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MOCs=Power
 Group admin 
You have to build your forces. In this thread, each type of MOC you need to build is explaned. Remember, you can always replace a MOC with a better MOC later (but you will have to update the link on the ORBAT as well).

There are 9 types of Raw Military Power (RMP)in this game. They are:

1. Land Defensive Power
2. Land Offensive Power
3. Sea Defensive Power
4. Sea Offensive Power
5. Air defensive Power
6. Air Offensive Power
7. Territorial Defensive Power
8. Space Power
9. Logistical Power

In order to have military power in any of these 8 catagories, you need to post MOCs that represent these catagories.

The specific requirements and limitations for each of these RMP MOCs are described in the postings below.

You have to post your INFANTRY SQUAD FIRST. After that, it all depends on your national priorities.

Any MOC you post CAN BE REPLACED with a better version at a later time.

BUT REMEMBER, THE DA STAFF WILL ONLY USE THE MOCs YOU HAVE LINKS TO ON YOUR ORBAT POST WHEN DETERMINING BATTLE OUTCOMES.

SO... If you want to replace your tank MOC with a newer better tank MOC, then you NEED TO UPDATE YOUR ORBAT LINK as well.

You might build 5 different tank MOCs, but only the one you LINK to your ORBAT post will matter.

Now build well, and post, and LINK TO THE ORBAT!

Your nation’s survival is at stake.

Permalink
| April 19, 2013, 1:48 pm
 Group admin 
Land Defensive Power.

In order for any nation to exists, it must be capable of defending itself. National defense is the most basic military capability. The Infantry is oldest branch of the combat arms and forms the largest part of most modern militaries. In Decisive Action, this capability is represented by the INFANTRY SQUAD MOC.

Your INFANTRY SQUAD MOC must comply with the 8 specifications listed below. Until it does, the MOC will not count.

1. Your INFANTRY MOC must have 5 (exactly 5) members.

2. One of them must be identified as the squad leader in your write up.

3. They may be dressed and armed in any way you see fit, but…

4. You must use only Lego parts. (No brickarms, or customization of any kind).

5. They may only have as much equipment as they can carry in your MOC.

6. This is not a dio. Post ONLY your squad standing in front of a FEATURELESS Lego brick wall holding their equipment.

7. No vehicles allowed (not even motor bikes).

8. Your write up must include: who the squad leader is, AND this admin data: NATIONS NAME, TERRITORY NUMBER (MAP LINK HERE) and your NATIONAL MOTTO.

Look at the “SAMPLE” INFANTRY SQUAD posted here. (LINK)

Hold your ground.
Permalink
| April 19, 2013, 3:35 pm
 Group admin 
Land Offensive Power.

Attack is the second most basic military capability. The tank, embodies all the elements of Offensive capability: Firepower, mobility, and survivability. As Williamson Murray put it: "It was a weapon designed for one simple task: crossing the killing zone between trench lines and breaking into enemy defenses. “ Despite the many changes in use, tactics, and design, the Tank remains an inherently offensive weapon. In Decisive Action, the capability of Offensive Land Power is represented by the TANK MOC.

Your TANK MOC must comply with the 5 rules below.

1. Your TANK MOC must have treads. Any color. The treads can be the Lego rubber one piece, or track links. Even Brick built treads will do. But your TANK MOC CANNOT move on wheels (like an armored car).

2. Your TANK MOC must have a rotating turret.

3. Your TANK MOC main weapon must be a gun, and it must be mounted in or on the turret. (Missiles or rockets are OK, but only as extras. No gun means “No Dice!”).

4. You may only use Lego elements. (No brickarms, or customization of any kind).

5. This is not a dio. You can however, post your tank in front of a featureless brick wall alongside your INFANTRY SQUAD (Do not slip any extra equipment into this scene however).

Attack!
Permalink
| April 19, 2013, 4:38 pm
 Group admin 
Sea Defensive Power

The sea bring a nation everything: food, trade… and invaders. It was the British fleet alone that kept English mud off of Napoleons’ boots. After the establishment of an able army, the establishment of a navy is crucial for any nation wishing to protect her shores. In Decisive Action, this capability is represented by the SMALL WARCRAFT MOC.

