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 Group moderator 
Alright, here is the place where you tell us what your nation has.

List all things like Navy, Army, and Air Force. Remember to be reasonable.

Be logical too, if you're a large collection of islands, you're going to have a larger navy and air force with a smaller army.

Also, if your just starting out, do not make a massive army, keep it relatively small for the beginning. I'm going to trust that you can decide on a reasonable sized starting military and I or another mod won't have to correct you.

Economic impact.
Don't forget that the larger your Standing Army is, the more supplies and resources it will take to fuel it. Large numbers sound impressive, but if you're not careful, those large numbers will be appearing in your national debt...



The production chart tells you how many of your unit you can make each week.

Production caps: Along with the cap for each type of unit, there is a class production cap. This is in place to prevent someone from making the max limit of every vehicle each week, and amass a huge army very quickly.

Production Chart:


:-----Land Forces-----:
Production cap; 110 per week excluding infantry.
Infantry Cap; 1000 per week.

Infantry 1000 per week (but cannot exceed 1/2 of military population)
Heavy Infantry: 650 per week
Elite Infantry: 200 per week
Light Hardsuits: 45 per week
Medium Hardsuits: 35 per week
Heavy Hardsuits: 30 per week
Light MECHs: 25 per week
Medium MECHs: 20 per week
Heavy MECHs: 10 per week
Very Heavy MECHs: 4 Per week
Transport Vehicles: 30 per week
Mobile Anti-Aircraft: 30 per week
Support Vehicles (Radar Trucks, Mobile Commant Centers): 25 per week
Small/light Drones: 60 per week
Medium Drones: 45 per week
Large/Heavy Drones: 30 per week
Massive/Superheavy Drones: 12 per week
APC, AFV/IFV: 25 per week
Scout Vehicles/LAV: 40 per week
Rocket Vehicles (SAM, Katyusha): 30 per week
Missile Vehicle: 30 per week
Large Missile Vehicles: 5 per week
Light Tanks: 20 per week
Medium Tanks: 15 per week
Heavy Tanks: 10 per week
Very heavy tanks: 5 per week
Light Artillery: 35 per week
Medium Artillery: 25 per week
Heavy Artillery: 15 per week
Mobile Artillry: 15 per week
Large Mobile Artillery: 10 per week
Really Big Guns (Railway Cannons, Mega Artillery, MAC/Rail Gun): 6 per week


*Hover vehicles take twice as long to make as their corresponding category.


:-----Aircraft-----:
Production Cap; 70 per week

Light UAVS: 20 per week
UAVS : 15 per week
Jet Fighters: 25 per week
Light Helicopters: 30 per week
Medium Helicopters: 20 per week
Heavy Helicopters: 15 per week
Small Drones: 40 per week
Medium Drones: 25 per week
Large Drones: 10 Per week
Bomber: 4 per week
stealth Bomber:2 a week
Satellites: 1 per two weeks
Dropships: 15 per week
Gunships: 7 per week
Cargo Plane: 35 per week




:-----Naval-----:
Production Cap; 35 per week

Amphibious Assault Vehicles: 30 per week
Amphibious Assault Ships: 1 per week
Small Air Cushion Landing Craft - 35
Medium Air Cushion Landing Craft - 25
Large Air Cushion Landing Craft - 15
Light/Stealth Submarine: 1 per week
Submarines (Attack, Missile): 1 per 2 weeks
Heavy Submarines: 1 per 3 weeks
Small attack/Patrol Boats: 5 per week
Cutters: 10 per week
Small Supply Ships: 25 per week
Medium Supply Ships: 15 per week
Large Supply Ships: 7 per week
Hospital Ships: 1 per week
Heavy Lift Ships: 1 per week
Small Ships (Littoral Combat Ship, Dock Landing Ship, Icebreakers): 5 per week
Medium Ships (cruisers, destroyers):1 per week
Large Ships (battleships, carriers): 1 per 2 weeks
Super Carriers 1 per month
Super battleships 1 per month
Super Submarines 1 per month



--If you do not understand what one of the units mentioned above are, visit the following link and scroll towards the bottom to find a graphic description of each and every one:
http://mocpages.com/moc.php/289273


New Unit Bonus:
After you make each creation you automatically get a jump start bonus of two weeks production for that unit. If the production time of that unit is more than two weeks, you automatically get one, and the build time on a second unit is reduced by half.


-----
Standard - How to present you new Faction
-----
Andora (Factions name, Obviosly)
Population: 7,583,000 (This is a reasonable number for your starting Faction, you can make it proportionately bigger with each territory you capture, by about 2-3 million or so)
Fighting Force: 795,000 (Make this anywhere from 1/12 to 1/8 of your population, any larger and it might be hard to supply, fund and manage, any lower and you might be susceptible to attack)

-----Ground----- (Make your starting unit count number about 2-3 weeks production)
A-7 “Armadillo” - 60
HMLV - 30
M-42 - 80
HUMDRUM - 100
K3-M1 Ulfr Light Drop Tank – 35
M4-D9 Tyr MBT – 15
MAV-22 – 20
MAV-60 – 10
MRSV – 15


-----Air----- (Air force and Navy might be larger if you are a coastal or island oriented faction, while if your more land oriented, it will be smaller and more ground based instead.)
X-303 “Wraith” - 6
AC-130 “Spooky” - 11
AV-40 “ThunderHawk” - 60
ALM-12 - 25
UH-7 “Stubby” - 45
B-12 “Eagle” – 25


-----Navy-----
Ambjorn Class Super-Carrier – 1
Amphibious Warfare Ship – 1
Ford Class Battleship – 1
Jacinto Class Destroyer – 2
Leviathan Class Attack Submarine – 1
Stealth Submarine – 2

