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---- NOTE: This is clearly not required for your use. It's just a detailed list of Magic for LOM. Feel free to use it if you wish. ----


Welcome to the new addition to LOM! Magic. Brought to you by Freeling and Harry Wilkinson.
(This list is not, in fact completed. We've been working on it for quite a while now, and decided to post it publicly. It will be updated from time to rime. And also, if you have a spell that you wish added, post it in the Magic topic, and we just might add it!)
There are Five branches of magic.

[+] RACIAL (Spells specific to certain races)

[~] SUMMONING (Sealing a blood contract with specific creatures, therefore allowing you to summon them at a moment's notice to fight for you/protect you.)

[#] ILLUSION (Trickery, Confusion)

[=] ENCHANTMENTS(enchanting armour/weapons/objects)

[$] MANIPULATION(Sound distorting, shadowcontrolling, Fire, Frost, Ground, Air.. etc.)


[=] Enchanting [=]
- The Art of Enchanting, Only for the Skilled -
(This part isn't exactly important, so you can skip over it if you wish. It just shows the process of enchanting items., which you may or may not need to know. These are merely to sound cool when showing your character or whoever, enchanting weapons in your MOC.)

There are 11 words in enchanting. Each must be uttered in the specific order to enchant the item. (Note that Oshi, which means energy, must
be the first word uttered, because it is what powers the enchantment.)

The 11 words are as follows:
Oshi - Energy
Saru - Fire
Ros - Water
Soro - Earth
Nomu - Air
Sei - Light
Simu - Shadow
Donoshi - Death
Taru - sound
Kari - Wind
Raka - Lightning

When enchanting the objects, be aware of the words, and think of how they can be combined together to enchant whatever you want enchanted.

(Example.. When enchanting your sword with lightning, to shock anything that it touches, the words would be Oshi (Energy), Raka (Lightning), Ros (Water), Soro (Earth), Sei (Light) and Taru (Sound), because the lightning can be manipulated and can travel through water and earth. And the lightning has light and sound.
(Pretty much just think of the words, and use them for when (And IF) you want to show someone enchanting an item.)


List of Known Spells

Below are the known spells in LOM, each labeled with the spell branch, and spell strength.
-----
Spell Strength - Spell strength is the amount of strength it takes to perform a spell. The higher the spell strength, the more strength it takes out of you. Most normal creatures cannot use more than a 5 without incredible amounts of practice. Example: A spell with the spell strength of 4 would take a fair amount of you, and a spell with the strength of 2 would only take a bit out of you. To this logic, some of the more powerful spells(see Frozen Maelstrom and Infernal Fury for some of the most powerful) can only be performed by some of the most renowned and professional sorcerers.
----
Flames: The ability to shoot fire from your hand in a long stream, you can't let the flame get too big or intense if you haven't mastered it, or it will get out of control, and can ever burn you severely.
Branch - Manipulation
Spell Strength - 3

Firepalm: After you have casted the flames spell, you can then slam your palm against the ground, causing fire to erupt and burn any nearby targets.
Branch - Manipulation
Spell Strength -

Lightning: The ability to shoot lightning bolts out of your fingertips. In order to create lightning, you must harness the magic in your body, and direct it through your body to your fingertips, creating a bolt of lightning.
Branch - Manipulation
Spell Strength - 4

Phoenix Fire: The ability to exhale a huge amount of fire in a single burst.
Spell Strength - 5

Eternal Darkness: The ability to surround yourself, and enemies, in darkness, thus rendering you invisible to them, allowing you to strike them when they can not see you.
Branch - Manipulation
Spell Strength - 3

Frost Striker: Enchant your weapon to slow down enemies, even freeze their blood if struck in a lethal position(heart, throat, head)
Branch - Enchantments
Spell Strength - 2

Mind Slow: Slow down the target's reaction time, giving you more time to strike.
Branch - Manipulation
Spell Strength - 2

Sphere of Fire: Summon a ball of fire at a specific location, which erupts when anyone gets close to it.
Branch - Manipulation
Spell Strength - 4

