the .5 plate gap at the top?

3. He's been mentioning that he's super busy with high school graduation (which is ironic, since senior year is basically a joke at my school) so maybe. All I know is that he wasn't able to build at all on the first weekend. I've been checking his activity and he was talking in the Rainos group several days ago, but not at all more recently...

Maybe he has some really elaborate strategy involving his building "inactivity" to make you think he's not building, and then he thinks you'll just underestimate him or whatever and you make a build not up to your standards (which you must not do) and he ends up having this super boss moc that puts yours in the hall of shame (instead of fame).

Permalink
| May 15, 2014, 1:04 am
 Group admin 
Quoting Kai Bernstein
1. Hm.

2. I don't know; attach rainbow headlight bricks (studs-up) to the inside of the SNoTed bricks, and build from there. Assuming the cabin won't have an interior...

3. Gilbert is very deceptive, though...but I hope you're right. :P

It will have an interior, on a separate build though. I might use sideways tiles for timber, maybe I'll incorporate a small plate or two? If I use the "Halhi Method" with the half plate offset, I guess I have enough headlight bricks to spare a few. The timber work of the cabin will be like my Persuasion UC's upper floor (basically like Gills' February UC)

And yeah, he is deceptive...but I'm decent at reading him and I can usually tell when he sounds serious. Either way though I'm definitely going to overestimate him.
Permalink
| May 15, 2014, 1:05 am
 Group admin 
Quoting Stephen Boe
Maybe he has some really elaborate strategy involving his building "inactivity" to make you think he's not building, and then he thinks you'll just underestimate him or whatever and you make a build not up to your standards (which you must not do) and he ends up having this super boss moc that puts yours in the hall of shame (instead of fame).

Don't worry, no plans of building below my standards.

By the way, I'm going to need a water technique big enough to house both of my boats. I don't want it to be my normal simple method of dump. Thoughts?
Permalink
| May 15, 2014, 1:07 am
Quoting Halhi 141
Don't worry, no plans of building below my standards.

By the way, I'm going to need a water technique big enough to house both of my boats. I don't want it to be my normal simple method of dump. Thoughts?

Uh. Did you order and receive your BrickLink order, and does it have your 400 trans clear plates?
Permalink
| May 15, 2014, 1:09 am
 Group admin 
Quoting Halhi 141
It will have an interior, on a separate build though. I might use sideways tiles for timber, maybe I'll incorporate a small plate or two? If I use the "Halhi Method" with the half plate offset, I guess I have enough headlight bricks to spare a few. The timber work of the cabin will be like my Persuasion UC's upper floor (basically like Gills' February UC)

And yeah, he is deceptive...but I'm decent at reading him and I can usually tell when he sounds serious. Either way though I'm definitely going to overestimate him.

Ah, good, so you can fill the cabin on the ship with supports and such if needed. :P
I'm not sure your signature offset will work here; it might just add to the randomity. But whatever. Experiment. :P

And swell.
Permalink
| May 15, 2014, 1:14 am
 Group admin 
Quoting Halhi 141
By the way, I'm going to need a water technique big enough to house both of my boats. I don't want it to be my normal simple method of dump. Thoughts?

I'll think about it...
Anyway, gtg now.
Permalink
| May 15, 2014, 1:15 am
 Group admin 
Quoting Stephen Boe
Uh. Did you order and receive your BrickLink order, and does it have your 400 trans clear plates?

Nope, no bricklink order.
Permalink
| May 15, 2014, 9:59 am
 Group admin 
Quoting Kai Bernstein
Ah, good, so you can fill the cabin on the ship with supports and such if needed. :P
I'm not sure your signature offset will work here; it might just add to the randomity. But whatever. Experiment. :P

And swell.

I honestly don't entirely agree with you on the randomity - aside from the weird line of studs at the bottom (piece count issues) there's not much texturing.
And that technique isn't texturing it anything, it's just a way of timber framing...
Permalink
| May 15, 2014, 10:00 am
 Group admin 
Quoting Kai Bernstein
I'll think about it...
Anyway, gtg now.

I have about...
800 trans-light blue studs
500 trans-clear cheese
200 trans-clear studs
200 trans-dark blue cones
20 trans-clear plates
And some assorted clear bricks, although most are vintage pieces from the 70s so they're a bit yellowish.

I'm thinking either dump water and a built up splash around the boat, or moving waves with dump water. I'm leaning toward #1 since I'm not sure I have the pieces or time for #2
Permalink
| May 15, 2014, 10:03 am
 Group admin 
Quoting Halhi 141
I honestly don't entirely agree with you on the randomity - aside from the weird line of studs at the bottom (piece count issues) there's not much texturing.
And that technique isn't texturing it anything, it's just a way of timber framing...

You could try it, I guess. I'm just not sure it will come out very clean next to the other offsets on the ship.
Permalink
| May 15, 2014, 10:04 am
 Group admin 
Quoting Halhi 141
I have about...
800 trans-light blue studs
500 trans-clear cheese
200 trans-clear studs
200 trans-dark blue cones
20 trans-clear plates
And some assorted clear bricks, although most are vintage pieces from the 70s so they're a bit yellowish.

I'm thinking either dump water and a built up splash around the boat, or moving waves with dump water. I'm leaning toward #1 since I'm not sure I have the pieces or time for #2

#1 sounds good; there aren't many other good water techniques I'm familiar with.
Permalink
| May 15, 2014, 10:06 am
 Group admin 
Quoting Kai Bernstein
You could try it, I guess. I'm just not sure it will come out very clean next to the other offsets on the ship.

Well,...the timber framing has to be offset, and this comes off better than the tile method (which would result in wasting tiles and having some tiles sticking out from all those brown bricks, which is more of an offset...
Permalink
| May 15, 2014, 10:18 am
I'm making a SNOT road but I don't know which color to use. Which is better for a road, light grey or dark grey?
Permalink
| May 18, 2014, 4:38 pm
 Group admin 
So I need some sort of design to put on the sails for my ship. (or the two square ones, anyway.) What should I put on them (it's a Rainosian ship)? I tried the Dragon from the Rainos shield, but I was having trouble with that...
Permalink
| May 18, 2014, 5:52 pm
I could use some advice on this.
http://www.mocpages.com/moc.php/388468
Permalink
| May 18, 2014, 5:57 pm
 Group admin 
Quoting White Hawk
I'm making a SNOT road but I don't know which color to use. Which is better for a road, light grey or dark grey?

I like dark grey better
Permalink
| May 18, 2014, 6:32 pm
Quoting Halhi 141
I like dark grey better


I think that will look better now that I think about it. Thanks for the help!
Permalink
| May 18, 2014, 6:46 pm
 Group admin 
...I take back what I just said - I managed to get it right. Here's the almost completed ship - I just need two more sails (one square on the second mast, one triangular connecting the second mast to the front pole)

I don't really have enough brown pieces, or time, to change anything on the ship...so this is basically just to reassure you that it's still looking good :P

Oh, and sorry about the bad photos...


http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1400452713m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1400452718m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1400452730m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1400452734m
Permalink
| May 18, 2014, 6:53 pm
 Group moderator 
Quoting Halhi 141

Excellent!
Permalink
| May 18, 2014, 7:11 pm
Quoting Halhi 141


Gilbert has no chance.
Permalink
| May 18, 2014, 7:44 pm
Quoting Halhi 141

Never mind either of my recent critiques, this looks simply brilliant. Outstanding job Halhi, this boat is a perfect example of your incredible creativity and ingenuity.
Permalink
| May 18, 2014, 8:59 pm
 Group admin 
Quoting Halhi 141

Ooh, YES.
Permalink
| May 19, 2014, 12:48 pm
 Group admin 
The white sail is a little out of place, though. Do you have the pieces (and hinges) to make it bley or tan or something?
Permalink
| May 19, 2014, 12:52 pm
Quoting Halhi 141

Oh dude . . . Really phenomenal work.
Permalink
| May 19, 2014, 12:54 pm
 Group admin 
Quoting Kai Bernstein
The white sail is a little out of place, though. Do you have the pieces (and hinges) to make it bley or tan or something?

Sadly no, I think. I only have 1-2 tan plate hinges. As to bley, I only have brick hinges so it would be too loose.

Plus I've already made the second sail and I don't really have the time to change them - I still have to build the interior and the water, plus I have more to do for my English project...
Permalink
| May 19, 2014, 5:55 pm
 Group admin 
Quoting Kai Bernstein
Ooh, YES.

That's impressive coming from you :P
Permalink
| May 19, 2014, 5:55 pm
 Group moderator 
Here is my (hopefully complete) UC entry. Right now I need help on deciding weather to throw tons of stalks on the landscape or leave it bare, and if I should change anything about the castle wall/draw bridge structuring.

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1400700374m

Also, a very blurry pic of my rock. Not my best by any means, but it's just something to dress up the landscape:
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1400700377m
Permalink
| May 21, 2014, 3:41 pm
 Group admin 
Quoting ~ Brick
Here is my (hopefully complete) UC entry. Right now I need help on deciding weather to throw tons of stalks on the landscape or leave it bare, and if I should change anything about the castle wall/draw bridge structuring.

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1400700374m

Also, a very blurry pic of my rock. Not my best by any means, but it's just something to dress up the landscape:
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1400700377m

I have a lengthier critique coming in about 4 hours, after my band audition and English project, but for now I'll just say that it needs foliage (not necessarily grass) and the castle wall needs a lot of work. More specifics later...
Permalink
| May 21, 2014, 6:05 pm
 Group moderator 
Quoting Halhi 141
I have a lengthier critique coming in about 4 hours, after my band audition and English project, but for now I'll just say that it needs foliage (not necessarily grass) and the castle wall needs a lot of work. More specifics later...

Now I'm scared....
Permalink
| May 21, 2014, 7:21 pm
Quoting ~ Brick

Hmmm, not bad for a start. I'll break it down for you, and give you my fair opinion.
Quoting The Wall

Okay, first off. The wall looks too plain, there isn't enough architectural diversity to make it very eye-catching, and studs out 1x2s are murder, I would add some flat 1x2s over the entire build, just to give it some diversity. And no offence, but the gate looks utterly atrocious. The square gap looks VERY out of place, and just doesn't look good at all. I really like the battlements, but the 1x1 circles on the top look VERY out of place considering how little "fancy" architecture is in the build.
Quoting The Rock

Dude. Get rid of that rock.
Quoting The Landscaping

I needs more grass, leaves, whatever, but it just needs SOMETHING! I know plain old green is a classic castle approach, but it really isn't very good looking. I will admit the tree is nice, it just needs more leaves.

Hope this helps!
~Zach
Permalink
| May 21, 2014, 7:42 pm
Quoting ~ Brick
Now I'm scared....

I gave you my opinion, and as it is currently in moderation, it will be up shortly.
Permalink
| May 21, 2014, 7:43 pm
 Group moderator 
Quoting Zach Lucia
I gave you my opinion, and as it is currently in moderation, it will be up shortly.

I hope you didn't ripped me apart, or rather....make my soil tender for Halhi to rake:P
Permalink
| May 21, 2014, 7:44 pm
Quoting ~ Brick
I hope you didn't ripped me apart, or rather....make my soil tender for Halhi to rake:P

Don't worry. I believe the word that made it go into moderation was the term a-t-r-o-c-i-o-u-s.
Permalink
| May 21, 2014, 7:46 pm
Quoting ~ Brick
I hope you didn't ripped me apart, or rather....make my soil tender for Halhi to rake:P

I should've mentioned this earlier but I think the walls are a bit too untextured and the foliage is very inconsistent. There's a lot of foliage by the moat, though that may be because it's by the water, but no foliage anywhere in the grassy areas.
Permalink
| May 21, 2014, 7:53 pm
 Group moderator 
Quoting Zach Lucia
Don't worry. I believe the word that made it go into moderation was the term a-t-r-o-c-i-o-u-s.

Eh...that doesn't give me much hope of survival:P
Permalink
| May 21, 2014, 7:59 pm
Quoting ~ Brick
Eh...that doesn't give me much hope of survival:P

Don't worry, it only comes up once, and is my one of my only real complaints.
Permalink
| May 21, 2014, 8:02 pm
 Group moderator 
Quoting Zach Lucia
Don't worry, it only comes up once, and is my one of my only real complaints.

Whew!
Permalink
| May 21, 2014, 8:03 pm
Quoting ~ Brick
Whew!

And their only about 20 complaints... 19 of them are real.
Permalink
| May 21, 2014, 8:05 pm
 Group moderator 
Quoting Zach Lucia
And their only about 20 complaints... 19 of them are real.

D: *Kai, or any admin! Do your job, and get his message through!*
Permalink
| May 21, 2014, 8:12 pm
 Group admin 
I'm back!

and, approved.
Permalink
| May 21, 2014, 10:12 pm
 Group admin 
Quoting ~ Brick
Here is my (hopefully complete) UC entry. Right now I need help on deciding weather to throw tons of stalks on the landscape or leave it bare, and if I should change anything about the castle wall/draw bridge structuring.

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1400700374m

Also, a very blurry pic of my rock. Not my best by any means, but it's just something to dress up the landscape:
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1400700377m

First thing I noticed was how square the entrance is. Man, add some arches or something! :P

Everything else looks pretty good, just...it lacks any unique details. It's all stuff we've seen before, with no new designs or layout or techniques or anything. It needs some brick-built arches or a flag or two or a more unique rock/landscape. Something!
And while I don't think the studs are murder like Zach says, I definitely think the wall needs more detail (and preferably not comprised of tan or dark grey tiles alone. :P) Also, those crosses are a bit too low.

So in short - it all looks great except for the entrance, but it's nothing new and subsequently a little boring. The layout actually reminds me a lot of Matthew Oh's Battle for Droskyn Castle and Jacob Pennington's Seegrin Fortress.
Permalink
| May 21, 2014, 10:19 pm
 Group moderator 
Quoting Kai Bernstein
First thing I noticed was how square the entrance is. Man, add some arches or something! :P

Everything else looks pretty good, just...it lacks any unique details. It's all stuff we've seen before, with no new designs or layout or techniques or anything. It needs some brick-built arches or a flag or two or a more unique rock/landscape. Something!
And while I don't think the studs are murder like Zach says, I definitely think the wall needs more detail (and preferably not comprised of tan or dark grey tiles alone. :P) Also, those crosses are a bit too low.

So in short - it all looks great except for the entrance, but it's nothing new and subsequently a little boring. The layout actually reminds me a lot of Matthew Oh's Battle for Droskyn Castle and Jacob Pennington's Seegrin Fortress.

Thanks Kai. Yeah, I'm not very good at being original. But in my defense, the cross windows are new for me, as is the working draw bridge. I will add some arches though.
Permalink
| May 22, 2014, 6:42 am
 Group moderator 
Quoting Kai Bernstein
(and preferably not comprised of tan or dark grey tiles alone. :P) Also, those crosses are a bit too low.

What are colors would you recommend besides dark tan and grey? Or perhaps you referring to the way I textured my Tourney R2 entry....that was terrible.

About the crosses though, I don't think they're too low. They aren't windows they're archer slits....thus they have to be low enough for an average minifigure to fire an arrow out of them.
Permalink
| May 22, 2014, 8:20 am
 Group moderator 
Quoting Kai Bernstein
I'm back!

and, approved.

Good! Now approve Zach's comment! I need his thoughts.
Permalink
| May 22, 2014, 8:20 am
 Group admin 
Sorry about that - my English project is taking way longer than I expected...and it's due tomorrow...don't expect any activity from me until tomorrow.

Anyway, the build is very plain, like Zach said - keep in mind my 8x8 rule that I mentioned in the Mythron group. Other than that, I agree with what everyone said (Kai's talk about the studs canceling out Zach's; the studs are fine if you add more texture) except that the rock is nice and you should keep it.

But yeah...not your best. I really think you should work on builds like this on a much smaller scale, maybe 20x20 or 30x30 so you can work on detail and technique. Right now it just looks plain.
Permalink
| May 22, 2014, 9:45 am
 Group admin 
Quoting ~ Brick
What are colors would you recommend besides dark tan and grey? Or perhaps you referring to the way I textured my Tourney R2 entry....that was terrible.

About the crosses though, I don't think they're too low. They aren't windows they're archer slits....thus they have to be low enough for an average minifigure to fire an arrow out of them.

Sand green and light grey - especially the latter. Too many people only use other colors for texture and merely make a solid wall of bricks out of the primary color.
Permalink
| May 22, 2014, 9:48 am
 Group moderator 
Quoting Halhi 141
Sand green and light grey - especially the latter. Too many people only use other colors for texture and merely make a solid wall of bricks out of the primary color.

So use sand green and dark tan? Personally I think sand green and darl grey make a much better combination.
Permalink
| May 22, 2014, 12:06 pm
 Group moderator 
BTW, Would more trees add or detract from the overall apperance? I definitely don't want to relieve my Tourney R4 entry...so if I do add more trees I'm going to try and invent a different style.

Permalink
| May 22, 2014, 12:10 pm
 Group admin 
Quoting ~ Brick
BTW, Would more trees add or detract from the overall apperance? I definitely don't want to relieve my Tourney R4 entry...so if I do add more trees I'm going to try and invent a different style.

Add, definitely. I actually liked those trees; it was the lack of detail elsewhere (no ground detail, which is the same issue I tend to have) that hurt that build. In fact that's the same issue you have here - it's gonna need some pretty interesting foliage to make up for some of the plain area. Also, maybe a small building or tower in front in one of the plain areas would look good.
Permalink
| May 22, 2014, 11:59 pm
 Group admin 
Quoting ~ Brick
So use sand green and dark tan? Personally I think sand green and darl grey make a much better combination.