*Feel free to name your ships and stuff too
-----

Remember, this is NOT a conversation forum! any excess comments will be deleted, so please take everything you want to talk about or ask the the corresponding threads.
Permalink
| January 2, 2013, 4:57 am
 Group moderator 
Andora
Population: 37,583,000
Fighting Force: 1,758,300 (About 1/10 of the population receives mandatory combat training)

-----Ground-----
Infantry - 6,470
Heavy Infantry - 1,200
Elite Infantry - 700
A-7 “Armadillo” - 150
HMLV - 40
M-42 - 180
HUMDRUM - 400
K3-M1 Ulfr Light Drop Tank – 90
M4-D9 Tyr MBT – 50
GAD-01 "Drake" - 120
LBD-01 "Mule" - 110
RDD-01 "Wolverine" - 170
MAV-22 – 40
MAV-60 – 35
MRSV – 25


-----Air-----
AAD-01 "Raven" - 110
X-303 “Wraith” - 15
AC-130 “Spooky” - 30
AV-40 “ThunderHawk” - 120
ALM-12 - 30
UH-7 “Stubby” - 65
B-12 “Eagle” – 40

-----Navy-----
Ambjorn Class Super-Carrier – 2
The ACS Ambjorn
The ACS Thor

Amphibious Warfare Ship – 2
The ACS Folknir
The ACS Valhalla

Ford Class Battleship – 3
The ACS Marius
The ACS Stignr

Jacinto Class Destroyer – 3
The ACS Jacinto
The ACS Alfhild
The ACS Njorth

Leviathan Class Attack Submarine – 1
The ACS Tyr

Stealth Submarine – 2
The ACS Mjolnir
The ACS Asgard

RBP – 1-ready to be deployed
Permalink
| January 4, 2013, 2:29 pm
 Group admin 
Greyfeild Industrials, Lockheart company.
Population 8,709,000
Fighting force 300,000

"A thriving mega corporation based on the mars coalition, prior to the United Earths annexation of the planet. Came to Babylon for on site mining of titanium, and when contact with earth was lost, They clung to the mines. Seeing the local government collapsing, and greed for the Companies titanium ore, they sealed themselves into the underground habitation centers. They, not being able to breath Babylon’s air due to the failure of mars terraforming, spent most of that time developing permanent procedures, NBC equipped vehicles, and AEGIS protection masks. Current AEGIS masks are now very cheap, comparable to a military jacket, and every family under our protection has one. A human with blood from mars ancestry, would die in 5 minuets due to asphyxiation. (Bablons Lockheart population 2601)"

(Land weapons)
470 Medusa LCU
280 Pendragon drone Mech
465 SAGA-09 Nemesis ground drone
45 PARAMil ArmSuit mech
120 Battleshell hardsuit
50 Nebula ECM vehicle
255 Phalanx VTAM IFV
* Crusader VTAM tank
* midgaurd artillery

85 Morecai MBT
145 Claymore III shock tank
145 Paladin mobile howitzers
100 Phalanx cargo
80 Phalanx AA
110 Crossbow IFV
100 Crossbow APC
120 Gladius howitzer
180 Bellitrix FV

(Aircraft)
270 UT-111 Faller gunship
60 UT-109 Nephilim Gunship
* UT-113 gunship
85 Skyhound helicopter ^
60 Zepher cargo helicopters
14 Templar stealth bomber
45 Darkangle stealth fighter
140 Utherhawk fighter
135 Naberius fighter
140 blacksword cargo aircraft
15 blacksword AWACs
37 blackbear gunship.
8 Vantage supersonic stealth bombers
15 MiG-40 Turul ~
5 Air dreadnought ~

(navy)

20 ? Cherokee class transport
3 Liberty class command ship
9 Apache class stealth destroyer
9 Endevour class hybrid submarine
5 Vangaurd class nuclear attack sub
9 Tomahawk class stealth cruiser
8 Anchorage class Amphibius assault ship.
5 knightfall class super carrier
1 gaurdian class Super submarine
100 Prince Ferris class LCAC

Space, emplaced, ICBMs, and other techy stuff.
120 Lockdown MLRS
20 Railgun firebase systems
15 Golan Kinetic ICBMs
15 Golan Sub munitions ICBMs
3 GEOMIL SATNAV-1 Satalite

Weapon is being made, or is planned *
Has been imported from another fraction ~

Last picture I have of the Skyhound, can take a second to load
.http://www.mocpages.com/image_zoom.php?mocid=295064&id=/user_images/56684/13209636987
other pics.
http://imageshack.us/f/441/awacs.png/
http://imageshack.us/f/717/cheyennefleet.png/
http://imageshack.us/f/203/cheyennefleetii.png/
Permalink
| January 4, 2013, 4:51 pm
 Group moderator 
Landsknechte Republic

Population 29,376,892
Military 380,467
Due to the relatively small size of the republic, it relies on a professional army of about half it's size, plus a rotation of about 90,000 reservists I to the military every two years. There is cumpolsory military training and service for all citizens 18-55. 2 years upon turning 18 and their subsequent rotations. The core of the army, number ~100,000, is a highly trained professional force. Emphasis is also placed on battlefield survivability for the units, as to let the army survive a battle intact.
Armor-
Bushmaster 104- 153
Bushmaster 52- 196
Gremlin IFV- 145
APAPC- 1176
Matador multi-purpose anti-air (to be uploaded to Flickr shortly)- 75
Crusader hover APC- 112
War hammer class hover tank-64
Ulzër class mobile artillery:37
Mustang amphibious landing craft and infantry support tank:38


Various vehicles-
Boulder mobile fire support system- 167
Mauser tank infantry support vehicle- 186
Recluse tank destroyer- 164
Mauser infantry hard suit- 185
Hobbit FSD- 163
Hobbit MK2- 156(Flickr, soon)

Weapons systems-
123 anti-aircraft (but AE capable) weapon systems




Airforce-
Emergence ground attack bomber- 67
Air superiority fighter- 58
Crusader scramjet- 41 Flickr soon, surprising isn't it)
Stratoceptor bomber- 39
LSRB- 43
Faller gunships- 60
Krysis V air superiority fighter-12
Battle field recovery craft- 45

Navy- guided missile cruiser-18
Guided missile destroyer-12
Missile barge-8
LCS-19
Missile subs-6


Note- this includes "mothballed" vehicles, or those not currently serving in the military, but waiting as replacements
Permalink
| January 4, 2013, 11:39 pm
KEEN (formerly SUAD)


Population: 11,833,921
Production cap; 102 per week
Infantry Cap; 1500 per week.