Rupturing Earth: Shake the ground, causing massive damage to buildings, and throwing enemies off balance.
Branch - Manipulation
Spell Strength - 8

Reanimation: Cause a rift in the life death continuum, letting you call back dead humans for a short time, before they crumble to dust.
Branch - Summoning
Spell Strength - 4

Blood Pact: Summon a creature/race you have signed a blood contract with.
Branch - Summoning
Spell Strength - Unknown (depends on creature)

Mind Trickery: Cause an enemy to start seeing things.(maybe someone they love, something they are scared of)
Branch - Illusion
Spell Strength - 3

Serpent Seduction: Cause a type of snake/serpent to be on your side for a limited amount of time
Branch - Manipulation
Spell Strength - Unknown (depends on creature)

Dark Arrow: Cause your arrows to be imbued with shadowy power
Branch - Enchantment/Manipulation
Spell Strength - 3



Traveller's Charisma: Cause people to like you, love you, etc.
Branch - Illusion/Manipulation
Spell Strength - 4


Blood Transformation: If you have signed a blood pact with a demonic entity, you may transform into that demonic entity.
Branch - Summoning
Spell Strength - 7

Ground Rupture: Cause a big hole to form in the ground at a target location, causing buildings and people to fall in.
Branch - Manipulation
Spell Strength - 8

Stone Prison: Trap an enemy in solid rock for a short time, causing them to be immobile.
Branch - Manipulation
Spell Strength - 4

Living Nightmare: Curse the target to freeze in fear, seeing their worst nightmare.
Branch - Illusion
Spell Strength - 3



Safeguarding Shield: Cause the target to be invulnerable for a short amount of time
Branch - Enchantment
Spell Strength - 4



Alter Seeing: Cause the target's vision to get blurry, and wobbly.
Branch - Illusion
Spell Strength - 3

Frozen Maelstrom: Cause a gigantic storm of frost and lightning appear around the caster. It obliterates enemies, freezes buildings to the point where they can shatter, and forever changes the landscape it was cast at.
Branch - Manipulation
Spell Strength - 9

Frostbolt: Shoot a bolt of pure ice at something. Strength level may vary, some stronger people will have stronger frostbolts, some weaker people will have weaker frostbolts.
Branch - Manipulation
Spell Strength- Varies from 2 to 4

Shadowbolt: Sends a bolt of shadowy energy flying into an enemy. Strength Level may vary, some stronger people will have stronger shadowbolts, some weaker people will have weaker shadowbolts.
Branch - Manipulation
Spell Strength - Varies from 2 to 4

Sound Elimination: Dampens a certain sound, making it very useful for stealth. Some masters of it can dampen the noise of an entire army, but that requires an incredibly large amount of concentration, skill, and strength.
Branch - Manipulation
Spell Strength- 2 to 8

Halting Blood: Halts the targetís flow of blood, causing their heart to stop and they die.
Branch - Manipulation
Spell Strength - 5

Orb of Air: Creates a near invisible sphere of air energy, causing anyone who walks into it to be flung back with reasonable force.
Branch - Manipulation
Spell Strength - 3


Storm Spirit: Use the element of storm to enchant your weapon, causing it to shock anyone it touches.
Branch - Enchantment
Spell Strength - 4

Ring of Fire: Trap the target in a sweltering hot circle of fire, causing them to burn if they try to leave the boundary. Weaker people will have smaller rings, but stronger people can control bigger rings.
Branch - Manipulation
Spell Strength - 3 to 5

Ice Cone: Form a cone of ice in front of you, causing enemies to slow down. Stronger people can widen the cone, taking up more ground.
Branch - Manipulation
Spell Strength - 3 to 5

Infernal Fury: The ability to cause a massive fire explosion of extreme heat around the caster, demolishing any enemies, and even changing the terrain itself, usually leaving a huge crater in the ground. Unfortunately, not many people can do this, because it takes a massive amount of magic to cast. A massive amount of which the average person does not possess, and usually leaves the caster completely exhausted.
Branch - Manipulation
Spell Strength - 9

