Here are the powers of the Magic Gems in our rules, maybe one of these will work for you:
- Blue: Gem of Speed — add one to movement
- White: Gem of Protection — take one less damage from Non-Animal Monsters
- Red: Gem of Healing — heal 1 HP, or cure poison, if that Hero rests (does not move on the turn)
- Green: Gem of the Forest — take one less damage from Animal Monsters
- Orange: Gem of Luck — allow one re-roll per turn
Permalink | February 2, 2012, 10:20 pm