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SNOT or no SNOT for Vignettes?
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 Group moderator 
Hey there. I've just started this conversation to get you all going about whether SNOT techniques are best used in vignettes. Is SNOT helpful for these mini-scenes, or does it just complicate things further beyond the simplicity that is expected in a Vignette? Please start all your comments (apart from those replying to other comments) with either "Yes, I think SNOT is good for Vignettes", or "No, I think SNOT should not be used for Vignettes". Thanks, and have fun!
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| January 2, 2009, 7:32 am
 Group moderator 
Ummm, yes, I think SNOT should be used for vigs. But, it really depends on the vig. Some things it works for, and others it doesn't.
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| January 2, 2009, 10:12 am
Quoting Makuta Bane .
Ummm, yes, I think SNOT should be used for vigs. But, it really depends on the vig. Some things it works for, and others it doesn't.

I agree some vigs you just can't use snot on.
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| January 2, 2009, 10:17 am
Quite a few people seem to be hellbent on using SNOT in every single design of theirs - I find that a bit too much. Even though SNOT solutions are often a wonderful way to liven up a MOC and add an extra bit of special flavour to it, it is not always necessary to avoid putting bricks on top of each other... Cuz that actually does work pretty well. So I agree with the above comments, SNOT is good, but there's a limit to it and should not be overused just because it's "cool".
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| January 7, 2009, 4:46 pm
Quoting William Dalton
...
Is SNOT helpful for these mini-scenes, or does it just complicate things further beyond the simplicity that is expected in a Vignette? ...


Yes, and my proof is in the form of an 8 x 8 MOC
http://www.mocpages.com/moc.php/97157 try that with out SNOT!!
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| February 7, 2009, 6:02 pm
I think SNOT is good for vignettes since there is no reason for playability (uncovered studs). Once You make a vignette it stays like that. You wouldn't actually play with it so there is no reason for its elements (minifigs or other stuff) to be (re)movable.
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| February 8, 2009, 1:56 pm
During my experiments with SNOT, I've found that in many cases you need studs so that you can pose your minifigs without them tipping over. -Freela
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| April 28, 2009, 11:23 am
Quoting Marin Stipkovic
I think SNOT is good for vignettes since there is no reason for playability (uncovered studs). Once You make a vignette it stays like that. You wouldn't actually play with it so there is no reason for its elements (minifigs or other stuff) to be (re)movable.

Agreed, but sometimes having studs gives it more character, as someone else here has said. Plus SNOT overcomplicates things. I've seen people build sideways or even upside down just so that the studs won't show. It's a bit too much, really.
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| June 20, 2009, 8:05 am
I think everybody has to decide for himself. I prefer snot. I just makes scenes more realistic, I mean star wars: These grey floors or the spaceship´s interiors just look better with snot!
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| November 2, 2009, 3:05 pm
Depends on the location, besides SNOT is interesting to work with.
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| November 2, 2009, 3:15 pm
Probably like the umpteenth person to say this, but yes, I think SNOT should be used when applicable. One of my vigs (Zombies, Zombies, Zombies) actually uses all SNOT except on the corner of the building, to get that rubble effect. http://www.mocpages.com/moc.php/166469
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| November 29, 2009, 9:50 am
Quoting Matt K
Probably like the umpteenth person to say this, but yes, I think SNOT should be used when applicable. One of my vigs (Zombies, Zombies, Zombies) actually uses all SNOT except on the corner of the building, to get that rubble effect. http://www.mocpages.com/moc.php/166469

That's not SNOT, that's studless, these are SNOT:
http://www.mocpages.com/moc.php/159987
http://www.mocpages.com/moc.php/160495
SNOT means Studs Not On Top, which means laying the pieces on their sides, or in some rare cases even backwards.
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| November 29, 2009, 10:17 am
It really all depends on what effect you're going for.
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| November 29, 2009, 11:44 am
 Group admin 
Quoting Matt K
One of my vigs (Zombies, Zombies, Zombies) actually uses all SNOT except on the corner of the building, to get that rubble effect. http://www.mocpages.com/moc.php/166469

Like many people, you are using the term "SNOT" when you mean "studless." They aren't the same thing.

SNOT refers to a construction technique in which studs are oriented sideways or down, or any direction other than up. Simply covering studs with tiles is not SNOT if the underlying studs still point up.

Sorry to lecture, but that's a pet peeve of mine. As for the matter of SNOT vs. not...

Quoting Ribbits M
It really all depends on what effect you're going for.

Exactly. Case closed.
*bangs gavel*

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| November 30, 2009, 2:41 am
Quoting William Dalton
Hey there. I've just started this conversation to get you all going about whether SNOT techniques are best used in vignettes. Is SNOT helpful for these mini-scenes, or does it just complicate things further beyond the simplicity that is expected in a Vignette? Please start all your comments (apart from those replying to other comments) with either "Yes, I think SNOT is good for Vignettes", or "No, I think SNOT should not be used for Vignettes". Thanks, and have fun!


I think SNOT can add unique effects to your moc.
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| January 15, 2010, 11:34 am
I like to do the combo thing, bit of SNOT, bit of Stud.
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| January 15, 2010, 1:36 pm
Quoting Mister Bones
I like to do the combo thing, bit of SNOT, bit of Stud.



Same, snot is a very useful thing, in any build!
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| August 27, 2010, 10:42 am
i havent used snot yet i usaully put plates on it but i might try it on a super dog vig though
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| December 21, 2010, 2:58 am
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