Your SMALL WARCRAFT MOC must comply with the 3 specifications listed below. Until it does, the MOC will not count.

1. It must be a craft that travels IN, or ON the water. Small patrol boats, subs, hydrofoils, and hovercraft are all OK for the SMALL WARCRAFT MOC.

2. Your SMALL WARCRAFT MOC must have at least one weapon visible.

3. This is not a dio. You MOC must be shown in featureless blue brick water, trans blue brick, or clear brick water. (Subs will have to be shown against a wall of featureless blue brick, trans blue brick, or clear brick water, OR shown on the surface).

4. You must use only Lego parts. (No brickarms, or customization of any kind).

Before you ask:
Nope, aircraft CAN NOT fulfill this role.

"Our country will, I believe, sooner forgive an officer for attacking an enemy than for letting it alone"
Admiral Lord Nelson3 May 1794, the attack on Bastin.



Permalink
| April 23, 2013, 11:44 am
 Group admin 
Sea Offensive Power.

Any nation having established its borders, and ensured the safety of its people, will in time succumb to the sirens call of empire. Without the ability to fight and win in distant seas and foreign coastal waters, no global empire will last. Sea Offensive Power is the oldest form of global armed force. In Decisive Action, this capability is represented by the LARGE WARCRAFT MOC.

Your LARGE WARCRAFTMOC must comply with the 4 specifications listed below. Until it does, the MOC will not count.

1. Your LARGE WARCRAFT MOC must be a large vessel that travels in or on the water. Battle ships, Aircraft Carriers, and large submarines are all OK for the LARGE WATERCRAFT MOC.

2. Your large watercraft must have at least 3 types of weapons visible. On a battleship these might be gun turrets, AA missile launchers and Torpedo launchers.

3. This is not a dio. You MOC must be shown in featureless blue brick water. (Subs will have to be shown against a wall of featureless blue brick water, OR shown on the surface).

4. You must use only Lego parts. (No brickarms, or customization of any kind).

"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."
Naval Marshal General Isoroku Yamamoto 1941 after the attack on Pearl Harbor

Permalink
| April 23, 2013, 5:37 pm
 Group admin 
Air Defensive Power

Air Power: Second member in the trinity of modern warfare. A mere novelty at the beginning of WWI, Air Power was regarded as an indispensible military capability before the start of WWII. As with Land Power and Sea Power, this power can be used to attack or defend. In DA, the capability of Air Defensive Power is represented by your FIGHTER AIRCRAFT MOC.

Your FIGHTER AIRCRAFT MOC must comply with the 4 specifications listed below. Until it does, the MOC will not count.

1. Your FIGHTER AIRCRAFT MOC can be any scale.

2. Your FIGHTER AIRCRAFT MOC must have at least one weapon visible.

3. Your FIGHTER AIRCRAFT MOC can only have ONE ENGINE.

3. Your FIGHTER AIRCRAFT MOC IS a dio. You FIGHTER AIRCRAFT MOC must be shown next to an aircraft hanger, and ALSO must be shown INSIDE the same hanger.

4. You must use only Lego parts. (No brickarms, or customization of any kind).

The duty of the fighter pilot is to patrol his area of the sky, and shoot down any enemy fighters in that area. Anything else is rubbish. Baron Manfred von Richthofen, 1917.

The first time I ever saw a jet, I shot it down. General Chuck Yeager, USAF, describing his first confrontation with a Me262.

Permalink
| April 24, 2013, 9:59 am
 Group admin 
Offensive Air Power.

Bombers. Large, powerful aircraft designed to carry great numbers of terrible devices over long distances, and then to drop those devices onto the enemy. Bombers allow a nation to destroy large targets. Population centers, energy production, industrial capability, ports, and even Lego factories: Bombers make the rapid destruction of almost anything possible! In Decisive Action, the capability of Offensive Air Power is represented by the BOMBER MOC.

