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Challenges
 Group admin 
Post your Challenges, or challenge ideas here! ...
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Don't look at me, I currently have no ideas whatsoever. It hurts to think.
Permalink
| August 25, 2013, 6:30 pm
Quoting Freeling + +

I've been anticipating this one since Brick Boy came out with the preview last month:

Quoting Brick Boy
I have the next universal challenge for the group!
I think it should start august 30th. so the summer goes out with a bang!
Okay, here it is!

Fighting back:

Mythron is launching a massive attack on Rainos.
Although reluctant, all soldiers, woodsmen, and women available...the time is now! Mythron is making it's boldest move upon Rainos EVER!
The question is, will the ships make it to Rainosian ground, or will other forces become...involved?

Epic battles! Historical moments! Symbolic parallelism with the first UC in Mythron! What isn't to love?

Permalink
| August 25, 2013, 7:01 pm
 Group admin 
Quoting Gilbert Despathens
I've been anticipating this one since Brick Boy came out with the preview last month:

Quoting Brick Boy
I have the next universal challenge for the group!
I think it should start august 30th. so the summer goes out with a bang!
Okay, here it is!

Fighting back:

Mythron is launching a massive attack on Rainos.
Although reluctant, all soldiers, woodsmen, and women available...the time is now! Mythron is making it's boldest move upon Rainos EVER!
The question is, will the ships make it to Rainosian ground, or will other forces become...involved?

Epic battles! Historical moments! Symbolic parallelism with the first UC in Mythron! What isn't to love?

Sounds great Brick Boy! Now it just needs some more specifications.
I think it would be cool to have a picture of a map showing the plans (a link would appear in the challenge description to a photo showing movement). Here is what I am thinking for this challenge (picture-wise anyway):
http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/97537/1377626154m
Permalink
| August 27, 2013, 1:57 pm
 Group admin 
Here is the Universal Challenge - Mythron Attacks!

Mythron is attacking the Northeast coast of Rainos in hopes to build a strong outpost there as an entrance for further attacks. Nerogue had just enough time to build a small fleet of battle-ready vessels to aid in the attack.

IMPORTANT! Here is the map of Mythron that shows what the battle looks like and where things are happening (estimates). The ships are not the actual number of ships, they are just there to show the ratio of ships that are around there.
http://www.mocpages.com/image_zoom.php?mocid=&id=/user_images/97537/1377626154m

The map will also be able to help you understand the rest of the story before the breakdown.
*Note, for warships, you can think of galleys http://en.wikipedia.org/wiki/Galley and capital ships http://en.wikipedia.org/wiki/Carrack. For other ships, you can think of cogs http://en.wikipedia.org/wiki/Cog_%28ship%29 and longships http://en.wikipedia.org/wiki/Longship
When you see vessel and fleet, it includes all types of the boats mentioned.


Unfortunately for Mythron, a large fleet of Enalica vessels spotted the Mythronian fleet and followed them to that point between Mythron and Rainos. Some Nerogue ships are also in that battle.

There is a small fleet of Mythronian vessels at the main point (the others are fighting and hoping to continue onward to the circle) and some smaller transport ships (which aren't shown on the map because they don't do much damage).

A small Rainosian fleet is trying to attack the Mythronian fleet at the main point, and another small Rainosian fleet is on its way.

The Outlaws are taking this massive attack on Rainos to raid small towns and outposts in Mythron and in Rainos.



BREAKDOWN:

Mythron: Either attack on land on the main point against Rainosian soldiers or attack Enalica pirate ships on the high seas, or attack the Rainosian ship near the main point through large rocks, or swing down, attack, whatever on/to the Rainosian ships.

Rainos: Defend against the attacking Mythronian soldiers on land, or try to attack the main warship. Or maybe you are almost at the battlefield on the Rainosian warship that is on its way.

Outlaws: Take the opportunity to raid small villages in both Mythron and Rainos of goodies. Or maybe you secretly boarded one of those vessels (Mythron, Enalica, Rainos, or Nerogue) (or forced onto a Mythronian or Rainosian vessel) and are now part of the battle! (Whatever ship you secretly (or not secretly) boarded, you will be fighting for that side (unless you were forced to board a Mythronian or Rainosian vessel and you are escaping somehow. Say you boarded a Mythronian ship, during the battle you will be siding with Mythron unless you are escaping. Basically, you can't revolt against the ship you occupy.)

Enalica: You rule the seas! Show your might! None of your boats are larger than the Mythronian boats. You can use rocks, ropes, ramming, whatever in your battle-tactics.

Nerogue: Show how you can fight on the seas by various means (rocks, ropes, ramming, whatever). Fight those pirates! Or you can stay back and defend the mainland and other outposts that were left by Mythron. Those outlaws won't be expecting Nerogueians to show up!




Other important features:

Do not make your character the captain of a ship unless given permission by a faction leader.

Title your creation: UCMA: Whatever you want here
(UCMA stands for Universal Challenge - Mythron Attacks!)

