Quoting Luc Byard
My extra heroes have mostly been given 'hats' and turned into shopkeepers or characters to talk to. I've been thinking about a party system too where players can 'swap' between different heroes but in the standard rules, there's not enough of a difference between the heroes for it to work.
That's one reason I wrote new rules -- so there would be more of a difference between heroes. I gave some non-Shield-roll bonuses. And a Hero with a "matching" weapon "Levels Up" and can use special abilities on Shield or Sword rolls.
Another possibility I've thought of, but haven't written up yet, is using extra figures as Mercenaries. When you meet a Mercenary, you can either fight him or hire him. Hiring him would mean you'd pay him up front (maybe 10 GP or equivalent loot) and he would act as your bodyguard for 4 rounds. The Mercenary would always move next to you, and swap with your Hero when it was time for a fight. But you wouldn't get any points credit for the Mercenary's kills. At the end of 4 rounds, you could hire him again, or roll. On a Shield he remains loyal for 1 more turn. On a Sword or Sword/Skull he leaves. On a Skull he's unhappy with your management skills and attacks you.
It's a rough idea, but I think it could be incorporated into the official rules pretty easily. Any thoughts?
Permalink | February 16, 2012, 12:13 pm