Ground
120: Stegger Mech HS2
90: Sledge Hammer Mech
20: MC 2A Assassin
75: TAV Leopard V2
10: MC-1A Raptor

Air Force
100: AB-1 Brute

Navy

1: Archer-Class Missile Cruiser
Permalink
| January 6, 2013, 8:36 pm
NCIA

Civilian Population: 1,500,100
NEMESIS Armed forces: 700,000
Allied companies personell: 100,000

Ground

Personell: 100,050

MHT-45/a-8 "Alligator": 95 +
T-89-H "Devastator": 95 +
T-56-7 "Horizont" LBT: 150 +
T-96-7/H "Black Knight": 10 +
MHAA-468/B "Horizon-B": 60 +
RD-5 "Mongoose": 90 +
Type-78 "Avalanche" APC: 50 +
Type-4 "Salamander" LRV: 80 +


Airforce

Personell: 150,000

LA/TT-94 "Gheist": 170 +
"Spirit" Gunship: 61 +
UHF/G-3450 "Revenant": 175 +
PRISM UASF-3400: 175 +
TR-123 "Puma": 170 +
SF-121 "Raven": 210 +
X-56/U "Shade" UAV: 30 +

Navy

Personell: 50,000

"Leviathan" class MPCS: 5 +


Permalink
| January 8, 2013, 9:32 am
 Group admin 
The Conglomerate

Population: 9,000,000

:-----Army-----:

Infantry:
150,000 active duty
200,000 reserves
50 Stalker light Mechs
115 Ogre Mechs (120 by 5/5/13)

Logistics:
60 CT-60 Cargo Transport Truckss
50 Warmaster Command Vehicles

Artillery:
50 150mm towed guns
385 Rapier SP Artillery systems (410 by 5/5/13)
195 LongSword Heavy Artillery Platforms (200 by 5/5/13)
435 Basilisk SP AA vehicles (460 by 5/5/13)
30 HT-59 Lightning AA varients
60 RAM112-A rocket-artillery systems
60 Ares WMD missile systems

IFVS and APCs
425 Warmaster IFVs (450 by 5/5/13)

Combat Vehicles:
155 LAVs (160 by 5/5/13)
40 Warmaster light tanks
120 Daemon MBTs
40 Challenger Hover Tanks
75 HT-59 Lightning Hover tanks (90 by 5/12/13)
35 Dragon Jump Tanks (40 by 5/12/13)

:-----AirForce-----:

Light UAVS:
130 Harpy UAVs (135 by 5/5/13)
105 Corvous UAVs (110 by 5/5/13)
112 Sparrow UAVs (116 by 5/5/13)

Fighters:
200 Specter UAVs (210 by 5/5/13)
215 Phoenix UAVs (230 by 5/5/13)

Helicopters and Dropships:
101 Hydra Gunships
105 TRTH42-B Transport helicopters (110 by 5/5/13)
180 Marauder Dropships (190 by 5/5/13)

Cargo Aircraft:
130 Globemaster IVs

Bombers and Ground Attack:
49 Dragonfly Gunship (56 by 5/5/13)
119 GA-15 Basilisks (126 by 5/5/13)
68 Wraith Fighter Bombers (72 by 5/5/13)
34 Ghost stealth bombers (36 by 5/5/13)

Other:
7 MISTRAL-07 reconnaissance satellite (8 by 5/5/13)


:-----Navy-----:
Production Cap; 30 per week

Landing Craft:
400 Expeditionary Fighting Vehicles (425 by 5/5/13)


50 LCACs

Cargo Ships:
14 Profectus class cargo ships

Small Ships:
50 Silentium class littoral combat ships

Cruisers and Destroyers:
18 Capitalis class destroyers (19 by 5/5/13)
32 Redeo class Guided missile Cruisers (34 by 5/5/13)

Submarines:
8 ORCA class nuclear fast attack submarines (9 by 5/12/13)

Carriers/Assualt ships:
15 Subjugare class amphibious transport docks
5 Dominari class Assault Carriers
2 Auctoritas class Supercarriers
Permalink
| January 14, 2013, 10:16 pm
Where does LCAC fit in, how many a week, and how many do we get as a jump start bones
Permalink
| January 21, 2013, 3:01 pm
 Group moderator 
Quoting Christian Bish
Where does LCAC fit in, how many a week, and how many do we get as a jump start bones


I was going to put it in the same category as the AAV, but they are too different to do that with, so I made them their own category. Check the list now.
Permalink
| January 29, 2013, 9:14 pm
How big should my starting forces is, I made a company (100 men + a commander) of standerd infantry, but how big should it be, and I would have 3 peices of land to start out, so what's a good amount?
Permalink
| January 31, 2013, 1:04 am
 Group admin 
Quoting Hunter Beck
How big should my starting forces is, I made a company (100 men + a commander) of standerd infantry, but how big should it be, and I would have 3 peices of land to start out, so what's a good amount?