Have a link in your creation that goes back to this group, The Lands of Mythron.

Post a link to your creation in this thread.

Post your creation in this group.

Here is how the creations will be scored:
Scoring is out of a possible 10 points.
6 points for the build itself
4 points for other things (lighting, presentation, techniques, story, or more of the build itself. It's up to each individual judge to what these 4 points go towards.)




Will Mythron succeed in making a sturdy outpost in that part of Rainos? Only after all of the builds are in will that be revealed. The builds will have an affect on the outcome.

Have fun! You have until September 30th to post your entry. The last day to post your entry is September 30th.
Permalink
| August 27, 2013, 2:17 pm
Two suggestions for the breakdown:
- More ships - you can't sail an army on two boats. For historical accuracy and more freedom to build, I would recommend fleets of galleys, cogs, and longboats with a handful of newer capital ships.
- If Nerogueians can't find an oar on their bark, some could police Mythron in the absence of the usual soldiers and keep outlaws from taking over.
- Outlaws make excellent galley slaves... or temporary pirates.
Permalink
| August 27, 2013, 5:06 pm
 Group admin 
Quoting Gilbert Despathens
Two suggestions for the breakdown:
- More ships - you can't sail an army on two boats. For historical accuracy and more freedom to build, I would recommend fleets of galleys, cogs, and longboats with a handful of newer capital ships.
- If Nerogueians can't find an oar on their bark, some could police Mythron in the absence of the usual soldiers and keep outlaws from taking over.
- Outlaws make excellent galley slaves... or temporary pirates.

Yeah, okay. I changed it and added links to Wikipedia pages on ships that would fit. I added the part that shows that there are more ships. I added the Nerogueian thing with defending against outlaws. I also added that you could have your character be forced to row or something on a Mythronian or Rainosian vessel.
Permalink
| August 27, 2013, 5:43 pm
Quoting David the Fire Ninja Jedi
I changed it and added links to Wikipedia pages on ships that would fit.

Wow, we're doing science!
Permalink
| August 27, 2013, 6:21 pm
 Group admin 
Quoting Gilbert Despathens
Wow, we're doing science!

Indeed :D
Now we just need Brick boy to decide on how the creations will be judged.
Permalink
| August 28, 2013, 6:20 pm
 Group admin 
Anyways... What about Regional Challenges? I think we should cut back on the Universal after this current one. I've actually tried to come up with an idea for a challenge.... Buy Nothing would come to me. Maybe I'll think of something today.


Permalink
| August 29, 2013, 12:31 pm
Quoting Freeling .
Anyways... What about Regional Challenges? I think we should cut back on the Universal after this current one. I've actually tried to come up with an idea for a challenge.... Buy Nothing would come to me. Maybe I'll think of something today.


Cut back? Why? I love Universal Challenges!

Permalink
| August 29, 2013, 6:23 pm
 Group admin 
Since Brick Boy hasn't done anything with the points for the next challenge, I added them so that we can post the challenge tomorrow.
Permalink
| August 30, 2013, 11:03 am
 Group admin 
Quoting David the Fire Ninja Jedi
Since Brick Boy hasn't done anything with the points for the next challenge, I added them so that we can post the challenge tomorrow.

I mean, on September first, which is tomorrow, not today.
Permalink
| August 31, 2013, 11:35 am
 Group admin 
Should we make this contest 2 months because of the MO or nah? Just throwing it out there :)
Permalink
| September 1, 2013, 8:36 pm
Quoting David the Fire Ninja Jedi
Should we make this contest 2 months because of the MO or nah? Just throwing it out there :)

Nay, we must hold fast. LOM > MO
Permalink
| September 1, 2013, 9:59 pm
It looks like the latest challenge is more powerful than we imagined - everyone wants to know what the mechanics are, so I'm going to put down my thoughts on the matter,

Victory by Most MOCs -
This is an iffy proposal because it doesn't take the multiplicity of battlefields into account, let alone the quality of the builds. It would, however, be a good base indicator for how much strength faction A has in location B.

Victory by Best MOCs-
Again, this needs to be split up by battlefields. Also, it would require us to hold the next challenge until judging is complete. Finally, factions with several eager but un skilled builders could actually lose points for high participation.

Victory by Total Points-
David the FNJ suggested this, and it certainly sounds like the best plan at first, Both participation and skill are taken into account, and examining values at each battlefield should be no issue. Unfortunately, it overlooks one problem: it takes two to four weeks for us to judge a challenge, and the battle's outcome has to be decided immediately to prepare us for the October UC. The solution is real-time judging; as soon as a MOC is uploaded, we score it. It's not as bad as it sounds, but we will have to keep on our toes and restrain from factional favoritism.