Fireball: An fairly common spell. It can be performed by charging up fire in ones hand, and throwing it at the opponent. Strength levels may vary, weaker people will have weaker fireballs, and stronger people will have stronger fireballs.
Branch - Manipulation
Spell Strength - Can vary from 2 to 4

Earth Shield: Creating a strong, full covering shield from the hardest minerals in the ground, protecting the Caster for as long as heís able to keep it up.
Branch - Summoning
Spell Strength - 7

Earth Prison: Creating a strong prison around several enemies that slowly drains magic and energy from their bodies.
Branch - Summoning
Spell Strength - 6

Shadow Control: The art of controlling shadows at will, causing the caster to envelope himself, or even strangle people, there are many unknown uses for this art.
Branch - Manipulation
Spell Strength - Unknown

Waterwalking: A common spell, used by many who practice magic. It allows you to stand, and even walk or run on the water.
Branch - Manipulation

Whirlwind: The caster of this spell creates a whirlwind that causes chaos among enemies.
Branch - Manipulation
Spell Strength - 4

Whirlpool: Causes a whirlpool in the water that can even take down ships if the caster is strong enough, and has enough magic to control the water.
Branch - Manipulation
Spell Strength - from 2 to 6


Hokache: A powerful barrier of bone spikes that wraps itself completely around the caster for protection.
Branch - Summoning
Spell Strength - 7

Water Dome Prison: Creates a dome-like prison around the enemy, causing them to be trapped in water, while at the same time blocking off their air.
Branch - Manipulation
Spell Strength - 5

Infernal Flame: Enchants a weapon or armor, to be enveloped with flames, you can use these blazes to target an enemy while you are fighting another enemy. Can also be used to melt swords and armour if the enchanter is good enough, and if the sword can take it. Now, on to the armor use. You can use it on bracers, and chest plates most commonly. This is because if you find an amazing enchanter you can melt swords while they are coming for you. Now, if you do a makeshift enchantment(without a professional enchanter), you can shoot small fireblasts from your bracer or chestplate.
Branch - Enchantment
Spell Strength - 5, or 8 for the professional version.


Blinding Revenge: Enchants a shield or weapon, maybe even armor, so that when it is hit, it releases a blinding (not permanent) flash to stun and blind nearby enemies. Dark sunglasses are good idea for these.
Branch - Enchantment
Spell Strength - 5

Wind Burst - a sphere of wind is created in the caster's hand. The caster can then throw it to the desired location and, upon contact, detonates blasting anyone, within a 10 foot radius, back 5-10 feet depending on strength of the spell.

Spell Strength - 2-4

Branch - Manipulation

Wind Shield - Wind races around the caster's hand with a size depending on the strength of the spell. Projectiles that hit are flung back in random directions.

Spell Strength - 2-4

Branch - Manipulation

-----Racial spells-----

Stoneskin - Toughen your skin for a short length, so that no blade can penetrate it. NOTE: ONLY AVAILABLE TO GRER!!!
Branch - Racial
Spell Strength - 3

Inner Beast - Become absolutely furious, using your horns, hands, feet and teeth. Nothing is equal to the strength of you. NOTE: ONLY AVAILABLE TO MINOTAUR!!!
Branch - Racial
Spell Strength - 3

Venomous Spit - Spit a lethal dose of venom. NOTE: ONLY AVAILABLE TO TAKSILS!!!
Branch - Racial
Spell Strength - 2
(This is it for now. Itís still unfinished, but will be updated from time to time. I just wanted to hurry and post it to the public.)

Sand Prison - The caster of this spell controls the very sand beneath his enemies feet, causing it to envelop around them, and take them a few hundred feet below the ground. NOTE: ONLY AVAILABLE TO SANDRIN!!!
Branch - Racial
Spell Strength - 8

Earthsand -Control sand, letting you make sand out of dirt, by pulling specific minerals from the ground. NOTE:ONLY AVAILABLE TO SANDRIN!!!
Branch - Racial

Rage of the Forgotten - Get strength from the memories of your gigantic cyclops ancestors for a limited time. NOTE: ONLY AVAILABLE FOR CYCLOPS!!!
Branch - Racial
Spell Strength - 4