Your BOMBER MOC must comply with the 4 specifications listed below. Until it does, the MOC will not count.

1. Your BOMBER MOC can be any scale.

2. Your BOMBER MOC must have a bomb bay (with bombs or cruise missiles inside).

3. Your BOMBER MOC must have at least TWO ENGINES.

3. Your BOMBER MOC IS a dio. You BOMBER MOC must be shown next to an aircraft hanger, and ALSO must be shown INSIDE the same hanger.

4. You must use only Lego parts. (No brickarms, or customization of any kind).

A popular fantasy is to suppose that flying machines could be used to drop dynamite on the enemy in time of war. William H. Pickering, Director, Harvard College Observatory, 1908

We're going to bomb them back into the stone Age. General Curtis E. LeMay USAF, Mission with LeMay: My Story,1965.

Permalink
| April 25, 2013, 2:27 pm
 Group admin 
Territorial Defensive Power

Maneuver is the defining element of the attack. Infantry, armor, aircraft, and naval vessels all require freedom of maneuver in order to operate effectively. If a defender can deprive an attacker of his or her freedom of maneuver, the attack will fail.

Bunker complexes, trenches, mines, coastal defense batteries, and integrated air defense systems are all examples of large static constructs that are designed to deprive attacking forces of the freedom of maneuver, to steer them into disadvantageous locations, and to create advantage for the defender.

Although regarded as an outdated notion in popular military media, fortified positions are still very much a part of modern military doctrine. From the Sinai Peninsula to the Korean Peninsula, and from Iraq to the DEW line, committed territorial defense means fixed fortified positions. Additionally, the military functions of Command, Intelligence Analysis, Logistics, Medical Support, Maintenance, Air Operations, and Munitions storage all tend to reside in heavily fortified locations.

In Decisive Action, Territorial Defensive Power is represented by your FIXED FORTIFIED POSITION (FFP) MOC (or MOCs).

Your FFP can be one MOC or several MOCs. Regardless, ALL FFP MOCS ARE DIOs. In order to provide the defender with any advantage, they must MATCH the attackers force. In other words, a dio of a system of sea mines WILL NOT count unless your attacker has sea power. A dio of a fixed SAM battery WILL NOT COUNT if your attacker has no air power.


Your FIXED FORTIFIED POSITION MOC (or MOCs) must comply with the specifications listed below. Until it does, the MOC (or MOCs) will not count.

1. FIXED means fixed. No dios of mobile systems will count. (for example, a SAM system needs to be in a launcher that is attached permanently to the ground).
2. This is a dio, so in addition to the elements of your FFP, you may include ANY or ALL of your previous DA MOCS (for example, you can show your fighter and or your infantry squad on a runway next to your slick SAM launcher).
3. You can build each element of your FFP MOC as an individual MOC (for example a MOC of a Sea Mine system and another MOC of a SAM launcher) or you may combine them (for example a MOC of a coastal defense battery, with SAM launchers, and a trench network).
4. You may only use Lego elements. (No brickarms, or customization of any kind).

CAUTION!
If you combine your various systems in one MOC, you SHOULD post a close up of each component with labels. This will help the DA STAFF to give you credit where credit is due (read power where power is due) when computing battle outcomes.


In front of us was not a line but a fortress position, twenty miles deep, entrenched and fortified, defended by masses of machine-gun posts and thousands of guns in a wide arc. No chance for cavalry! Philip Gibbs


Fixed fortifications are a monument to the stupidity of man. Anything built by man, can be destroyed by him. George S. Patton

The art of war teaches us to rely not on the likelihood of the enemy's not coming, but on our own readiness to receive him; not on the chance of his not attacking, but rather on the fact that we have made our position unassailable. Sun Tzu

Permalink
| April 30, 2013, 2:04 pm
 Group admin 
Space Military Power

The current military applications of space based technology are neither offensive nor defensive in nature. But no one can argue that the uses of space systems are militarily significant, and often decisive. Communications, Surveillance, Weather Monitoring, and Real Time navigational data all contribute to a complete and accurate picture of the battlefield. In the case of reliable GPS systems, every form of precision guided munitions and all rapid synchronized maneuver relies on it. Without any one of these space based abilities, a modern force commander is handicapped. If you enjoy advantages in several of these fields over your enemies… you are that much closer to dominating the battlefield before the first shot is fired. Space is the ultimate “High Ground.” In Decisive Action, the capability of Space Power is represented by your SATELLITE LAUNCH FACILITY MOC.