Maybe all three then. I thought the combo of all those colors worked well in the lower floor of my last build.
Permalink
| May 23, 2014, 12:00 am
 Group admin 
Quoting ~ Brick
What are colors would you recommend besides dark tan and grey? Or perhaps you referring to the way I textured my Tourney R2 entry....that was terrible.

About the crosses though, I don't think they're too low. They aren't windows they're archer slits....thus they have to be low enough for an average minifigure to fire an arrow out of them.

Grey/bley, mainly. Mainly as in 3/5 of the texturing tiles at least. As Halhi said, too many people make the wall one color and the wall another; it looks weird.

On the crosses, I'd think archers fire from the upper levels; better range and view and stuff. But if you like the crosses low, I guess it's fine; it isn't my build, after all. :P
Permalink
| May 23, 2014, 12:31 am
 Group admin 
Quoting ~ Brick
Thanks Kai. Yeah, I'm not very good at being original. But in my defense, the cross windows are new for me, as is the working draw bridge. I will add some arches though.

I look forward to the next update!
Permalink
| May 23, 2014, 12:31 am
 Group admin 
Quoting ~ Brick
Good! Now approve Zach's comment! I need his thoughts.

It's approved; scroll up. :P
Permalink
| May 23, 2014, 12:32 am
 Group admin 
Quoting Halhi 141
Too many people only use other colors for texture and merely make a solid wall of bricks out of the primary color.

This.
Permalink
| May 23, 2014, 12:34 am
 Group admin 
Quoting ~ Brick
BTW, Would more trees add or detract from the overall apperance? I definitely don't want to relieve my Tourney R4 entry...so if I do add more trees I'm going to try and invent a different style.

More trees, yes. But make them vary in height and width. Don't make the mistake you made in R4 and Halhi in his UC (sorry :P). If you want, use my tree technique for larger ones. :P
Permalink
| May 23, 2014, 12:35 am
 Group moderator 
Quoting Kai Bernstein
It's approved; scroll up. :P

I wish I hadn't seen it:P
Permalink
| May 23, 2014, 6:55 am
 Group admin 
Quoting Kai Bernstein
More trees, yes. But make them vary in height and width. Don't make the mistake you made in R4 and Halhi in his UC (sorry :P). If you want, use my tree technique for larger ones. :P

Height: yes
Width: not necessarily

Maybe it varies by area, and I don't claim to be a nature expert, but from what I've seen, forests tend to be generally the same (or similar) types of trees, and they're usually around the same width at least.
Permalink
| May 23, 2014, 9:51 am
 Group moderator 
Quoting Halhi 141
Height: yes
Width: not necessarily

Maybe it varies by area, and I don't claim to be a nature expert, but from what I've seen, forests tend to be generally the same (or similar) types of trees, and they're usually around the same width at least.

Very true. I'm surrounded by a foresty area, and most the trees are well over 2 stories. However, they are barely wider that 8-10 inches. Plus I forget how to build Kai's tree:P
Permalink
| May 23, 2014, 12:42 pm
 Group admin 
Quoting ~ Brick
Very true. I'm surrounded by a foresty area, and most the trees are well over 2 stories. However, they are barely wider that 8-10 inches. Plus I forget how to build Kai's tree:P

Yeah, IMO his tree is too wide. Trees aren't usually that wide unless they're very big (tall) trees.

Speaking of trees, most people make palm trees way too small.
In real life, palm trees are extremely tall, tall enough that their trunk looks super thin.
Permalink
| May 23, 2014, 5:52 pm
 Group admin 
Quoting Halhi 141
Yeah, IMO his tree is too wide. Trees aren't usually that wide unless they're very big (tall) trees.

Speaking of trees, most people make palm trees way too small.
In real life, palm trees are extremely tall, tall enough that their trunk looks super thin.

Too wide? I see trees like that all the time. In fact, there's a tree right outside my house that is just as thick if not thicker to me than my design is to a minifigure.

On palm trees, yeah, I agree. But a moc wouldn't look as good with a gigantic tree that steals the attention. :P
Permalink
| May 23, 2014, 11:43 pm
I think I'll post a WIP pic of my UC entry tomorrow. Stay tuned!
Permalink
| May 24, 2014, 12:14 am
 Group admin 
Quoting Kai Bernstein
Too wide? I see trees like that all the time. In fact, there's a tree right outside my house that is just as thick if not thicker to me than my design is to a minifigure.

On palm trees, yeah, I agree. But a moc wouldn't look as good with a gigantic tree that steals the attention. :P

That's strange...

And I guess there are shorter palm trees, just the taller ones are more common.
Permalink
| May 24, 2014, 12:19 am
 Group moderator 
Quoting Stephen Boe
I think I'll post a WIP pic of my UC entry tomorrow. Stay tuned!

Kewl.
Permalink
| May 24, 2014, 1:23 pm
 Group admin 
Quoting ~ Brick
2

That's what I thought - thanks.
Permalink
| May 24, 2014, 10:13 pm
 Group admin 
Hey, last minute addition - make those sails torn/ripped at the ends. It would match the appearance of the mosaics and be a nice touch.
Permalink
| May 24, 2014, 10:26 pm
 Group admin 
Quoting Kai Bernstein
Hey, last minute addition - make those sails torn/ripped at the ends. It would match the appearance of the mosaics and be a nice touch.

I tried that but it looked weird. Anyway, it's too late - I already took the pictures and messed up the water in the process.
Permalink
| May 24, 2014, 10:29 pm
 Group admin 

Eh...none. I like the first best, but it needs better lighting/background. If it's not too late, I'd suggest setting up some white poster boards outside and taking the pictures there, then editing them if needed. But taking the pictures with dim/dull lighting/background and then editing them bright is not a good idea.

My two latest mocs were taken outside and were not edited at all.
Permalink
| May 24, 2014, 10:30 pm
 Group admin 
Oh.
Permalink
| May 24, 2014, 10:31 pm
 Group admin 
Quoting Kai Bernstein
Eh...none. I like the first best, but it needs better lighting/background. If it's not too late, I'd suggest setting up some white poster boards outside and taking the pictures there, then editing them if needed. But taking the pictures with dim/dull lighting/background and then editing them bright is not a good idea.

My two latest mocs were taken outside and were not edited at all.

waitwut
Sorry, but I don't really agree
Permalink
| May 24, 2014, 10:34 pm
 Group admin 
The reason I had to edit the photo so much is because my camera is bad at overall shots. The lighting is perfect in the close-ups and I didn't have to edit them at all, but it never works well for pictures of the whole thing.
Permalink
| May 24, 2014, 10:37 pm
 Group admin 
Okay, here's a little tip I found out that can work really well, especially for close-ups. Use the clarity tool (under sharpen) on http://picmonkey.com It really improves the sharpness of the photo and makes it look really good.
Permalink
| May 24, 2014, 11:04 pm
 Group admin 
And now for something completely different...

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401072413m

(don't worry, I built that yesterday while waiting to take pictures - I worked on the interior today)
Permalink
| May 25, 2014, 10:59 pm
 Group admin 
Quoting Halhi 141
And now for something completely different...

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401072413m

(don't worry, I built that yesterday while waiting to take pictures - I worked on the interior today)

Unsure...it definitely is piece-intensive in pieces we all have a ton of, so that's good. Yes, I think with refinement it could work; I don't think "vertical texturing tiles" (SNoTed 1x1 plates) look so good, though.
And don't think that bend in the masonry caused by an offset from the window was lost on me. :P
Permalink
| May 26, 2014, 11:37 am
UC WIP

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/103401/14011181181

Any advice on how to get rid of some of those gaps?
Permalink
| May 26, 2014, 11:41 am
 Group admin 
Quoting Stephen Boe
UC WIP

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/103401/14011181181

Any advice on how to get rid of some of those gaps?

Looking good so far! I'd make the pathway a little more dense, though. And rather than using 2x2 tiles in the rockwork, I'd suggest a 1x1 tile + 1x3 corner plate. Not sure about the gaps...maybe rotate that backward cheese slope at the front 90 degrees.
Permalink
| May 26, 2014, 12:02 pm
 Group admin 
Oh, and don't use that foliage technique. :P
Permalink
| May 26, 2014, 12:03 pm
 Group admin 
Quoting Stephen Boe
UC WIP

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/103401/14011181181

Any advice on how to get rid of some of those gaps?

Honestly I'm not fond of the shaping; there's too many ridges and it's not smooth enough. And the overall shape is kinda...bleh.

Other than that...I agree with Kai
Permalink
| May 26, 2014, 12:21 pm
Quoting Kai Bernstein
Oh, and don't use that foliage technique. :P

'Kay, what should I do about the foliage.
Permalink
| May 26, 2014, 12:24 pm
Quoting Halhi 141
Honestly I'm not fond of the shaping; there's too many ridges and it's not smooth enough. And the overall shape is kinda...bleh.

Other than that...I agree with Kai

Eh, I'll try to smooth it out.
Permalink
| May 26, 2014, 12:33 pm
 Group admin 
I'm starting on the captain's cabin right now. If I have time, I'll make micro versions of both ships.
Permalink
| May 26, 2014, 4:00 pm
 Group admin 
Here's my WIP for this month's UC!

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/91392/14011528341
Permalink
| May 26, 2014, 9:20 pm
 Group moderator 
Quoting Toa Infernum
Here's my WIP for this month's UC!

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/91392/14011528341

Woah, that's awesome man! My only problem is that dark tan dome piece, it looks really unnatural.
Permalink
| May 26, 2014, 9:38 pm
 Group admin 
Quoting Toa Infernum
Here's my WIP for this month's UC!

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/91392/14011528341

The landscape looks great! (aside from the dome)

The lower floor of the house is okay, but the round pieces (a good idea that I want to try eventually, but integrated differently) seem out of place next to all the square shapes. Also the two hollow studs over the door seem strange. The upper floor is a bit plain, maybe add two more timber beams (vertical).

Oh, and could you use a different smoke technique? I don't really like this one :/
Permalink
| May 26, 2014, 9:46 pm
 Group admin 
Quoting Halhi 141
The landscape looks great! (aside from the dome)

The lower floor of the house is okay, but the round pieces (a good idea that I want to try eventually, but integrated differently) seem out of place next to all the square shapes. Also the two hollow studs over the door seem strange. The upper floor is a bit plain, maybe add two more timber beams (vertical).

Oh, and could you use a different smoke technique? I don't really like this one :/


Thanks for the critique! Hm, don't like the smoke? I thought it was a cool NPU, but the house shouldn't really have smoke anyway.
Permalink
| May 27, 2014, 10:41 am
 Group admin 
Quoting Toa Infernum

Thanks for the critique! Hm, don't like the smoke? I thought it was a cool NPU, but the house shouldn't really have smoke anyway.

Yeah, it doesn't look much like smoke...


Oh, and I'm really sorry...but I need to remove you again. Brick thinks I lost the battle, so we need to strategize. Hope you understand :)
Permalink
| May 27, 2014, 7:58 pm
 Group admin 
Brick, I'll have your critique up within the hour...hopefully. For right now, here's an analysis for Fraser.

Fraser:
Skills:
Landscaping:
-Fraser can incorporate panels into his rockwork, and this ends up looking good, but he has only done this once. The rest of the time, his rockwork is a mix of studs up and SNOT. Two main concerns here - one, there's too many ridges and not enough surface texture (cracks, studs, etc) and two, there's not enough flow or overall shaping.
-Fraser's foliage is typically too repetitive and/or too spread out. It's best to have a good concentration of varying types of foliage, blended together well.
-Fraser's trees are great, but could use more leaves. Also, his most recent one is a bit too blocky.
-Fraser's coloring is okay, but bright green/dark green randomly mixed with green doesn't really look good. Bright green can look good with regular green, but only with smooth transitions.
-Fraser's paths are spread out and somewhat unrealistic - refer to Julia LeeP's designs.
-Fraser has plenty of trans-clear 1x1s for water, but his most recent technique isn't especially effective - it kinda looks like glass of some sort. Also, white behind waterfalls is better than blue.

Buildings:
-Fraser uses a beautiful half stud offset technique for small portions of the wall to add texture through the use of dark grey. However, aside from this technique, his walls can get a bit too plain sometimes.
-Also, try to avoid 2x2 tiles or other blocky texturing in walls.
-Fraser's interiors are pretty good, with nice flooring and cheese mosaics
-His overall building designs are good, though they can sometimes be a bit too plain.
-Fraser's timber framing is good, if too ordinary.
-Fraser's towers could be rounder and they're a bit plain
-Fraser's roofs are wonderful with some nice texture
-Fraser has never built a full ship in minifigure scale (and I wouldn't recommend it for this MOC-off, it's a hard skill to learn) but his micro ships are pretty good


Overall thoughts:

1. Size: Build fairly small MOCs for the defense. Probably around 32x32 or smaller. Work within your collection and don't try to stretch it. Avoid plain areas too.

2. What to Build for the attack:
Hm.. Micro ship battle, a building or two with interior(s), castle wall with landscape. (remember, you can have multiple scenes - I for instance am making a street scene, an interior, and a large ship battle)
Permalink
| May 27, 2014, 11:08 pm
 Group admin 
Within the hour! Barely...
Brick:
Skills:
Landscaping:
-Brick's rockwork is quickly improving and he has some nice techniques in it. It looks smooth and aesthetically appealing. Keep it up. By the way, don't incorporate panels just for the sake of adding them; use them to add more detail or angles.
-Brick's foliage is too repetitive. Remember your UCA build? The foliage there was actually very good.
-Brick's trees are great. Maybe more leaves?
-Brick is good at visually appealing color schemes, however they are maybe a bit too simple at times.
-Brick's paths have a good mix of tiles and plates, but could use more detail/colors/varying width or height. Refer to Julia LeeP's work.
-Brick's water designs are simple but surprisingly effective.
-Overall, Brick's landscapes look good but are often too plain and need more elevation change. Keep in mind the idea I shared a while back - take out any random 8x8 section and that section should be visually interesting and have a good amount of detail.

Buildings:
-Brick has a way of offsetting 1x2 tiles for small stone walls. However, in general his walls are too plain. Try adding the amount of greebles you've had in some of your smaller builds, like the Orc traveler. Oh, and I love the sand green in some of your walls.
-Brick's interiors are okay, but a bit plain. His flooring is usually just plain tiles-- try out some new designs, maybe cheese mosaics and/or some new technique with all those masonry bricks!
-His overall building designs are kinda weak and plain, they need more timber frames, architectural details, and textures.
-Brick's wooden walls look great, at least on a small scale.
-Brick's tile roofs are very well designed. However, some variation, like in Luke Watkins' builds, would be better.
-Brick has never built a full ship in minifigure scale (and I wouldn't recommend it for this MOC-off, it's a hard skill to learn)


Overall thoughts:

1. Size: Don't build too big or plain, and don't rush. 48x48 or smaller generally. You have a large collection, but try to use it effectively in precise techniques, rather than large but plain MOCs.

2. What to Build for the attack:
-Landscape with a house
-Castle wall surrounded by landscape
-Maybe try a small interior scene

(do all the above - I'd like everyone to have at least 3 scenes in their entry)
Permalink
| May 28, 2014, 12:02 am
 Group admin 
One last note: all of us need innovation. Innovation stands out more than anything else, especially if FNJ judges.
I have a round wall technique that I shared a while ago but never used, as well as a dome technique and some latticed windows and fancy signs planned. Make sure you incorporate NPU/new techniques!
Permalink
| May 28, 2014, 12:04 am
Quoting Halhi 141

Thank you for the breakdown Halhi, I will certainly use your critics to good use if we do end up building defense MOCs. My entry for this months UC is my first serious interior and if you've got the time I would appreciate a lengthy critique on that as well.
Permalink
| May 28, 2014, 3:15 pm
 Group moderator 
Advice thoughts on my UC entry ASAP: http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1401468363m
Permalink
| May 30, 2014, 1:10 pm
Quoting ~ Brick
Advice thoughts on my UC entry ASAP: http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1401468363m

Maybe some studs on the road, and put windows in the middle structure on the castle wall to break up the monotony.
Permalink
| May 30, 2014, 1:14 pm
 Group moderator 
Quoting Stephen Boe
Maybe some studs on the road, and put windows in the middle structure on the castle wall to break up the monotony.

I wanted to add windows too, but I can't. I don't have any of the necessary parts.
Permalink
| May 30, 2014, 1:49 pm
Quoting ~ Brick
I wanted to add windows too, but I can't. I don't have any of the necessary parts.

SO. MUCH. GREEN. *drools* *slurps* ahem. I think it looks fine, and I think some windows would look a bit out of plates, but if there were just little small slits or something, (like in the wall below it) that might be more... fitting. It's a defensive wall, not a place to look at the landscape. ;)
Permalink
| May 30, 2014, 2:07 pm
Quoting Halhi 141
One last note: all of us need innovation. Innovation stands out more than anything else, especially if FNJ judges.
I have a round wall technique that I shared a while ago but never used, as well as a dome technique and some latticed windows and fancy signs planned. Make sure you incorporate NPU/new techniques!