Fast and Furious - Lets you jump higher and run faster for a limited time. NOTE: ONLY AVAILABLE FOR HALIDRA
Branch - Racial
Spell Strength - 3

Sandstorm - Cause a sandstorm to appear, limiting vision for your enemies. NOTE: ONLY ALLOWED FOR SANDRIN!!!
Branch - Racial
Spell Strength - 4

Call of the Wild - Call some nearby animals to your aid for a limited time. NOTE: ONLY AVAILABLE FOR ELVES!!!
Branch - Racial
Spell Strength - 3

Bloodrage - Get stronger and faster in combat for a limited time. NOTE: ONLY AVAILABLE FOR ORCS!!!
Branch - Racial
Spell Strength - 3

Skinchange - Turn into an animal. NOTE: ONLY AVAILABLE FOR SKINCHANGERS!!!
Branch - Racial?
Spell Strength - 3
Permalink
| April 13, 2014, 8:10 pm
 Group admin 
Bump.
Permalink
| April 13, 2014, 8:21 pm
 Group admin 
Quoting Freeling ++
Bump.
Random question. Why do people say "bump"? Does it mean anything?
Permalink
| April 13, 2014, 8:49 pm
Quoting The Object of Legend
Quoting Freeling ++
Bump.
Random question. Why do people say "bump"? Does it mean anything?

It means that they're "bumping" a thread to the top of the conversation list with a new comment.
Permalink
| April 13, 2014, 8:54 pm
To anyone who is confused about the whole Spell Strength thing, that is how much energy it takes to perform it. I kinda preluded to that thing in my newest build(oldish now), where I was exhausted after using magic. Link for anyone who wants to kinda overview it http://mocpages.com/moc.php/379869
Permalink
| April 13, 2014, 9:00 pm
Wow, that's a lot of spells, om going to have to use some of thoes.
Permalink
| April 13, 2014, 9:23 pm
 Group admin 
Quoting Harry Wilkinson
To anyone who is confused about the whole Spell Strength thing, that is how much energy it takes to perform it. I kinda preluded to that thing in my newest build(oldish now), where I was exhausted after using magic. Link for anyone who wants to kinda overview it http://mocpages.com/moc.php/379869

I'll add it to the list.
Permalink
| April 13, 2014, 9:48 pm
 Group moderator 
Quoting Freeling

I have a couple suggestions for spells.

Wind Burst - a sphere of wind is created in the caster's hand. The caster can then throw it to the desired location and, upon contact, detonates blasting anyone, within a 10 foot radius, back 5-10 feet depending on strength of the spell.

Spell Strength - 2-4

Branch - Manipulation

Wind Shield - Wind races around the caster's hand with a size depending on the strength of the spell. Projectiles that hit are flung back in random directions.

Spell Strength - 2-4

Branch - Manipulation

Permalink
| April 13, 2014, 11:19 pm
 Group admin 
Quoting Stephen Boe
Quoting Freeling

I have a couple suggestions for spells.

Wind Burst - a sphere of wind is created in the caster's hand. The caster can then throw it to the desired location and, upon contact, detonates blasting anyone, within a 10 foot radius, back 5-10 feet depending on strength of the spell.

Spell Strength - 2-4

Branch - Manipulation

Wind Shield - Wind races around the caster's hand with a size depending on the strength of the spell. Projectiles that hit are flung back in random directions.

Spell Strength - 2-4

Branch - Manipulation

Awesome, dude! I'll add them.
Permalink
| April 14, 2014, 12:04 am
Nagna (use the back of the throat to pronounce "g")- A violent spell that couples destructive lightning in the form of bolts or a storm, and a powerful shockwave. This is among the more powerful spells.
Permalink
| April 14, 2014, 12:50 am
What would I say to show that Drazard is using the Strength of His Ancsestors? Like is ther an incantation or something? :P
Permalink
| April 14, 2014, 1:16 am
 Group admin 
Quoting David .
What would I say to show that Drazard is using the Strength of His Ancsestors? Like is ther an incantation or something? :P