Victory by Instinct-
In this case, we examine the battlefields at the end of the month and decide which direction we want the story to go in. This saves us from doing backflips with the judging system but sacrifices the "game" feel that some people are picking up on. Then again, we weren't after a complicated game - we just wanted a fun challenge with a little bit of cause and effect where the only winner is the single best builder, not the best faction. That's why we came up with city attacks, right?
Permalink
| September 2, 2013, 8:35 pm
 Group admin 
Quoting Gilbert Despathens
Nay, we must hold fast. LOM > MO

Indeed! For um...uh...The Lands of Mythron Group!
Permalink
| September 2, 2013, 10:03 pm
 Group admin 
Quoting Gilbert Despathens
It looks like the latest challenge is more powerful than we imagined - everyone wants to know what the mechanics are, so I'm going to put down my thoughts on the matter,

Victory by Most MOCs -
This is an iffy proposal because it doesn't take the multiplicity of battlefields into account, let alone the quality of the builds. It would, however, be a good base indicator for how much strength faction A has in location B.
I vote nah

Quoting Gilbert Despathens
Victory by Best MOCs-
Again, this needs to be split up by battlefields. Also, it would require us to hold the next challenge until judging is complete. Finally, factions with several eager but un skilled builders could actually lose points for high participation.
I vote nah
Quoting Gilbert Despathens
Victory by Total Points-
David the FNJ suggested this, and it certainly sounds like the best plan at first, Both participation and skill are taken into account, and examining values at each battlefield should be no issue. Unfortunately, it overlooks one problem: it takes two to four weeks for us to judge a challenge, and the battle's outcome has to be decided immediately to prepare us for the October UC. The solution is real-time judging; as soon as a MOC is uploaded, we score it. It's not as bad as it sounds, but we will have to keep on our toes and restrain from factional favoritism.
Yeah, the entries would have to be scored quickly.

Quoting Gilbert Despathens
Victory by Instinct-
In this case, we examine the battlefields at the end of the month and decide which direction we want the story to go in. This saves us from doing backflips with the judging system but sacrifices the "game" feel that some people are picking up on. Then again, we weren't after a complicated game - we just wanted a fun challenge with a little bit of cause and effect where the only winner is the single best builder, not the best faction. That's why we came up with city attacks, right?
Yeah, cause and effect will happen more as the game progresses. I vote yes to this one. I think that points should have:

- 70% of the outcome (points includes both quantity and quality)
- 20% on how well locations were covered, and
- 10% on the average build quality per faction.

What do you think?
Permalink
| September 2, 2013, 10:12 pm
Quoting David the Fire Ninja Jedi
- 70% of the outcome (points includes both quantity and quality)
- 20% on how well locations were covered, and
- 10% on the average build quality per faction.

What do you think?


Add thirty percent to ensure that the next challenge is awesome and we have a plan. I like the mix of criteria.
Permalink
| September 2, 2013, 10:23 pm
 Group admin 
EDIT: I think I'll try to do something else (continue reading)

Example:

Total points: 25%
Faction A gets a total of 47 points
Faction B gets a total of 36 points
Faction C did really bad (for demonstration purposes)
Faction D did really bad (for demonstration purposes)
Faction E did really bad (for demonstration purposes)

Number of builds: 25%
Faction A had 6
Faction B had 4
Faction C had 3 builds
Faction D had 1 build
Faction E had 3 builds

- Locations: 25%
Faction A did not have any members in one of the locations
Faction B covered all the locations with at least one member
Faction C did really bad (for demonstration purposes)
Faction D did really bad (for demonstration purposes)
Faction E did really bad (for demonstration purposes)

- Build Quality: 25%
Faction A = 7.8 average
Faction B = 9 average
Faction C did really bad (for demonstration purposes)
Faction D did really bad (for demonstration purposes)
Faction E did really bad (for demonstration purposes)

Now to calculate it, we do this: give Influence Points to each faction. The points section give a certain amount of influence points, and the locations and build quality give a certain amount of influence points. Here we go

Total Points:
Faction A gets 5 points
Faction B gets 4 points
Faction C gets 3 points
Faction D gets 2 points
Faction E gets 1 point

Number of Builds:
Faction A gets 5 points
Faction B gets 4 points
Faction C gets 3 points
Faction D gets 2 points
Faction E gets 3 points (faction E and C had the same number of builds)


Locations:
Faction A gets 4 points
Faction B gets 5 points
Faction C gets 3 points
Faction D gets 2 points
Faction E gets 1 point

Build Quality:
Faction A gets 4 points
Faction B gets 5 points
Faction C gets 3 points
Faction D gets 2 points
Faction E gets 1 point

Total points:
Faction A - 18
Faction B - 18
Faction C - 12
Faction D - 8
Faction E - 6

Now combine for the "teams" Let's say that faction C is not invloved in the outcome and A and E were on the same team and B and D were on the same team.