I have a rock dropping technique!
Permalink
| May 30, 2014, 2:10 pm
 Group moderator 
Quoting David .
SO. MUCH. GREEN. *drools* *slurps* ahem. I think it looks fine, and I think some windows would look a bit out of plates, but if there were just little small slits or something, (like in the wall below it) that might be more... fitting. It's a defensive wall, not a place to look at the landscape. ;)

Yeah, it's for defense:P But I'm out of flush headlight bricks so I can't make more windows. Plus I'm out of grey 1x1s:P
Permalink
| May 30, 2014, 4:21 pm
 Group admin 
Quoting ~ Brick
Advice thoughts on my UC entry ASAP: http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1401468363m

To be honest...it's still really bland. Better, but...

In more specific critiques, there's a place on the left where there's a two plate change in elevation (with the greenery). Maybe fix that. Other than that, add way more - buildings in the green area, an army on the road to hide its plainness...
Permalink
| May 30, 2014, 6:06 pm
 Group moderator 
Quoting Halhi 141
To be honest...it's still really bland. Better, but...

In more specific critiques, there's a place on the left where there's a two plate change in elevation (with the greenery). Maybe fix that. Other than that, add way more - buildings in the green area, an army on the road to hide its plainness...

Um...Buildings? I have used all my stone pieces on castle wall, and a cottage doesn't make sense. Last UC I put buildings outside the fortification, and people complained it wasn't realistic. I was trying to avoid that same mistake.

I did put some trees on the landscape t o dress it up. Anyways, I have one more day. Should I put some grass on there?
Permalink
| May 31, 2014, 9:07 am
 Group admin 
Quoting ~ Brick
Um...Buildings? I have used all my stone pieces on castle wall, and a cottage doesn't make sense. Last UC I put buildings outside the fortification, and people complained it wasn't realistic. I was trying to avoid that same mistake.

I did put some trees on the landscape t o dress it up. Anyways, I have one more day. Should I put some grass on there?

Maybe try to take any pieces that you used for the back of the castle to make a two walled house? I'd rather see something unrealistic but detailed than something realistic but plain. Anyway, you don't have to go with stone for the entire lower level - my most popular build only has 2 studs high stonework under the first level. Also, you could make it a partial house (again, two walls) on the left side.

Other than that, add foliage, but not just grass. Look at Luke Watkins' foliage and try to imitate that look (his old style, not his new style).
Permalink
| May 31, 2014, 10:36 am
 Group admin 
Quoting ~ Brick
Advice thoughts on my UC entry ASAP: http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1401468363m

Apart from the things Halhi brought up, I'd say it's just too much like your other builds.
https://www.flickr.com/photos/bricksflickr/13962290515/
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1401468363m
I'm not seeing a whole lot different in the design of the walls. And that's the problem. You have to do something different. There's a catapult? Great, make it the enemy's and make giant dents and holes in the wall where boulders smashed into it. There's a river? Cool, make some foliage weaving its way up the wall (at the bottom only, though). There's a plain? Awesome, make the chewed up grass and dirt where a retaliatory boulder from the castle hit the ground and skidded. There's also that big hunk of stonework right above the gateway; do something different with that. Maybe add some unique shapes to the masonry; make some round towers or asymmetrical designs. Do something that's not something you or others have done before. Whether you'll have time to make major changes or not, I don't know...sorry I couldn't get back to you quicker.
Permalink
| May 31, 2014, 1:34 pm
 Group moderator 
NEW WIP PIC! ADVICE ASAP!!!!! LIKE ASAP!!!!!

Quoting Kai Bernstein
Apart from the things Halhi brought up, I'd say it's just too much like your other builds.
https://www.flickr.com/photos/bricksflickr/13962290515/
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1401468363m
I'm not seeing a whole lot different in the design of the walls. And that's the problem. You have to do something different. There's a catapult? Great, make it the enemy's and make giant dents and holes in the wall where boulders smashed into it. There's a river? Cool, make some foliage weaving its way up the wall (at the bottom only, though). There's a plain? Awesome, make the chewed up grass and dirt where a retaliatory boulder from the castle hit the ground and skidded. There's also that big hunk of stonework right above the gateway; do something different with that. Maybe add some unique shapes to the masonry; make some round towers or asymmetrical designs. Do something that's not something you or others have done before. Whether you'll have time to make major changes or not, I don't know...sorry I couldn't get back to you quicker.

I really appreciate your positive attitude Kai! ;) But I'd like to give my excuses to the problem you brought up.

1. It looks to similar to last months: Well, you're kinda right. But castles were pretty similar. Also do to poor planning on my part, there's a lot more detail on the inside of the wall. MUCH better detail than last months UC.

2. Make it the enemies catapult: Logic is my enemy here. Medieval catapults of the day could fire 200 feet onward. It would look silly for the catapult to be that close to the wall. Plus it fits into a Mythronian challenge thing.


3. The plain could have boulder: great idea, but see number 2:P


Permalink
| May 31, 2014, 3:26 pm
 Group admin 
Seriously, do what Gilbert and I do and make MOCs that only look good from one angle. Then you'll save time and parts so you can make the main side much better.
Permalink
| May 31, 2014, 3:30 pm
 Group moderator 
Quoting Halhi 141
Seriously, do what Gilbert and I do and make MOCs that only look good from one angle. Then you'll save time and parts so you can make the main side much better.

I don't like skimping on detail, and the back side is very important for the story. But I suppose you're right. Sometimes I could just leave the back bare.
Permalink
| May 31, 2014, 3:41 pm
 Group admin 
Quoting ~ Brick
I really appreciate your positive attitude Kai! ;) But I'd like to give my excuses to the problem you brought up.

1. It looks to similar to last months: Well, you're kinda right. But castles were pretty similar. Also do to poor planning on my part, there's a lot more detail on the inside of the wall. MUCH better detail than last months UC.

2. Make it the enemies catapult: Logic is my enemy here. Medieval catapults of the day could fire 200 feet onward. It would look silly for the catapult to be that close to the wall. Plus it fits into a Mythronian challenge thing.


3. The plain could have boulder: great idea, but see number 2:P


Yeah, sorry, I wasn't in a very positive mood then. :P It is definitely an improvement, but could still use work.

Those are good excuses, but my suggestions were just examples. Besides, you haven't provided an excuse for the unique-masonry-details-and-shaping suggestion. :P


Permalink
| May 31, 2014, 4:26 pm
 Group admin 
Quoting ~ Brick
I don't like skimping on detail, and the back side is very important for the story. But I suppose you're right. Sometimes I could just leave the back bare.

But no back sides means more detail on the parts that you see. Anyway, if you need a backside, you could always do it in a separate build, just like my interior for my ship.


Also, just thinking about this: considering that you have a larger supply of masonry bricks than most people, you should take advantage of that and come up with some new techniques using them. Kinda like Gilbert's techniques for roofing, flooring, and doors...
Permalink
| May 31, 2014, 10:08 pm
Quoting Kai Bernstein
Kai, I'd appreciate a detailed breakdown of my UC entry, like you do with Halhi and Gilbert.
Permalink
| May 31, 2014, 10:32 pm
 Group admin 
Quoting Stephen Boe Kai, I'd appreciate a detailed breakdown of my UC entry, like you do with Halhi and Gilbert.

That will be 10 gold coins, please.

(On its way. :P)
Permalink
| May 31, 2014, 10:39 pm
 Group moderator 
Quoting Stephen Boe
Quoting Kai Bernstein
Kai, I'd appreciate a detailed breakdown of my UC entry, like you do with Halhi and Gilbert.

What? Mine wasn't enough!?!

:P
Permalink
| May 31, 2014, 10:50 pm
Quoting ~ Brick
What? Mine wasn't enough!?!

:P

It was great, but I'd like Kai's opinion as well.
Permalink
| May 31, 2014, 10:54 pm
 Group admin 
I'm BACK! AGAIN! :D
Permalink
| May 31, 2014, 11:01 pm
 Group admin 
Quoting Stephen Boe
It was great, but I'd like Kai's opinion as well.

Commented!
Permalink
| May 31, 2014, 11:23 pm
 Group admin 
Quoting Toa Infernum
I'm BACK! AGAIN! :D

XD Hi!
Permalink
| May 31, 2014, 11:23 pm
 Group admin 
Quoting Kai Bernstein
XD Hi!

Howdy doo!
Permalink
| June 1, 2014, 5:19 pm
 Group admin 
I'm building my very first super-dilapidated, Watkins/Hensel-style house. Currently I've finished about half of the masonry...I won't have enough pieces to make the rest, though, so I'm planning to add something that will eliminate the need while enhancing the build. Hopefully it will be awesome when I finish. :P

Pics coming soon.
Permalink
| June 2, 2014, 12:55 pm
 Group admin 
Quoting Kai Bernstein
I'm building my very first super-dilapidated, Watkins/Hensel-style house. Currently I've finished about half of the masonry...I won't have enough pieces to make the rest, though, so I'm planning to add something that will eliminate the need while enhancing the build. Hopefully it will be awesome when I finish. :P

Pics coming soon.


Cool.

Permalink
| June 2, 2014, 12:57 pm
 Group admin 
Quoting Kai Bernstein
I'm building my very first super-dilapidated, Watkins/Hensel-style house. Currently I've finished about half of the masonry...I won't have enough pieces to make the rest, though, so I'm planning to add something that will eliminate the need while enhancing the build. Hopefully it will be awesome when I finish. :P

Pics coming soon.

Here we are -
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/92518/14017623891
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/92518/14017623902
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/92518/14017623913
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/92518/14017623924
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/92518/14017623935
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/92518/14017623946

Thoughts?
Permalink
| June 2, 2014, 10:41 pm
 Group admin 
That knife is just a placeholder, by the way. :P
Permalink
| June 2, 2014, 10:43 pm
Quoting Kai Bernstein
That knife is just a placeholder, by the way. :P

The textures are a bit too messy, IMO. I think you should take out the 2 x 2 corner plates. Unlike Infy's build, I actually like the 2 x 2 round tiles in this one.
Permalink
| June 2, 2014, 11:07 pm
 Group admin 
Quoting Kai Bernstein
That knife is just a placeholder, by the way. :P

This angled wall here (http://mocpages.com/image_zoom.php?mocid=&id=/user_images/92518/14017623924) is too dilapidated, especially considering that the rest isn't especially dilapidated (in terms of angle.) Also, that 1x1 round underside...
Overall it's decent, but the texturing could have more flow...and those 2x2 corner plates, 2x2 round tiles (they look fine when next to 1x1 rounds, but otherwise) and a vertical 1x2 tile (I think) need to go. Also, maybe just make a 2 wall building so you can add more detail without straining your collection.
Permalink
| June 2, 2014, 11:08 pm
 Group admin 
I might post WIP pictures of my build tomorrow...
Permalink
| June 2, 2014, 11:09 pm
 Group admin 
Quoting Halhi 141
This angled wall here (http://mocpages.com/image_zoom.php?mocid=&id=/user_images/92518/14017623924) is too dilapidated, especially considering that the rest isn't especially dilapidated (in terms of angle.) Also, that 1x1 round underside...
Overall it's decent, but the texturing could have more flow...and those 2x2 corner plates, 2x2 round tiles (they look fine when next to 1x1 rounds, but otherwise) and a vertical 1x2 tile (I think) need to go. Also, maybe just make a 2 wall building so you can add more detail without straining your collection.

That side is special; it will have a tree that's fallen into the house so I don't run out of masonry pieces. It also will make the build more unique. That angled section is part of the cracked, breaking masonry that will line the tree. The 1x1 underside was a test. Guess it didn't work out. :P

The corner plates are there because I don't have the headlight bricks and/or 1x1 plates to add the preferable type of detail. On the 2x2 rounds, I always try to add 1x1 rounds next to them so they fit in more; I'll handle those that aren't flanked.

The vertical pieces...again, to ease the strain on my collection. And on that note, I felt a standard square house would be too boring (and also a little unrealistic).
Permalink
| June 2, 2014, 11:18 pm
 Group admin 
Quoting Stephen Boe
The textures are a bit too messy, IMO. I think you should take out the 2 x 2 corner plates. Unlike Infy's build, I actually like the 2 x 2 round tiles in this one.

They /are/ pretty messy, but intentionally so. I think it will look good when I've gotten farther/built the next level. Corner plates...I wish I could.
Permalink
| June 2, 2014, 11:20 pm
 Group admin 
Despite my valid excuses, your feedback is under consideration; thanks. :P
Permalink
| June 2, 2014, 11:21 pm
 Group admin 
Quoting Kai Bernstein
That side is special; it will have a tree that's fallen into the house so I don't run out of masonry pieces. It also will make the build more unique. That angled section is part of the cracked, breaking masonry that will line the tree. The 1x1 underside was a test. Guess it didn't work out. :P

The corner plates are there because I don't have the headlight bricks and/or 1x1 plates to add the preferable type of detail. On the 2x2 rounds, I always try to add 1x1 rounds next to them so they fit in more; I'll handle those that aren't flanked.

The vertical pieces...again, to ease the strain on my collection. And on that note, I felt a standard square house would be too boring (and also a little unrealistic).

Ugh, two walls..I meant two sides, sorry bout that. In other words, it looks good from one angle and from the opposite angle it's all open.

Corner plates...maybe replace them with tiles of other colors (you can have "studs" up 1x2 tiles sticking out half a stud)

Also, to reduce messiness, try to avoid random color placement and make all the textures flow more (smooth transitions and all that). It's hard to master, but it looks way better than a chaotic look.

For my current build I'm generally using color blocking. There's a few places with small bits of a color, but there's more use of color blocking.
Permalink
| June 2, 2014, 11:39 pm
 Group admin 
Quoting Halhi 141
Ugh, two walls..I meant two sides, sorry bout that. In other words, it looks good from one angle and from the opposite angle it's all open.

Corner plates...maybe replace them with tiles of other colors (you can have "studs" up 1x2 tiles sticking out half a stud)

Also, to reduce messiness, try to avoid random color placement and make all the textures flow more (smooth transitions and all that). It's hard to master, but it looks way better than a chaotic look.

For my current build I'm generally using color blocking. There's a few places with small bits of a color, but there's more use of color blocking.

Still not sure what you mean, unless you think that masonry is the finished result. I assure you it will be as enclosed as possible. :P

The corner plates are there because I need that shape; the right angle covers more than a normal tile.

I'll work on the color transitions.

Color blocking? As in (for example) dark bley SNoT bricks with light bley tiles/plates attached so that only a sliver of the darker color is seen? Like in your Persuasion UC? I tried to do that as much as I could, but I just don't have enough light bley for it to have 9/10 dominance. Maybe it's time for a BL order; it's the start of the month, I'm in no rush.
Permalink
| June 3, 2014, 1:08 am
 Group admin 
Quoting Kai Bernstein
Quoting Halhi 141
Ugh, two walls..I meant two sides, sorry bout that. In other words, it looks good from one angle and from the opposite angle it's all open.

Corner plates...maybe replace them with tiles of other colors (you can have "studs" up 1x2 tiles sticking out half a stud)

Also, to reduce messiness, try to avoid random color placement and make all the textures flow more (smooth transitions and all that). It's hard to master, but it looks way better than a chaotic look.

For my current build I'm generally using color blocking. There's a few places with small bits of a color, but there's more use of color blocking.

Still not sure what you mean, unless you think that masonry is the finished result. I assure you it will be as enclosed as possible. :P

The corner plates are there because I need that shape; the right angle covers more than a normal tile.

I'll work on the color transitions.

Color blocking? As in (for example) dark bley SNoT bricks with light bley tiles/plates attached so that only a sliver of the darker color is seen? Like in your Persuasion UC? I tried to do that as much as I could, but I just don't have enough light bley for it to have 9/10 dominance. Maybe it's time for a BL order; it's the start of the month, I'm in no rush.

As to the former, I mean you should build it the way that me, Gilbert, David Hensel, Luke Watkins, etc do it: only make it look good from one angle and keep the back open, thus saving parts and time.

As to the later...I'll post a WIP shot, but basically a less extreme version of what Finn Tegotash does. The opposite of the style in my Persuasion UC, actually :P
Permalink
| June 3, 2014, 9:35 am
 Group admin 
Quoting Halhi 141
As to the former, I mean you should build it the way that me, Gilbert, David Hensel, Luke Watkins, etc do it: only make it look good from one angle and keep the back open, thus saving parts and time.

As to the later...I'll post a WIP shot, but basically a less extreme version of what Finn Tegotash does. The opposite of the style in my Persuasion UC, actually :P

I know, I meant that I'll make it appear to have walls on all sides, while either covering up the back wih black bricks or nothing at all (depending on if I want light showing through the windows or not.

And, hm.
Permalink
| June 3, 2014, 9:39 am
 Group admin 
This probably isn't the best example, but see how the dark grey is placed together in clumps here? That's kinda what I mean.

https://flickr.com/photos/67866231@N02/
Permalink
| June 3, 2014, 9:50 am
 Group admin 
My turn!

Sorry for the bad pictures... anyway, here's some pictures of my MBC so far.


http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401839062m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401839067m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401839072m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401839079m

Yeah, not many 90* angles - the stone walls are hinged vertically and most of the timber walls are hinged horizontally. Thoughts?
Permalink
| June 3, 2014, 8:00 pm
Quoting Halhi 141
My turn!

Sorry for the bad pictures... anyway, here's some pictures of my MBC so far.


http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401839062m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401839067m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401839072m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401839079m

Yeah, not many 90* angles - the stone walls are hinged vertically and most of the timber walls are hinged horizontally. Thoughts?