Welcome to the group.
Read the statistics post, it labels the amount of units you can make per week, and try to format your comment like everyone else.
You can make your total infantry however many you want, but it needs to be at least 1/10th the size of your total poulation.
Permalink
| January 31, 2013, 5:25 am
so 300,000 infantry to start?
Permalink
| January 31, 2013, 6:54 pm
 Group admin 
Quoting Hunter Beck
so 300,000 infantry to start?

Sounds reasonable, Maybe a total population of 5 million, to 20.

Also if you dont have units built out of legos you cant make any.
The stats is for your lego creations "minus the infantry"
Permalink
| January 31, 2013, 9:34 pm
U.I.S

Population: 8,500,000
Fighting Force: 800,000

>>>Ground Forces<<<

>>Infantry & Support<<
-Infantry {300,000 Ready, 175,000 reserved)
-LAM-30 {145 #
-APC-30 {150 #
-MBT-50/ARV {25#
-Utility Vehicle* {N/A
-Heavy Mech* {N/A

>>Tanks & Armor<<
-LSPG-30 {160 #
-MAST-31 {130 #
-AAT-31 {240 #
-ATV-30 {60 #
-MBT-30(H) {44 #
-MBT-31 {75 #
-MBT-50 {40 #
-M-122 Wolverine {15
-M-2 Dragoons {5


>>Scouts & Light Vehicles<<
-"Honey Bee" Assault Drone {310 #
-"Dragster" Scout Vehicle {280 #
-AFV-30 {150 #
-AFV-40 {150 #

>>Artillery<<
-MAG-01 {150 #
-GML-01 {160 #
-AAG-01 {175 #
-MAP-02 {55 #
-L-2 {60 #
-120mm Static Mortar {75 #

>>>Air Forces<<<

>>Helicopters<<
-"Havoc" Fire Support Helicopter {160 #
-"Ark" Infantry/Light helicopter {120 #

>>Aircraft<<
-TB-01 {28 #
-Hawk-Jet Fighter {125 #

>>Drones<<
-FSD-30 {100 #

>>>Naval Forces<<<

-Med.C Aircraft Carrier {3
>Aegina, Agathonisi & Agios Efstratios

-Pacific.C Mine-Layer {20

-Atlantic.C Destroyer {6

-Black Sea.C Assault Ship {2 #


(H) Hover craft
*Planned or in Development
# Currently in production
Permalink
| February 2, 2013, 2:15 pm
Upcoming Formations in United States of Amarica Reminents (U.S.A.R)

Army
1. IBCT (Infantry Brigade Combate Team)
Has 2 Infantry Batalion, 1 Calvary Squadron, 1 Fires Battalion, 1 Brigade Special Troops Battalion, 1 Brigade Support Battalion.

Marine Corps
1. MEU ( Marine Expitory Unit)
has a Battalion Landing Team, a Meduim Heli Squadron, a LCE (Logistic Combat Element), and a COmmand Element.
Permalink
| February 7, 2013, 1:17 am
GAUFRAN

Population: 6,500,000
Men of fighting age: 450,000

A once proud empire that streched from the northern ice caps to the dessert wastes of the south, now restricted to a barren wasteland, frozen in winter, scorched in summer. But 90 years ago, out of the dust, began to rise a shining capitol of titanium and glass. Garnok maxi, home to 5 million of Gaufran's citizens. A giant machine was built to create a giant dome of shimmering hardlight around the city, to keep out the deadly wasteland fogs and attackers alike. Then, they started to build...

---Ground units---
--Vehicles--
-MBT3 Tyrant: 295
-CEV3 engineering tank: 35
-HBT 122 vindicator heavy tank: 140
-APC 2 Aardvark: 80
-SHADOW drones: 120

--Men--
-standard infantry: 114000
-SG8 spec ops: 200
-Elite infantry (airborne): 19000

---Air units---
--Air Dreadnoughts--

-UGMC Dreadnought
-UGMC Odin
-UGMC Indomitable
-UGMC Warspite
-UGMC Avenger (lent)
-UGMC Achilles
-UGMC Intrepid
-UGMC Athena
-UGMC Nautilus
-UGMC Invincible (lent)
-UGMC Bjorne Nagrach (destroyed)
-UGMC Ajax
-UGMC Dark Star (lent)
-UGMC Hades
-UGMC Olympus (in repair)
-UGMC Eclipse
-UGMC Orion
-UGMC Mastodon
-UGMC Tetrach
-UGMC Intruder
-UGMC Polar shift
-UGMC Necromancer (destroyed)
-UGMC Incidius (destroyed)
-UGMC Razorback
-UGMC Iron Fist (lent)
-UGMC Total War
-UGMC Gaufrania
-UGMC Black Moon (lent)
-UGMC Onyx
-UGMC Mailstrom

SK105 skyraider: 24

--Drones--

-"Sweeper" infantry support drone: 645
-"Cyclops" close support drone: 410

---Navy---

-Orca heavy transport vessel: 57

Satellites: 5
Permalink
| February 22, 2013, 1:54 pm
NOTE: Tell me if any of my starts are too overpowered or wrong, and I shall promptly correct them.
_____

The Socialist Republic of Costigar:
_____

>Civilian Population: 3,500,000<
>Armed forces: 600,000<
>Officers: 55,000<
>Reserves: 100,000<
>Total: 755,000<

-Ground-

Soldiers: 175,000
Infantry Weapons:
Victoria Armaments BR-10 Battle Rifles: Standard Issue

Light Armored Vehicles:
TI-2 Armored Cars: 150

Tanks and SPGs:
Type 57 Self Propelled Gun: 150
Type 58 Tank Destroyer: 100
Type 59 Medium Tank + Type 59r Medium Tank: 100
Type 62 MBT "Talon": 40