Incantation? No. Just..... Say that he's using the spell, and use effects or something... I don't know.
Permalink
| April 14, 2014, 2:24 am
Check my last.
Permalink
| April 14, 2014, 2:27 am
 Group moderator 
Quoting Harry Wilkinson
To anyone who is confused about the whole Spell Strength thing, that is how much energy it takes to perform it. I kinda preluded to that thing in my newest build(oldish now), where I was exhausted after using magic. Link for anyone who wants to kinda overview it http://mocpages.com/moc.php/379869

Ag. I was just going to ask about that. Thanks.
Permalink
| April 14, 2014, 6:56 am
....Yeah, I didn't read that whole post, but I certainly hope their is necromancy, because I'm kinda sorta making a flash-back type thing where they kill a necromancer... A really weird looking necromancer.
Permalink
| April 14, 2014, 10:08 pm
There should be a special spell just for humans, if only to make it fair... Great list, I will have to use a few of those.
Permalink
| April 15, 2014, 10:58 am
 Group admin 
Quoting Mr. Cab
There should be a special spell just for humans, if only to make it fair... Great list, I will have to use a few of those.
That's the thing about humans though, they tend to be the weakest yet have greatest authority. Perhaps that's what makes them interesting.

Permalink
| April 15, 2014, 5:01 pm
Quoting The Object of Legend
Quoting Mr. Cab
There should be a special spell just for humans, if only to make it fair... Great list, I will have to use a few of those.
That's the thing about humans though, they tend to be the weakest yet have greatest authority. Perhaps that's what makes them interesting.

It is because one, they are many, two, they have the strong negative emotions that prompt people to attempt to take power, and three, the brains to actually get and hold it. Elves stereotypically have only the latter part of the deal, and Minotaurs stereotypically only the first part.

Anyways, I think that there should also be a spell just for humans because the things I just listed figure only generally in the Lands of Mythron and are largely irrelevant to each individual character. If you are giving special powers to increase the non-human population in Mythron, that is another matter, but you can't change your character if your character is already human after seeing this, and looking at it that way it is unfair that there is no special ability only for humans.
Permalink
| April 15, 2014, 10:54 pm
I just thought of something:Shouldn't there be a magic enchantment word for life?What if you wanted to enchant a statue to come to life and defend some place?Or what if you wanted to enchant something with healing powers?
Permalink
| April 16, 2014, 9:34 am
Wow, that's... detailed. do these have to be used in our stories? Or are these just suggestions if you need help with magic-related stuff?
Permalink
| April 16, 2014, 10:59 am
Quoting Brian Armstrong
Wow, that's... detailed. do these have to be used in our stories? Or are these just suggestions if you need help with magic-related stuff?

They're suggestions - no worries
Permalink
| April 16, 2014, 11:55 pm
 Group admin 
Quoting Mr. Cab
Anyways, I think that there should also be a spell just for humans because the things I just listed figure only generally in the Lands of Mythron and are largely irrelevant to each individual character. If you are giving special powers to increase the non-human population in Mythron, that is another matter, but you can't change your character if your character is already human after seeing this, and looking at it that way it is unfair that there is no special ability only for humans.
Humans tend to be the smartest, so if they were to have a special spell it should be psychological. Perhaps an illusion spell. Still there are tons that they can already use, and besides most humans don't use magic at all. So perhaps their special spell has not been discovered, or they don't have that ability.

Permalink
| April 18, 2014, 6:34 am
Quoting The Object of Legend
Quoting Mr. Cab
Anyways, I think that there should also be a spell just for humans because the things I just listed figure only generally in the Lands of Mythron and are largely irrelevant to each individual character. If you are giving special powers to increase the non-human population in Mythron, that is another matter, but you can't change your character if your character is already human after seeing this, and looking at it that way it is unfair that there is no special ability only for humans.
Humans tend to be the smartest, so if they were to have a special spell it should be psychological. Perhaps an illusion spell. Still there are tons that they can already use, and besides most humans don't use magic at all. So perhaps their special spell has not been discovered, or they don't have that ability.

Dwarves don't have spells, either, but humans can always go berserk. That doesn't take magic, even, and it's as effective as most of those others.
Permalink
| April 18, 2014, 6:36 pm
Quoting Gilbert Despathens
Dwarves don't have spells, either, but humans can always go berserk. That doesn't take magic, even, and it's as effective as most of those others.