Team BD would win because their total influence points was higher than that of team AE
Permalink
| September 2, 2013, 10:37 pm
 Group admin 
I changed the scoring to the above because I couldn't get the Influence points to work out well.
Permalink
| September 2, 2013, 10:39 pm
Quoting David the Fire Ninja Jedi
EDIT: I think I'll try to do something else (continue reading)

Example:

Total points: 25%
Faction A gets a total of 47 points
Faction B gets a total of 36 points
Faction C did really bad (for demonstration purposes)
Faction D did really bad (for demonstration purposes)
Faction E did really bad (for demonstration purposes)

Number of builds: 25%
Faction A had 6
Faction B had 4
Faction C had 3 builds
Faction D had 1 build
Faction E had 3 builds

- Locations: 25%
Faction A did not have any members in one of the locations
Faction B covered all the locations with at least one member
Faction C did really bad (for demonstration purposes)
Faction D did really bad (for demonstration purposes)
Faction E did really bad (for demonstration purposes)

- Build Quality: 25%
Faction A = 7.8 average
Faction B = 9 average
Faction C did really bad (for demonstration purposes)
Faction D did really bad (for demonstration purposes)
Faction E did really bad (for demonstration purposes)

Now to calculate it, we do this: give Influence Points to each faction. The points section give a certain amount of influence points, and the locations and build quality give a certain amount of influence points. Here we go

Total Points:
Faction A gets 5 points
Faction B gets 4 points
Faction C gets 3 points
Faction D gets 2 points
Faction E gets 1 point

Number of Builds:
Faction A gets 5 points
Faction B gets 4 points
Faction C gets 3 points
Faction D gets 2 points
Faction E gets 3 points (faction E and C had the same number of builds)


Locations:
Faction A gets 4 points
Faction B gets 5 points
Faction C gets 3 points
Faction D gets 2 points
Faction E gets 1 point

Build Quality:
Faction A gets 4 points
Faction B gets 5 points
Faction C gets 3 points
Faction D gets 2 points
Faction E gets 1 point

Total points:
Faction A - 18
Faction B - 18
Faction C - 12
Faction D - 8
Faction E - 6

Now combine for the "teams" Let's say that faction C is not invloved in the outcome and A and E were on the same team and B and D were on the same team.

Team BD would win because their total influence points was higher than that of team AE

It's too late at night for me to work that out, but I think I can see a potential issue: not every faction will be fighting at every point, and it is possible for a faction to win at one location and lose at another.
Permalink
| September 2, 2013, 11:07 pm
 Group admin 
Quoting Gilbert Despathens
It's too late at night for me to work that out, but I think I can see a potential issue: not every faction will be fighting at every point, and it is possible for a faction to win at one location and lose at another.

This is true...we could do overall winning (which could influence other things) and separate ones for the areas of conflict:

1. Sea battle of Rainosians against Mythronians

2. Land battle of Rainosians against Mythronians

3. Sea battle of Enalica against Mythron and Nerogue

4. Outlaws attacking villages on the two landmasses with Nerogue defending the larger landmass.
Permalink
| September 10, 2013, 3:24 pm
 Group admin 
Should I post those things? (the winning factors and the areas of conflict?)


I would change the "Locations" to "General missions" in the winning factors comment since the "locations" I was refering to were actually what I now call "General missions"
Permalink
| September 10, 2013, 3:25 pm
Quoting David the Fire Ninja Jedi
Should I post those things? (the winning factors and the areas of conflict?)


I would change the "Locations" to "General missions" in the winning factors comment since the "locations" I was refering to were actually what I now call "General missions"

I'm beginning to think that everyone is getting carried away - was this degree of competition the goal of this challenge? It seems to be less of a pick-up game and more of a serious match, complete with predatory fan sections and soul-crushing training programs. I'm going to see if I can keep my Rainosians from freaking out (starting with myself), and I suggest waiting until Sunday to release the win/lose machine, because that will give the tournament opener the spotlight.
Permalink
| September 10, 2013, 4:20 pm
 Group admin 
Quoting Gilbert Despathens
I'm beginning to think that everyone is getting carried away - was this degree of competition the goal of this challenge?
Nope :/
Quoting Gilbert Despathens
It seems to be less of a pick-up game and more of a serious match, complete with predatory fan sections and soul-crushing training programs.
Yeah...
Quoting Gilbert Despathens
I'm going to see if I can keep my Rainosians from freaking out (starting with myself), and I suggest waiting until Sunday to release the win/lose machine, because that will give the tournament opener the spotlight.
Yup.

Permalink
| September 10, 2013, 4:36 pm
 Group admin 
There is no recruiting for the UC challenge, I mean, the Outlaws can do what they want fighting for whoever, but the Outlaws can't affect the general missions of another faction - just their own - (it is not in their challenge description.) There weren't supposed to be any Outlaws defending Rainosian lands. Only villages and hoping on boats were the only options.
Permalink
| September 13, 2013, 5:07 pm
Quoting David the Fire Ninja Jedi
There is no recruiting for the UC challenge, I mean, the Outlaws can do what they want fighting for whoever, but the Outlaws can't affect the general missions of another faction - just their own - (it is not in their challenge description.) There weren't supposed to be any Outlaws defending Rainosian lands. Only villages and hoping on boats were the only options.