Your SATTELLITE LAUNCH FACILITY (SLF) MOC must comply with the 4 specifications listed below. If it does not, the MOC will not count.

1. Your SATTELLITE LAUNCH FACILITY MOC must be built in a scale SMALLER than Minifig scale. (Micro and Nano scales are both fine).

2. Your SLF MOC must feature one parabolic dish pointed towards the sky.

3. Your SLF MOC must have at least one rocket, on one launch pad.

4. Your SLF MOC must have at least three buildings.

OPTIONAL: Your SLF MOC will receive a bonus of 3 points of combat power if you use “Forced Perspective” in at least one of your posting photos.

Space… the final frontier. William Shatner.

Permalink
| May 2, 2013, 9:26 am
 Group admin 
Logistical Power.

The discipline of planning and carrying out the movement and maintenance of military forces. If you can’t bring it to the fight, then it won’t be there during the fight. The ability to move relevant numbers of troops, equipment, and supplies across oceans is a nonnegotiable imperative for any commander seeking to fight and win in distant lands or foreign shores. The movement and supply of armies is an undertaking of enormous scale. And, while any army can achieve supremacy in a specific area, without mobility it will always be contained. In decisive Action, Logistical Power is represented by the Sea Transport MOC.

Your SEA TRANSPORT MOC must comply with the 4 specifications listed below. Until it does, the MOC will not count.

1. Your SEA TRANSPORT MOC must travel in or on the water.

2. Your SEA TRANSPORT MOC must have at least one cargo hatches visible on the upper deck.

3. This is not a dio. You MOC must be shown in featureless blue brick, trans blue brick, or clear brick water. (Subs will have to be shown against a wall of featureless blue brick, trans blue brick, or clear brick water, OR shown on the surface).

4. You must use only Lego parts. (No brickarms, or customization of any kind).

Armatures talk tactics. Experts talk logistics.

Permalink
| May 2, 2013, 10:35 am
 Group admin 
Let’s review…

There are 9 types of Raw Military Power (RMP)in this game. They are:

1. Land Defensive Power
2. Land Offensive Power
3. Sea Defensive Power
4. Sea Offensive Power
5. Air defensive Power
6. Air Offensive Power
7. Territorial Defensive Power
8. Space Power
9. Logistical Power

A nation must have Land Defensive Power in order to exist in this game. After that, all other types of RMP are optional. All other types of RMP are highly recommended… but they are optional.

If you don’t build the corresponding MOCs (as described in the this thread) you will not have that type of RMP.

If you fail to follow the exact specifications of an RMP MOC (as described in this thread) your MOC will not provide you any RMP.

If you fail to follow the specifications, a member of the DA Staff will point it out to you in a review of that MOC (so there are no surprises!).

You may repalce any MOC at any time! So build what you need quickly, and then replace your MOCs with better MOCs over time (BUT DON”T FORGET TO UPDATE YOUR ORBAT POST WHEN YOU DO THIS!)

Your ORBAT post should look JUST LIKE the example post at the top of the ORBAT thread. Insert a link to your 1 (one, only one, not two or three) MOC for each category of RMP. If you have no MOC for that type of RMP, write “NA”.

"A good plan, violently executed now, is better than a perfect plan next week." George S Patton Jr.

“A good MOC posted correctly now, is better than a perfect MOC posted next week” Michael J. Rutherford

Now...

Build! Post! Review! Attack!

Permalink
| June 3, 2013, 1:13 pm
 Group admin 
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| July 9, 2013, 10:18 am
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