APCs and Transports:
TI-CEV-1 Armored Personell Carriers

Artillery:
Type M15 Gun Emplacements: 200
Costigarian 50 Pounder Anti-Tank Gun: 175
Type 63 AAA: 20

-Airforce-

Pilots: 125,000

Fighters:
MiG 9000 v2 (Imagine the Red was LDD Sand Yellow; I can't find the .ldd file to edit it): 60
Cierva FB-50 "Tarantula Hawk": 150
CF-109 Fighters: 50
FA-40: 10

Transport/Utility:
Cierva H-109D "Desert Heron": 150

Scout:
Type AG-9 Autogyro: 775

-Navy (HLCS Spirit of Costigar is the flagship)-

Sailors: 200,000

Carriers:
Maiden-Class Carriers (Carrying 15 FB-50s): 1 (HLCS Carodus)
Mosadi-Class Hybrid Carriers (Carrying 7 FB-50s): 3 (HLCS Mosadi, HLCS Spirit of Costigar)

Destroyers/Cruisers:
Type 40 Light Cruiser: 4 (Emiline, Emilie)
Type 39-DC Hybrid Destroyers (Carrying one MiG 9000n, the naval variant of the 9000 v2): 1 (Emilet)
HLCS "Ost" Ost-Class Destroyer (Guided missile destroyer): 4

Patrol Boats:
TI-PT1 Torpedo Boat: 7

Submarines:
Costigarian Type 3M U-Boat: 6
Permalink
| February 28, 2013, 11:08 pm
Where should I place the Nike-class Airborn Patrol Ship in.
Permalink
| March 15, 2013, 12:01 pm
 Group admin 
Quoting Christian Bish
Where should I place the Nike-class Airborn Patrol Ship in.

I would think the hover vehicle rule applies, so under patrol ships, then half.
So 2, or 3 per week.
Permalink
| March 15, 2013, 11:00 pm
 Group admin 
Quoting Nightmaresquid º
I would think the hover vehicle rule applies, so under patrol ships, then half.
So 2, or 3 per week.

This makes sense to me, I concur. However, before anyone get's any ideas, flying submarines are a really dumb idea so please stick to something at least a bit more believable. XD
Permalink
| March 16, 2013, 12:48 am
 Group admin 
Quoting Christian Bish
Edenor Federation Coalition forces
Please Correct me if I'm wrong.

You dont have 15 nike aircraft yet, you have 5.
you can make 2' or 3 a week, first week you can make five, next 2, or three more.

example 5 first week, 3 next, 2 next

Also you land forces are EXTREMLY inflated, you didnt pay atention to the total caps David put on. You have more than 3000 ground units.
In 11 weeks you can only produce a total of 1210.

In general you have more than 2000 more units then you should. I suggest fixing that in time for the war. I dont feel like checking the air, or naval forces but im guessing they are also inflated.
I will leave it to matthew to sort this problem out.
Quoting David Cook

Production caps: Along with the cap for each type of unit, there is a class production cap. This is in place to prevent someone from making the max limit of every vehicle each week, and amass a huge army very quickly.

Production Chart:


:-----Land Forces-----:
Production cap; 110 per week excluding infantry.
Infantry Cap; 1000 per week.


Permalink
| March 17, 2013, 1:52 pm
Quoting Nightmaresquid º
You dont have 15 nike aircraft yet, you have 5.
you can make 2' or 3 a week, first week you can make five, next 2, or three more.

example 5 first week, 3 next, 2 next

Also you land forces are EXTREMLY inflated, you didnt pay atention to the total caps David put on. You have more than 3000 ground units.
In 11 weeks you can only produce a total of 1210.

In general you have more than 2000 more units then you should. I suggest fixing that in time for the war. I dont feel like checking the air, or naval forces but im guessing they are also inflated.
I will leave it to matthew to sort this problem out.
Quoting David Cook

Production caps: Along with the cap for each type of unit, there is a class production cap. This is in place to prevent someone from making the max limit of every vehicle each week, and amass a huge army very quickly.

Production Chart:


:-----Land Forces-----:
Production cap; 110 per week excluding infantry.
Infantry Cap; 1000 per week.


Ok, thanks and should I divid them by 3? I divided by 3.
Permalink
| March 17, 2013, 2:08 pm
Are we allowed to double production ( me, squid and Valk ) because we are officially at war? No one has attacked yet, but we have declared war.
Also, now that it is almost done, what category should I put the dreadnought into and then double the time taken? It is smaller than the Nike but much more heavily armed, so does it fit into the same 3 one week and 2 the next slot, or can it be three a week dead?
Permalink
| March 22, 2013, 8:11 am
Nationalist Corporate Alliance, NCA or Alliance for short
Population: 6,482,000
Fighting Force: 641,000

The NCA is the military defense initiative started by Ares Advanced Weapons Systems, RestroDynamics Aerospace Industries, and Brenton Motor Works. We rely on highly trained soldiers and field commanders to use inteligent tactics and make lesser vehicles stnad up to the front line brawlers of any other faction. All three corporate R&D divisions are hard at work on the following:
RetroDynamics-
destroyer
Carrier Harrier (supersonic capable)
Satellites (highly classified)
Submarines (missile and attack)
Brenton Motors-
APC
AFV
Tanks
Ares Weaponry-
Defensive tech
railgun launched ICBM artillery

-----Infantry-----
Riflemen – 2400
SpecOps – 600
Utility – 320
Commando – 80
Heavy - 600

-----Ground-----
Buzzkill anti-infantry spider drone - 80
Hunter anti-armor spider drone - 100
Starling anti-aircraft spider drone - 80
Longbow artillery spider drone – 40
Spartan Tank - 40
Hammer Tank – 40
Defender Class Strike Tank – 40

-----Air-----
UF-44 Talon Fighter UAV – 30
Lightning Interceptor – 80
Warhammer Dreadnought Striker – 20
Mayfly Infantry Support Drone – 60
Fury Infantry Support Drone - 40

-----Navy-----
Legacy Class Supercarrier – 1
Legion Class Siege Landing Ship – 4
Pegasus Littoral Combat Ship – 20
Rainmaker Littoral Combat Ship – 20
Hammer Missile Destroyer (trade) - 2

Permalink
| March 29, 2013, 8:46 am
<<<<NOTE: My original backstory has the NCA using a lot of orbital support: bombardment, resupply, even reinforcements. Legal?
My Spartan tanks make up for their lack of armor with Optic Camouflage. Legal?