My thoughts:

- The incident you are referring to fits the character's personality, and it met the challenge requirements with only a slight twist: he appeared in a small town that had been given up by the commander to the Mythronians, he fought a battle against the Mythronians as any Outlaw would, and he ended up taking over the town.

- This action might hurt Mythron's intended landing, but it helps Nerogue by keeping one of the better Outlaw builders out of trouble. Therefore the effects balance out.

- Every challenge has some creative interpretations of the rules. An Outlaw defended Tomeu's citizens instead of robbing them, and there were one or two iffy persuasive entries. When we split the challenge up over four different locations and added a degree of competition between the factions, nothing much changed except that people are more likely to nit-pick the rules.

- If we want to force people to adhere to the rules, we should have added threats such as, "Off-topic entries will be scored as freebuilds."
Permalink
| September 13, 2013, 5:48 pm
 Group admin 
Quoting Gilbert Despathens
My thoughts:

- The incident you are referring to fits the character's personality, and it met the challenge requirements with only a slight twist: he appeared in a small town that had been given up by the commander to the Mythronians, he fought a battle against the Mythronians as any Outlaw would, and he ended up taking over the town.

- This action might hurt Mythron's intended landing, but it helps Nerogue by keeping one of the better Outlaw builders out of trouble. Therefore the effects balance out.

- Every challenge has some creative interpretations of the rules. An Outlaw defended Tomeu's citizens instead of robbing them, and there were one or two iffy persuasive entries. When we split the challenge up over four different locations and added a degree of competition between the factions, nothing much changed except that people are more likely to nit-pick the rules.

- If we want to force people to adhere to the rules, we should have added threats such as, "Off-topic entries will be scored as freebuilds."

Yeah, I guess. But then again, we shouldn't allow other factions to influence outcomes that they weren't originally intended to influence, sure you can persuade outlaws to do stuff, but not in a way that would influence the outcome of a battle that the outlaws have no input in...the challenge was to have the outlaws attack villages on the mainland, and if an outlaw didn't want to do that, he could board a ship - with no influence on the battle.
Permalink
| September 13, 2013, 7:26 pm
 Group admin 
Plus, offering Rainosian privileges (like the town and voting rights) is basically making an outlaw an outlaw and a Rainosian. People are supposed to choose a faction and stick with it. Ask Freeling first....we can't have faction leaders recruting people from other factions without guidelines and rules.
Permalink
| September 13, 2013, 7:35 pm
Quoting David the Fire Ninja Jedi
Plus, offering Rainosian privileges (like the town and voting rights) is basically making an outlaw an outlaw and a Rainosian. People are supposed to choose a faction and stick with it. Ask Freeling first....we can't have faction leaders recruting people from other factions without guidelines and rules.

The townships are more honorary tokens than anything else. So far, our voting points are equally worthless, because we haven't had any cause to use them. Foreign mayors also lack the basic privileges of participating in rogue challenges, building more cities, or joining Rainosian clans. They are also at the mercy of the goodwill of the normal members. Finally, these symbols of gratitude are open to members of any faction who do good for Rainos - even if someone like George Marshall performed some heroic acts that helped us between wars, we might offer him a spot on our map.
This entire system was suggested and implemented based on a few comments and "what ifs" that turned out to be useful. If it gets out of hand, I'll put a stop to it.
Permalink
| September 13, 2013, 8:59 pm
 Group admin 
Quoting Gilbert Despathens
The townships are more honorary tokens than anything else. So far, our voting points are equally worthless, because we haven't had any cause to use them. Foreign mayors also lack the basic privileges of participating in rogue challenges, building more cities, or joining Rainosian clans. They are also at the mercy of the goodwill of the normal members. Finally, these symbols of gratitude are open to members of any faction who do good for Rainos - even if someone like George Marshall performed some heroic acts that helped us between wars, we might offer him a spot on our map.
This entire system was suggested and implemented based on a few comments and "what ifs" that turned out to be useful. If it gets out of hand, I'll put a stop to it.

Alright, sounds good :)
Permalink
| September 14, 2013, 11:05 am
UCMA Results (Final Drafts)

Mythron lands, Outlaws Lose:
LOM UC: The Iron Boot
[Words of sympathy and congratulations to winning and losing factions], but the army has landed! The Grand Mythronian Army, 20,000 people strong, has made it onto the shore of Rainos. Back in Mythron, the Nerogues have defended against the outlaws, who have withdrawn to Bodus to recuperate. Meanwhile, the Enalicans are likewise licking their wounds, and have reached a turning point in their faction's history: Do they adapt and expand or allow themselves to merge with the established superpowers of the land? Rainosian armies are gathering on the banks of each of their country's Great Lakes, and the royal colors of red and brown are flying over large armies for the first time since the Battle of Unbinding. With Mythron secure, the Nerogues have been asked to take charge of supplying their ally in its position across the channel. The Royal Army itself is busy strengthening its foothold, erecting outposts and scouting the surrounding terrain.