I honestly have no critique.
Permalink
| June 3, 2014, 8:46 pm
Quoting Halhi 141

Wow, Halhi! You just don't stop building, eh! Of all your hobbies, do you spend the most time on Lego?

Oh, critiques? None.
Permalink
| June 4, 2014, 4:58 pm
Welll.... The dark bley amongst the whitewash looks a bit out of place, but I guess it could be some sort of ... uh ... smudge. Well done!
Permalink
| June 4, 2014, 5:15 pm
 Group admin 
Quoting Alex Rode
Wow, Halhi! You just don't stop building, eh! Of all your hobbies, do you spend the most time on Lego?

Oh, critiques? None.

Yeah, I spend more time doing Lego than anything else. Homework possibly included :P
Permalink
| June 4, 2014, 5:47 pm
 Group admin 
Quoting David .
Welll.... The dark bley amongst the whitewash looks a bit out of place, but I guess it could be some sort of ... uh ... smudge. Well done!

Stones, faded bits, etc. (I'm referencing Luke Watkins' work, and he's pretty knowledgeable about medieval stuff and building in general, so...)

Thanks!
Permalink
| June 4, 2014, 5:55 pm
 Group admin 
Quoting Halhi 141
My turn!

Sorry for the bad pictures... anyway, here's some pictures of my MBC so far.


http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401839062m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401839067m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401839072m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1401839079m

Yeah, not many 90* angles - the stone walls are hinged vertically and most of the timber walls are hinged horizontally. Thoughts?

*Sigh*... Always there to do it better, ain'tcha? :P

THe only thing I'd suggest is to give the windows a better presentation. Have them jut out or make some details around them or something. They look a bit out of place just "there" among the masonry. Apart from that, great work! Nice use of the spine. :P
Permalink
| June 5, 2014, 2:11 am
 Group admin 
Quoting Kai Bernstein

Or maybe not: that's what I'm doing with my windows and as you'll probably post first, people will think even more that I'll have copied you when I finally get mine up.
Permalink
| June 5, 2014, 2:14 am
 Group admin 
Quoting Kai Bernstein
*Sigh*... Always there to do it better, ain'tcha? :P

THe only thing I'd suggest is to give the windows a better presentation. Have them jut out or make some details around them or something. They look a bit out of place just "there" among the masonry. Apart from that, great work! Nice use of the spine. :P

Actually the windows do just stick forward out of the masonry since the technique I used to fill in the gaps around them resulted in a lot of pieces being stressed. I suppose it isn't that noticeable though. And sure, I'll keep it how it is - right now I'm occupied trying to figure out the roof (probably similar to Pursuit)
Permalink
| June 5, 2014, 9:41 am
 Group admin 
Quoting Kai Bernstein
Or maybe not: that's what I'm doing with my windows and as you'll probably post first, people will think even more that I'll have copied you when I finally get mine up.

...meaning that the masonry styles are nearly the same in our new builds, not that I've changed mine to be identical to yours. :P
Permalink
| June 5, 2014, 2:42 pm
 Group moderator 
I only need to know if the roof should be titled or not, please hold all critiques till I actually post:P

<a href="https://www.flickr.com/photos/bricksflickr/14174026080/"; title="DSCN5033 por Brick Productions, en Flickr"><img src="https://farm4.staticflickr.com/3867/14174026080_80361cf169.jpg"; width="375" height="500" alt="DSCN5033"></a>

<a href="https://www.flickr.com/photos/bricksflickr/14337493876/"; title="Stones and Wood por Brick Productions, en Flickr"><img src="https://farm3.staticflickr.com/2895/14337493876_b8f32cfb4b.jpg"; width="375" height="500" alt="Stones and Wood"></a>

Please note only one picture has been edited so far.
Permalink
| June 6, 2014, 1:47 pm
 Group moderator 
Quoting Stephen Boe
Texture. That's all I can say.

I'm sorry you don't like it.
Permalink
| June 6, 2014, 2:10 pm
Quoting ~ Brick
I'm sorry you don't like it.

I am sorry you misunderstood my comment.




DUDE, I love it! When I say texture, I mean that I love the texture!
Permalink
| June 6, 2014, 6:19 pm
 Group admin 

It actually looks quite good, IMO. The roof...I can't really see it, but are you familiar with Simon S's 1x2 tile roofing? That might work well on a small build like this.

Otherwise nice job!
Permalink
| June 6, 2014, 6:21 pm
 Group admin 
Except maybe add sand green to the stonework - that always looks good.
Permalink
| June 6, 2014, 6:22 pm
 Group moderator 
Quoting Halhi 141
It actually looks quite good, IMO. The roof...I can't really see it, but are you familiar with Simon S's 1x2 tile roofing? That might work well on a small build like this.

Otherwise nice job!

It is that technique actually. Slightly modify for the particular situation.
Permalink
| June 6, 2014, 6:47 pm
 Group moderator 
Quoting Stephen Boe
I am sorry you misunderstood my comment.




DUDE, I love it! When I say texture, I mean that I love the texture!

Oh:P Thanks man! :D
Permalink
| June 6, 2014, 6:47 pm
 Group admin 
Quoting ~ Brick
It is that technique actually. Slightly modify for the particular situation.

Okay, I took a look at Flickr and I see now. The point of that technique, though, is the offset tiles. Right now, without the offsets, it looks a bit weird...
Permalink
| June 6, 2014, 8:10 pm
 Group admin 
Stuffz!

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177774m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177779m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177784m

So that's the inn so far. How's the roof look so far? I think it might be a bit undertextured, but I'm having trouble fixing that :/

The Boss and Inigo are there for size comparison - it's big! (over 20x20x30)

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177789m

Brick, I decided to stay with yellow figs, but I completely changed Inigo in the process. And there's the Boss, so you can get a feel for the Boss's size.

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177794m

Another pic of the Boss
Permalink
| June 7, 2014, 6:08 pm
Quoting Halhi 141
Stuffz!

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177774m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177779m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177784m

So that's the inn so far. How's the roof look so far? I think it might be a bit undertextured, but I'm having trouble fixing that :/

The Boss and Inigo are there for size comparison - it's big! (over 20x20x30)

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177789m

Brick, I decided to stay with yellow figs, but I completely changed Inigo in the process. And there's the Boss, so you can get a feel for the Boss's size.

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177794m

Another pic of the Boss

The size alone amazes me. But please, take out the brown grill tiles!
Permalink
| June 7, 2014, 6:26 pm
 Group admin 
Quoting Stephen Boe
The size alone amazes me. But please, take out the brown grill tiles!

Yeah, Asad told me to add them but I don't really like them. I'll take them out.
Permalink
| June 7, 2014, 6:31 pm
 Group admin 
Quoting Halhi 141
Stuffz!

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177774m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177779m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177784m

So that's the inn so far. How's the roof look so far? I think it might be a bit undertextured, but I'm having trouble fixing that :/

Looks great! Again, though, and this time in the upper levels, I think you ought to make the windows stick out or in more. Certainly they should be made a different color, as the white blends right in with the walls.

As for the roof, maybe use shorter plates and tiles. Use a lot of 1x2s placed to look warped, and maybe include a cheese slope here and there. Maybe. :P

Quoting Halhi 141

The Boss and Inigo are there for size comparison - it's big! (over 20x20x30)

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177789m

Brick, I decided to stay with yellow figs, but I completely changed Inigo in the process. And there's the Boss, so you can get a feel for the Boss's size.

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177794m

Another pic of the Boss

Eh. I get that you wanted him to be imposing, but this design doesn't work so well. The epaulets make his neck too tall, the arms are too sci-fi and the rubber bands around the legs really don't fit his style. The white is also a bit funny - do grey rubber bands exist?

I do like Inigo, though, so good job on that. :P
Permalink
| June 9, 2014, 3:52 pm
 Group admin 
Quoting Kai Bernstein
Eh. I get that you wanted him to be imposing, but this design doesn't work so well. The epaulets make his neck too tall, the arms are too sci-fi and the rubber bands around the legs really don't fit his style. The white is also a bit funny - do grey rubber bands exist?

I do like Inigo, though, so good job on that. :P

As to the house: I don't have any window lattice colors other than white, and I ran out of tiles on the roof even with mixing sizes (although it still ended up looking good) and relying on eventual camera angles to hide a missing part of the main panel.

As to the Boss, I took off the epaulets and am looking for another way to make the arms (suggestions?), but the rubber bands on the legs are going to stay to add contrast and detail - otherwise he's just a colorless blob. The white is to add more color (kinda like the color scheme of Gilbert's "The Mirror", plus grey rubber bands don't exist, I think.
I still have a monthish to refine the boss, so I'll be sure to improve him a bunch.
Permalink
| June 9, 2014, 5:56 pm

Take out the grill tiles. Other than that, it's amazing. I think you should replace some of those SNOTed 1'x 2 plates with tiles on the walls and put timber frames on the front of the left house.
Permalink
| June 14, 2014, 4:15 pm

Great build so far, the pond and path are both quite good. However both the tower and the timber buildings look a little plain, perhaps you could add some windows, offsets for the tower or some more brown tiles to the sides of the houses. Other than that great job, you nailed the vegetation in this build and you've got just the right mix between green space and industrial space.
Permalink
| June 14, 2014, 5:50 pm
 Group admin 
Other than what I said earlier, the vegetation (and everything else, really) needs more irregularity. Look at Luke Watkins' guide - he has some good designs. Try to avoid repetition in nature - it looks kinda plain and unrealistic.
Permalink
| June 14, 2014, 7:18 pm
 Group moderator 
Quoting Halhi 141
Other than what I said earlier, the vegetation (and everything else, really) needs more irregularity. Look at Luke Watkins' guide - he has some good designs. Try to avoid repetition in nature - it looks kinda plain and unrealistic.

I'll add some bamboo leaves in here somewhere.
Permalink
| June 14, 2014, 7:22 pm
 Group admin 

Apart from what others have said, I feel the buildings need a little more style and detail. Some windows/chimneys/second floors for the houses and perhaps an irregular, asymmetrical, arching addition to the tower. :P
Permalink
| June 15, 2014, 2:54 am
 Group admin 
Quoting Halhi 141
As to the house: I don't have any window lattice colors other than white, and I ran out of tiles on the roof even with mixing sizes (although it still ended up looking good) and relying on eventual camera angles to hide a missing part of the main panel.

As to the Boss, I took off the epaulets and am looking for another way to make the arms (suggestions?), but the rubber bands on the legs are going to stay to add contrast and detail - otherwise he's just a colorless blob. The white is to add more color (kinda like the color scheme of Gilbert's "The Mirror", plus grey rubber bands don't exist, I think.
I still have a monthish to refine the boss, so I'll be sure to improve him a bunch.

Alright. :P

I forget, did you come up with a solution for the arms or are you still open for suggestions?
Permalink
| June 15, 2014, 2:55 am
 Group admin 
Quoting Kai Bernstein
Alright. :P

I forget, did you come up with a solution for the arms or are you still open for suggestions?

Nope, no solution yet.


Also, congrats on becoming mod! Now we have 3 Gnome mods and 2 Gnome admins. The Gnomes must take over the staff group! :P
Permalink
| June 15, 2014, 10:26 am
 Group admin 
Quoting Halhi 141
Nope, no solution yet.


Also, congrats on becoming mod! Now we have 3 Gnome mods and 2 Gnome admins. The Gnomes must take over the staff group! :P

Thanks!
I'll think about the arms (when I can).

Oh, and...dark green, sand green and assorted blues can add up to a lot of money on Bricklink. But aren't you glad I'm finally investing in some? :P
Permalink
| June 16, 2014, 1:18 am
Quoting Halhi 141
Nope, no solution yet.


Also, congrats on becoming mod! Now we have 3 Gnome mods and 2 Gnome admins. The Gnomes must take over the staff group! :P

Dude, you HAVE to run for Rainos head admin!
Permalink
| June 16, 2014, 1:25 am
 Group admin 
Quoting Stephen Boe
Dude, you HAVE to run for Rainos head admin!

I know this is probably going to make a lot of people unhappy, but I actually am running. Changing to Rainos would fit my story well, and it sounds like a great opportunity that I think I would do well in.
Permalink
| June 16, 2014, 2:02 pm
 Group moderator 
Quoting Traitor
I know this is probably going to make a lot of people unhappy, but I actually am running. Changing to Rainos would fit my story well, and it sounds like a great opportunity that I think I would do well in.

Why don't you cange your name to traitor while you're at it!
Permalink
| June 16, 2014, 2:06 pm
 Group moderator 
Quoting Kai Bernstein
Apart from what others have said, I feel the buildings need a little more style and detail. Some windows/chimneys/second floors for the houses and perhaps an irregular, asymmetrical, arching addition to the tower. :P

I wish I had more windows...but sadly I don't.
Permalink
| June 16, 2014, 2:32 pm
 Group admin 
Quoting ~ Brick
I wish I had more windows...but sadly I don't.

Maybe shuttered windows? Like in Luke Watkins' guide, just make the shutters closed. Then you don't necessarily need window pieces.
Permalink
| June 16, 2014, 2:35 pm
http://images.mocpages.com/user_images/101453/14028683181_SPLASH.jpg

http://images.mocpages.com/user_images/101453/14028683192_SPLASH.jpg

Sorry about the bad pics.

Any suggestions on how I should do the roof? I might to something like Stephen's newest build.
Permalink
| June 16, 2014, 2:51 pm
 Group admin 
Quoting ~ Brick
Why don't you cange your name to traitor while you're at it!

Mhahaha! He WILL join us... Everyone comes around eventually, even you will, one day...
Permalink
| June 16, 2014, 6:09 pm
 Group admin 
Quoting Toa Infernum
Mhahaha! He WILL join us... Everyone comes around eventually, even you will, one day...

>:D

I won't be able to join if I'm not chosen as faction leader, though - I'm nearing 100 points and you can't change factions at that point level
Permalink
| June 16, 2014, 6:24 pm
 Group admin 
Quoting Halhi 141
>:D

I won't be able to join if I'm not chosen as faction leader, though - I'm nearing 100 points and you can't change factions at that point level


I'd be surprised if you weren't picked to be honest. You're active and have a ton of ideas to improve the game. And you're well known. ;)
Permalink
| June 16, 2014, 6:43 pm
 Group admin 
Quoting Toa Infernum

I'd be surprised if you weren't picked to be honest. You're active and have a ton of ideas to improve the game. And you're well known. ;)

Thanks! I guess we'll see ;)
Permalink
| June 16, 2014, 7:04 pm
 Group admin 
Here's an update on my UC! I've finished the inn; now I'm working on the landscape. Like the overall style of it?

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402959150m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402959161m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402959155m

See the line of raised grey plates? (some of them are supports, but you can hopefully generally tell which ones are the line of markers) That's where the rocks will go. The white plates show the location of the cave. other than that, I'll probably include another few trees. I might run out of dark green and brown though, so any suggestions for other fillers?
Permalink
| June 16, 2014, 7:10 pm
Quoting Halhi 141
Here's an update on my UC! I've finished the inn; now I'm working on the landscape. Like the overall style of it?

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402959150m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402959161m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402959155m

See the line of raised grey plates? (some of them are supports, but you can hopefully generally tell which ones are the line of markers) That's where the rocks will go. The white plates show the location of the cave. other than that, I'll probably include another few trees. I might run out of dark green and brown though, so any suggestions for other fillers?

Dat flawlessness though. I'm loving the little waterfall as well as the (WIP) rockwork! I'm posting another WIP soon, btw.
Permalink
| June 16, 2014, 7:18 pm
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/103401/14029604851

This is for LoR, btw.

Advice, thoughts?
Permalink
| June 16, 2014, 7:28 pm
 Group admin 
Quoting Stephen Boe
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/103401/14029604851

This is for LoR, btw.

Advice, thoughts?

Love the rockwork! The trees are a good idea, but maybe incorporate some angles into the trunks. The path seems a bit messy too, maybe keep it to one color of tiles
Permalink
| June 16, 2014, 7:32 pm
 Group admin 
Quoting Halhi 141
Here's an update on my UC! I've finished the inn; now I'm working on the landscape. Like the overall style of it?

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402959150m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402959161m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402959155m

See the line of raised grey plates? (some of them are supports, but you can hopefully generally tell which ones are the line of markers) That's where the rocks will go. The white plates show the location of the cave. other than that, I'll probably include another few trees. I might run out of dark green and brown though, so any suggestions for other fillers?

It looks...unbelievable. Purely and simply. As for fillers... uh, I'll think about it. :P

How did you get all your dark green, by the way? Just PaB?
Permalink
| June 18, 2014, 12:06 am
 Group admin 
Quoting Kai Bernstein
It looks...unbelievable. Purely and simply. As for fillers... uh, I'll think about it. :P

How did you get all your dark green, by the way? Just PaB?

I got around 200 1x1s at PaB. The rest is from Jungle Cutter and Colby City Showdown, for the most part. Thanks!
Permalink
| June 18, 2014, 12:15 am
 Group admin 
Quoting Halhi 141
I got around 200 1x1s at PaB. The rest is from Jungle Cutter and Colby City Showdown, for the most part. Thanks!

You have a great Lego store. I just went to mine yesterday (for the first time). No dark green. The only useful blue was in pieces I didn't need. No clear either, or browns or masonry or anything. The only useful piece was the travis brick, and I was not about to fill a cup with those. Guess I'm stuck with a 45+ dollar BL order. :P
Permalink
| June 18, 2014, 12:19 am
 Group admin 
Quoting Stephen Boe
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/103401/14029604851

This is for LoR, btw.