Active camp is legal. Space weapons are not legal, neither are nukes or projected energy weapons other than anti air lasers and low power realistic stuff.
Permalink
| March 29, 2013, 5:13 pm
Quoting jack kenyon
Active camp is legal. Space weapons are not legal, neither are nukes or projected energy weapons other than anti air lasers and low power realistic stuff.

I'm aware space weapons aren't legal. What about space support (resupply, reinforce, . .)?
Permalink
| March 29, 2013, 6:18 pm
 Group admin 
Quoting jack kenyon
Active camp is legal. Space weapons are not legal, neither are nukes or projected energy weapons other than anti air lasers and low power realistic stuff.

I agree with everything here but it is worth pointing out that active camo is not allowed for hover vehicles.
Permalink
| March 29, 2013, 7:25 pm
 Group admin 
Quoting Zach Sykes; Master of all Things Mars
I'm aware space weapons aren't legal. What about space support (resupply, reinforce, . .)?

Well, satelites are legal, and considering that Haloish stuff is allowed, and since the Pelican can reach orbit under its own power, it's safe to assume that stuff like that is allowed (just no stuff like UNSC destroyers)
Permalink
| March 29, 2013, 7:30 pm
Quoting Matthew McCall
Well, satelites are legal, and considering that Haloish stuff is allowed, and since the Pelican can reach orbit under its own power, it's safe to assume that stuff like that is allowed (just no stuff like UNSC destroyers)

Alright. I already have a build that is an orbital drop pod. It carries a single soldier from a space station (or something orbital) to the ground. These are what I am specifically interested in.
Permalink
| March 29, 2013, 9:39 pm
 Group moderator 
Tongorian Union
Population: 23,560,000
Armed forces: 420,000

Ground

300 Zak-438 transport truck http://mocpages.com/moc.php/294423
180 Zak-438/LRA artillery
250 EFV-67 amphibious assault vehicle http://mocpages.com/moc.php/298669
1300 MRAP "Rhino" http://mocpages.com/moc.php/296056
600 AFV "Boya" 105mm http://mocpages.com/moc.php/296060
290 AFV "Boya" apc
1200 AFV "Boya" AA
135 IFV-1102 "Beast" http://mocpages.com/moc.php/328846
120 SBL Drone http://mocpages.com/moc.php/262393
180 Explorer AM4 mech http://www.flickr.com/photos/71461420@N08/8663381022/
200 Type-57 Chynska main battle tanks http://mocpages.com/moc.php/357856

Air Force
20 Vic-9 Avalanche
http://mocpages.com/moc.php/360403
70 ViC-50 Cheetah http://mocpages.com/moc.php/290563
30 UASD Silence http://mocpages.com/moc.php/262398

1 SC-130 Poseidon
100 C-200 http://mocpages.com/moc.php/303233

55 Exrteme Deep Invader
55 F/A-40 Zeus http://mocpages.com/moc.php/296331
50 F-65 Dagger
70 Ma.G-22 Waverider http://mocpages.com/moc.php/359520
50 MiG-40 Turul http://mocpages.com/moc.php/359520
3 Grim Reaper(Reaper-class) http://mocpages.com/moc.php/357698
1 Ariete (Reaper-class)
(lot of airships to come)

Navy

60 Modena LCAC http://mocpages.com/moc.php/345902
5 Kizniciev-class multipurpose frigate
http://mocpages.com/moc.php/360577
12 Lok class amphibious assault ship http://mocpages.com/moc.php/344181
12 Wesby class corvette
7 Fortune class submarine
1 Knightfall supercarrier+
1 Golem-class supercarrier* http://mocpages.com/image_zoom.php?mocid=350729&id=/user_images/93080/1357343350m

* EFCF origin
+ Lockheart company
Permalink
| March 30, 2013, 10:29 am
Quoting Matthew McCall
I agree with everything here but it is worth pointing out that active camo is not allowed for hover vehicles.

Why not? They have a slower production rate anyway, and I was designing a heavy stealth tank that incorporates visual,and thermal active camo, like the CEV90 but better. Surely if it isn't allowed on hover vehicles, then I can just make this tracked and get double the production, although the design I have drawn out is for an eight engined active camo hover vehicle, hence the name octopus. Considering I have already designed this and started construction, can we make an exception?
Permalink
| April 3, 2013, 5:27 am
 Group admin 
Quoting jack kenyon
Why not? They have a slower production rate anyway, and I was designing a heavy stealth tank that incorporates visual,and thermal active camo, like the CEV90 but better. Surely if it isn't allowed on hover vehicles, then I can just make this tracked and get double the production, although the design I have drawn out is for an eight engined active camo hover vehicle, hence the name octopus. Considering I have already designed this and started construction, can we make an exception?
The idea was that the emissions from hover vehicles are easily detectable by sensors, although visual camo is fine, just not thermal. Does that make sense to you why we have it that way?