Breakdown:
Mythron:
You are in strange and hostile lands. A major attack could come at any time, so you want to be prepared. Either build forts, barracks or outposts in your future territory, or brave the unknown and search the surroundings for enemies.
Rainos:
Your navy has been defeated, but your true strength is on land. Your army is outnumbered, so set up some guerrilla tactics or gather a stronger force to your banner. The island is ours!
Nerogue:
You are in charge of wartime administration of the lesser Mythronian cities. Requisition supplies and send them to the army, but watch out - the outlaws are up to something, and those Enalicans can't be trusted.
Outlaws:
Those Nerogues are looking at you funny. Slave troops are not unheard of, so you should join another regiment. Hire yourselves out as mercenaries, join an army and desert, or rally around the new banner from Bodus... The Black Lotus.
Enalica:
It's time to evolve or disappear. Will you create a new niche, recruit more members, prey upon military shipping, or join another faction? Show us your choice in your next MOC.


Mythron held off, Outlaws Lose
LOM UC: Pirates' Life!
In an unbelievable turnaround, the Enalican raiders engaged with massive Nerogueian and Mythronian fleets in the channel. In the words of a famous captain, "Difficulties arose, ensued, and were overcome."
Thanks to a Rainosian interception maneuver in the northern channel, not one ship of the Imperial soldiers made it to land... For long. Several galleys packed with soldiers and equipment were captured and escorted to Worsan, giving the pirates a fortune in loot and prisoners.
Back in Mythron, the Nerogues have defended against the outlaws, who have withdrawn to Bodus to recuperate and conspire.

Breakdown:
Enalica:
Your faction is on top of the world. Every able seaman who fought in the battle came back with a small fortune, and all that remains is to fence the goods. This month, your mission is simple: Protect your captives and spoils long enough to sell them to buyers in any faction.
Rainos:
The failed invasion has prompted concern across Rainos, but more importantly it opened a huge market in secondhand weaponry in Worsan. Head south to this stunning tropical city to build your armory, but watch out - not everyone in the port is a friendly pirate.
Nerogue:
Mythron is secure, but the outlaws are definitely up to something. Spies are needed to follow suspected members of a new band of killers, many of whom seem to be heading toward a warmer locale...
Mythron:
Caught out of your element, you were treacherously ambushed on the way to a real battle! Now thousands of your comrades, including the heir to the throne, have been carried away and it is up to you to rescue them! Yes, you too are sailing to Worsan!
Outlaws:
You didn't capture any land in Mythron, but there is still plenty to do - a secretive order known as the Blue Lotus has arisen in Bodus. The true members of this elite clan of killers are unknown, but they have an open outer circle. As a new member, your orders are to meet near Worsan, and that is all you know. Keep the secret well.

Worsan details: This is a warm and now wealthy city, reminiscent of a town on the Mediterranean more than a dingy pirate port. Leave the grim, grey stone in Mythron and build with some brighter colors and fantastic architecture. Walls are not a major concern, but the waterfront is amazing. Also, the majority of the pirate fleet is moored here; stealth must be your watchword (can you say "parkour"?).


Mythron Lands, Outlaws Win:
LOM UC: The Black Lotus
[Words of sympathy and congratulations to winning and losing factions]
Mythron has landed! Unfortunately for the royalists, the outlaws have run amuck in the absence of a settled military body, and large parts of Mythron are under criminal control. Even worse, an elite band of killers calling itself the Blue Lotus has emerged from Bodus, planning to bring the kingdom down by stealth.

While Mythron and Nerogue begin a juggling act, the Rainosians are raiding foreign camps in their own island. Enalica, crushed again, is thought to be too busy reevaluating to be a threat.

Breakdown:
Outlaws:
Whatever gains you took in the last challenge, hold onto them! With the threat of the Black Lotus' invisible assassins hanging over Mythron, it might be a good idea to imitate their banner and terrorize your enemies, using subterfuge to prey upon the resistance to your waxing might.
Mythron:
You are caught in the same mess that has brought down would-be world conquerors again and again: a war on two fronts. The king has called for an elite strike force to return from Rainos and drive a wedge into the lawless lands, breaking the Outlaw stranglehold. Either join this special mission or remain in Rainos to hold your hard-earned ground at the head of Nerogueian reinforcements.
Rainos:
Get off my lawn! The Mythronians are distracted; prey upon the camps with the tactics of a guerrilla and the power of a gorilla! Rainos is ours!
Enalica:
It's time to evolve or disappear. Will you create a new niche, recruit more members, prey upon military shipping, or join another faction? Show us your choice in your next MOC.
Nerogue:
You no longer have Mythron's trust. Many of your troops, seen as undisciplined militia by the traditional army, have been "invited" to serve in Rainos while the "harder" knights of Mythron are called back to save the kingdom. Either offer your services to the throne and go west, or try to save a bit of face by investigating the Black Lotus.