Advice, thoughts?

The rocks are looking great! The path I think needs to be more condensed and the transition from green to dark tan is too sharp. If you had some dark tan lining the green (one plate above the rest of it) that would help. The fallen tree could use some layering at the bottom - widen the trunk, you know. Or you could use my larger tree technique. :P
But my big issue is in regards to the left tree. The right angle just looks...weird. Try using the technique AM likes - brown hinges and a cheese slope. http://mocpages.com/moc.php/383115
Permalink
| June 18, 2014, 12:47 am
 Group admin 
Quoting Kai Bernstein
The rocks are looking great! The path I think needs to be more condensed and the transition from green to dark tan is too sharp. If you had some dark tan lining the green (one plate above the rest of it) that would help. The fallen tree could use some layering at the bottom - widen the trunk, you know. Or you could use my larger tree technique. :P
But my big issue is in regards to the left tree. The right angle just looks...weird. Try using the technique AM likes - brown hinges and a cheese slope. http://mocpages.com/moc.php/383115

Brown hinges are pretty rare...
Permalink
| June 18, 2014, 10:21 am
 Group admin 
Quoting Kai Bernstein
You have a great Lego store. I just went to mine yesterday (for the first time). No dark green. The only useful blue was in pieces I didn't need. No clear either, or browns or masonry or anything. The only useful piece was the travis brick, and I was not about to fill a cup with those. Guess I'm stuck with a 45+ dollar BL order. :P

My strategy at PaB is to have no preconceived notion about what I'm going to get. Instead, I just look in every cup and think "Would I be able to use this?". But yeah, my store had a pretty amazing selection last time.
Permalink
| June 18, 2014, 10:23 am
 Group admin 
Quoting Halhi 141
Brown hinges are pretty rare...

I have a couple


...somewhere. :P
Permalink
| June 19, 2014, 2:41 am
 Group admin 
Quoting Halhi 141
My strategy at PaB is to have no preconceived notion about what I'm going to get. Instead, I just look in every cup and think "Would I be able to use this?". But yeah, my store had a pretty amazing selection last time.

I'm half that. I go in hoping they have a certain item (or type of item) but also look for anything that might be useful.
Permalink
| June 19, 2014, 2:43 am
 Group admin 
Okay so I have this finished and I need to post tomorrow since I'm leaving tomorrow night. I still have time to make *last minute small* changes - things like adding a tree, adding a small rock (except, before you ask, I'm all out of cheese, 1x1 round plates, plates smaller than 1x4, and 1x1/1x2 tiles in dark bley...so I can't add any rocks), add an extra brown plate somewhere (still have quite a few left), add a fence...stuff like that. I don't have much time- so keep it to stuff that will take 20 minutes max altogether. anyway, here are the pics:

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1403659124m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1403659118m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1403659129m
I might try to do a better version of an angle like this as the main picture...thoughts?

Anyway, please post your feedback, positive or negative, soon and be specific. I'm hoping to finish it by 11 AM MP time tomorrow so I have plenty of time for photos - as you can see, I don't know how to photograph something this big.
Permalink
| June 24, 2014, 9:38 pm
 Group admin 
Quoting Halhi 141
Okay so I have this finished and I need to post tomorrow since I'm leaving tomorrow night. I still have time to make *last minute small* changes - things like adding a tree, adding a small rock (except, before you ask, I'm all out of cheese, 1x1 round plates, plates smaller than 1x4, and 1x1/1x2 tiles in dark bley...so I can't add any rocks), add an extra brown plate somewhere (still have quite a few left), add a fence...stuff like that. I don't have much time- so keep it to stuff that will take 20 minutes max altogether. anyway, here are the pics:

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1403659124m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1403659118m

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1403659129m
I might try to do a better version of an angle like this as the main picture...thoughts?

Anyway, please post your feedback, positive or negative, soon and be specific. I'm hoping to finish it by 11 AM MP time tomorrow so I have plenty of time for photos - as you can see, I don't know how to photograph something this big.

Because you're so rushed (and I'm late getting back to you), I'll skip the praise.

The ground by the inn/tavern looks a bit plain. Add some brown 1x2s and round 1x1s as well as dark green plates to the area closer to the tavern. Cover the bits close to the river with foliage: dark green tree leaf pieces and/or piraka spines. Something. I'd suggest a tree, but that would block one's view of the tavern.
Permalink
| June 24, 2014, 11:14 pm
 Group admin 
Quoting Kai Bernstein
Because you're so rushed (and I'm late getting back to you), I'll skip the praise.

The ground by the inn/tavern looks a bit plain. Add some brown 1x2s and round 1x1s as well as dark green plates to the area closer to the tavern. Cover the bits close to the river with foliage: dark green tree leaf pieces and/or piraka spines. Something. I'd suggest a tree, but that would block one's view of the tavern.

Thanks! I added a few 1x2 brown plates, but I'm out of rounds (in pretty much every color - dark grey, light grey, brown, tan...) and I don't have any dark green plates. (all the landscape is done with bricks, and that section needs to be done with plates so it's all brown). I'll add tree leaves...and the one piraka spine I have left...to the area by the river. Basically in summary: I'm out of pieces :p

I added a fence (Lego string plus dark brown telescopes) around the cow area.
Permalink
| June 24, 2014, 11:33 pm
 Group admin 
Just making sure - those were all minor things, right? Tree leaves don't fit next to the river, and I have but one more piraka spines...

Also, feel free to add praise - I posted this here to make sure it isn't bad or anything like that, and I have until 4 PM (7 MP time) tomorrow to post. Not a huge rush or anything

I might add a small tree - Gilbert has some good designs so I'll look through his work.
Permalink
| June 24, 2014, 11:38 pm
 Group admin 
Quoting Halhi 141
Thanks! I added a few 1x2 brown plates, but I'm out of rounds (in pretty much every color - dark grey, light grey, brown, tan...) and I don't have any dark green plates. (all the landscape is done with bricks, and that section needs to be done with plates so it's all brown). I'll add tree leaves...and the one piraka spine I have left...to the area by the river. Basically in summary: I'm out of pieces :p

I added a fence (Lego string plus dark brown telescopes) around the cow area.

Sounds good.
Permalink
| June 24, 2014, 11:45 pm
 Group admin 
Quoting Halhi 141
Just making sure - those were all minor things, right? Tree leaves don't fit next to the river, and I have but one more piraka spines...

Also, feel free to add praise - I posted this here to make sure it isn't bad or anything like that, and I have until 4 PM (7 MP time) tomorrow to post. Not a huge rush or anything

I might add a small tree - Gilbert has some good designs so I'll look through his work.

Pretty minor, I guess. But what did you mean don't fit? Doesn't look good or literally can't be placed?

Oh, well if it's okay to praise then it looks FREAKING AWESOME. :P
Permalink
| June 24, 2014, 11:46 pm
 Group admin 
Actually, I do have some suggestions.
http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177774m
The vines/piraka spines: the tapered end should be at the top, so it you have any clip piece in brown or something, you could attach them to the ground and replace the clips on the walls with 1x1 pates or tiles. Also the three 2x2 rounds look a bit odd all at the same level; maybe make one lower than the others. Finally, the 1x2 tile next to the leftmost 2x2. It looks a bit odd crooked.

All minor things. All easily fixed. They've been bugging me for a long time, though. :P
Permalink
| June 24, 2014, 11:51 pm
 Group admin 
Quoting Kai Bernstein
Quoting Halhi 141
Just making sure - those were all minor things, right? Tree leaves don't fit next to the river, and I have but one more piraka spines...

Also, feel free to add praise - I posted this here to make sure it isn't bad or anything like that, and I have until 4 PM (7 MP time) tomorrow to post. Not a huge rush or anything

I might add a small tree - Gilbert has some good designs so I'll look through his work.

Pretty minor, I guess. But what did you mean don't fit? Doesn't look good or literally can't be placed?

Oh, well if it's okay to praise then it looks FREAKING AWESOME. :P

Dark green leaves only come in 5x6 and the banks aren't wide enough to hold them (due to the new fence on the far side)

Glad to hear :P
Permalink
| June 24, 2014, 11:58 pm
 Group admin 
Quoting Kai Bernstein
Actually, I do have some suggestions.
http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1402177774m
The vines/piraka spines: the tapered end should be at the top, so it you have any clip piece in brown or something, you could attach them to the ground and replace the clips on the walls with 1x1 pates or tiles. Also the three 2x2 rounds look a bit odd all at the same level; maybe make one lower than the others. Finally, the 1x2 tile next to the leftmost 2x2. It looks a bit odd crooked.

All minor things. All easily fixed. They've been bugging me for a long time, though. :P

Just fixed the last part (that bugged me too) and I'll change the vine right now, but the middle bit takes too much work :P thanks for all the feedback, I'll be sure to mention you on the post if I remember (I forgot to thank you and Fraser on the boat MOC....oops)

I added a small tree (the one on the left side on Gilbert's Anniversary Challenge entry) to the right of the doorway and it looks pretty good - the area is much less bare now
Permalink
| June 25, 2014, 12:00 am
 Group admin 
Quoting Halhi 141
Dark green leaves only come in 5x6 and the banks aren't wide enough to hold them (due to the new fence on the far side)

Glad to hear :P

Ahh, the fence. I see. Do you have any brown piraka spines in addition to green?
Permalink
| June 25, 2014, 12:13 am
 Group admin 
Quoting Halhi 141
Just fixed the last part (that bugged me too) and I'll change the vine right now, but the middle bit takes too much work :P thanks for all the feedback, I'll be sure to mention you on the post if I remember (I forgot to thank you and Fraser on the boat MOC....oops)

I added a small tree (the one on the left side on Gilbert's Anniversary Challenge entry) to the right of the doorway and it looks pretty good - the area is much less bare now

Cool, cool. And, thanks. Don't worry, I'll remind you if you forget. :P

Which tree is that? I'm not sure the moc you mean.
Permalink
| June 25, 2014, 12:17 am
 Group admin 
Quoting Kai Bernstein
Cool, cool. And, thanks. Don't worry, I'll remind you if you forget. :P

Which tree is that? I'm not sure the moc you mean.

It's basically dark green leaves alternating with black 1x1 rounds with the lower leaves further apart - the top is capped off with some slopes on a stud on 5 sides brick. And I wrote the whole Fourth Wall Commentary, as well as the picture placement, so I'm fine as long as I don't accidentally delete it :P
Permalink
| June 25, 2014, 12:24 am
 Group admin 
Quoting Kai Bernstein
Ahh, the fence. I see. Do you have any brown piraka spines in addition to green?

I'll try that (yes)
Permalink
| June 25, 2014, 12:25 am
 Group admin 
Quoting Halhi 141
It's basically dark green leaves alternating with black 1x1 rounds with the lower leaves further apart - the top is capped off with some slopes on a stud on 5 sides brick. And I wrote the whole Fourth Wall Commentary, as well as the picture placement, so I'm fine as long as I don't accidentally delete it :P

Oh, no...that one. XP

How about a shrub? :P
Permalink
| June 25, 2014, 12:41 am
 Group admin 
Quoting Halhi 141
I'll try that (yes)

Swell :P
Permalink
| June 25, 2014, 12:42 am
 Group admin 
Quoting Kai Bernstein
Oh, no...that one. XP

How about a shrub? :P

It looks good, I'm keeping it :P
Permalink
| June 25, 2014, 12:47 am
 Group admin 
I found an interesting effect that I might use for the story photos:

http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/84200/1403715267m

I have a problem with this photo though - the Keep Out sign is pretty blurry. Anyone know of any online photo editors/tools to make that specific part a bit clearer?
Permalink
| June 25, 2014, 1:09 pm
 Group moderator 
Hey guys, I'm building a windmill right. (It's obviously medieval)
I'm having a hard enough time with the angled round walls, but have any of you guys seen good windmill MOCs? All the ones I can find are cr*de in design.
Permalink
| June 26, 2014, 1:47 pm
Quoting ~ Brick
Hey guys, I'm building a windmill right. (It's obviously medieval)
I'm having a hard enough time with the angled round walls, but have any of you guys seen good windmill MOCs? All the ones I can find are cr*de in design.

Here, this is Barney Main's design.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=413620
Permalink
| June 26, 2014, 2:00 pm
 Group admin 


Looks cool Stephen! A few things: There are a few spots where too many studs are showing right next to each other on the rockwork. Studs are good, but they look kinda bad when they're right next to each other (like the 2x4 plate on the top part of the rocks). The beach should be raised a stud, it looks weird that the water is as high as the surrounding beach. It's also hard to distinguish the porch section over the rocks. The colors are too similar.
Permalink
| June 28, 2014, 12:55 pm
 Group admin 
Looks good overall, but way less studs, and I don't really like the ripples (?) with the 1x2 clear plates. Maybe if you had them less randomly placed (=_) it would look better. 1x1 rounds in trans clear or trans light blue could also be good. Otherwise, basically everything Infernum said

When in doubt, avoid studs, especially on buildings.
Permalink
| June 28, 2014, 1:03 pm
Quoting Toa Infernum

Quoting Halhi 141
Thanks for your critiques! Infy, I don't really know what you mean about the 2 x 4 plate, are you talking about the vegetation section? If so, I don't really know how I could fix that. About the rockwork, I'll see if I can fix it up with tiles, though I ran out of light bley/grey tiles. The beach, I put some more plates above it, but it doesn't look right. If you look at pictures of beaches, the water is always at the same height or even a little higher, so I think it's good the way it is right now. For the water, I'll fix up the ripples, though I did add a small dock. About the little wall things, I'll try to add some more colors.
Permalink
| June 28, 2014, 3:43 pm
 Group admin 
Quoting Stephen Boe
Quoting Toa Infernum

Quoting Halhi 141
Thanks for your critiques! Infy, I don't really know what you mean about the 2 x 4 plate, are you talking about the vegetation section? If so, I don't really know how I could fix that. About the rockwork, I'll see if I can fix it up with tiles, though I ran out of light bley/grey tiles. The beach, I put some more plates above it, but it doesn't look right. If you look at pictures of beaches, the water is always at the same height or even a little higher, so I think it's good the way it is right now. For the water, I'll fix up the ripples, though I did add a small dock. About the little wall things, I'll try to add some more colors.


I'm talking about the 2x4 light bley plate in the light bley section of the rockwork. It's in the middle right of this pic: http://mocpages.com/image_zoom.php?mocid=&id=/user_images/103401/14038915371 .

I'd REALLY recommend raising the beach, it just doesn't look good to have the water at the same level as the beach. Also, could you tile the stairs?

What's your name on Clash of Clans? What clan are you in?
Permalink
| June 28, 2014, 3:58 pm
Quoting Toa Infernum

I'm talking about the 2x4 light bley plate in the light bley section of the rockwork. It's in the middle right of this pic: http://mocpages.com/image_zoom.php?mocid=&id=/user_images/103401/14038915371 .

I'd REALLY recommend raising the beach, it just doesn't look good to have the water at the same level as the beach. Also, could you tile the stairs?

What's your name on Clash of Clans? What clan are you in?

I'm looking at the build right now, but there's actually no 2 x 4 light bley plate. And really, I've raised the beach, it looks really strange.
My name is SJ, and my clan is The Slayers. There are a ton of clans named The Slayers though. Look for one with a red and yellow flag and nearly 50 members.
Permalink
| June 28, 2014, 4:03 pm
 Group admin 
Quoting Toa Infernum

I'm talking about the 2x4 light bley plate in the light bley section of the rockwork. It's in the middle right of this pic: http://mocpages.com/image_zoom.php?mocid=&id=/user_images/103401/14038915371 .

I'd REALLY recommend raising the beach, it just doesn't look good to have the water at the same level as the beach. Also, could you tile the stairs?

What's your name on Clash of Clans? What clan are you in?

You mean the 2x4 with the 2x2 plate on it?
Permalink
| June 28, 2014, 4:12 pm
 Group admin 
I'm thinking of using something like this to make a working waterfall: http://www.mocpages.com/moc.php/385279
Permalink
| June 28, 2014, 4:12 pm
 Group moderator 
Quoting Halhi 141
I'm thinking of using something like this to make a working waterfall: http://www.mocpages.com/moc.php/385279

IMO that could be super cool or a terri*ble fa*ilure.
Permalink
| June 28, 2014, 4:16 pm
Quoting Halhi 141
You mean the 2x4 with the 2x2 plate on it?

I replaced the 2 x 2 plate with a 2 x 2 tile.
Permalink
| June 28, 2014, 4:17 pm
 Group admin 
Quoting Stephen Boe
I replaced the 2 x 2 plate with a 2 x 2 tile.

*Facepalm*. I'm so sorry Stephen, that whole time I was talking about the 2x2 plate, I just kept saying 2x4. Oops. :P
Permalink
| June 28, 2014, 4:58 pm
Hey guys, what did you think of my newest MOC? (I think it's actually not overrated!)
Permalink
| June 29, 2014, 10:56 am
 Group admin 
Quoting Halhi 141
It looks good, I'm keeping it :P

Oh?