Permalink
| April 3, 2013, 9:16 am
 Group admin 
Quoting jack kenyon
Why not? They have a slower production rate anyway, and I was designing a heavy stealth tank that incorporates visual,and thermal active camo, like the CEV90 but better. Surely if it isn't allowed on hover vehicles, then I can just make this tracked and get double the production, although the design I have drawn out is for an eight engined active camo hover vehicle, hence the name octopus. Considering I have already designed this and started construction, can we make an exception?
The idea was that the emissions from hover vehicles are easily detectable by sensors, although visual camo is fine, just not thermal. Does that make sense to you why we have it that way?

Permalink
| April 3, 2013, 9:16 am
Quoting Matthew McCall
Quoting jack kenyon
Why not? They have a slower production rate anyway, and I was designing a heavy stealth tank that incorporates visual,and thermal active camo, like the CEV90 but better. Surely if it isn't allowed on hover vehicles, then I can just make this tracked and get double the production, although the design I have drawn out is for an eight engined active camo hover vehicle, hence the name octopus. Considering I have already designed this and started construction, can we make an exception?
The idea was that the emissions from hover vehicles are easily detectable by sensors, although visual camo is fine, just not thermal. Does that make sense to you why we have it that way?

So it is too hard to hide the thermal signature of a hover vehicle, because of the way the engines work. OK, so any means of making a fake thermal image, like with the CEV 90 would be pointless. What if my thermal stealth only worked when the vehicle was stationary and the engines deactivated?
Permalink
| April 3, 2013, 11:18 am
 Group admin 
Quoting jack kenyon
So it is too hard to hide the thermal signature of a hover vehicle, because of the way the engines work. OK, so any means of making a fake thermal image, like with the CEV 90 would be pointless. What if my thermal stealth only worked when the vehicle was stationary and the engines deactivated?

That would be totally fine, it would allow for ambush capability at the cost of lack of initial mobility.
Permalink
| April 3, 2013, 11:50 am
Atlantic union defense force
population: 5,645,000
fighting force: 298,000
production cap: 100 per week
infantry cap: 600 per week

--army--

infantry: 8,000
MBT-24 "scorpion": 29
M-450 "hellhound": 40
M-7 scout car: 220
LTV-40 "argo": 56
MLAS-70 "tarantula": 18
LTV-41 "Ocelot": 10

--air--

type 1 naval helicopter: 26
LMH-90 "Albatross" : 61


--navy--

norfolk fast attack submarines: 10
oaklahoma mine layers: 20
atlas transport ships: 12
Lake eerie patrol ships: 32
enterprise class destroyers: 3
north carolina frigates: 20
tripoli class helicopter carriers: 3
Challenger class corvettes: 16
barracuda ballistic missile submarines: 4
posiden class experimental battle submarine: 1
Dauntless class support ship: 25
Permalink
| April 9, 2013, 2:13 pm
BRICKVILLE UNION
Population: 3,500000
Standing army: 120,000

---Ground---
Medium Infantry: 8300 +500 PW
D-15 tanks: 357 +20PW
BU D-45 tank: 28 +15PW
D-150 tanks: 120 +5PW
Gertrüde SHSPD: 27 +6PW
Gertrüde SHSPD-B: 6 +6PW
D-50 IFV: 199 +25PW
Iron Maiden: 75 +15PW
BU-Truck: 100 +30PW
BU-jeep: 128 +30PW
BU Vampire MKII SPAAA: 198 +30PW

BU PPD Drone: 45 +45 PW



---Static Defences---
Wilhelm MAC: 53 +8PW
HACMD-1: 30 +10PW

---Navy---
3 BU Alkonost submarine +1 P2W
5 BU Aksinya submarines +1 PW
2 BU Diana submarine +1PW
10 BU Arkadiy midget submarine +5PW

--Airforce--
7 BU Katana gunship +7 PW
25 BU Zeus MKII fighter +25 PW
5 Bu Feliks High altitude bomber +4 PW
25 BU VAAD Drone +25 PW
50 LC Naberius
40 LC Vangaurd
5 LC hypersonic aircraft

Permalink
| April 18, 2013, 2:52 am
 Group moderator 
Population: 17 million
(Vast majority are either island natives working in the islands many
Traxxus facilities or Alondite's inhabitants)

Infantry: 343,000 standard
18,000 specialized (officers)

Traxxus Heavy Industries was an earth based weapons manufacturer, however, due to encroaching law enforcement and pressure from encroaching nations, the whole operation was shipped to New Babylon with the help of the temporary Talian garrison. Now, many years after the departure of the Talian forces, Traxxus hass completely colonized Raxus island. The entirety of Raxus island is devoted completely to the many Traxxus manufacturing plants and warehouses, as well as countless top secret test facilities. Along the eastern shore of Raxus Island is the island megalopolis of Alondite. The whole island is a playground for the wealthy, and includes everything from skyscrapers to its international airport, which is currently the largest public use airport on New Babylon. The city contains the Traxxus world headquarters complex, and as a result, the city is protected by countless hidden AA and AS emplacements. The whole island is also surrounded by quays, which lie just beyond the enormous sea wall, which keeps the city safe from flooding and high winds. The two islands to the south of Alondite and Raxus are virtually uninhabited and are used for mining purposes only.

Vehicles:

Land:
Convoy protection vehicles: 160
APC-2 Aardvark: 83
RCV-25 Grizzly: 100
M12 GP: a lot
Air:
SC-130 Poseidon: 35 (for business executive transport)
ASC-130M Poseidon Gunship: 40 (for island defense)
SC-130M Poseidon military: 140 (for transport of cargo)
CL-125 Heavy Cargo Jet: 67
SK-90 Firebird II: 100
SK-105 Skyraider: 100
YF-24 Razorcat: 100
TX-50 Ranger: 128
TX-Z Skyfox: 105
XT-80 Shadowhawk (proto): 1
SK-120 Shadowhawk: 55

Sea:


Permalink
| April 25, 2013, 7:18 pm
 Group admin 
Quoting Zach Sykes; Master of all Things

Infantry
Riflemen – 2400
SpecOps – 600
Utility – 320
Commando – 80
Heavy - 600

Navy
Pegasus Littoral Combat Ship – 20
Rainmaker Littoral Combat Ship – 20

Infantry caps are only for wartime, You couldnt have made forty littoral ships in three weeks, you can only make on per week, Per ship
so you have three of each type.