Mythron Fails, Outlaws Win
LOM UC: The Darkest Hour
[Sympathy and Congratulations], but the once-proud Kingdom of Mythron is on its knees. Nerogue has faired little better, and the three victorious powers are reveling in their success. Enalica, the hero of the hour, captured a fortune in prisoners and goods in its ambush, and entire troop ships have been taken to Worsan. The Rainosians are considering a counterattack, and the Outlaws have released a new band of assassins known as the Black Lotus to lead the downfall of law and order. Who will emerge victorious in the coming conflicts?
Enalica:
Your faction is on top of the world. Every able seaman who fought in the battle came back with a small fortune, and all that remains is to fence the goods. This month, your mission is simple: Protect your captives and spoils long enough to sell them to buyers in any faction.
Outlaws:
You have won a victory in Mythron, but there is still plenty to do - a secretive order known as the Blue Lotus has arisen in Bodus. The true members of this elite clan of killers are unknown, but they have an open outer circle. Your orders, should you choose to accept membership, are to meet near Worsan. Otherwise, fight for your newfound riches.
Rainos:
The failed invasion has prompted concern across Rainos, but more importantly it opened a huge market in secondhand weaponry in Worsan. Head south to this stunning tropical city to build your armory, or wipe the remaining Mythronian stragglers off of your shores.
Mythron:
Your nation is dividing its forces in two to defend its territory near Rainos and beat back the Outlaws at the same time. However, given the rate of desertion among the recently inducted, you need more troops... If only you could free your brethren in Worsan... Then again, a good general can fight any odds; why not end the Outlaw reign of terror on your own?
Nerogue:
You no longer have Mythron's trust. Many of your troops, seen as undisciplined militia by the traditional army, have been "invited" to serve with (read: under) Mythronian companies . Either offer your services to the throne and join the ranks, or try to save a bit of face by investigating the Black Lotus and its movements in Worsan.


Worsan details: This is a warm and now wealthy city, reminiscent of a town on the Mediterranean rather than a dingy pirate port. Leave the grim, grey stone in Mythron and build with some brighter colors and fantastic architecture. Walls are not a major concern, but the waterfront is amazing. Also, the majority of the pirate fleet is moored here; stealth must be your watchword (can you say "parkour"?)




And the likely result as of 7:00 this morning:

Darkest Hour (No Pirates)
Nerogue kept the Outlaws out of the major cities of Mythron and the main army secured three outposts on the shores of Rainos, but, in the grand scheme of things, the once-proud Kingdom of Mythron is on its knees. Nerogue has fared little better, and the twin victorious powers of chaos are reveling in their success. Enalica fared the worst out of all factions, with a survival rate of one ship in seven, yet a king's ransom in treasure and captured troops has been towed to Worsan. The Rainosians are considering a counterattack, and the Outlaws have released a new band of assassins known as the Black Lotus to lead the downfall of law and order. Who will emerge victorious in the coming conflicts?


Enalica:
None of your players actually showed up for last month's epic battle, but that's okay because your faction has a good AI. Thanks to some enterprising scavengers, every sailor who survived the battle has returned home with a small fortune in stolen goods. Your first impulse is to fence the goods as quickly as possible, but some of you realize that it's time for your faction to grow up or go away, especially now that so many other factions are taking an interest in your capital city....
Outlaws:
You have won a victory in Mythron, but there is still plenty to do - a secretive order known as the Blue Lotus has arisen in Bodus. The true members of this elite clan of killers are unknown, but they have an open outer circle. Your orders, should you choose to accept membership, are to meet near Worsan. Otherwise, fight to keep your newfound riches, because Mythron is ready to pull some tricks of its own.
Rainos:
The failed invasion has prompted concern across Rainos, but more importantly it opened a huge market in secondhand weaponry in Worsan. Head south to this stunning tropical city to build your armory and prepare for a counterattack, or wipe the remaining Mythronian stragglers off of your shores. Either way, you can expect danger and adventure.
Mythron:
Your nation is dividing its forces in two to defend its territory near Rainos and beat back the Outlaws at the same time. However, given the rate of desertion among the recently inducted, you need more troops. If only you could free your brethren in Worsan... Then again, a good general can fight any odds; why not end the Outlaw reign of terror on your own?
Nerogue:
You no longer have Mythron's trust. Many of your troops, seen as undisciplined militia by the traditional army, have been "invited" to serve WITH (read: under) Mythronian companies in Rainos to free up the crack troops of the Imperial Army to retake territory from the Outlaws . Either offer your services to the throne and join the ranks (which means a trip to the wastes of Rainos), or try to save a bit of face by investigating the Black Lotus and its movements in Worsan.