:P
Permalink
| June 29, 2014, 8:16 pm
 Group admin 

Great layout! I agree with what Halhi and Infy said, and would also like to point out the similarities in building and rockwork texturing. The studs-out method on the wattle-and-daub section of the building is too much like the rockwork's stud style, and the masonry on the building is the same color as the rocks as well. Different methods of texturing are essential for material differentiation. Also, with such a small amount of masonry you'll want to keep a very consistent style; don't use too many types of pieces. And cap those stairs with tiles. :P The shaping of the rocks looks great overall, though.
Permalink
| June 29, 2014, 8:19 pm
 Group admin 
Quoting Stephen Boe
And really, I've raised the beach, it looks really strange.

It's probably due to blocky transitioning. Check out some builds with beaches:
http://www.mocpages.com/moc.php/334810
http://www.mocpages.com/moc.php/383822
http://www.mocpages.com/moc.php/384815
http://www.mocpages.com/moc.php/383113
Permalink
| June 29, 2014, 8:30 pm
 Group admin 
Quoting Halhi 141
I'm thinking of using something like this to make a working waterfall: http://www.mocpages.com/moc.php/385279

That would be really neat...but I'd rather see the more purist water-on-treads technique. I've only seen one guy do it before.
Permalink
| June 29, 2014, 8:35 pm
Quoting Kai Bernstein
It's probably due to blocky transitioning. Check out some builds with beaches:
http://www.mocpages.com/moc.php/334810
http://www.mocpages.com/moc.php/383822
http://www.mocpages.com/moc.php/384815
http://www.mocpages.com/moc.php/383113

I don't exactly have a myriad of 1 x 2 or 1 x 1 plates, which is, exactly 2 of each. :/ Even then, keeping the water and beach at the same level would look better.
Permalink
| June 29, 2014, 8:49 pm
Quoting Kai Bernstein
Great layout! I agree with what Halhi and Infy said, and would also like to point out the similarities in building and rockwork texturing. The studs-out method on the wattle-and-daub section of the building is too much like the rockwork's stud style, and the masonry on the building is the same color as the rocks as well. Different methods of texturing are essential for material differentiation. Also, with such a small amount of masonry you'll want to keep a very consistent style; don't use too many types of pieces. And cap those stairs with tiles. :P The shaping of the rocks looks great overall, though.

So, what kind of masonry style should I use to differentiate from the rockwork?
Permalink
| June 29, 2014, 8:57 pm
 Group moderator 
Quoting Stephen Boe
I don't exactly have a myriad of 1 x 2 or 1 x 1 plates, which is, exactly 2 of each. :/ Even then, keeping the water and beach at the same level would look better.

Check your flickr ASAP!
Permalink
| June 29, 2014, 8:57 pm
 Group admin 
Quoting Stephen Boe
I don't exactly have a myriad of 1 x 2 or 1 x 1 plates, which is, exactly 2 of each. :/ Even then, keeping the water and beach at the same level would look better.

I spy with my little eye...



lots of tan on the building. :P
Permalink
| June 29, 2014, 9:01 pm
 Group admin 
Quoting Stephen Boe
So, what kind of masonry style should I use to differentiate from the rockwork?

Browse around and find some styles you like. Then mix, experiment, etc...
Permalink
| June 29, 2014, 9:04 pm
Quoting Kai Bernstein
I spy with my little eye...



lots of tan on the building. :P

Oh, pssh, wow. I meant to say I have very little of DARK TAN 1 x 2 and 1 x 1 plates...
Permalink
| June 29, 2014, 9:05 pm
 Group admin 
Quoting Stephen Boe
Oh, pssh, wow. I meant to say I have very little of DARK TAN 1 x 2 and 1 x 1 plates...

Ah. :P

Well, dark tan is only for wet sand. It need only take up like a fourth or third of the beach here.
Permalink
| June 29, 2014, 9:12 pm
Quoting Kai Bernstein
Browse around and find some styles you like. Then mix, experiment, etc...

Do you think making the wall look worn by incorporating dark bley into the light bley and using studs within the wall would make a good effect?
Permalink
| June 29, 2014, 9:14 pm
 Group admin 
Quoting Stephen Boe
Do you think making the wall look worn by incorporating dark bley into the light bley and using studs within the wall would make a good effect?

It could. :P
Permalink
| June 29, 2014, 9:17 pm
 Group admin 
Quoting Kai Bernstein
Oh?


:P

If I had as many cheese slopes as I thought I did, it would be perfectly fine. Anyway, it's better than a plain area or the olive cheese tree I was considering adding.
Permalink
| June 29, 2014, 11:08 pm
 Group admin 
Quoting Kai Bernstein
It's probably due to blocky transitioning. Check out some builds with beaches:
http://www.mocpages.com/moc.php/334810
http://www.mocpages.com/moc.php/383822
http://www.mocpages.com/moc.php/384815
http://www.mocpages.com/moc.php/383113

The first one is the only semi-accurate one. Beaches are very smooth at least near the water; there should be about a 4 stud space of tiles/slopes with no/few studs to be accurate. At least.
Permalink
| June 29, 2014, 11:11 pm
 Group admin 
Quoting Stephen Boe
Oh, pssh, wow. I meant to say I have very little of DARK TAN 1 x 2 and 1 x 1 plates...

Use tiles, not plates :P
Permalink
| June 29, 2014, 11:16 pm
 Group admin 
Quoting Kai Bernstein
That would be really neat...but I'd rather see the more purist water-on-treads technique. I've only seen one guy do it before.

It's funny to see someone lecture /me/ on purism, considering that I'm the super-purist guy who's adverse even to using non-Lego string :P Anyway, remember who you're talking to - I'm the guy with next to no clear plates, only cheese and rounds. The small tread technique requires tiles in some trans color, and the large one is too big/blocky, doesn't work very well (I've tried it), and doesn't look good with the cheese I'd have to substitute. Anyway, both of those methods are done a lot more than real water.

The only problem is getting the real water to work - my technic skills are a bit rusty.
Permalink
| June 29, 2014, 11:19 pm
Quoting Halhi 141
Use tiles, not plates :P

I would, but I only have 3 dark tan 2 x 2 tiles (I may have more somewhere, and I want to avoid texture inconsistency, so, plates are the way to go for me.
Permalink
| June 30, 2014, 12:01 am
 Group admin 
Quoting Halhi 141
If I had as many cheese slopes as I thought I did, it would be perfectly fine. Anyway, it's better than a plain area or the olive cheese tree I was considering adding.

But not better than...well, whatever. What's done is done.
Permalink
| June 30, 2014, 12:05 am
 Group admin 
Quoting Halhi 141
The first one is the only semi-accurate one. Beaches are very smooth at least near the water; there should be about a 4 stud space of tiles/slopes with no/few studs to be accurate. At least.

Not 4...I think Lando did it perfectly. 4 might be more accurate, but it wouldn't look as good. And in such a small space as that in Stephen's build, it would be detrimental.
Permalink
| June 30, 2014, 12:15 am
 Group admin 
Quoting Halhi 141
It's funny to see someone lecture /me/ on purism, considering that I'm the super-purist guy who's adverse even to using non-Lego string :P Anyway, remember who you're talking to - I'm the guy with next to no clear plates, only cheese and rounds. The small tread technique requires tiles in some trans color, and the large one is too big/blocky, doesn't work very well (I've tried it), and doesn't look good with the cheese I'd have to substitute. Anyway, both of those methods are done a lot more than real water.

The only problem is getting the real water to work - my technic skills are a bit rusty.

Lecture? Hardly! Two sentences. A brief mention/suggestion.
But yes, I did forget that detail about the clear pieces. :P

Real water would be cool to see, I guess.
Permalink
| June 30, 2014, 12:25 am
 Group admin 
Quoting Kai Bernstein
Not 4...I think Lando did it perfectly. 4 might be more accurate, but it wouldn't look as good. And in such a small space as that in Stephen's build, it would be detrimental.

Yeah I suppose, but 2 would be better.
Permalink
| June 30, 2014, 1:50 pm
 Group moderator 

Very nice rock work! After seeing so many rock-centered builds I'm starting to feel guilty for hardly ever doing once since the tourney. Anyways, moving on. Looking good. I have to get me some mushrooms:P
Permalink
| June 30, 2014, 6:01 pm
But seriously . . . What does everyone think of my newest build?
Permalink
| June 30, 2014, 6:06 pm
 Group moderator 
Quoting Alex Rode
But seriously . . . What does everyone think of my newest build?

Good house, decent landscape, terribly boring story:P
Permalink
| June 30, 2014, 6:13 pm
Quoting ~ Brick
Good house, decent landscape, terribly boring story:P


Cool.

Like I've said, I put about zero effort into the story, because I don't care about the story one bit :P
Permalink
| June 30, 2014, 6:22 pm
 Group moderator 
If any of you folks have the time, I'd like some critique on this: http://www.mocpages.com/moc.php/392398


Permalink
| July 13, 2014, 7:48 am
 Group admin 

More elevation change and color variation (especially on the river bank, see my TT R2 or UC Tensions rising...or Luke Watkins' medieval village guide on his pictures without the plants)

Other than that looks pretty good, the waterfall is a bit weird in some places. Maybe take out the white if possible.
Permalink
| July 17, 2014, 12:04 am
Quoting Alex Rode
But seriously . . . What does everyone think of my newest build?

It was K.

;)
Permalink
| July 17, 2014, 12:29 am

I'm gonna try this critique thing.

I'd say the color of the stream is wrong. It's a little too dark blue. I agree with Halhi - the waterfall is weird. I suggest making it all trans clear (somehow). The bridge is very nice. The rocks are nice, if a bit simple. Other than those, it looks nice.
Permalink
| July 17, 2014, 10:19 am
 Group moderator 
Thanks Halhi/Alex. But Halhi, I was hoping you would critique the rocks a bit more. I'm not quite satisfied with them but I can't quite tell what's missing?
Permalink
| July 17, 2014, 10:39 am
 Group moderator 
@Brick the water looks stagnant.
Permalink
| July 17, 2014, 11:47 am

Use trans light blue clear tiles and trans plates to make it look like it's rushing from the waterfall.
Permalink
| July 17, 2014, 11:53 am
Quoting ~ Brick
Thanks Halhi/Alex. But Halhi, I was hoping you would critique the rocks a bit more. I'm not quite satisfied with them but I can't quite tell what's missing?

Maybe try some panels. Like, tilted vertical plates with textures on the front. Then that would eliminate a lot of slopes and instead the tilt of the vertical plate would make the slope. Hm. I'm not very good at critiquing rocks.
Permalink
| July 17, 2014, 11:53 am
 Group admin 
Quoting ~ Brick
Thanks Halhi/Alex. But Halhi, I was hoping you would critique the rocks a bit more. I'm not quite satisfied with them but I can't quite tell what's missing?

You basically have a bunch of the same angle of slope stacked, which doesn't exactly look pleasing - like Alex said, panels are the best way to add interesting shaping.
Permalink
| July 17, 2014, 9:09 pm
 Group moderator 
Quoting Halhi 141
You basically have a bunch of the same angle of slope stacked, which doesn't exactly look pleasing - like Alex said, panels are the best way to add interesting shaping.

Alrighty then, I'm just about to rip down have the rocks. I'll extend the left side, and add as many panels as reasonable!
Permalink
| July 17, 2014, 9:10 pm
 Group admin 
Not likely to get much advice here I guess since the only person who really knows much about bio-mocing is a judge but...


https://www.flickr.com/photos/halhi141/14686334015/
Permalink
| July 18, 2014, 5:06 pm
 Group admin 


Looks cool. I really love the landscaping, the tan looks great IMO. The stream looks great, I really like the color variation (unless that's just the lighting of the pic). But shouldn't the darker colored water be farther from the waterfall, and the lighter closer?

The waterfall could definitely use some work.

The rocks are meh. They really need more curviness and shaping. The landscape on the top of the rocks transitions too uniformly, it looks weird, as does the lack of SNOT on the arch over the cave. I know texturing an arch can be hard (I did it in my unposted MOC a few time for panel rockwork).

And I also really dislike the old gray, but whatever.

Looks good so far Brick!

Permalink
| July 18, 2014, 7:07 pm
 Group admin 
Quoting Halhi 141
Not likely to get much advice here I guess since the only person who really knows much about bio-mocing is a judge but...


https://www.flickr.com/photos/halhi141/14686334015/


My mouth is zipped. :P

Permalink
| July 18, 2014, 7:08 pm
 Group moderator 

Since Halhi said my waterfalls were great, I suppose I should give you some advice, so brace yourself for some brutal honesty. Your waterfall is really bad. my advice is to never use that SNOT technique unless your name is Stephen Boe. I tried it once, and IMO it doesn't offer the most realistic effect. I personally prefer studs up techniques for my waterfalls, but making triangles by twisting the 1x2 plates, and stacking them and bending them so it flows with the rest of the MOC. (Namely the source of the waterfall)
Permalink
| July 18, 2014, 7:42 pm
 Group moderator 
Thank you all very much for the critique! I half heartily finished the upper landscape/waterfall....so I'll put my full effort into it now. I'm also working on the rocks, and I might even have three panels!
Permalink
| July 18, 2014, 8:43 pm
 Group moderator 
WIP: http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1405822007m

Be honest, if you h@te it...tell me. I'm ready to rip it down if necessary.
Permalink
| July 19, 2014, 10:22 pm
Quoting ~ Brick
WIP: http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1405822007m

Be honest, if you h@te it...tell me. I'm ready to rip it down if necessary.

You should put trans clear plates in the trans light blue tiles to make it look like the water is actually rushing from the fall. It looks more like it's just flowing calmly, which a stream just next to a waterfall shouldn't appear to be.
Permalink
| July 19, 2014, 10:52 pm
 Group moderator 
Quoting Stephen Boe
You should put trans clear plates in the trans light blue tiles to make it look like the water is actually rushing from the fall. It looks more like it's just flowing calmly, which a stream just next to a waterfall shouldn't appear to be.

Thanks, but the main focus of the picture was he rock work...
Permalink
| July 19, 2014, 10:58 pm
 Group admin 
Quoting ~ Brick
Thanks, but the main focus of the picture was he rock work...

Good shaping and everything but too many studs
Permalink
| July 19, 2014, 11:46 pm
 Group moderator 
Quoting Halhi 141
Good shaping and everything but too many studs

So is the solution more tiles, or more slopes?
Permalink
| July 19, 2014, 11:54 pm
Quoting ~ Brick
Thanks, but the main focus of the picture was he rock work...

Sure, but it would look a lot better.
Permalink
| July 19, 2014, 11:58 pm
 Group moderator 
Quoting Stephen Boe
Sure, but it would look a lot better.

How could it look a lot better? I know the texturing is a little messy, but keep in mind....this is my first paneling rock work EVER.
Permalink
| July 20, 2014, 12:01 am
 Group admin 
Quoting ~ Brick
So is the solution more tiles, or more slopes?

Both. Remember the tile pattern that I use for sections with a few too many studs? -=_ (each line equals one stud. Basically 2 1x2 tiles offset by one stud looks good)
Permalink
| July 20, 2014, 12:02 am
 Group admin 
Quoting ~ Brick
How could it look a lot better? I know the texturing is a little messy, but keep in mind....this is my first paneling rock work EVER.

He meant the water, which is way too smooth. Take out the tiles from the water
Permalink
| July 20, 2014, 12:03 am
 Group moderator 
Quoting Halhi 141
He meant the water, which is way too smooth. Take out the tiles from the water

I wanted to use those pieces, since I never have....but I suppose I can change it to my original, "clear 1x2 plates"
Permalink
| July 20, 2014, 12:06 am
 Group admin 
Quoting ~ Brick
I wanted to use those pieces, since I never have....but I suppose I can change it to my original, "clear 1x2 plates"

Yeah, clear plates always look better. Tiles only work if you have both the light and dark ones. You might be able to use those tiles for lights/windows on some sci-fi MOCs, though.
Permalink
| July 20, 2014, 12:08 am
 Group moderator 
Quoting Halhi 141
Yeah, clear plates always look better. Tiles only work if you have both the light and dark ones. You might be able to use those tiles for lights/windows on some sci-fi MOCs, though.

Indeed, I'm thinking of making them a major part in my next clone base.

I only have 2 cups of them setting around*cough*
Permalink
| July 20, 2014, 12:11 am
Quoting ~ Brick
How could it look a lot better? I know the texturing is a little messy, but keep in mind....this is my first paneling rock work EVER.

I'm talking about the water.
Permalink
| July 20, 2014, 12:11 am
 Group moderator 
Quoting Stephen Boe
I'm talking about the water.

I know that now....I thought that you were referring to the rock work previously....which I am still more concerned by then the water.
Permalink
| July 20, 2014, 12:12 am
 Group admin 
Quoting ~ Brick
WIP: http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1405822007m

Be honest, if you h@te it...tell me. I'm ready to rip it down if necessary.

Wow! That shaping looks incredible Brick! But, like Halhi said, too many studs
Permalink
| July 20, 2014, 6:14 pm
 Group moderator 
Quoting Toa Infernum
Wow! That shaping looks incredible Brick! But, like Halhi said, too many studs

Thanks man! I've covered up about another 30% of the studs....so it looks a bit better now.
Permalink
| July 20, 2014, 6:29 pm
Quoting Toa Infernum
Wow! That shaping looks incredible Brick! But, like Halhi said, too many studs

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1405835938m I fixed your photo... It's got a few smudges but it looks alright.
Permalink
| July 20, 2014, 8:04 pm
 Group admin 
Quoting ~ Brick
WIP: http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1405822007m

Be honest, if you h@te it...tell me. I'm ready to rip it down if necessary.

