Well, I am working on a route, and it didn't take long for a major problem to occur. The minor cliffs that you can jump down from in the game make building the route nearly impossible.
In the games, there is no noticable elevation difference between below the cliff and above it. The problem is not where the cliff is. It is what the relative elevation of any given square is.
Imagine two steps. They are adjacent. They both are occupied by trees. They appear to be at the same elevation, the tops of the trees are at the same height, along with the bottom of the trunks. However, just south of the eastern one, but not in it, there is a cliff. That should make it so that one of them is higher than the other, but it doesn't.
Something very similar to that example can be seen due west of New Bark Town, literally just steps away.
Another problem with the cliffs is not as step to step. If you built the cliffs as is, Cherrygrove city would be higher in elevation than New Bark Town, when both of them should be at sea level.
So the question is: How do you acount for the cliffs?
Though it would result in a low degree of quality, I have considered not even having the cliffs. Some cities would be lower in elevation than they should be, but it would be quite easy to build.
The other option requires making up where the elevation differences are. However, this option is bordering impossible, and would result in parts of it not looking right.
There really is no good option to this problem. If you have any ideas, then please say them. As for now, I won't be able to build until I decide how I'm going to build it.
Permalink | February 27, 2011, 11:48 pm