Worsan details: This is a warm and now wealthy city, reminiscent of a town on the Mediterranean rather than a dingy pirate port. Leave the grim, grey stone in Mythron and build with some brighter colors and fantastic architecture. Walls are not a major concern, but the waterfront is amazing. Also, the populace isn't well disposed to all the foreigners muddying their streets; stealth must be your watchword (can you say "parkour"?)
Permalink
| September 30, 2013, 9:17 am
 Group admin 
Quoting Gilbert Despathens
UCMA Results (Final Drafts)

Sounds great. Do it. But this is making me stressed right now. I'm not even done with my UCMA! GOTTA GO BUILD NOW!
Permalink
| September 30, 2013, 12:10 pm
Quoting Freeling .
Sounds great. Do it. But this is making me stressed right now. I'm not even done with my UCMA! GOTTA GO BUILD NOW!

Ha ha ha.
Permalink
| September 30, 2013, 12:15 pm
 Group admin 
Quoting Gilbert Despathens
Ha ha ha.

Man...I think Mythron and Nerogue have failed....I was surprised that more builds weren't put up by us...I guess it was the MO. :/


Permalink
| September 30, 2013, 3:49 pm
Quoting David the Fire Ninja Jedi
Man...I think Mythron and Nerogue have failed....I was surprised that more builds weren't put up by us...I guess it was the MO. :/


Yeah, the Rainosian and Outlaw builders don't spend much time away from their LOM stories... just winning the BIOcup, playing with GIMP, organizing their faction groups, running clubs in the real world, riding velociraptors and stuff like that...
Don't feel bad about it. You did your part, and the rest of the Ninja Jedi clan held up well. The numbers got you in the back. Maybe George Marshall can turn the tide for you.
Permalink
| September 30, 2013, 9:13 pm
 Group admin 
Quoting Gilbert Despathens
It's time to evolve or disappear. Will you create a new niche, recruit more members, prey upon military shipping, or join another faction? Show us your choice in your next MOC.

This is where I come in, presumably?

Quoting Gilbert Despathens
Your faction is on top of the world. Every able seaman who fought in the battle came back with a small fortune, and all that remains is to fence the goods. This month, your mission is simple: Protect your captives and spoils long enough to sell them to buyers in any faction.

I am so confused, where did this come from?
Quoting Gilbert Despathens
It's time to evolve or disappear. Will you create a new niche, recruit more members, prey upon military shipping, or join another faction? Show us your choice in your next MOC.

Wait, we're back to this again?

Quoting Gilbert Despathens
Your faction is on top of the world. Every able seaman who fought in the battle came back with a small fortune, and all that remains is to fence the goods. This month, your mission is simple: Protect your captives and spoils long enough to sell them to buyers in any faction.

You have no idea how confused I am...
Quoting Gilbert Despathens
None of your players actually showed up for last month's epic battle, but that's okay because your faction has a good AI. Thanks to some enterprising scavengers, every sailor who survived the battle has returned home with a small fortune in stolen goods. Your first impulse is to fence the goods as quickly as possible, but some of you realize that it's time for your faction to grow up or go away, especially now that so many other factions are taking an interest in your capital city....

Okay, again, I am so confused.

In summary, what is going on? Are these plans of the future? If so, how do we know the results? If not, what are they?

I know I am new, and you might be tired of questions, but this is really confusing =P
Permalink
| October 1, 2013, 12:44 pm
Quoting Caleb R
This is where I come in, presumably?

Quoting Gilbert Despathens
Your faction is on top of the world. Every able seaman who fought in the battle came back with a small fortune, and all that remains is to fence the goods. This month, your mission is simple: Protect your captives and spoils long enough to sell them to buyers in any faction.

I am so confused, where did this come from?
Quoting Gilbert Despathens
It's time to evolve or disappear. Will you create a new niche, recruit more members, prey upon military shipping, or join another faction? Show us your choice in your next MOC.

Wait, we're back to this again?

Quoting Gilbert Despathens
Your faction is on top of the world. Every able seaman who fought in the battle came back with a small fortune, and all that remains is to fence the goods. This month, your mission is simple: Protect your captives and spoils long enough to sell them to buyers in any faction.

You have no idea how confused I am...
Quoting Gilbert Despathens
None of your players actually showed up for last month's epic battle, but that's okay because your faction has a good AI. Thanks to some enterprising scavengers, every sailor who survived the battle has returned home with a small fortune in stolen goods. Your first impulse is to fence the goods as quickly as possible, but some of you realize that it's time for your faction to grow up or go away, especially now that so many other factions are taking an interest in your capital city....

Okay, again, I am so confused.

In summary, what is going on? Are these plans of the future? If so, how do we know the results? If not, what are they?

I know I am new, and you might be tired of questions, but this is really confusing =P

These were the prototype October challenges. There are five of them because there were five possible outcomes. I modified them in the UCMA Judging thread.
Permalink
| October 1, 2013, 1:54 pm
 Group admin 
Quoting Gilbert Despathens

That suddenly makes so much sense! Thanks =P
Permalink
| October 1, 2013, 9:37 pm
Quoting Caleb R
That suddenly makes so much sense! Thanks =P

Any time.
Permalink
| October 1, 2013, 10:32 pm
Other topics
November UC Updated today
General convo. 6 Updated Sunday
Rank Challenges Updated Sunday



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