Since the studs and water have already been mentioned, Ill bring up the way the rocks flow. Or lack thereof. Too many horizontal slopes can mean a pretty jagged, odd-looking formation. Try making most of the slopes vertical, adjusting the hinges as necessary to minimize gaps between panels.
The ground doesn't follow my advice from Lands of Peace as well. :P

But the cave entrance is really good, as well as the general layout of the moc.
Permalink
| July 21, 2014, 12:03 pm
 Group admin 
Quoting Halhi 141
Dunedain tied with Elegost, actually from my scores - the overall effect of his entry was fantastic. And that's something that was missing from your entry, and a lot of your builds in fact - the overall feel of the build is a bit weak. Details are good, but the overall feel isn't quite there...

A few of my builds may be lacking in feel, but I wouldn't say most...
Give me the best and worst of my builds in that regard, and why. :P
Permalink
| July 27, 2014, 1:52 pm
 Group admin 
Quoting David .
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1405835938m I fixed your photo... It's got a few smudges but it looks alright.

:O. You work the miracle.
Permalink
| July 27, 2014, 1:59 pm
 Group moderator 
https://www.flickr.com/gp/redwall97/3968h4

My dragon, sponsored by Mixels.

I'm going to have this be a blind, cave-dwelling dragon, that has electric-eel powers to catch prey. How do you gentlemen think I should improve it?
Permalink
| July 27, 2014, 2:37 pm
 Group moderator 
http://mocpages.com/image_zoom.php?mocid=393495&id=/user_images/104914/1406486991m

My dragon, to give Thomas some competition. :P
Permalink
| July 27, 2014, 3:16 pm
Quoting Asad .
http://mocpages.com/image_zoom.php?mocid=393495&id=/user_images/104914/1406486991m

My dragon, to give Thomas some competition. :P

Wow Asad, that's awesome! The wings look very imposing and are really well shaped. The head is a little too big though IMO and he/ she looks a bit hunchbacked.
Permalink
| July 27, 2014, 3:40 pm
 Group moderator 
Quoting Joe McGill
Wow Asad, that's awesome! The wings look very imposing and are really well shaped. The head is a little too big though IMO and he/ she looks a bit hunchbacked.

It would be nearly impossible for me to make the head smaller, and I don't really see what you mean by hunchbacked, but thanks for the advice anyway.
Permalink
| July 27, 2014, 4:53 pm
 Group moderator 
Quoting Asad .
http://mocpages.com/image_zoom.php?mocid=393495&id=/user_images/104914/1406486991m

My dragon, to give Thomas some competition. :P

Overall, it looks great, and makes me feel sad and inadequate ;) The biggest area I think you could improve on is the wings. Studs can be fine in sections, but because they are in large patches, and because they don't look connected, I don't think they look very good on the wings. I would add some black plates, running front-to-back, as bones in the wing, and I would fill in the spaces between the plates with tiles too.
Permalink
| July 27, 2014, 8:57 pm
 Group admin 
Wow, great dragon Asad! Too many studs on the wings though.

Thomas, like the concept, and the texture with the cheese slopes. No idea what's happening with the head section though.
Permalink
| July 27, 2014, 9:01 pm
 Group moderator 
Quoting Toa Infernum
Wow, great dragon Asad! Too many studs on the wings though.

Thomas, like the concept, and the texture with the cheese slopes. No idea what's happening with the head section though.

That's what my brother told me. I guess I needed somebody else to tell me that :P
Permalink
| July 27, 2014, 10:27 pm
 Group admin 
Quoting Kai Bernstein
A few of my builds may be lacking in feel, but I wouldn't say most...
Give me the best and worst of my builds in that regard, and why. :P

Best: TT R3. Highly effective color scheme and styling

Worst: your forest scenes. Colors don't fit the mood whatsoever, lighting only disguises poor coloring.

Your most recent is in between, but better styling and such would bring it up a lot. It's something I'm working on too. Presentation can do a lot sometimes, if you look at my entries to my MOC-off with Stephen, I've been playing around with different background colors to fit each creation best.
Permalink
| July 27, 2014, 10:44 pm
 Group admin 
Quoting Halhi 141
Best: TT R3. Highly effective color scheme and styling

Worst: your forest scenes. Colors don't fit the mood whatsoever, lighting only disguises poor coloring.

Your most recent is in between, but better styling and such would bring it up a lot. It's something I'm working on too. Presentation can do a lot sometimes, if you look at my entries to my MOC-off with Stephen, I've been playing around with different background colors to fit each creation best.

I can see that. Thanks for bringing it to my attention!
Permalink
| July 28, 2014, 1:43 am
 Group moderator 
Quoting Thomas of Tortuga
Overall, it looks great, and makes me feel sad and inadequate ;) The biggest area I think you could improve on is the wings. Studs can be fine in sections, but because they are in large patches, and because they don't look connected, I don't think they look very good on the wings. I would add some black plates, running front-to-back, as bones in the wing, and I would fill in the spaces between the plates with tiles too.
Oh! Great idea! Thanks!

Permalink
| July 28, 2014, 6:07 am
 Group moderator 
Quoting Halhi 141
...Presentation can do a lot sometimes, if you look at my entries to my MOC-off with Stephen, I've been playing around with different background colors to fit each creation best.

Yes, that is greatly improving your scenes. If I was faster at photo-editing, I would do that too :P
Permalink
| July 28, 2014, 8:37 am
 Group admin 
Quoting Thomas of Tortuga
Yes, that is greatly improving your scenes. If I was faster at photo-editing, I would do that too :P

I personally don't like editing in a different colored background, just because I don't have any good editing programs and because you'll usually see a white line around the MOC, so I just use various colors of construction paper. I got around 200 sheets for a school project earlier, ended up using maybe 15, so now I can make a pretty good background in practically any color :P (white is best for large builds though, just because it's the easiest for me to set up.)
Permalink
| July 28, 2014, 10:32 am
 Group moderator 
Quoting Halhi 141
I personally don't like editing in a different colored background, just because I don't have any good editing programs and because you'll usually see a white line around the MOC, so I just use various colors of construction paper. I got around 200 sheets for a school project earlier, ended up using maybe 15, so now I can make a pretty good background in practically any color :P (white is best for large builds though, just because it's the easiest for me to set up.)

Construction paper is big enough for you? I can't handle anything smaller than a posterboard. Or do you just paint over the lines between multiple sheets?
Permalink
| July 28, 2014, 12:11 pm
 Group admin 
Quoting Thomas of Tortuga
Construction paper is big enough for you? I can't handle anything smaller than a posterboard. Or do you just paint over the lines between multiple sheets?

For my normal background I have some big sheets of paper, maybe around 10x20" or something, which work pretty well and the lines don't show up once I adjust the white balance a bit. I've only really tried other colors for small MOCs so I'm not sure how they'd work for something larger...
Permalink
| July 28, 2014, 1:03 pm
Quoting Halhi 141
I personally don't like editing in a different colored background, just because I don't have any good editing programs and because you'll usually see a white line around the MOC, so I just use various colors of construction paper. I got around 200 sheets for a school project earlier, ended up using maybe 15, so now I can make a pretty good background in practically any color :P (white is best for large builds though, just because it's the easiest for me to set up.)

I have 3 sheets of A3 paper ad that's enough for me. Do you use that paper size system in 'Murica?
Permalink
| July 28, 2014, 1:33 pm
Does anyone have any good techniques for making a bigish cobblestone floor, maybe 8x24, that doesn't take loads of round plates and tiles?
Permalink
| July 28, 2014, 1:35 pm
Quoting Joe McGill
Does anyone have any good techniques for making a bigish cobblestone floor, maybe 8x24, that doesn't take loads of round plates and tiles?

See my latest build.
Permalink
| July 28, 2014, 1:47 pm
Quoting Stephen Boe
See my latest build.

Will do.
Permalink
| July 28, 2014, 1:52 pm
Quoting Stephen Boe
See my latest build.

Ah. I really dislike that technique. Have you got another?
Permalink
| July 28, 2014, 1:54 pm
Quoting Joe McGill
Ah. I really dislike that technique. Have you got another?

*Gasp* Why?

Uh. You may dislike this as well, since it's pretty similar to the other one, but this is one I really want to try out.

http://www.mocpages.com/moc.php/385208
Permalink
| July 28, 2014, 2:01 pm
Quoting Stephen Boe
*Gasp* Why?

Uh. You may dislike this as well, since it's pretty similar to the other one, but this is one I really want to try out.

http://www.mocpages.com/moc.php/385208

That's quite nice, but have you got any others that are non-snot?
Permalink
| July 28, 2014, 2:07 pm
Quoting Joe McGill
That's quite nice, but have you got any others that are non-snot?

Uh, no. Sorry. IMO, SNOT's the best way to go for cobblestone.
Permalink
| July 28, 2014, 2:20 pm
Quoting Stephen Boe
Uh, no. Sorry. IMO, SNOT's the best way to go for cobblestone.

Oh. Anyone else?
Permalink
| July 28, 2014, 2:23 pm
 Group admin 
So probably tomorrow I'll start on my bio cup R2 entry. It'll be a scorpion with a motorized (hopefully) walking function, squiring "venom", sprung pincers, and some sort of working tail. However...I need help with the color scheme. It's gonna be black + two other colors, I think, but I can't decide which other two colors to add. I was thinking dark blue and dark red, but I think that would be too abstract and it'd work better on a humanoid.

Thoughts?

Maybe trans light blue and dark blue would be good now that I think about it, although that's a bit plain, so if you have any better ideas...
Permalink
| July 30, 2014, 11:42 pm
 Group moderator 
Quoting Halhi 141
So probably tomorrow I'll start on my bio cup R2 entry. It'll be a scorpion with a motorized (hopefully) walking function, squiring "venom", sprung pincers, and some sort of working tail. However...I need help with the color scheme. It's gonna be black + two other colors, I think, but I can't decide which other two colors to add. I was thinking dark blue and dark red, but I think that would be too abstract and it'd work better on a humanoid.

Thoughts?

Maybe trans light blue and dark blue would be good now that I think about it, although that's a bit plain, so if you have any better ideas...

I hope you don't plan on the MM pump for venom :P


In my experience, dk blue is easy to get swallowed by the black. Try some other color pairs besides blue, like orange and dk orange, or some shades of purple or green. Maybe red and dk red, as long as there isn't too much regular red.
Permalink
| July 30, 2014, 11:47 pm
 Group admin 
Quoting Thomas of Tortuga
I hope you don't plan on the MM pump for venom :P


In my experience, dk blue is easy to get swallowed by the black. Try some other color pairs besides blue, like orange and dk orange, or some shades of purple or green. Maybe red and dk red, as long as there isn't too much regular red.

I don't even have a MM pump, just the small pump from 8110 :P

Orange - hardly have any bio pieces in orange, none in dark orange.

Purple - almost none in bio or system

Green - now that's an idea. Dark green and dark blue maybe might look good together...

Dark red/red looks a bit weird...
Permalink
| July 31, 2014, 12:00 am
 Group admin 
To be honest...my bio cup entry is not coming along very well. As in I got absolutely no progress yesterday, despite building most of the day. I was trying to make a white and sand green dragon and got a pretty amazing head, but the rest of it just isn't working, mainly the neck and torso.

Right now I have a few options:

1. Try to finish the dragon

2. Keep the head, use it on a different type of rahi (any ideas for something that a dragon head would look good on?)

3. Scrap it altogether and build something with a different color scheme (purple, black, and trans lt blue) - ideas for what rahi to build with those colors?


Thoughts?
Permalink
| August 3, 2014, 10:40 am
 Group moderator 
My (failed) Moc-Off Entry...
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1407967158m

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1407967167m

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1407967175m

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1407967182m

You can kind of see the pirate ship in some of them, but I've gotten a bit more progress on it since these pics. I might post some of it later as I really need help with the top. D:
Permalink
| August 13, 2014, 6:39 pm
 Group moderator 
Quoting David .
My (failed) Moc-Off Entry...
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1407967158m

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1407967167m

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1407967175m

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1407967182m

You can kind of see the pirate ship in some of them, but I've gotten a bit more progress on it since these pics. I might post some of it later as I really need help with the top. D:
I like the base and trees.

Permalink
| August 13, 2014, 6:42 pm
 Group admin 
Quoting David .
My (failed) Moc-Off Entry...
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1407967158m

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1407967167m

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1407967175m

http://mocpages.com/image_zoom.php?mocid=&id=/user_images/80140/1407967182m

You can kind of see the pirate ship in some of them, but I've gotten a bit more progress on it since these pics. I might post some of it later as I really need help with the top. D:

It overall looks kinda plain and simple. Especially the vehicles, which look like they could be sets. Why not try to employ more complex techniques and add more detail/technique work?
Permalink
| August 13, 2014, 7:39 pm
 Group moderator 
I'll have some WIP pics coming later today!
Permalink
| August 17, 2014, 9:56 am
 Group admin 
Yay, I got the easiest opponent in round 3 of the bio cup!

So my category is Titan (big - not sure on exact requirements, but probably more than a foot long) with lots of hidden weapons (I'm planning on using all 25ish of my flick fire missiles, plus more stuff), subcategory is non humanoid (rahi/beast/animal).

I'm going to do something mechanical to make it fit with the theme/my collection best. My question for you: what should I build?

Here are some of my ideas:

Walrus (very original, but not very detailed)

Wolf (very detailed and complex, not especially original)

Eagle (more wings....)


Thoughts? Any other suggestions?
Permalink
| August 18, 2014, 12:11 pm
 Group moderator 
Quoting Halhi 141
Yay, I got the easiest opponent in round 3 of the bio cup!

So my category is Titan (big - not sure on exact requirements, but probably more than a foot long) with lots of hidden weapons (I'm planning on using all 25ish of my flick fire missiles, plus more stuff), subcategory is non humanoid (rahi/beast/animal).

I'm going to do something mechanical to make it fit with the theme/my collection best. My question for you: what should I build?

Here are some of my ideas:

Walrus (very original, but not very detailed)

Wolf (very detailed and complex, not especially original)

Eagle (more wings....)


Thoughts? Any other suggestions?

A Wolf would be good, but I think the eagle would work much better.
Permalink
| August 18, 2014, 12:13 pm
 Group admin 
Quoting ~ Brick
A Wolf would be good, but I think the eagle would work much better.

Yeah, that's what I was thinking. Only problem is that I think of the 3, Eagle would look kinda weird as a Titan since eagles aren't exactly bulky...
Permalink
| August 18, 2014, 12:15 pm
 Group moderator 
Quoting Halhi 141
Yeah, that's what I was thinking. Only problem is that I think of the 3, Eagle would look kinda weird as a Titan since eagles aren't exactly bulky...

Well, think of theEagles from LOTR/Hobbit. They were describe as strong, intelligent hunters if my memory serves.
Permalink
| August 18, 2014, 12:43 pm
 Group admin 
Quoting ~ Brick
Well, think of theEagles from LOTR/Hobbit. They were describe as strong, intelligent hunters if my memory serves.

I mean that a giant eagle (like a foot tall) would just look weird and it would be hard to balance something like that on the thin legs :P

I think I'll just go with a wolf...
Permalink
| August 18, 2014, 12:45 pm
 Group moderator 
Quoting Halhi 141
I mean that a giant eagle (like a foot tall) would just look weird and it would be hard to balance something like that on the thin legs :P

I think I'll just go with a wolf...

Just turn it on it's side and the wings could easily be over a foot:P
Permalink
| August 18, 2014, 12:46 pm
 Group admin 
Quoting ~ Brick
Just turn it on it's side and the wings could easily be over a foot:P

Yeah. But that doesn't really fit what a Titan is. Titan pretty much means huge... Plus a foot is already on the small end of the spectrum.

My opponent is Saequis who from his last two entries appears to have hardly any Bionicle parts... I think a wolf should be enough to beat him.
Permalink
| August 18, 2014, 12:48 pm
 Group moderator 
Quoting Halhi 141

I'll get you back for that.
Permalink
| August 18, 2014, 1:21 pm
http://www.mocpages.com/moc.php/395133
Go all out...

Halhi - I read your comment, and I'll keep that all in mind. Thanks a load!
Permalink
| August 18, 2014, 11:09 pm
 Group admin 
Quoting David .
http://www.mocpages.com/moc.php/395133
Go all out...

Halhi - I read your comment, and I'll keep that all in mind. Thanks a load!

Not sure if you've seen, but nowadays you have to update your own points with a personal scorecard - most people put it on their intro. You can check out mine for an example by clicking on the picture of Halbert on my homepage.
Permalink
| August 18, 2014, 11:46 pm
Quoting Halhi 141
Not sure if you've seen, but nowadays you have to update your own points with a personal scorecard - most people put it on their intro. You can check out mine for an example by clicking on the picture of Halbert on my homepage.
I've seen, I'm just pushing it off. :1

I want to make a build for points but that's still kind of cool. (like Drazard finding an old guy in a cave who's been recording his entire life. (AKA me recording my mocs. :P )

Permalink
| August 18, 2014, 11:51 pm
 Group admin 
https://www.flickr.com/photos/halhi141/14817206098/

https://www.flickr.com/photos/halhi141/15003817815/in/photostream/

https://www.flickr.com/photos/halhi141/14817161790/in/photostream/

A few questions:


Any advice?