That depends on the Human, but it's true, of course. My character would never go berserk, but he is extremely calculating and fast, so he doesn't need to...
Permalink
| April 18, 2014, 9:28 pm
Quoting Jonah The Befuddled(Fell of the earth)
....Yeah, I didn't read that whole post, but I certainly hope their is necromancy, because I'm kinda sorta making a flash-back type thing where they kill a necromancer... A really weird looking necromancer.

There is a small amount of "necromancy" in this, such as the spell which disrupts the life-death continuum. We need to think of more though.
Permalink
| April 21, 2014, 9:56 pm
Quoting Mr. Cab
It is because one, they are many, two, they have the strong negative emotions that prompt people to attempt to take power, and three, the brains to actually get and hold it. Elves stereotypically have only the latter part of the deal, and Minotaurs stereotypically only the first part.

Anyways, I think that there should also be a spell just for humans because the things I just listed figure only generally in the Lands of Mythron and are largely irrelevant to each individual character. If you are giving special powers to increase the non-human population in Mythron, that is another matter, but you can't change your character if your character is already human after seeing this, and looking at it that way it is unfair that there is no special ability only for humans.

Don't worry, this list is in no way finished. I spent a bit of an afternoon thinking of racial spells, but for some races I couldn't really think of a good racial.
Permalink
| April 22, 2014, 6:28 pm
Bump.
Permalink
| April 26, 2014, 12:15 am
Quoting Harry Wilkinson
Bump.

BUMP!!!
Permalink
| April 26, 2014, 1:09 pm
Skelletor knows quite a bit of magic...
Permalink
| April 26, 2014, 2:57 pm
Bumping this to the top in case anyone has any requests/hasn't seen it.
Permalink
| April 28, 2014, 7:55 pm
Quoting Harry Wilkinson
Bumping this to the top in case anyone has any requests/hasn't seen it.


Bump
Permalink
| May 13, 2014, 1:32 pm
 Group admin 
BUMP
Permalink
| June 9, 2014, 6:59 pm
 Group admin 
Quoting Freeling ++
BUMP

UNBUMP

jk
Permalink
| June 9, 2014, 7:00 pm
 Group admin 
Quoting Halhi 141
UNBUMP

jk

Your humor never ceases to amaze me. ;)


Permalink
| June 9, 2014, 7:02 pm
 Group admin 
Quoting Freeling ++
BUMP

Or you could, I dunno, put a link somewhere?
Permalink
| June 9, 2014, 7:54 pm
 Group moderator 
Random Bump. Also, this is my argument as to why this is not complicated at all. It seriously isn't. For enchanting, YOU LITERALLY JUST PLACE WORDS SIDE BY SIDE, and of course the words depend on the enchantment. And as for picking spells, all you do is just pick the spell to use, and the spell strength numbers are there just to make sure you don't go overboard. Really, I have no idea how your brains cannot wrap around this topic.
Permalink
| July 8, 2014, 11:31 pm
It's relative. On one hand, you have this kind of magic, where you:
- Think of a magical effect
- Look up which category it fits in
- If it's enchanting, choose a few words and write them in the right order
- If it's not enchanting, look for the spell's type and power level in the list so you can name it properly
- If it's not enchanting and it's not on the list, work out what branch it fits into, what power level it should have and what its name should be, then post it in this thread to let other people know
- Transcribe everything to your story
On the other hand, there is the pre-list form of magic, where you:
- Determine what sort of spell you want
- Decide how it is cast
- Write it into your story
Permalink
| July 9, 2014, 12:57 am
Yes, but my characters are using magic all over the place but no Photoshop/GIMP are used sorry... Do I need to fix that???
Permalink
| July 12, 2014, 4:15 pm
Other topics
Conversation #25 Updated yesterday
Questions and Answers V Updated yesterday
Suggestions for LOM - 3 Updated yesterday
Baron characters Updated Sunday
Rank System 2.0 Updated Sunday
Signing Up II Updated Thursday



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