Quoting Tyro Cook
Population: 2.7 million
(Vast majority are island natives working in the islands many
Traxxus facilities)

Infantry: How many infantry men is the starting number? I know you can
add 1000 per week

As many as you want, as long as its realistic. I would go for 1 percent of the pop.


Permalink
| April 25, 2013, 7:23 pm
 Group moderator 
Alright, not that it matters too much. I'm not going to be going to war against anybody, they are for the sole purpose of protecting production facilities.
Permalink
| April 25, 2013, 7:27 pm
This is something I've always wondered: Is production serial of parallel? As in, you get the amount of units for all unit types per week or just one of your choice.
Permalink
| April 25, 2013, 8:12 pm
 Group admin 
Quoting Colin Small
This is something I've always wondered: Is production serial of parallel? As in, you get the amount of units for all unit types per week or just one of your choice.

Can you rephrase that?
Permalink
| April 25, 2013, 8:57 pm
Quoting Matthew McCall
Can you rephrase that?

No. Just kidding. What I mean is: Let's say you have two vehicles you have made that are in your statistics post. Do you either:
a. Get 1 of each each week (or the appropriate number depending on the vehicle)
or
b. You choose which vehicle you want to run production on. A.K.A. you get one of vehicle 1 because you chose to run production on vehicle one and not two this week.
Permalink
| April 25, 2013, 9:41 pm
 Group admin 
Quoting Colin Small
No. Just kidding. What I mean is: Let's say you have two vehicles you have made that are in your statistics post. Do you either:
a. Get 1 of each each week (or the appropriate number depending on the vehicle)
or
b. You choose which vehicle you want to run production on. A.K.A. you get one of vehicle 1 because you chose to run production on vehicle one and not two this week.

Hopefully this example will clear things up for you:
Say you have 2 different MBT's and you are allowed to build 30 each week. You could choose to produce any combination you want of each as long as it does not excede 30 or the total amount of vehicle production allowed per week. So 15 of each is fine, while 25 of one and 5 of the other is fine too. You could even choose to build less than 30 total and put those production points into other stuff like APCs or artillery instead.
Permalink
| April 25, 2013, 10:35 pm
 Group admin 
bringing this convo up.
Permalink
| May 3, 2013, 1:54 pm
Sylvan has requested I update my stats for the CR despite me not liking to give info to my enemies. Here is a link to the spreadsheet that is said stats. Sylvan, I sent you this file so you could use the correct numbers in the CR. Did you get it in time?
https://docs.google.com/spreadsheet/ccc?key=0AvBVD9gAcd6BdEFxenFUSlMxREduYUZUWkFXOXliR2c&usp=sharing
I will try to keep this one updated more often.
Permalink
| May 19, 2013, 1:51 pm
 Group moderator 
You MUST update your stats everytime you add something just like everyone. It avoids things like "I secretely built 2000 MBTs".
Permalink
| May 19, 2013, 1:59 pm
Quoting Matthew Sylvan
You MUST update your stats everytime you add something just like everyone. It avoids things like "I secretely built 2000 MBTs".

I will just wait until the 21st to update the airforce and ground forces, the navy will be done at a later time.
Permalink
| May 19, 2013, 2:03 pm
I am following Zach's idea for the stats so Here is the current stats for the EFCF Forces

Edenor Federation Coalition forces
Population: 19,261,210
Military forces:
Ready 494,000
Reserved 379,000
xxxxx
https://docs.google.com/spreadsheet/ccc?key=0AjS_9aIPWN-YdG51WnZvTjBXMWFjS2NLVGxrTE42bXc#gid=0
xxxxx
110 ground forces
(1000 Standard infantry)
--600 Rifleman
--200 Plex troopers
--200 Gunners
(650 Heavy Infantry)
--300 Heavy troopers
--150 Guard Troopers
--200 Support Gunners
(200 Elite Infantry)
--100 Snipers
--100 Medics

30 M-03 "Devastators" tank destroyer (6/4/2013)
40 GMX-001 Gardna Urban Combat Mech (6/4/2013)
40 M-47 Gopher Light Fire Support Vehicle (6/4/2013)

70 Aircraft

50 F/A-40 Zeus (6/4/2013)
20 YF-75 Corsair(6/4/2013)

35 Naval units

6 Archer-Class Missile Cruiser (6/4/2013)
8 Hammer-Class Missile Destroyer (6/4/2013)
6 Tortus-Class Assault Ship (6/4/2013)
1 Yamoto-Class Battleship (6/4/2013)
Permalink
| May 21, 2013, 12:00 pm
I removed my old stats and replaced it with the one above.

It is a spread sheet.
Permalink
| May 21, 2013, 12:03 pm
For those trying to copy my spreadsheet, your missing somethign. Bish, you forgot to set thesharing where anyone with link can view.
I will be making a template (since mine is formula intensive) for people to use. I may even go so far as to do a video tutorial on how to use it. I will post it for anyone to download as soon as I can.
Permalink
| May 21, 2013, 3:06 pm
Other topics
ITF2 Updated today
INN 6 Updated today
Alliances Updated yesterday
The World of D&CII Updated yesterday
« Statistics Updated Tuesday
INF 5 Updated Tuesday
ITF Updated Monday
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