What do you think my chances are right now? (opponent's entry: http://www.mocpages.com/moc.php/395325 )

Should I put armor and stuff on the underside (I have time, so I'm leaning toward yes...)
Permalink
| August 22, 2014, 8:14 pm
 Group moderator 
Quoting Halhi 141
https://www.flickr.com/photos/halhi141/14817206098/

https://www.flickr.com/photos/halhi141/15003817815/in/photostream/

https://www.flickr.com/photos/halhi141/14817161790/in/photostream/

A few questions:


Any advice?

What do you think my chances are right now? (opponent's entry: http://www.mocpages.com/moc.php/395325 )

Should I put armor and stuff on the underside (I have time, so I'm leaning toward yes...)

Needs some serious bulk on the top.
Permalink
| August 22, 2014, 8:29 pm
 Group moderator 
NOt sure if anyone in this group has built Steampunk before, but does anyone have any tips?
http://www.mocpages.com/moc.php/395421
Permalink
| August 22, 2014, 8:32 pm
 Group admin 
Quoting Asad .
Needs some serious bulk on the top.

did you see this: https://www.flickr.com/photos/halhi141/15003817815/ ? I can't change any of that armor since everything has to open up.
Permalink
| August 22, 2014, 8:33 pm
 Group moderator 
Quoting Halhi 141
did you see this: https://www.flickr.com/photos/halhi141/15003817815/ ? I can't change any of that armor since everything has to open up.

That was the only one I did see.
Permalink
| August 22, 2014, 8:40 pm
 Group moderator 
Quoting Halhi 141
did you see this: https://www.flickr.com/photos/halhi141/15003817815/ ? I can't change any of that armor since everything has to open up.

Still though, love the head shaping.
Permalink
| August 22, 2014, 8:43 pm
 Group admin 
Quoting Asad .
That was the only one I did see.

Oh. That's the photo with all the armor lifted up :P The other photos show it in the normal mode.
Permalink
| August 22, 2014, 8:47 pm
 Group admin 
Quoting Halhi 141

The front legs should be the size of the back legs and the back legs should be twice as thick. The shoulders of the front legs look a little thin. Other than that, it looks great!
Permalink
| August 23, 2014, 1:38 am
 Group admin 

Looking pretty good! The texturing is nice and the layour very appealing. The house needs to be a little more consistent, though: is it white with tan, tan with dark tan or flesh with gray? Can't be all three. :P

Also, crazy panel rockwork does not always equal excellence. Sometimes an equally good or better result can be achieved by clever SNoTwork and some single-axis hinges.
Permalink
| August 23, 2014, 1:43 am
 Group admin 
Not that the panels you have are bad; I'm just saying that because everyone seems to be using panels these days where other techniques would suffice. :P
Permalink
| August 23, 2014, 1:45 am
 Group admin 
Quoting Kai Bernstein
The front legs should be the size of the back legs and the back legs should be twice as thick. The shoulders of the front legs look a little thin. Other than that, it looks great!

Okay...basically I have reasons for all of that. I liked the shorter front legs (needed the lower legs to be shorter because I don't have the metru leg in white), it gives him a pretty aggressive stance which couldn't really be seen. Also the use of the mask for the shoulders (which is one of my favorite parts of the build) restricts the size of the legs.


Looks like all I have to do then is make the underside...
Permalink
| August 23, 2014, 10:20 am
Quoting Kai Bernstein
Looking pretty good! The texturing is nice and the layour very appealing. The house needs to be a little more consistent, though: is it white with tan, tan with dark tan or flesh with gray? Can't be all three. :P

The general idea for the house is that the lower floor will be masonry work, the upper floor will be tan and dark tan, and the white and tan part will be a little add-on in the finished MOC. Thanks! I'll try to keep it as consistent as I can.

Quoting Kai Bernstein
Also, crazy panel rockwork does not always equal excellence. Sometimes an equally good or better result can be achieved by clever SNoTwork and some single-axis hinges.

Agreed. This was merely an attempt at panel rockwork. That was by NO means the finished product, and I'll take your advice into account. Thanks SO much!
~Zach
Permalink
| August 23, 2014, 11:44 pm
 Group moderator 
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1409428700m
Not sure about the roof, but it's coming along. Also, I have ordered some dark green to fill in the gap in the landscape.
Permalink
| August 30, 2014, 4:22 pm
 Group admin 
Quoting ~ Brick
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1409428700m
Not sure about the roof, but it's coming along. Also, I have ordered some dark green to fill in the gap in the landscape.
It's really plain - everything needs way more variation and detail.
Especially the timber, whitewash, ground coloring/height, path, and stone floor around the building.

And the plates sticking out on the stonework don't look good - use 1x1s on headlight bricks for a lesser offset, or just use sideways headlight bricks with no plates.
More types of texture than just masonry bricks and SNOTted plates is a must.
Permalink
| August 30, 2014, 4:33 pm
 Group admin 
Quoting ~ Brick
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1409428700m
Not sure about the roof, but it's coming along. Also, I have ordered some dark green to fill in the gap in the landscape.

It's not bad, but some more windows/unique details would be nice.
Apart from that, it's practically identical in layout to Halhi's tavern. :P
Permalink
| August 30, 2014, 4:59 pm
 Group admin 
Quoting Kai Bernstein
It's not bad, but some more windows/unique details would be nice.
Apart from that, it's practically identical in layout to Halhi's tavern. :P

Black Hammer Inn, you mean? It doesn't seem at all like that...
Permalink
| August 30, 2014, 5:16 pm
 Group moderator 
Quoting Halhi 141
Quoting ~ Brick
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1409428700m
Not sure about the roof, but it's coming along. Also, I have ordered some dark green to fill in the gap in the landscape.
It's really plain - everything needs way more variation and detail.
Especially the timber, whitewash, ground coloring/height, path, and stone floor around the building.

And the plates sticking out on the stonework don't look good - use 1x1s on headlight bricks for a lesser offset, or just use sideways headlight bricks with no plates.
More types of texture than just masonry bricks and SNOTted plates is a must.

I have no more dark brown plates.....so the ground can not be any better. I tried my best to add variation to the stonework on the ground, but there's not much more I can do.

As for the texturing on the walls, again, I have used all of my parts to texture. I don't have any more headlight bricks in light grey. Also, I quite like the tiles sticking, but that's just me.
Permalink
| August 30, 2014, 7:02 pm
 Group moderator 
Quoting Kai Bernstein
It's not bad, but some more windows/unique details would be nice.
Apart from that, it's practically identical in layout to Halhi's tavern. :P

I unfortunately have no more windows. Now that you mention it, the building itself does look a bit similar:P
Permalink
| August 30, 2014, 7:03 pm
 Group moderator 
I just realized how terribly blurry that picture is as well:P
Permalink
| August 30, 2014, 7:05 pm
Quoting ~ Brick
http://mocpages.com/image_zoom.php?mocid=&id=/user_images/97986/1409428700m
Not sure about the roof, but it's coming along. Also, I have ordered some dark green to fill in the gap in the landscape.

This'll be easy...
Permalink
| August 30, 2014, 7:11 pm
 Group admin 
Quoting ~ Brick
I have no more dark brown plates.....so the ground can not be any better. I tried my best to add variation to the stonework on the ground, but there's not much more I can do.

As for the texturing on the walls, again, I have used all of my parts to texture. I don't have any more headlight bricks in light grey. Also, I quite like the tiles sticking, but that's just me.
You don't need more parts, you just need to organize/use the parts better. Mix the dark green and brown more, make the path narrower, have some small/large rocks, add trees, use non-plate/brick parts for the ground (tiles, wedges, modified plates, anything), etc. Right now there isn't anything interesting on the ground, it's just plate stacking.

Tiles sticking out like that look good. Plates, on the other hand, do not. Anyway, you could add more color - dark tan and dark grey could still be added without making it too chaotic.

Also round plates/bricks in the wall add a lot.

Permalink
| August 30, 2014, 7:21 pm
 Group moderator 
Quoting Halhi 141
Quoting ~ Brick
I have no more dark brown plates.....so the ground can not be any better. I tried my best to add variation to the stonework on the ground, but there's not much more I can do.

As for the texturing on the walls, again, I have used all of my parts to texture. I don't have any more headlight bricks in light grey. Also, I quite like the tiles sticking, but that's just me.
You don't need more parts, you just need to organize/use the parts better. Mix the dark green and brown more, make the path narrower, have some small/large rocks, add trees, use non-plate/brick parts for the ground (tiles, wedges, modified plates, anything), etc. Right now there isn't anything interesting on the ground, it's just plate stacking.

Tiles sticking out like that look good. Plates, on the other hand, do not. Anyway, you could add more color - dark tan and dark grey could still be added without making it too chaotic.

Also round plates/bricks in the wall add a lot.

I suppose I should have added the landscaping is not finished. Also, I will add some stones and such to the path.
Permalink
| August 30, 2014, 9:03 pm
 Group admin 
Quoting ~ Brick
I suppose I should have added the landscaping is not finished. Also, I will add some stones and such to the path.

What I said has nothing to do with it looking unfinished or anything - it's about the way you're building it: too basic. Add hinges to the ground, pieces other than just plates, techniques other than just brick stacking,etc.

My gauge of whether or not a MOC is complex enough is whether or not it's sturdy.
Permalink
| August 30, 2014, 9:38 pm
 Group moderator 
Quoting Halhi 141
What I said has nothing to do with it looking unfinished or anything - it's about the way you're building it: too basic. Add hinges to the ground, pieces other than just plates, techniques other than just brick stacking,etc.

My gauge of whether or not a MOC is complex enough is whether or not it's sturdy.

Hinges are nearly impossible, as I do not currently have the dark green collection to properly integrate such techniques. I might add some water though, just a small pond.
Permalink
| August 30, 2014, 10:00 pm
 Group admin 
Quoting ~ Brick
Hinges are nearly impossible, as I do not currently have the dark green collection to properly integrate such techniques. I might add some water though, just a small pond.

Hinges don't take many pieces if you just want it hinged in one axis. All you'd need in dark green is a plate or two, all the hinge structure can/should be underneath. My current WIP is pretty much all hinged, even though all I have in dark green is a small amount of 1x2 and 1x6 plates, a bunch of bricks, a few 2x2 tiles, some tooth plates, and a few wedges/slopes.

The most basic form of hinged ground is just a plate connected at two points, one higher than the other. Easy to make, requires no hinges, and looks great. That's the main way I hinge ground.
Permalink
| August 30, 2014, 10:30 pm
 Group moderator 
Quoting Halhi 141
Hinges don't take many pieces if you just want it hinged in one axis. All you'd need in dark green is a plate or two, all the hinge structure can/should be underneath. My current WIP is pretty much all hinged, even though all I have in dark green is a small amount of 1x2 and 1x6 plates, a bunch of bricks, a few 2x2 tiles, some tooth plates, and a few wedges/slopes.
I will give it a try I suppose.
The most basic form of hinged ground is just a plate connected at two points, one higher than the other. Easy to make, requires no hinges, and looks great. That's the main way I hinge ground.


Permalink
| August 30, 2014, 11:37 pm
I actually built this morning.

http://images.mocpages.com/user_images/101453/14096871191_SPLASH.jpg

As you can see, it turned out very small. Ideas on improvement?
Permalink
| September 2, 2014, 4:09 pm
 Group moderator 
Build a small dragon.

No, seriously, that looks really good so far. Don't mess with it and try too hard to make it bigger.
Permalink
| September 2, 2014, 5:24 pm
 Group admin 
Looks great. Something about the head spikes looks a bit weird though.
Permalink
| September 2, 2014, 6:09 pm
 Group admin 
The jaw looks weird. Use ze mixels joints!
Permalink
| September 2, 2014, 6:12 pm
Quoting Thomas of Tortuga
Build a small dragon.

No, seriously, that looks really good so far. Don't mess with it and try too hard to make it bigger.


Hm, okay. Thanks.

Quoting Halhi 141
Looks great. Something about the head spikes looks a bit weird though.


Okay, I'll try to change that. Thanks.

Quoting Infernum Mythron-Bane
The jaw looks weird. Use ze mixels joints!


I agree. If only I had some!

Permalink
| September 2, 2014, 6:22 pm
Quoting Alex Rode

Quoting Infernum Mythron-Bane
The jaw looks weird. Use ze mixels joints!


I agree. If only I had some!
Five bucks at almost any WalMart. :I

Permalink
| September 2, 2014, 6:26 pm
Quoting David .
Five bucks at almost any WalMart. :I

Assuming there's a WalMart where I live.

I don't think I'll get a Mixels set.
Permalink
| September 2, 2014, 6:29 pm
Quoting Alex Rode
Assuming there's a WalMart where I live.

I don't think I'll get a Mixels set.

How can there not be? There's got to be one within a 2-hour radius of you.
Permalink
| September 2, 2014, 6:31 pm
Quoting David .
How can there not be? There's got to be one within a 2-hour radius of you.

You have to take into account all possibilities when making assumptions about another person's environment. Sure, there's probably a WalMart around me judging by the amount of WalMarts, but there might not be.

Oh man who cares.
Permalink
| September 2, 2014, 6:35 pm
Quoting Alex Rode
Oh man who cares.

Your dragon cares :P

Permalink
| September 2, 2014, 6:53 pm
 Group admin 
Quoting Infernum Mythron-Bane
The jaw looks weird. Use ze mixels joints!

NO! They mess up the color scheme, take up too much space, and aren't even needed unless you need a big range of motion.
Permalink
| September 2, 2014, 7:01 pm
 Group admin 
Quoting Alex Rode
You have to take into account all possibilities when making assumptions about another person's environment. Sure, there's probably a WalMart around me judging by the amount of WalMarts, but there might not be.

Oh man who cares.

Anyway if you were going to buy a set for the joints, the legend beasts are better since they actually have other pieces that are still useful in a medieval setting :P
Permalink
| September 2, 2014, 7:02 pm
Quoting Halhi 141
Anyway if you were going to buy a set for the joints, the legend beasts are better since they actually have other pieces that are still useful in a medieval setting :P

Okay, good to know. . . I guess :P
Permalink
| September 2, 2014, 7:09 pm
Quoting Halhi 141
NO! They mess up the color scheme, take up too much space, and aren't even needed unless you need a big range of motion.

Ooh! We have a contrary opinion!
Permalink
| September 2, 2014, 7:10 pm
 Group admin 
Quoting Halhi 141
NO! They mess up the color scheme, take up too much space, and aren't even needed unless you need a big range of motion.

>:1
Permalink
| September 2, 2014, 7:11 pm
 Group moderator 
Quoting Halhi 141
Anyway if you were going to buy a set for the joints, the legend beasts are better since they actually have other pieces that are still useful in a medieval setting :P

I totally agree. My Mixels were free, though :P
Permalink
| September 2, 2014, 11:19 pm
 Group admin 
I've retaken the pictures of my MEMO Round 3 entry. Now one can actually observe it properly. So what do you all think?
http://www.mocpages.com/moc.php/395563
Permalink
| September 7, 2014, 3:14 pm
So I finally took pictures of the build that's been sitting around for a month... (which got special award at our fair! :D ) and I was wondering if I should post it now or wait till after the MO?

Permalink
| September 9, 2014, 12:51 pm
 Group admin 
Quoting David .
So I finally took pictures of the build that's been sitting around for a month... (which got special award at our fair! :D ) and I was wondering if I should post it now or wait till after the MO?

Yeah, just post it already...
Permalink
| September 10, 2014, 12:21 am
Quoting Halhi 141
Yeah, just post it already...

Ok :P
I didn't change the wall, but I think the top looks pretty good and takes a little of the bland-ness away.
Permalink
| September 10, 2014, 12:24 am
 Group admin 
Quoting David .
Ok :P
I didn't change the wall, but I think the top looks pretty good and takes a little of the bland-ness away.

I take it that you probably didn't use the 8x8 rule? (every 8x8 section should be detailed enough that it would be interesting on its own) Keeping that in mind is a good way to make sure that your MOC is as detailed as possible...
Permalink
| September 10, 2014, 12:28 am
Quoting Halhi 141
I take it that you probably didn't use the 8x8 rule? (every 8x8 section should be detailed enough that it would be interesting on its own) Keeping that in mind is a good way to make sure that your MOC is as detailed as possible...

If that rule was a potato, it'd be a good potato.
Actually I've never heard that before, but I'll keep it in mind! Thanks.
Permalink
| September 10, 2014, 12:31 am
Quoting Halhi 141

http://mocpages.com/moc.php/396753
Well, I posted it. (after way too many months... O_O)
Permalink
| September 10, 2014, 2:20 pm
 Group admin 
...and...the bio cup is over. Results haven't been posted yet, but LOM: Rescue is now going to be my main project for the next few months!

For those of you who don't know, Rescue is my season 1 finale and my last episode featuring Filberth and Halbert as citizens of Mythron. It features a lot of characters getting killed off and overall a very long story. It's set in and around the Blue Shield Inn (my March UC) and features 3 scenes: Mountain Sunset, The exterior of the Blue Shield Inn, and the prison tower interior. It'll probably also feature 1-2 shots of minifigures photoshopped into my march UC.

Some characters it will be featuring (from most to least important):

Filberth
The Boss
Reghof
Inigo
Batkin
Lucy
The Innkeeper
Halbert
Probably some unnamed characters too
Permalink
| September 19, 2014, 6:57 pm
 Group admin 
Hey, so you guys all remember that Watkins-style house I was working on since before Halhi's Trouble by the Inn? I have finally begun working on it again. I'll get a picture up today. :P
Permalink
| September 20, 2014, 3:33 pm
Group moderators have locked this conversation.
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